Files
simgear/simgear/scene/model/SGInteractionAnimation.cxx
T
frohlich 795d481ca6 Switch to new vector conversion functions.
Modified Files:
	simgear/math/SGGeod.cxx simgear/math/SGQuat.hxx
	simgear/math/SGVec2.hxx simgear/math/SGVec3.hxx
	simgear/math/SGVec4.hxx simgear/scene/material/Effect.cxx
	simgear/scene/model/SGInteractionAnimation.cxx
	simgear/scene/model/SGMaterialAnimation.cxx
	simgear/scene/model/SGRotateTransform.cxx
	simgear/scene/model/SGScaleTransform.cxx
	simgear/scene/model/SGTranslateTransform.cxx
	simgear/scene/model/animation.cxx
	simgear/scene/model/particles.cxx
	simgear/scene/model/placement.cxx
	simgear/scene/model/shadanim.cxx
	simgear/scene/sky/CloudShaderGeometry.cxx
	simgear/scene/sky/cloud.cxx simgear/scene/sky/cloudfield.cxx
	simgear/scene/sky/dome.cxx simgear/scene/sky/sky.cxx
	simgear/scene/tgdb/GroundLightManager.cxx
	simgear/scene/tgdb/SGOceanTile.cxx
	simgear/scene/tgdb/SGTexturedTriangleBin.hxx
	simgear/scene/tgdb/SGVasiDrawable.cxx
	simgear/scene/tgdb/TreeBin.cxx simgear/scene/tgdb/obj.cxx
 	simgear/scene/tgdb/pt_lights.cxx
	simgear/scene/util/SGUpdateVisitor.hxx
2009-09-09 08:39:55 +02:00

156 lines
5.1 KiB
C++

// Copyright (C) 2004-2007 Vivian Meazza
// Copyright (C) 2004-2009 Mathias Froehlich - Mathias.Froehlich@web.de
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
#ifdef HAVE_CONFIG_H
# include <simgear_config.h>
#endif
#include "SGInteractionAnimation.hxx"
#include <osg/Geode>
#include <osg/NodeVisitor>
#include <osg/TemplatePrimitiveFunctor>
#include <simgear/scene/util/SGSceneUserData.hxx>
#include <simgear/scene/bvh/BVHGroup.hxx>
#include <simgear/scene/bvh/BVHLineGeometry.hxx>
class SGInteractionAnimation::LineCollector : public osg::NodeVisitor {
struct LinePrimitiveFunctor {
LinePrimitiveFunctor() : _lineCollector(0)
{ }
void operator() (const osg::Vec3&, bool)
{ }
void operator() (const osg::Vec3& v1, const osg::Vec3& v2, bool)
{ if (_lineCollector) _lineCollector->addLine(v1, v2); }
void operator() (const osg::Vec3&, const osg::Vec3&, const osg::Vec3&,
bool)
{ }
void operator() (const osg::Vec3&, const osg::Vec3&, const osg::Vec3&,
const osg::Vec3&, bool)
{ }
LineCollector* _lineCollector;
};
public:
LineCollector() :
osg::NodeVisitor(osg::NodeVisitor::NODE_VISITOR,
osg::NodeVisitor::TRAVERSE_ALL_CHILDREN)
{ }
virtual void apply(osg::Geode& geode)
{
osg::TemplatePrimitiveFunctor<LinePrimitiveFunctor> pf;
pf._lineCollector = this;
for (unsigned i = 0; i < geode.getNumDrawables(); ++i) {
geode.getDrawable(i)->accept(pf);
}
}
virtual void apply(osg::Node& node)
{
traverse(node);
}
virtual void apply(osg::Transform& transform)
{
osg::Matrix matrix = _matrix;
if (transform.computeLocalToWorldMatrix(_matrix, this))
traverse(transform);
_matrix = matrix;
}
const std::vector<SGLineSegmentf>& getLineSegments() const
{ return _lineSegments; }
void addLine(const osg::Vec3& v1, const osg::Vec3& v2)
{
// Trick to get the ends in the right order.
// Use the x axis in the original coordinate system. Choose the
// most negative x-axis as the one pointing forward
SGVec3f tv1(toSG(_matrix.preMult(v1)));
SGVec3f tv2(toSG(_matrix.preMult(v2)));
if (tv1[0] > tv2[0])
_lineSegments.push_back(SGLineSegmentf(tv1, tv2));
else
_lineSegments.push_back(SGLineSegmentf(tv2, tv1));
}
void addBVHElements(osg::Node& node, simgear::BVHLineGeometry::Type type)
{
if (_lineSegments.empty())
return;
SGSceneUserData* userData;
userData = SGSceneUserData::getOrCreateSceneUserData(&node);
simgear::BVHNode* bvNode = userData->getBVHNode();
if (!bvNode && _lineSegments.size() == 1) {
simgear::BVHLineGeometry* bvLine;
bvLine = new simgear::BVHLineGeometry(_lineSegments.front(), type);
userData->setBVHNode(bvLine);
return;
}
simgear::BVHGroup* group = new simgear::BVHGroup;
if (bvNode)
group->addChild(bvNode);
for (unsigned i = 0; i < _lineSegments.size(); ++i) {
simgear::BVHLineGeometry* bvLine;
bvLine = new simgear::BVHLineGeometry(_lineSegments[i], type);
group->addChild(bvLine);
}
userData->setBVHNode(group);
}
private:
osg::Matrix _matrix;
std::vector<SGLineSegmentf> _lineSegments;
};
SGInteractionAnimation::SGInteractionAnimation(const SGPropertyNode* configNode,
SGPropertyNode* modelRoot) :
SGAnimation(configNode, modelRoot)
{
}
void
SGInteractionAnimation::install(osg::Node& node)
{
SGAnimation::install(node);
if (!getConfig()->hasChild("type"))
return;
std::string interactionType;
interactionType = getConfig()->getStringValue("interaction-type", "");
LineCollector lineCollector;
node.accept(lineCollector);
if (interactionType == "carrier-catapult") {
lineCollector.addBVHElements(node,
simgear::BVHLineGeometry::CarrierCatapult);
} else if (interactionType == "carrier-wire") {
lineCollector.addBVHElements(node,
simgear::BVHLineGeometry::CarrierWire);
} else {
SG_LOG(SG_IO, SG_ALERT, "Unknown interaction animation "
"interaction-type \"" << interactionType << "\". Ignoring!");
}
}