Files
simgear/simgear/scene/tgdb/TileEntry.cxx
T
frohlich 9068f0606e Remove unused headers.
Modified Files:
	simgear/scene/tgdb/TileEntry.cxx
2009-06-25 10:13:02 +02:00

463 lines
14 KiB
C++

// tileentry.cxx -- routines to handle a scenery tile
//
// Written by Curtis Olson, started May 1998.
//
// Copyright (C) 1998 - 2001 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifdef HAVE_CONFIG_H
# include <simgear_config.h>
#endif
#include <simgear/compiler.h>
#include <string>
#include <sstream>
#include <istream>
#include <osg/LOD>
#include <osg/MatrixTransform>
#include <osg/Math>
#include <osg/NodeCallback>
#include <osgDB/FileNameUtils>
#include <osgDB/ReaderWriter>
#include <osgDB/ReadFile>
#include <osgDB/Registry>
#include <simgear/bucket/newbucket.hxx>
#include <simgear/debug/logstream.hxx>
#include <simgear/math/sg_geodesy.hxx>
#include <simgear/math/sg_random.h>
#include <simgear/math/SGMath.hxx>
#include <simgear/misc/sgstream.hxx>
#include <simgear/scene/material/mat.hxx>
#include <simgear/scene/material/matlib.hxx>
#include <simgear/scene/model/ModelRegistry.hxx>
#include <simgear/scene/tgdb/apt_signs.hxx>
#include <simgear/scene/tgdb/obj.hxx>
#include <simgear/scene/tgdb/SGReaderWriterBTGOptions.hxx>
#include "ReaderWriterSTG.hxx"
#include "TileEntry.hxx"
using std::string;
using namespace simgear;
ModelLoadHelper *TileEntry::_modelLoader=0;
namespace {
osgDB::RegisterReaderWriterProxy<ReaderWriterSTG> g_readerWriterSTGProxy;
ModelRegistryCallbackProxy<LoadOnlyCallback> g_stgCallbackProxy("stg");
}
namespace
{
// Update the timestamp on a tile whenever it is in view.
class TileCullCallback : public osg::NodeCallback
{
public:
TileCullCallback() : _timeStamp(0) {}
TileCullCallback(const TileCullCallback& tc, const osg::CopyOp& copyOp) :
NodeCallback(tc, copyOp), _timeStamp(tc._timeStamp)
{
}
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
double getTimeStamp() const { return _timeStamp; }
void setTimeStamp(double timeStamp) { _timeStamp = timeStamp; }
protected:
double _timeStamp;
};
}
void TileCullCallback::operator()(osg::Node* node, osg::NodeVisitor* nv)
{
if (nv->getFrameStamp())
_timeStamp = nv->getFrameStamp()->getReferenceTime();
traverse(node, nv);
}
double TileEntry::get_timestamp() const
{
if (_node.valid()) {
return (dynamic_cast<TileCullCallback*>(_node->getCullCallback()))
->getTimeStamp();
} else
return DBL_MAX;
}
void TileEntry::set_timestamp(double time_ms)
{
if (_node.valid()) {
TileCullCallback* cb
= dynamic_cast<TileCullCallback*>(_node->getCullCallback());
if (cb)
cb->setTimeStamp(time_ms);
}
}
// Constructor
TileEntry::TileEntry ( const SGBucket& b )
: tile_bucket( b ),
_node( new osg::LOD ),
is_inner_ring(false),
tileFileName(b.gen_index_str())
{
_node->setCullCallback(new TileCullCallback);
tileFileName += ".stg";
_node->setName(tileFileName);
// Give a default LOD range so that traversals that traverse
// active children (like the groundcache lookup) will work before
// tile manager has had a chance to update this node.
_node->setRange(0, 0.0, 10000.0);
}
// Destructor
TileEntry::~TileEntry ()
{
}
static void WorldCoordinate(osg::Matrix& obj_pos, double lat,
double lon, double elev, double hdg)
{
SGGeod geod = SGGeod::fromDegM(lon, lat, elev);
obj_pos = geod.makeZUpFrame();
// hdg is not a compass heading, but a counter-clockwise rotation
// around the Z axis
obj_pos.preMult(osg::Matrix::rotate(hdg * SGD_DEGREES_TO_RADIANS,
0.0, 0.0, 1.0));
}
// Clean up the memory used by this tile and delete the arrays used by
// ssg as well as the whole ssg branch
bool TileEntry::free_tile() {
SG_LOG( SG_TERRAIN, SG_DEBUG,
"FREEING TILE = (" << tile_bucket << ")" );
_node->removeChildren(0, _node->getNumChildren());
_node = 0;
return true;
}
// Update the ssg transform node for this tile so it can be
// properly drawn relative to our (0,0,0) point
void TileEntry::prep_ssg_node(float vis) {
if (!is_loaded())
return;
// visibility can change from frame to frame so we update the
// range selector cutoff's each time.
float bounding_radius = _node->getChild(0)->getBound().radius();
_node->setRange( 0, 0, vis + bounding_radius );
}
bool TileEntry::obj_load(const string& path, osg::Group *geometry, bool is_base,
const osgDB::ReaderWriter::Options* options)
{
osg::Node* node = osgDB::readNodeFile(path, options);
if (node)
geometry->addChild(node);
return node != 0;
}
typedef enum {
OBJECT,
OBJECT_SHARED,
OBJECT_STATIC,
OBJECT_SIGN,
OBJECT_RUNWAY_SIGN
} object_type;
// storage class for deferred object processing in TileEntry::load()
struct Object {
Object(object_type t, const string& token, const SGPath& p,
std::istream& in)
: type(t), path(p)
{
in >> name;
if (type != OBJECT)
in >> lon >> lat >> elev >> hdg;
in >> ::skipeol;
if (type == OBJECT)
SG_LOG(SG_TERRAIN, SG_INFO, " " << token << " " << name);
else
SG_LOG(SG_TERRAIN, SG_INFO, " " << token << " " << name << " lon=" <<
lon << " lat=" << lat << " elev=" << elev << " hdg=" << hdg);
}
object_type type;
string name;
SGPath path;
double lon, lat, elev, hdg;
};
// Work in progress... load the tile based entirely by name cuz that's
// what we'll want to do with the database pager.
osg::Node*
TileEntry::loadTileByFileName(const string& fileName,
const osgDB::ReaderWriter::Options* options)
{
std::string index_str = osgDB::getNameLessExtension(fileName);
index_str = osgDB::getSimpleFileName(index_str);
long tileIndex;
{
std::istringstream idxStream(index_str);
idxStream >> tileIndex;
}
SGBucket tile_bucket(tileIndex);
const string basePath = tile_bucket.gen_base_path();
bool found_tile_base = false;
SGPath object_base;
vector<const Object*> objects;
SG_LOG( SG_TERRAIN, SG_INFO, "Loading tile " << index_str );
osgDB::FilePathList path_list=options->getDatabasePathList();
// Make sure we find the original filename here...
std::string filePath = osgDB::getFilePath(fileName);
if (!filePath.empty())
path_list.push_front(filePath);
// scan and parse all files and store information
for (unsigned int i = 0; i < path_list.size(); i++) {
// If we found a terrain tile in Terrain/, we have to process the
// Objects/ dir in the same group, too, before we can stop scanning.
// FGGlobals::set_fg_scenery() inserts an empty string to path_list
// as marker.
if (path_list[i].empty()) {
if (found_tile_base)
break;
else
continue;
}
bool has_base = false;
SGPath tile_path = path_list[i];
tile_path.append(basePath);
SGPath basename = tile_path;
basename.append( index_str );
SG_LOG( SG_TERRAIN, SG_INFO, " Trying " << basename.str() );
// Check for master .stg (scene terra gear) file
SGPath stg_name = basename;
stg_name.concat( ".stg" );
sg_gzifstream in( stg_name.str() );
if ( !in.is_open() )
continue;
while ( ! in.eof() ) {
string token;
in >> token;
if ( token.empty() || token[0] == '#' ) {
in >> ::skipeol;
continue;
}
// Load only once (first found)
if ( token == "OBJECT_BASE" ) {
string name;
in >> name >> ::skipws;
SG_LOG( SG_TERRAIN, SG_INFO, " " << token << " " << name );
if (!found_tile_base) {
found_tile_base = true;
has_base = true;
object_base = tile_path;
object_base.append(name);
} else
SG_LOG(SG_TERRAIN, SG_INFO, " (skipped)");
// Load only if base is not in another file
} else if ( token == "OBJECT" ) {
if (!found_tile_base || has_base)
objects.push_back(new Object(OBJECT, token, tile_path, in));
else {
string name;
in >> name >> ::skipeol;
SG_LOG(SG_TERRAIN, SG_INFO, " " << token << " "
<< name << " (skipped)");
}
// Always OK to load
} else if ( token == "OBJECT_STATIC" ) {
objects.push_back(new Object(OBJECT_STATIC, token, tile_path, in));
} else if ( token == "OBJECT_SHARED" ) {
objects.push_back(new Object(OBJECT_SHARED, token, tile_path, in));
} else if ( token == "OBJECT_SIGN" ) {
objects.push_back(new Object(OBJECT_SIGN, token, tile_path, in));
} else if ( token == "OBJECT_RUNWAY_SIGN" ) {
objects.push_back(new Object(OBJECT_RUNWAY_SIGN, token, tile_path, in));
} else {
SG_LOG( SG_TERRAIN, SG_DEBUG,
"Unknown token '" << token << "' in " << stg_name.str() );
in >> ::skipws;
}
}
}
const SGReaderWriterBTGOptions* btgOpt;
btgOpt = dynamic_cast<const SGReaderWriterBTGOptions *>(options);
osg::ref_ptr<SGReaderWriterBTGOptions> opt;
if (btgOpt)
opt = new SGReaderWriterBTGOptions(*btgOpt);
else
opt = new SGReaderWriterBTGOptions;
// obj_load() will generate ground lighting for us ...
osg::Group* new_tile = new osg::Group;
if (found_tile_base) {
// load tile if found ...
opt->setCalcLights(true);
obj_load( object_base.str(), new_tile, true, opt);
} else {
// ... or generate an ocean tile on the fly
SG_LOG(SG_TERRAIN, SG_INFO, " Generating ocean tile");
if ( !SGGenTile( path_list[0], tile_bucket,
opt->getMatlib(), new_tile ) ) {
SG_LOG( SG_TERRAIN, SG_ALERT,
"Warning: failed to generate ocean tile!" );
}
}
// now that we have a valid center, process all the objects
for (unsigned int j = 0; j < objects.size(); j++) {
const Object *obj = objects[j];
if (obj->type == OBJECT) {
SGPath custom_path = obj->path;
custom_path.append( obj->name );
opt->setCalcLights(true);
obj_load( custom_path.str(), new_tile, false, opt);
} else if (obj->type == OBJECT_SHARED || obj->type == OBJECT_STATIC) {
// object loading is deferred to main render thread,
// but lets figure out the paths right now.
SGPath custom_path;
if ( obj->type == OBJECT_STATIC ) {
custom_path = obj->path;
} else {
// custom_path = globals->get_fg_root();
}
custom_path.append( obj->name );
osg::Matrix obj_pos;
WorldCoordinate( obj_pos, obj->lat, obj->lon, obj->elev, obj->hdg );
osg::MatrixTransform *obj_trans = new osg::MatrixTransform;
obj_trans->setDataVariance(osg::Object::STATIC);
obj_trans->setMatrix( obj_pos );
// wire as much of the scene graph together as we can
new_tile->addChild( obj_trans );
osg::Node* model = 0;
if(_modelLoader)
model = _modelLoader->loadTileModel(custom_path.str(),
obj->type == OBJECT_SHARED);
if (model)
obj_trans->addChild(model);
} else if (obj->type == OBJECT_SIGN || obj->type == OBJECT_RUNWAY_SIGN) {
// load the object itself
SGPath custom_path = obj->path;
custom_path.append( obj->name );
osg::Matrix obj_pos;
WorldCoordinate( obj_pos, obj->lat, obj->lon, obj->elev, obj->hdg );
osg::MatrixTransform *obj_trans = new osg::MatrixTransform;
obj_trans->setDataVariance(osg::Object::STATIC);
obj_trans->setMatrix( obj_pos );
osg::Node *custom_obj = 0;
if (obj->type == OBJECT_SIGN)
custom_obj = SGMakeSign(opt->getMatlib(), custom_path.str(), obj->name);
else
custom_obj = SGMakeRunwaySign(opt->getMatlib(), custom_path.str(), obj->name);
// wire the pieces together
if ( custom_obj != NULL ) {
obj_trans -> addChild( custom_obj );
}
new_tile->addChild( obj_trans );
}
delete obj;
}
return new_tile;
}
void
TileEntry::addToSceneGraph(osg::Group *terrain_branch)
{
terrain_branch->addChild( _node.get() );
SG_LOG( SG_TERRAIN, SG_DEBUG,
"connected a tile into scene graph. _node = "
<< _node.get() );
SG_LOG( SG_TERRAIN, SG_DEBUG, "num parents now = "
<< _node->getNumParents() );
}
void
TileEntry::removeFromSceneGraph()
{
SG_LOG( SG_TERRAIN, SG_DEBUG, "disconnecting TileEntry nodes" );
if (! is_loaded()) {
SG_LOG( SG_TERRAIN, SG_DEBUG, "removing a not-fully loaded tile!" );
} else {
SG_LOG( SG_TERRAIN, SG_DEBUG, "removing a fully loaded tile! _node = " << _node.get() );
}
// find the nodes branch parent
if ( _node->getNumParents() > 0 ) {
// find the first parent (should only be one)
osg::Group *parent = _node->getParent( 0 ) ;
if( parent ) {
parent->removeChild( _node.get() );
}
}
}