62 lines
1.7 KiB
C++
62 lines
1.7 KiB
C++
// obj.hxx -- routines to handle loading scenery and building the plib
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// scene graph.
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//
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// Written by Curtis Olson, started October 1997.
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//
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// Copyright (C) 1997 Curtis L. Olson - http://www.flightgear.org/~curt
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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// $Id$
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#ifndef _SG_OBJ_HXX
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#define _SG_OBJ_HXX
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#ifndef __cplusplus
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# error This library requires C++
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#endif
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#include <simgear/compiler.h>
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#include STL_STRING
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#include <osg/Node>
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#include <osg/Group>
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#include "SGOceanTile.hxx"
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SG_USING_STD(string);
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class SGBucket;
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class SGMaterialLib;
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// Generate an ocean tile
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inline bool SGGenTile( const std::string&, const SGBucket& b,
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SGMaterialLib *matlib, osg::Group* group )
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{
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// Generate an ocean tile
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osg::Node* node = SGOceanTile(b, matlib);
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if (!node)
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return false;
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group->addChild(node);
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return true;
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}
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osg::Node*
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SGLoadBTG(const std::string& path, SGMaterialLib *matlib, bool calc_lights, bool use_random_objects, bool use_random_vegetation);
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#endif // _SG_OBJ_HXX
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