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simgear/simgear/scene/util/StateAttributeFactory.hxx
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/* -*-c++-*-
*
* Copyright (C) 2007 Tim Moore
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
* MA 02110-1301, USA.
*
*/
#ifndef SIMGEAR_STATEATTRIBUTEFACTORY_HXX
#define SIMGEAR_STATEATTRIBUTEFACTORY_HXX 1
#include <OpenThreads/Mutex>
#include <osg/ref_ptr>
#include <osg/Array>
#include <map>
namespace osg
{
class AlphaFunc;
class BlendFunc;
class CullFace;
class Depth;
class ShadeModel;
class Texture2D;
class Texture3D;
class TexEnv;
}
#include <simgear/scene/util/OsgSingleton.hxx>
// Return read-only instances of common OSG state attributes.
namespace simgear
{
class StateAttributeFactory :
public ReferencedSingleton<StateAttributeFactory> {
public:
~StateAttributeFactory();
// Alpha test > .01
osg::AlphaFunc* getStandardAlphaFunc() { return _standardAlphaFunc.get(); }
// alpha source, 1 - alpha destination
osg::BlendFunc* getStandardBlendFunc() { return _standardBlendFunc.get(); }
// modulate
osg::TexEnv* getStandardTexEnv() { return _standardTexEnv.get(); }
osg::ShadeModel* getSmoothShadeModel() { return _smooth.get(); }
osg::ShadeModel* getFlatShadeModel() { return _flat.get(); }
// White, repeating texture
osg::Texture2D* getWhiteTexture() { return _whiteTexture.get(); }
// White color
osg::Vec4Array* getWhiteColor() {return _white.get(); }
// A white, completely transparent texture
osg::Texture2D* getTransparentTexture()
{
return _transparentTexture.get();
}
// Null normalmap texture vec3(0.5, 0.5, 1.0)
osg::Texture2D* getNullNormalmapTexture() { return _nullNormalmapTexture.get(); }
// cull front and back facing polygons
osg::CullFace* getCullFaceFront() { return _cullFaceFront.get(); }
osg::CullFace* getCullFaceBack() { return _cullFaceBack.get(); }
// Standard depth with writes disabled.
osg::Depth* getDepthWritesDisabled() { return _depthWritesDisabled.get(); }
osg::Texture3D* getNoiseTexture(int size);
StateAttributeFactory();
protected:
osg::ref_ptr<osg::AlphaFunc> _standardAlphaFunc;
osg::ref_ptr<osg::ShadeModel> _smooth;
osg::ref_ptr<osg::ShadeModel> _flat;
osg::ref_ptr<osg::BlendFunc> _standardBlendFunc;
osg::ref_ptr<osg::TexEnv> _standardTexEnv;
osg::ref_ptr<osg::Texture2D> _whiteTexture;
osg::ref_ptr<osg::Texture2D> _transparentTexture;
osg::ref_ptr<osg::Texture2D> _nullNormalmapTexture;
osg::ref_ptr<osg::Vec4Array> _white;
osg::ref_ptr<osg::CullFace> _cullFaceFront;
osg::ref_ptr<osg::CullFace> _cullFaceBack;
osg::ref_ptr<osg::Depth> _depthWritesDisabled;
typedef std::map<int, osg::ref_ptr<osg::Texture3D> > NoiseMap;
NoiseMap _noises;
};
}
#endif