Check explicitly for the 'no channels' case and sleep instead, to avoid busy-waiting. (This is a work- around, the underlying issue still be be traced)
135 lines
3.8 KiB
C++
135 lines
3.8 KiB
C++
/*
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NetChannel - copied from PLIB
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PLIB - A Suite of Portable Game Libraries
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Copyright (C) 1998,2002 Steve Baker
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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For further information visit http://plib.sourceforge.net
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$Id: netChannel.h 1899 2004-03-21 17:41:07Z sjbaker $
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*/
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/****
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* NAME
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* netChannel - network channel class
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*
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* DESCRIPTION
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* netChannel is adds event-handling to the low-level
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* netSocket class. Otherwise, it can be treated as
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* a normal non-blocking socket object.
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*
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* The direct interface between the netPoll() loop and
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* the channel object are the handleReadEvent and
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* handleWriteEvent methods. These are called
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* whenever a channel object 'fires' that event.
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*
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* The firing of these low-level events can tell us whether
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* certain higher-level events have taken place, depending on
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* the timing and state of the connection.
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*
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* AUTHORS
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* Sam Rushing <rushing@nightmare.com> - original version for Medusa
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* Dave McClurg <dpm@efn.org> - modified for use in PLIB
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*
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* CREATION DATE
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* Dec-2000
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*
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****/
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#ifndef SG_NET_CHANNEL_H
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#define SG_NET_CHANNEL_H
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#include <simgear/io/raw_socket.hxx>
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#include <string>
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#include <vector>
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namespace simgear
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{
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class NetChannelPoller;
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class NetChannel : public Socket
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{
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bool closed, connected, accepting, write_blocked, should_delete, resolving_host ;
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std::string host;
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int port;
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friend class NetChannelPoller;
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NetChannelPoller* poller;
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public:
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NetChannel () ;
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virtual ~NetChannel () ;
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void setHandle (int s, bool is_connected = true);
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bool isConnected () const { return connected; }
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bool isClosed () const { return closed; }
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void shouldDelete () { should_delete = true ; }
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// --------------------------------------------------
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// socket methods
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// --------------------------------------------------
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bool open ( void ) ;
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void close ( void ) ;
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int listen ( int backlog ) ;
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int connect ( const char* host, int port ) ;
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int send ( const void * buf, int size, int flags = 0 ) ;
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int recv ( void * buf, int size, int flags = 0 ) ;
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// poll() eligibility predicates
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virtual bool readable (void) { return (connected || accepting); }
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virtual bool writable (void) { return (!connected || write_blocked); }
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// --------------------------------------------------
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// event handlers
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// --------------------------------------------------
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void handleReadEvent (void);
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void handleWriteEvent (void);
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int handleResolve (void);
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// These are meant to be overridden.
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virtual void handleClose (void) {
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}
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virtual void handleRead (void);
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virtual void handleWrite (void);
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virtual void handleAccept (void);
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virtual void handleError (int error);
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};
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class NetChannelPoller
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{
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typedef std::vector<NetChannel*> ChannelList;
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ChannelList channels;
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public:
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void addChannel(NetChannel* channel);
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void removeChannel(NetChannel* channel);
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bool hasChannels() const { return !channels.empty(); }
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bool poll(unsigned int timeout = 0);
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void loop(unsigned int timeout = 0);
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};
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} // of namespace simgear
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#endif // SG_NET_CHANNEL_H
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