463 lines
14 KiB
C++
463 lines
14 KiB
C++
// tileentry.cxx -- routines to handle a scenery tile
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//
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// Written by Curtis Olson, started May 1998.
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//
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// Copyright (C) 1998 - 2001 Curtis L. Olson - http://www.flightgear.org/~curt
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#ifdef HAVE_CONFIG_H
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# include <simgear_config.h>
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#endif
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#include <simgear/compiler.h>
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#include <string>
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#include <sstream>
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#include <istream>
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#include <osg/LOD>
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#include <osg/MatrixTransform>
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#include <osg/Math>
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#include <osg/NodeCallback>
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#include <osgDB/FileNameUtils>
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#include <osgDB/ReaderWriter>
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#include <osgDB/ReadFile>
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#include <osgDB/Registry>
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#include <simgear/bucket/newbucket.hxx>
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#include <simgear/debug/logstream.hxx>
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#include <simgear/math/sg_geodesy.hxx>
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#include <simgear/math/sg_random.h>
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#include <simgear/math/SGMath.hxx>
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#include <simgear/misc/sgstream.hxx>
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#include <simgear/scene/material/mat.hxx>
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#include <simgear/scene/material/matlib.hxx>
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#include <simgear/scene/model/ModelRegistry.hxx>
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#include <simgear/scene/tgdb/apt_signs.hxx>
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#include <simgear/scene/tgdb/obj.hxx>
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#include <simgear/scene/tgdb/SGReaderWriterBTGOptions.hxx>
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#include "ReaderWriterSTG.hxx"
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#include "TileEntry.hxx"
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using std::string;
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using namespace simgear;
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ModelLoadHelper *TileEntry::_modelLoader=0;
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namespace {
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osgDB::RegisterReaderWriterProxy<ReaderWriterSTG> g_readerWriterSTGProxy;
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ModelRegistryCallbackProxy<LoadOnlyCallback> g_stgCallbackProxy("stg");
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}
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namespace
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{
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// Update the timestamp on a tile whenever it is in view.
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class TileCullCallback : public osg::NodeCallback
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{
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public:
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TileCullCallback() : _timeStamp(0) {}
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TileCullCallback(const TileCullCallback& tc, const osg::CopyOp& copyOp) :
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NodeCallback(tc, copyOp), _timeStamp(tc._timeStamp)
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{
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}
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virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
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double getTimeStamp() const { return _timeStamp; }
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void setTimeStamp(double timeStamp) { _timeStamp = timeStamp; }
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protected:
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double _timeStamp;
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};
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}
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void TileCullCallback::operator()(osg::Node* node, osg::NodeVisitor* nv)
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{
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if (nv->getFrameStamp())
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_timeStamp = nv->getFrameStamp()->getReferenceTime();
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traverse(node, nv);
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}
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double TileEntry::get_timestamp() const
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{
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if (_node.valid()) {
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return (dynamic_cast<TileCullCallback*>(_node->getCullCallback()))
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->getTimeStamp();
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} else
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return DBL_MAX;
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}
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void TileEntry::set_timestamp(double time_ms)
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{
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if (_node.valid()) {
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TileCullCallback* cb
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= dynamic_cast<TileCullCallback*>(_node->getCullCallback());
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if (cb)
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cb->setTimeStamp(time_ms);
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}
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}
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// Constructor
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TileEntry::TileEntry ( const SGBucket& b )
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: tile_bucket( b ),
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_node( new osg::LOD ),
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is_inner_ring(false),
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tileFileName(b.gen_index_str())
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{
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_node->setCullCallback(new TileCullCallback);
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tileFileName += ".stg";
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_node->setName(tileFileName);
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// Give a default LOD range so that traversals that traverse
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// active children (like the groundcache lookup) will work before
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// tile manager has had a chance to update this node.
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_node->setRange(0, 0.0, 10000.0);
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}
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// Destructor
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TileEntry::~TileEntry ()
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{
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}
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static void WorldCoordinate(osg::Matrix& obj_pos, double lat,
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double lon, double elev, double hdg)
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{
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SGGeod geod = SGGeod::fromDegM(lon, lat, elev);
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obj_pos = geod.makeZUpFrame();
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// hdg is not a compass heading, but a counter-clockwise rotation
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// around the Z axis
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obj_pos.preMult(osg::Matrix::rotate(hdg * SGD_DEGREES_TO_RADIANS,
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0.0, 0.0, 1.0));
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}
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// Clean up the memory used by this tile and delete the arrays used by
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// ssg as well as the whole ssg branch
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bool TileEntry::free_tile() {
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SG_LOG( SG_TERRAIN, SG_DEBUG,
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"FREEING TILE = (" << tile_bucket << ")" );
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_node->removeChildren(0, _node->getNumChildren());
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_node = 0;
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return true;
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}
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// Update the ssg transform node for this tile so it can be
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// properly drawn relative to our (0,0,0) point
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void TileEntry::prep_ssg_node(float vis) {
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if (!is_loaded())
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return;
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// visibility can change from frame to frame so we update the
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// range selector cutoff's each time.
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float bounding_radius = _node->getChild(0)->getBound().radius();
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_node->setRange( 0, 0, vis + bounding_radius );
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}
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bool TileEntry::obj_load(const string& path, osg::Group *geometry, bool is_base,
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const osgDB::ReaderWriter::Options* options)
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{
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osg::Node* node = osgDB::readNodeFile(path, options);
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if (node)
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geometry->addChild(node);
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return node != 0;
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}
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typedef enum {
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OBJECT,
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OBJECT_SHARED,
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OBJECT_STATIC,
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OBJECT_SIGN,
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OBJECT_RUNWAY_SIGN
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} object_type;
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// storage class for deferred object processing in TileEntry::load()
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struct Object {
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Object(object_type t, const string& token, const SGPath& p,
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std::istream& in)
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: type(t), path(p)
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{
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in >> name;
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if (type != OBJECT)
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in >> lon >> lat >> elev >> hdg;
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in >> ::skipeol;
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if (type == OBJECT)
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SG_LOG(SG_TERRAIN, SG_INFO, " " << token << " " << name);
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else
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SG_LOG(SG_TERRAIN, SG_INFO, " " << token << " " << name << " lon=" <<
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lon << " lat=" << lat << " elev=" << elev << " hdg=" << hdg);
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}
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object_type type;
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string name;
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SGPath path;
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double lon, lat, elev, hdg;
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};
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// Work in progress... load the tile based entirely by name cuz that's
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// what we'll want to do with the database pager.
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osg::Node*
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TileEntry::loadTileByFileName(const string& fileName,
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const osgDB::ReaderWriter::Options* options)
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{
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std::string index_str = osgDB::getNameLessExtension(fileName);
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index_str = osgDB::getSimpleFileName(index_str);
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long tileIndex;
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{
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std::istringstream idxStream(index_str);
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idxStream >> tileIndex;
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}
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SGBucket tile_bucket(tileIndex);
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const string basePath = tile_bucket.gen_base_path();
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bool found_tile_base = false;
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SGPath object_base;
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vector<const Object*> objects;
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SG_LOG( SG_TERRAIN, SG_INFO, "Loading tile " << index_str );
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osgDB::FilePathList path_list=options->getDatabasePathList();
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// Make sure we find the original filename here...
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std::string filePath = osgDB::getFilePath(fileName);
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if (!filePath.empty())
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path_list.push_front(filePath);
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// scan and parse all files and store information
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for (unsigned int i = 0; i < path_list.size(); i++) {
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// If we found a terrain tile in Terrain/, we have to process the
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// Objects/ dir in the same group, too, before we can stop scanning.
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// FGGlobals::set_fg_scenery() inserts an empty string to path_list
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// as marker.
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if (path_list[i].empty()) {
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if (found_tile_base)
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break;
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else
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continue;
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}
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bool has_base = false;
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SGPath tile_path = path_list[i];
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tile_path.append(basePath);
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SGPath basename = tile_path;
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basename.append( index_str );
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SG_LOG( SG_TERRAIN, SG_INFO, " Trying " << basename.str() );
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// Check for master .stg (scene terra gear) file
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SGPath stg_name = basename;
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stg_name.concat( ".stg" );
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sg_gzifstream in( stg_name.str() );
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if ( !in.is_open() )
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continue;
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while ( ! in.eof() ) {
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string token;
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in >> token;
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if ( token.empty() || token[0] == '#' ) {
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in >> ::skipeol;
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continue;
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}
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// Load only once (first found)
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if ( token == "OBJECT_BASE" ) {
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string name;
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in >> name >> ::skipws;
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SG_LOG( SG_TERRAIN, SG_INFO, " " << token << " " << name );
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if (!found_tile_base) {
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found_tile_base = true;
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has_base = true;
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object_base = tile_path;
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object_base.append(name);
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} else
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SG_LOG(SG_TERRAIN, SG_INFO, " (skipped)");
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// Load only if base is not in another file
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} else if ( token == "OBJECT" ) {
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if (!found_tile_base || has_base)
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objects.push_back(new Object(OBJECT, token, tile_path, in));
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else {
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string name;
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in >> name >> ::skipeol;
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SG_LOG(SG_TERRAIN, SG_INFO, " " << token << " "
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<< name << " (skipped)");
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}
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// Always OK to load
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} else if ( token == "OBJECT_STATIC" ) {
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objects.push_back(new Object(OBJECT_STATIC, token, tile_path, in));
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} else if ( token == "OBJECT_SHARED" ) {
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objects.push_back(new Object(OBJECT_SHARED, token, tile_path, in));
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} else if ( token == "OBJECT_SIGN" ) {
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objects.push_back(new Object(OBJECT_SIGN, token, tile_path, in));
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} else if ( token == "OBJECT_RUNWAY_SIGN" ) {
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objects.push_back(new Object(OBJECT_RUNWAY_SIGN, token, tile_path, in));
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} else {
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SG_LOG( SG_TERRAIN, SG_DEBUG,
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"Unknown token '" << token << "' in " << stg_name.str() );
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in >> ::skipws;
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}
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}
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}
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const SGReaderWriterBTGOptions* btgOpt;
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btgOpt = dynamic_cast<const SGReaderWriterBTGOptions *>(options);
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osg::ref_ptr<SGReaderWriterBTGOptions> opt;
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if (btgOpt)
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opt = new SGReaderWriterBTGOptions(*btgOpt);
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else
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opt = new SGReaderWriterBTGOptions;
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// obj_load() will generate ground lighting for us ...
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osg::Group* new_tile = new osg::Group;
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if (found_tile_base) {
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// load tile if found ...
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opt->setCalcLights(true);
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obj_load( object_base.str(), new_tile, true, opt);
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} else {
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// ... or generate an ocean tile on the fly
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SG_LOG(SG_TERRAIN, SG_INFO, " Generating ocean tile");
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if ( !SGGenTile( path_list[0], tile_bucket,
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opt->getMatlib(), new_tile ) ) {
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SG_LOG( SG_TERRAIN, SG_ALERT,
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"Warning: failed to generate ocean tile!" );
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}
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}
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// now that we have a valid center, process all the objects
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for (unsigned int j = 0; j < objects.size(); j++) {
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const Object *obj = objects[j];
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if (obj->type == OBJECT) {
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SGPath custom_path = obj->path;
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custom_path.append( obj->name );
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opt->setCalcLights(true);
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obj_load( custom_path.str(), new_tile, false, opt);
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} else if (obj->type == OBJECT_SHARED || obj->type == OBJECT_STATIC) {
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// object loading is deferred to main render thread,
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// but lets figure out the paths right now.
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SGPath custom_path;
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if ( obj->type == OBJECT_STATIC ) {
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custom_path = obj->path;
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} else {
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// custom_path = globals->get_fg_root();
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}
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custom_path.append( obj->name );
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osg::Matrix obj_pos;
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WorldCoordinate( obj_pos, obj->lat, obj->lon, obj->elev, obj->hdg );
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osg::MatrixTransform *obj_trans = new osg::MatrixTransform;
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obj_trans->setDataVariance(osg::Object::STATIC);
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obj_trans->setMatrix( obj_pos );
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// wire as much of the scene graph together as we can
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new_tile->addChild( obj_trans );
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osg::Node* model = 0;
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if(_modelLoader)
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model = _modelLoader->loadTileModel(custom_path.str(),
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obj->type == OBJECT_SHARED);
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if (model)
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obj_trans->addChild(model);
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} else if (obj->type == OBJECT_SIGN || obj->type == OBJECT_RUNWAY_SIGN) {
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// load the object itself
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SGPath custom_path = obj->path;
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custom_path.append( obj->name );
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osg::Matrix obj_pos;
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WorldCoordinate( obj_pos, obj->lat, obj->lon, obj->elev, obj->hdg );
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osg::MatrixTransform *obj_trans = new osg::MatrixTransform;
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obj_trans->setDataVariance(osg::Object::STATIC);
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obj_trans->setMatrix( obj_pos );
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osg::Node *custom_obj = 0;
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if (obj->type == OBJECT_SIGN)
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custom_obj = SGMakeSign(opt->getMatlib(), custom_path.str(), obj->name);
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else
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custom_obj = SGMakeRunwaySign(opt->getMatlib(), custom_path.str(), obj->name);
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// wire the pieces together
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if ( custom_obj != NULL ) {
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obj_trans -> addChild( custom_obj );
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}
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new_tile->addChild( obj_trans );
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}
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delete obj;
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}
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return new_tile;
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}
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void
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TileEntry::addToSceneGraph(osg::Group *terrain_branch)
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{
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terrain_branch->addChild( _node.get() );
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SG_LOG( SG_TERRAIN, SG_DEBUG,
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"connected a tile into scene graph. _node = "
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<< _node.get() );
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SG_LOG( SG_TERRAIN, SG_DEBUG, "num parents now = "
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<< _node->getNumParents() );
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}
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void
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TileEntry::removeFromSceneGraph()
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{
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SG_LOG( SG_TERRAIN, SG_DEBUG, "disconnecting TileEntry nodes" );
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if (! is_loaded()) {
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SG_LOG( SG_TERRAIN, SG_DEBUG, "removing a not-fully loaded tile!" );
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} else {
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SG_LOG( SG_TERRAIN, SG_DEBUG, "removing a fully loaded tile! _node = " << _node.get() );
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}
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// find the nodes branch parent
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if ( _node->getNumParents() > 0 ) {
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// find the first parent (should only be one)
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osg::Group *parent = _node->getParent( 0 ) ;
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if( parent ) {
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parent->removeChild( _node.get() );
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}
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}
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}
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