Files
simgear/simgear/io/sg_netChannel.hxx
T
James Turner d84394efa0 Tweak HTTP code to always sleep.
Check explicitly for the 'no channels' case and
sleep instead, to avoid busy-waiting. (This is a work-
around, the underlying issue still be be traced)
2013-11-06 15:11:46 -08:00

135 lines
3.8 KiB
C++

/*
NetChannel - copied from PLIB
PLIB - A Suite of Portable Game Libraries
Copyright (C) 1998,2002 Steve Baker
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
For further information visit http://plib.sourceforge.net
$Id: netChannel.h 1899 2004-03-21 17:41:07Z sjbaker $
*/
/****
* NAME
* netChannel - network channel class
*
* DESCRIPTION
* netChannel is adds event-handling to the low-level
* netSocket class. Otherwise, it can be treated as
* a normal non-blocking socket object.
*
* The direct interface between the netPoll() loop and
* the channel object are the handleReadEvent and
* handleWriteEvent methods. These are called
* whenever a channel object 'fires' that event.
*
* The firing of these low-level events can tell us whether
* certain higher-level events have taken place, depending on
* the timing and state of the connection.
*
* AUTHORS
* Sam Rushing <rushing@nightmare.com> - original version for Medusa
* Dave McClurg <dpm@efn.org> - modified for use in PLIB
*
* CREATION DATE
* Dec-2000
*
****/
#ifndef SG_NET_CHANNEL_H
#define SG_NET_CHANNEL_H
#include <simgear/io/raw_socket.hxx>
#include <string>
#include <vector>
namespace simgear
{
class NetChannelPoller;
class NetChannel : public Socket
{
bool closed, connected, accepting, write_blocked, should_delete, resolving_host ;
std::string host;
int port;
friend class NetChannelPoller;
NetChannelPoller* poller;
public:
NetChannel () ;
virtual ~NetChannel () ;
void setHandle (int s, bool is_connected = true);
bool isConnected () const { return connected; }
bool isClosed () const { return closed; }
void shouldDelete () { should_delete = true ; }
// --------------------------------------------------
// socket methods
// --------------------------------------------------
bool open ( void ) ;
void close ( void ) ;
int listen ( int backlog ) ;
int connect ( const char* host, int port ) ;
int send ( const void * buf, int size, int flags = 0 ) ;
int recv ( void * buf, int size, int flags = 0 ) ;
// poll() eligibility predicates
virtual bool readable (void) { return (connected || accepting); }
virtual bool writable (void) { return (!connected || write_blocked); }
// --------------------------------------------------
// event handlers
// --------------------------------------------------
void handleReadEvent (void);
void handleWriteEvent (void);
int handleResolve (void);
// These are meant to be overridden.
virtual void handleClose (void) {
}
virtual void handleRead (void);
virtual void handleWrite (void);
virtual void handleAccept (void);
virtual void handleError (int error);
};
class NetChannelPoller
{
typedef std::vector<NetChannel*> ChannelList;
ChannelList channels;
public:
void addChannel(NetChannel* channel);
void removeChannel(NetChannel* channel);
bool hasChannels() const { return !channels.empty(); }
bool poll(unsigned int timeout = 0);
void loop(unsigned int timeout = 0);
};
} // of namespace simgear
#endif // SG_NET_CHANNEL_H