Files
simgear/simgear/screen/screen-dump.hxx
T
curt 8d73160a75 Abstract out location of gl.h, glut.h, and glu.h includes so that we can
make the Mac platform happy since they put these in a different place compared
to the rest of the world.
2004-11-18 19:10:34 +00:00

48 lines
1.6 KiB
C++

/**
* \file screen-dump.hxx
* Dump a copy of the opengl screen buffer to a file.
*/
// Contributed by Richard Kaszeta <bofh@me.umn.edu>, started October 1999.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the
// Free Software Foundation, Inc., 59 Temple Place - Suite 330,
// Boston, MA 02111-1307, USA.
//
// $Id$
#include <simgear/compiler.h>
#include SG_GL_H
/**
* Dump the screen buffer to a ppm file.
* @param filename name of file
* @param win_width width of our opengl window
* @param win_height height of our opengl window
*/
bool sg_glDumpWindow( const char *filename, int win_width, int win_height );
/**
* Given a GLubyte *buffer, write it out to a ppm file.
* @param filename name of file
* @param buffer pointer to opengl buffer
* @param win_width width of buffer
* @param win_height height of buffer
* @param mode one of GL_RGBA, GL_RGB, etc.
*/
bool sg_glWritePPMFile( const char *filename, GLubyte *buffer, int win_width,
int win_height, int mode);