Files
simgear/simgear/scene/tgdb/obj.hxx
T
timoore 8cbe9f1bd0 Second trees patch from Stuart Buchanan
Adds random variation of tree texture maps
2008-02-07 23:00:23 +00:00

62 lines
1.7 KiB
C++

// obj.hxx -- routines to handle loading scenery and building the plib
// scene graph.
//
// Written by Curtis Olson, started October 1997.
//
// Copyright (C) 1997 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#ifndef _SG_OBJ_HXX
#define _SG_OBJ_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
#include <simgear/compiler.h>
#include STL_STRING
#include <osg/Node>
#include <osg/Group>
#include "SGOceanTile.hxx"
SG_USING_STD(string);
class SGBucket;
class SGMaterialLib;
// Generate an ocean tile
inline bool SGGenTile( const std::string&, const SGBucket& b,
SGMaterialLib *matlib, osg::Group* group )
{
// Generate an ocean tile
osg::Node* node = SGOceanTile(b, matlib);
if (!node)
return false;
group->addChild(node);
return true;
}
osg::Node*
SGLoadBTG(const std::string& path, SGMaterialLib *matlib, bool calc_lights, bool use_random_objects, bool use_random_vegetation);
#endif // _SG_OBJ_HXX