make the Mac platform happy since they put these in a different place compared to the rest of the world.
48 lines
1.6 KiB
C++
48 lines
1.6 KiB
C++
/**
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* \file screen-dump.hxx
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* Dump a copy of the opengl screen buffer to a file.
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*/
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// Contributed by Richard Kaszeta <bofh@me.umn.edu>, started October 1999.
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU Library General Public
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// License along with this library; if not, write to the
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// Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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// Boston, MA 02111-1307, USA.
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//
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// $Id$
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#include <simgear/compiler.h>
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#include SG_GL_H
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/**
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* Dump the screen buffer to a ppm file.
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* @param filename name of file
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* @param win_width width of our opengl window
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* @param win_height height of our opengl window
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*/
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bool sg_glDumpWindow( const char *filename, int win_width, int win_height );
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/**
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* Given a GLubyte *buffer, write it out to a ppm file.
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* @param filename name of file
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* @param buffer pointer to opengl buffer
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* @param win_width width of buffer
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* @param win_height height of buffer
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* @param mode one of GL_RGBA, GL_RGB, etc.
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*/
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bool sg_glWritePPMFile( const char *filename, GLubyte *buffer, int win_width,
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int win_height, int mode);
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