Files
simgear/simgear/scene/util/NodeAndDrawableVisitor.hxx
T
timoore 8f46f2cac8 Rewrite livery texture replacement to copy StateSet objects
Also, add a NodeAndDrawableVisitor that descends into osg::Drawable.

That motivation for this is that it's a bad idea to modify state sets
that the osgDB::SharedStateManager might be keeping.
2008-04-23 18:13:50 +00:00

52 lines
1.8 KiB
C++

/* -*-c++-*-
*
* Copyright (C) 2008 Tim Moore
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
* MA 02110-1301, USA.
*
*/
#ifndef SIMGEAR_NODEANDDRAWABLEVISITOR_HXX
#define SIMGEAR_NODEANDDRAWABLEVISITOR_HXX 1
#include <osg/Drawable>
#include <osg/NodeVisitor>
namespace simgear
{
/** A node visitor that descends into Drawables too.
*/
class NodeAndDrawableVisitor : public osg::NodeVisitor
{
public:
NodeAndDrawableVisitor(osg::NodeVisitor::TraversalMode tm = osg::NodeVisitor::TRAVERSE_NONE);
NodeAndDrawableVisitor(osg::NodeVisitor::VisitorType type,
osg::NodeVisitor::TraversalMode tm = osg::NodeVisitor::TRAVERSE_NONE);
virtual ~NodeAndDrawableVisitor();
using osg::NodeVisitor::apply;
virtual void apply(osg::Node& node);
/** Visit a Drawable node. Note that you cannot write an apply()
method with an argument that is a subclass of Drawable and expect
it to be called, because this visitor can't add the double dispatch
machinery of NodeVisitor to the existing OSG Drawable subclasses.
*/
virtual void apply(osg::Drawable& drawable);
// hides NodeVisitor::traverse
void traverse(osg::Node& node);
};
}
#endif