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simgear/simgear/scene/material/matlib.cxx
T

142 lines
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C++

// materialmgr.cxx -- class to handle material properties
//
// Written by Curtis Olson, started May 1998.
//
// Copyright (C) 1998 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#ifdef HAVE_CONFIG_H
# include <simgear_config.h>
#endif
#include <simgear/compiler.h>
#include <simgear/constants.h>
#include <simgear/structure/exception.hxx>
#include <string.h>
#include <string>
#include <osgDB/Registry>
#include <simgear/debug/logstream.hxx>
#include <simgear/misc/sg_path.hxx>
#include <simgear/misc/sgstream.hxx>
#include <simgear/props/props_io.hxx>
#include <simgear/props/condition.hxx>
#include <simgear/scene/tgdb/userdata.hxx>
#include "mat.hxx"
#include "Effect.hxx"
#include "Technique.hxx"
#include "matlib.hxx"
using std::string;
// Constructor
SGMaterialLib::SGMaterialLib ( void ) {
}
// Load a library of material properties
bool SGMaterialLib::load( const string &fg_root, const string& mpath,
SGPropertyNode *prop_root )
{
SGPropertyNode materials;
SG_LOG( SG_INPUT, SG_INFO, "Reading materials from " << mpath );
try {
readProperties( mpath, &materials );
} catch (const sg_exception &ex) {
SG_LOG( SG_INPUT, SG_ALERT, "Error reading materials: "
<< ex.getMessage() );
throw;
}
osg::ref_ptr<osgDB::Options> options
= new osgDB::Options;
options->setObjectCacheHint(osgDB::Options::CACHE_ALL);
options->setDatabasePath(fg_root);
int nMaterials = materials.nChildren();
for (int i = 0; i < nMaterials; i++) {
const SGPropertyNode *node = materials.getChild(i);
if (!strcmp(node->getName(), "material")) {
SGSharedPtr<SGMaterial> m = new SGMaterial(options.get(), node, prop_root);
std::vector<SGPropertyNode_ptr>names = node->getChildren("name");
for ( unsigned int j = 0; j < names.size(); j++ ) {
string name = names[j]->getStringValue();
// cerr << "Material " << name << endl;
matlib[name].push_back(m);
m->add_name(name);
SG_LOG( SG_TERRAIN, SG_DEBUG, " Loading material "
<< names[j]->getStringValue() );
}
} else {
SG_LOG(SG_INPUT, SG_WARN,
"Skipping bad material entry " << node->getName());
}
}
return true;
}
// find a material record by material name
SGMaterial *SGMaterialLib::find( const string& material ) {
SGMaterial *result = NULL;
material_map_iterator it = matlib.find( material );
if ( it != end() ) {
// We now have a list of materials that match this
// name. Find the first one that either doesn't have
// a condition, or has a condition that evaluates
// to true.
material_list_iterator iter = it->second.begin();
while (iter != it->second.end()) {
result = *iter;
if (result->valid()) {
return result;
}
iter++;
}
}
return NULL;
}
// Destructor
SGMaterialLib::~SGMaterialLib ( void ) {
SG_LOG( SG_GENERAL, SG_INFO, "SGMaterialLib::~SGMaterialLib() size=" << matlib.size());
}
const SGMaterial *SGMaterialLib::findMaterial(const osg::Geode* geode)
{
if (!geode)
return 0;
const simgear::EffectGeode* effectGeode;
effectGeode = dynamic_cast<const simgear::EffectGeode*>(geode);
if (!effectGeode)
return 0;
const simgear::Effect* effect = effectGeode->getEffect();
if (!effect)
return 0;
const SGMaterialUserData* userData;
userData = dynamic_cast<const SGMaterialUserData*>(effect->getUserData());
if (!userData)
return 0;
return userData->getMaterial();
}