1181 lines
38 KiB
C++
1181 lines
38 KiB
C++
// animation.cxx - classes to manage model animation.
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// Written by David Megginson, started 2002.
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//
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// This file is in the Public Domain, and comes with no warranty.
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#include <string.h> // for strcmp()
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#include <math.h>
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#include <plib/sg.h>
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#include <plib/ssg.h>
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#include <plib/ul.h>
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#include <simgear/math/interpolater.hxx>
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#include <simgear/props/condition.hxx>
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#include <simgear/props/props.hxx>
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#include <simgear/math/sg_random.h>
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#include "animation.hxx"
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#include "custtrans.hxx"
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#include "personality.hxx"
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////////////////////////////////////////////////////////////////////////
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// Static utility functions.
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////////////////////////////////////////////////////////////////////////
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/**
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* Set up the transform matrix for a spin or rotation.
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*/
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static void
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set_rotation (sgMat4 &matrix, double position_deg,
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sgVec3 ¢er, sgVec3 &axis)
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{
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float temp_angle = -position_deg * SG_DEGREES_TO_RADIANS ;
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float s = (float) sin ( temp_angle ) ;
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float c = (float) cos ( temp_angle ) ;
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float t = SG_ONE - c ;
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// axis was normalized at load time
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// hint to the compiler to put these into FP registers
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float x = axis[0];
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float y = axis[1];
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float z = axis[2];
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matrix[0][0] = t * x * x + c ;
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matrix[0][1] = t * y * x - s * z ;
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matrix[0][2] = t * z * x + s * y ;
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matrix[0][3] = SG_ZERO;
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matrix[1][0] = t * x * y + s * z ;
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matrix[1][1] = t * y * y + c ;
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matrix[1][2] = t * z * y - s * x ;
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matrix[1][3] = SG_ZERO;
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matrix[2][0] = t * x * z - s * y ;
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matrix[2][1] = t * y * z + s * x ;
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matrix[2][2] = t * z * z + c ;
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matrix[2][3] = SG_ZERO;
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// hint to the compiler to put these into FP registers
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x = center[0];
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y = center[1];
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z = center[2];
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matrix[3][0] = x - x*matrix[0][0] - y*matrix[1][0] - z*matrix[2][0];
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matrix[3][1] = y - x*matrix[0][1] - y*matrix[1][1] - z*matrix[2][1];
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matrix[3][2] = z - x*matrix[0][2] - y*matrix[1][2] - z*matrix[2][2];
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matrix[3][3] = SG_ONE;
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}
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/**
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* Set up the transform matrix for a translation.
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*/
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static void
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set_translation (sgMat4 &matrix, double position_m, sgVec3 &axis)
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{
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sgVec3 xyz;
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sgScaleVec3(xyz, axis, position_m);
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sgMakeTransMat4(matrix, xyz);
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}
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/**
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* Set up the transform matrix for a scale operation.
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*/
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static void
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set_scale (sgMat4 &matrix, double x, double y, double z)
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{
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sgMakeIdentMat4( matrix );
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matrix[0][0] = x;
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matrix[1][1] = y;
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matrix[2][2] = z;
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}
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/**
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* Recursively process all kids to change the alpha values
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*/
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static void
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change_alpha( ssgBase *_branch, float _blend )
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{
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int i;
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for (i = 0; i < ((ssgBranch *)_branch)->getNumKids(); i++)
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change_alpha( ((ssgBranch *)_branch)->getKid(i), _blend );
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if ( !_branch->isAKindOf(ssgTypeLeaf())
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&& !_branch->isAKindOf(ssgTypeVtxTable())
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&& !_branch->isAKindOf(ssgTypeVTable()) )
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return;
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int num_colors = ((ssgLeaf *)_branch)->getNumColours();
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// unsigned int select_ = (_blend == 1.0) ? false : true;
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for (i = 0; i < num_colors; i++)
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{
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// ((ssgSelector *)_branch)->select( select_ );
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float *color = ((ssgLeaf *)_branch)->getColour(i);
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color[3] = _blend;
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}
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}
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/**
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* Modify property value by step and scroll settings in texture translations
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*/
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static double
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apply_mods(double property, double step, double scroll)
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{
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double modprop;
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if(step > 0) {
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double scrollval = 0.0;
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if(scroll > 0) {
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// calculate scroll amount (for odometer like movement)
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double remainder = step - fmod(fabs(property), step);
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if (remainder < scroll) {
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scrollval = (scroll - remainder) / scroll * step;
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}
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}
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// apply stepping of input value
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if(property > 0)
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modprop = ((floor(property/step) * step) + scrollval);
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else
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modprop = ((ceil(property/step) * step) + scrollval);
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} else {
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modprop = property;
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}
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return modprop;
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}
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/**
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* Read an interpolation table from properties.
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*/
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static SGInterpTable *
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read_interpolation_table (SGPropertyNode_ptr props)
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{
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SGPropertyNode_ptr table_node = props->getNode("interpolation");
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if (table_node != 0) {
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SGInterpTable * table = new SGInterpTable();
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vector<SGPropertyNode_ptr> entries = table_node->getChildren("entry");
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for (unsigned int i = 0; i < entries.size(); i++)
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table->addEntry(entries[i]->getDoubleValue("ind", 0.0),
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entries[i]->getDoubleValue("dep", 0.0));
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return table;
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} else {
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return 0;
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}
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}
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////////////////////////////////////////////////////////////////////////
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// Implementation of SGAnimation
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////////////////////////////////////////////////////////////////////////
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// Initialize the static data member
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double SGAnimation::sim_time_sec = 0.0;
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SGPersonalityBranch *SGAnimation::current_object = 0;
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SGAnimation::SGAnimation (SGPropertyNode_ptr props, ssgBranch * branch)
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: _branch(branch)
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{
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_branch->setName(props->getStringValue("name", 0));
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if ( props->getBoolValue( "enable-hot", true ) ) {
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_branch->setTraversalMaskBits( SSGTRAV_HOT );
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} else {
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_branch->clrTraversalMaskBits( SSGTRAV_HOT );
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}
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}
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SGAnimation::~SGAnimation ()
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{
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}
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void
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SGAnimation::init ()
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{
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}
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int
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SGAnimation::update()
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{
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return 1;
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}
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void
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SGAnimation::restore()
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{
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}
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////////////////////////////////////////////////////////////////////////
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// Implementation of SGNullAnimation
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////////////////////////////////////////////////////////////////////////
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SGNullAnimation::SGNullAnimation (SGPropertyNode_ptr props)
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: SGAnimation(props, new ssgBranch)
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{
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}
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SGNullAnimation::~SGNullAnimation ()
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{
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}
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////////////////////////////////////////////////////////////////////////
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// Implementation of SGRangeAnimation
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////////////////////////////////////////////////////////////////////////
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SGRangeAnimation::SGRangeAnimation (SGPropertyNode *prop_root,
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SGPropertyNode_ptr props)
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: SGAnimation(props, new ssgRangeSelector),
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_min(0.0), _max(0.0), _min_factor(1.0), _max_factor(1.0),
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_condition(0)
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{
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SGPropertyNode_ptr node = props->getChild("condition");
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if (node != 0)
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_condition = sgReadCondition(prop_root, node);
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float ranges[2];
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node = props->getChild( "min-factor" );
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if (node != 0) {
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_min_factor = props->getFloatValue("min-factor", 1.0);
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}
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node = props->getChild( "max-factor" );
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if (node != 0) {
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_max_factor = props->getFloatValue("max-factor", 1.0);
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}
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node = props->getChild( "min-property" );
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if (node != 0) {
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_min_prop = (SGPropertyNode *)prop_root->getNode(node->getStringValue(), true);
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ranges[0] = _min_prop->getFloatValue() * _min_factor;
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} else {
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_min = props->getFloatValue("min-m", 0);
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ranges[0] = _min * _min_factor;
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}
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node = props->getChild( "max-property" );
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if (node != 0) {
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_max_prop = (SGPropertyNode *)prop_root->getNode(node->getStringValue(), true);
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ranges[1] = _max_prop->getFloatValue() * _max_factor;
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} else {
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_max = props->getFloatValue("max-m", 0);
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ranges[1] = _max * _max_factor;
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}
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((ssgRangeSelector *)_branch)->setRanges(ranges, 2);
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}
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SGRangeAnimation::~SGRangeAnimation ()
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{
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}
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int
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SGRangeAnimation::update()
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{
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float ranges[2];
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if ( _condition == 0 || _condition->test() ) {
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if (_min_prop != 0) {
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ranges[0] = _min_prop->getFloatValue() * _min_factor;
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} else {
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ranges[0] = _min * _min_factor;
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}
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if (_max_prop != 0) {
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ranges[1] = _max_prop->getFloatValue() * _max_factor;
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} else {
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ranges[1] = _max * _max_factor;
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}
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} else {
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ranges[0] = 0.f;
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ranges[1] = 1000000000.f;
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}
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((ssgRangeSelector *)_branch)->setRanges(ranges, 2);
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return 1;
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}
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////////////////////////////////////////////////////////////////////////
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// Implementation of SGBillboardAnimation
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////////////////////////////////////////////////////////////////////////
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SGBillboardAnimation::SGBillboardAnimation (SGPropertyNode_ptr props)
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: SGAnimation(props, new ssgCutout(props->getBoolValue("spherical", true)))
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{
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}
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SGBillboardAnimation::~SGBillboardAnimation ()
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{
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}
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////////////////////////////////////////////////////////////////////////
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// Implementation of SGSelectAnimation
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////////////////////////////////////////////////////////////////////////
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SGSelectAnimation::SGSelectAnimation( SGPropertyNode *prop_root,
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SGPropertyNode_ptr props )
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: SGAnimation(props, new ssgSelector),
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_condition(0)
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{
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SGPropertyNode_ptr node = props->getChild("condition");
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if (node != 0)
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_condition = sgReadCondition(prop_root, node);
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}
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SGSelectAnimation::~SGSelectAnimation ()
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{
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delete _condition;
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}
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int
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SGSelectAnimation::update()
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{
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if (_condition != 0 && _condition->test())
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((ssgSelector *)_branch)->select(0xffff);
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else
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((ssgSelector *)_branch)->select(0x0000);
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return 1;
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}
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////////////////////////////////////////////////////////////////////////
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// Implementation of SGSpinAnimation
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////////////////////////////////////////////////////////////////////////
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SGSpinAnimation::SGSpinAnimation( SGPropertyNode *prop_root,
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SGPropertyNode_ptr props,
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double sim_time_sec )
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: SGAnimation(props, new ssgTransform),
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_prop((SGPropertyNode *)prop_root->getNode(props->getStringValue("property", "/null"), true)),
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_factor(props->getDoubleValue("factor", 1.0)),
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_position_deg(props->getDoubleValue("starting-position-deg", 0)),
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_last_time_sec( sim_time_sec ),
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_condition(0)
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{
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SGPropertyNode_ptr node = props->getChild("condition");
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if (node != 0)
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_condition = sgReadCondition(prop_root, node);
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_center[0] = 0;
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_center[1] = 0;
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_center[2] = 0;
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if (props->hasValue("axis/x1-m")) {
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double x1,y1,z1,x2,y2,z2;
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x1 = props->getFloatValue("axis/x1-m");
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y1 = props->getFloatValue("axis/y1-m");
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z1 = props->getFloatValue("axis/z1-m");
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x2 = props->getFloatValue("axis/x2-m");
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y2 = props->getFloatValue("axis/y2-m");
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z2 = props->getFloatValue("axis/z2-m");
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_center[0] = (x1+x2)/2;
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_center[1]= (y1+y2)/2;
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_center[2] = (z1+z2)/2;
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float vector_length = sqrt((x2-x1)*(x2-x1) + (y2-y1)*(y2-y1) + (z2-z1)*(z2-z1));
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_axis[0] = (x2-x1)/vector_length;
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_axis[1] = (y2-y1)/vector_length;
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_axis[2] = (z2-z1)/vector_length;
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} else {
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_axis[0] = props->getFloatValue("axis/x", 0);
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_axis[1] = props->getFloatValue("axis/y", 0);
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_axis[2] = props->getFloatValue("axis/z", 0);
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}
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if (props->hasValue("center/x-m")) {
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_center[0] = props->getFloatValue("center/x-m", 0);
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_center[1] = props->getFloatValue("center/y-m", 0);
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_center[2] = props->getFloatValue("center/z-m", 0);
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}
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sgNormalizeVec3(_axis);
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}
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SGSpinAnimation::~SGSpinAnimation ()
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{
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}
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int
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SGSpinAnimation::update()
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{
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if ( _condition == 0 || _condition->test() ) {
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double dt = sim_time_sec - _last_time_sec;
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_last_time_sec = sim_time_sec;
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float velocity_rpms = (_prop->getDoubleValue() * _factor / 60.0);
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_position_deg += (dt * velocity_rpms * 360);
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while (_position_deg < 0)
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_position_deg += 360.0;
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while (_position_deg >= 360.0)
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_position_deg -= 360.0;
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set_rotation(_matrix, _position_deg, _center, _axis);
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((ssgTransform *)_branch)->setTransform(_matrix);
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}
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return 1;
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}
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////////////////////////////////////////////////////////////////////////
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// Implementation of SGTimedAnimation
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////////////////////////////////////////////////////////////////////////
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SGTimedAnimation::SGTimedAnimation (SGPropertyNode_ptr props)
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: SGAnimation(props, new ssgSelector),
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_use_personality( props->getBoolValue("use-personality",false) ),
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_duration_sec(props->getDoubleValue("duration-sec", 1.0)),
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_last_time_sec( sim_time_sec ),
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_total_duration_sec( 0 ),
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_step( 0 )
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{
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vector<SGPropertyNode_ptr> nodes = props->getChildren( "branch-duration-sec" );
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size_t nb = nodes.size();
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for ( size_t i = 0; i < nb; i++ ) {
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size_t ind = nodes[ i ]->getIndex();
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while ( ind >= _branch_duration_specs.size() ) {
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_branch_duration_specs.push_back( DurationSpec( _duration_sec ) );
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}
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SGPropertyNode_ptr rNode = nodes[ i ]->getChild("random");
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if ( rNode == 0 ) {
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_branch_duration_specs[ ind ] = DurationSpec( nodes[ i ]->getDoubleValue() );
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} else {
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_branch_duration_specs[ ind ] = DurationSpec( rNode->getDoubleValue( "min", 0.0 ),
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rNode->getDoubleValue( "max", 1.0 ) );
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}
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}
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}
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SGTimedAnimation::~SGTimedAnimation ()
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{
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}
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void
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SGTimedAnimation::init()
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{
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if ( !_use_personality ) {
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for ( int i = 0; i < getBranch()->getNumKids(); i++ ) {
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double v;
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if ( i < (int)_branch_duration_specs.size() ) {
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DurationSpec &sp = _branch_duration_specs[ i ];
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v = sp._min + sg_random() * ( sp._max - sp._min );
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} else {
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v = _duration_sec;
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}
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_branch_duration_sec.push_back( v );
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_total_duration_sec += v;
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}
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// Sanity check : total duration shouldn't equal zero
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if ( _total_duration_sec < 0.01 ) {
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_total_duration_sec = 0.01;
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}
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}
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((ssgSelector *)getBranch())->selectStep(_step);
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}
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int
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SGTimedAnimation::update()
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{
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if ( _use_personality ) {
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SGPersonalityBranch *key = current_object;
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if ( !key->getIntValue( this, INIT ) ) {
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double total = 0;
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double offset = 1.0;
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for ( size_t i = 0; i < _branch_duration_specs.size(); i++ ) {
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DurationSpec &sp = _branch_duration_specs[ i ];
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double v = sp._min + sg_random() * ( sp._max - sp._min );
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key->setDoubleValue( v, this, BRANCH_DURATION_SEC, i );
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if ( i == 0 )
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offset = v;
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total += v;
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}
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// Sanity check : total duration shouldn't equal zero
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if ( total < 0.01 ) {
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total = 0.01;
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}
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offset *= sg_random();
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key->setDoubleValue( sim_time_sec - offset, this, LAST_TIME_SEC );
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key->setDoubleValue( total, this, TOTAL_DURATION_SEC );
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key->setIntValue( 0, this, STEP );
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key->setIntValue( 1, this, INIT );
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}
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_step = key->getIntValue( this, STEP );
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_last_time_sec = key->getDoubleValue( this, LAST_TIME_SEC );
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_total_duration_sec = key->getDoubleValue( this, TOTAL_DURATION_SEC );
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while ( ( sim_time_sec - _last_time_sec ) >= _total_duration_sec ) {
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_last_time_sec += _total_duration_sec;
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}
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double duration = _duration_sec;
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if ( _step < (int)_branch_duration_specs.size() ) {
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duration = key->getDoubleValue( this, BRANCH_DURATION_SEC, _step );
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}
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if ( ( sim_time_sec - _last_time_sec ) >= duration ) {
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_last_time_sec += duration;
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_step += 1;
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if ( _step >= getBranch()->getNumKids() )
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_step = 0;
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}
|
|
((ssgSelector *)getBranch())->selectStep( _step );
|
|
key->setDoubleValue( _last_time_sec, this, LAST_TIME_SEC );
|
|
key->setIntValue( _step, this, STEP );
|
|
} else {
|
|
while ( ( sim_time_sec - _last_time_sec ) >= _total_duration_sec ) {
|
|
_last_time_sec += _total_duration_sec;
|
|
}
|
|
double duration = _duration_sec;
|
|
if ( _step < (int)_branch_duration_sec.size() ) {
|
|
duration = _branch_duration_sec[ _step ];
|
|
}
|
|
if ( ( sim_time_sec - _last_time_sec ) >= duration ) {
|
|
_last_time_sec += duration;
|
|
_step += 1;
|
|
if ( _step >= getBranch()->getNumKids() )
|
|
_step = 0;
|
|
((ssgSelector *)getBranch())->selectStep( _step );
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
// Implementation of SGRotateAnimation
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
SGRotateAnimation::SGRotateAnimation( SGPropertyNode *prop_root,
|
|
SGPropertyNode_ptr props )
|
|
: SGAnimation(props, new ssgTransform),
|
|
_prop((SGPropertyNode *)prop_root->getNode(props->getStringValue("property", "/null"), true)),
|
|
_offset_deg(props->getDoubleValue("offset-deg", 0.0)),
|
|
_factor(props->getDoubleValue("factor", 1.0)),
|
|
_table(read_interpolation_table(props)),
|
|
_has_min(props->hasValue("min-deg")),
|
|
_min_deg(props->getDoubleValue("min-deg")),
|
|
_has_max(props->hasValue("max-deg")),
|
|
_max_deg(props->getDoubleValue("max-deg")),
|
|
_position_deg(props->getDoubleValue("starting-position-deg", 0)),
|
|
_condition(0)
|
|
{
|
|
SGPropertyNode_ptr node = props->getChild("condition");
|
|
if (node != 0)
|
|
_condition = sgReadCondition(prop_root, node);
|
|
|
|
_center[0] = 0;
|
|
_center[1] = 0;
|
|
_center[2] = 0;
|
|
if (props->hasValue("axis/x1-m")) {
|
|
double x1,y1,z1,x2,y2,z2;
|
|
x1 = props->getFloatValue("axis/x1-m");
|
|
y1 = props->getFloatValue("axis/y1-m");
|
|
z1 = props->getFloatValue("axis/z1-m");
|
|
x2 = props->getFloatValue("axis/x2-m");
|
|
y2 = props->getFloatValue("axis/y2-m");
|
|
z2 = props->getFloatValue("axis/z2-m");
|
|
_center[0] = (x1+x2)/2;
|
|
_center[1]= (y1+y2)/2;
|
|
_center[2] = (z1+z2)/2;
|
|
float vector_length = sqrt((x2-x1)*(x2-x1) + (y2-y1)*(y2-y1) + (z2-z1)*(z2-z1));
|
|
_axis[0] = (x2-x1)/vector_length;
|
|
_axis[1] = (y2-y1)/vector_length;
|
|
_axis[2] = (z2-z1)/vector_length;
|
|
} else {
|
|
_axis[0] = props->getFloatValue("axis/x", 0);
|
|
_axis[1] = props->getFloatValue("axis/y", 0);
|
|
_axis[2] = props->getFloatValue("axis/z", 0);
|
|
}
|
|
if (props->hasValue("center/x-m")) {
|
|
_center[0] = props->getFloatValue("center/x-m", 0);
|
|
_center[1] = props->getFloatValue("center/y-m", 0);
|
|
_center[2] = props->getFloatValue("center/z-m", 0);
|
|
}
|
|
sgNormalizeVec3(_axis);
|
|
}
|
|
|
|
SGRotateAnimation::~SGRotateAnimation ()
|
|
{
|
|
delete _table;
|
|
}
|
|
|
|
int
|
|
SGRotateAnimation::update()
|
|
{
|
|
if (_condition == 0 || _condition->test()) {
|
|
if (_table == 0) {
|
|
_position_deg = _prop->getDoubleValue() * _factor + _offset_deg;
|
|
if (_has_min && _position_deg < _min_deg)
|
|
_position_deg = _min_deg;
|
|
if (_has_max && _position_deg > _max_deg)
|
|
_position_deg = _max_deg;
|
|
} else {
|
|
_position_deg = _table->interpolate(_prop->getDoubleValue());
|
|
}
|
|
set_rotation(_matrix, _position_deg, _center, _axis);
|
|
((ssgTransform *)_branch)->setTransform(_matrix);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
// Implementation of SGBlendAnimation
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
SGBlendAnimation::SGBlendAnimation( SGPropertyNode *prop_root,
|
|
SGPropertyNode_ptr props )
|
|
: SGAnimation(props, new ssgTransform),
|
|
_prop((SGPropertyNode *)prop_root->getNode(props->getStringValue("property", "/null"), true)),
|
|
_table(read_interpolation_table(props)),
|
|
_prev_value(1.0),
|
|
_offset(props->getDoubleValue("offset", 0.0)),
|
|
_factor(props->getDoubleValue("factor", 1.0)),
|
|
_has_min(props->hasValue("min")),
|
|
_min(props->getDoubleValue("min", 0.0)),
|
|
_has_max(props->hasValue("max")),
|
|
_max(props->getDoubleValue("max", 1.0))
|
|
{
|
|
}
|
|
|
|
SGBlendAnimation::~SGBlendAnimation ()
|
|
{
|
|
delete _table;
|
|
}
|
|
|
|
int
|
|
SGBlendAnimation::update()
|
|
{
|
|
double _blend;
|
|
|
|
if (_table == 0) {
|
|
_blend = 1.0 - (_prop->getDoubleValue() * _factor + _offset);
|
|
|
|
if (_has_min && (_blend < _min))
|
|
_blend = _min;
|
|
if (_has_max && (_blend > _max))
|
|
_blend = _max;
|
|
} else {
|
|
_blend = _table->interpolate(_prop->getDoubleValue());
|
|
}
|
|
|
|
if (_blend != _prev_value) {
|
|
_prev_value = _blend;
|
|
change_alpha( _branch, _blend );
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
// Implementation of SGTranslateAnimation
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
SGTranslateAnimation::SGTranslateAnimation( SGPropertyNode *prop_root,
|
|
SGPropertyNode_ptr props )
|
|
: SGAnimation(props, new ssgTransform),
|
|
_prop((SGPropertyNode *)prop_root->getNode(props->getStringValue("property", "/null"), true)),
|
|
_offset_m(props->getDoubleValue("offset-m", 0.0)),
|
|
_factor(props->getDoubleValue("factor", 1.0)),
|
|
_table(read_interpolation_table(props)),
|
|
_has_min(props->hasValue("min-m")),
|
|
_min_m(props->getDoubleValue("min-m")),
|
|
_has_max(props->hasValue("max-m")),
|
|
_max_m(props->getDoubleValue("max-m")),
|
|
_position_m(props->getDoubleValue("starting-position-m", 0)),
|
|
_condition(0)
|
|
{
|
|
SGPropertyNode_ptr node = props->getChild("condition");
|
|
if (node != 0)
|
|
_condition = sgReadCondition(prop_root, node);
|
|
|
|
_axis[0] = props->getFloatValue("axis/x", 0);
|
|
_axis[1] = props->getFloatValue("axis/y", 0);
|
|
_axis[2] = props->getFloatValue("axis/z", 0);
|
|
sgNormalizeVec3(_axis);
|
|
}
|
|
|
|
SGTranslateAnimation::~SGTranslateAnimation ()
|
|
{
|
|
delete _table;
|
|
}
|
|
|
|
int
|
|
SGTranslateAnimation::update()
|
|
{
|
|
if (_condition == 0 || _condition->test()) {
|
|
if (_table == 0) {
|
|
_position_m = (_prop->getDoubleValue() + _offset_m) * _factor;
|
|
if (_has_min && _position_m < _min_m)
|
|
_position_m = _min_m;
|
|
if (_has_max && _position_m > _max_m)
|
|
_position_m = _max_m;
|
|
} else {
|
|
_position_m = _table->interpolate(_prop->getDoubleValue());
|
|
}
|
|
set_translation(_matrix, _position_m, _axis);
|
|
((ssgTransform *)_branch)->setTransform(_matrix);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
// Implementation of SGScaleAnimation
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
SGScaleAnimation::SGScaleAnimation( SGPropertyNode *prop_root,
|
|
SGPropertyNode_ptr props )
|
|
: SGAnimation(props, new ssgTransform),
|
|
_prop((SGPropertyNode *)prop_root->getNode(props->getStringValue("property", "/null"), true)),
|
|
_x_factor(props->getDoubleValue("x-factor", 1.0)),
|
|
_y_factor(props->getDoubleValue("y-factor", 1.0)),
|
|
_z_factor(props->getDoubleValue("z-factor", 1.0)),
|
|
_x_offset(props->getDoubleValue("x-offset", 1.0)),
|
|
_y_offset(props->getDoubleValue("y-offset", 1.0)),
|
|
_z_offset(props->getDoubleValue("z-offset", 1.0)),
|
|
_table(read_interpolation_table(props)),
|
|
_has_min_x(props->hasValue("x-min")),
|
|
_has_min_y(props->hasValue("y-min")),
|
|
_has_min_z(props->hasValue("z-min")),
|
|
_min_x(props->getDoubleValue("x-min")),
|
|
_min_y(props->getDoubleValue("y-min")),
|
|
_min_z(props->getDoubleValue("z-min")),
|
|
_has_max_x(props->hasValue("x-max")),
|
|
_has_max_y(props->hasValue("y-max")),
|
|
_has_max_z(props->hasValue("z-max")),
|
|
_max_x(props->getDoubleValue("x-max")),
|
|
_max_y(props->getDoubleValue("y-max")),
|
|
_max_z(props->getDoubleValue("z-max"))
|
|
{
|
|
}
|
|
|
|
SGScaleAnimation::~SGScaleAnimation ()
|
|
{
|
|
delete _table;
|
|
}
|
|
|
|
int
|
|
SGScaleAnimation::update()
|
|
{
|
|
if (_table == 0) {
|
|
_x_scale = _prop->getDoubleValue() * _x_factor + _x_offset;
|
|
if (_has_min_x && _x_scale < _min_x)
|
|
_x_scale = _min_x;
|
|
if (_has_max_x && _x_scale > _max_x)
|
|
_x_scale = _max_x;
|
|
} else {
|
|
_x_scale = _table->interpolate(_prop->getDoubleValue());
|
|
}
|
|
|
|
if (_table == 0) {
|
|
_y_scale = _prop->getDoubleValue() * _y_factor + _y_offset;
|
|
if (_has_min_y && _y_scale < _min_y)
|
|
_y_scale = _min_y;
|
|
if (_has_max_y && _y_scale > _max_y)
|
|
_y_scale = _max_y;
|
|
} else {
|
|
_y_scale = _table->interpolate(_prop->getDoubleValue());
|
|
}
|
|
|
|
if (_table == 0) {
|
|
_z_scale = _prop->getDoubleValue() * _z_factor + _z_offset;
|
|
if (_has_min_z && _z_scale < _min_z)
|
|
_z_scale = _min_z;
|
|
if (_has_max_z && _z_scale > _max_z)
|
|
_z_scale = _max_z;
|
|
} else {
|
|
_z_scale = _table->interpolate(_prop->getDoubleValue());
|
|
}
|
|
|
|
set_scale(_matrix, _x_scale, _y_scale, _z_scale );
|
|
((ssgTransform *)_branch)->setTransform(_matrix);
|
|
return 1;
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
// Implementation of SGTexRotateAnimation
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
SGTexRotateAnimation::SGTexRotateAnimation( SGPropertyNode *prop_root,
|
|
SGPropertyNode_ptr props )
|
|
: SGAnimation(props, new ssgTexTrans),
|
|
_prop((SGPropertyNode *)prop_root->getNode(props->getStringValue("property", "/null"), true)),
|
|
_offset_deg(props->getDoubleValue("offset-deg", 0.0)),
|
|
_factor(props->getDoubleValue("factor", 1.0)),
|
|
_table(read_interpolation_table(props)),
|
|
_has_min(props->hasValue("min-deg")),
|
|
_min_deg(props->getDoubleValue("min-deg")),
|
|
_has_max(props->hasValue("max-deg")),
|
|
_max_deg(props->getDoubleValue("max-deg")),
|
|
_position_deg(props->getDoubleValue("starting-position-deg", 0))
|
|
{
|
|
_center[0] = props->getFloatValue("center/x", 0);
|
|
_center[1] = props->getFloatValue("center/y", 0);
|
|
_center[2] = props->getFloatValue("center/z", 0);
|
|
_axis[0] = props->getFloatValue("axis/x", 0);
|
|
_axis[1] = props->getFloatValue("axis/y", 0);
|
|
_axis[2] = props->getFloatValue("axis/z", 0);
|
|
sgNormalizeVec3(_axis);
|
|
}
|
|
|
|
SGTexRotateAnimation::~SGTexRotateAnimation ()
|
|
{
|
|
delete _table;
|
|
}
|
|
|
|
int
|
|
SGTexRotateAnimation::update()
|
|
{
|
|
if (_table == 0) {
|
|
_position_deg = _prop->getDoubleValue() * _factor + _offset_deg;
|
|
if (_has_min && _position_deg < _min_deg)
|
|
_position_deg = _min_deg;
|
|
if (_has_max && _position_deg > _max_deg)
|
|
_position_deg = _max_deg;
|
|
} else {
|
|
_position_deg = _table->interpolate(_prop->getDoubleValue());
|
|
}
|
|
set_rotation(_matrix, _position_deg, _center, _axis);
|
|
((ssgTexTrans *)_branch)->setTransform(_matrix);
|
|
return 1;
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
// Implementation of SGTexTranslateAnimation
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
SGTexTranslateAnimation::SGTexTranslateAnimation( SGPropertyNode *prop_root,
|
|
SGPropertyNode_ptr props )
|
|
: SGAnimation(props, new ssgTexTrans),
|
|
_prop((SGPropertyNode *)prop_root->getNode(props->getStringValue("property", "/null"), true)),
|
|
_offset(props->getDoubleValue("offset", 0.0)),
|
|
_factor(props->getDoubleValue("factor", 1.0)),
|
|
_step(props->getDoubleValue("step",0.0)),
|
|
_scroll(props->getDoubleValue("scroll",0.0)),
|
|
_table(read_interpolation_table(props)),
|
|
_has_min(props->hasValue("min")),
|
|
_min(props->getDoubleValue("min")),
|
|
_has_max(props->hasValue("max")),
|
|
_max(props->getDoubleValue("max")),
|
|
_position(props->getDoubleValue("starting-position", 0))
|
|
{
|
|
_axis[0] = props->getFloatValue("axis/x", 0);
|
|
_axis[1] = props->getFloatValue("axis/y", 0);
|
|
_axis[2] = props->getFloatValue("axis/z", 0);
|
|
sgNormalizeVec3(_axis);
|
|
}
|
|
|
|
SGTexTranslateAnimation::~SGTexTranslateAnimation ()
|
|
{
|
|
delete _table;
|
|
}
|
|
|
|
int
|
|
SGTexTranslateAnimation::update()
|
|
{
|
|
if (_table == 0) {
|
|
_position = (apply_mods(_prop->getDoubleValue(), _step, _scroll) + _offset) * _factor;
|
|
if (_has_min && _position < _min)
|
|
_position = _min;
|
|
if (_has_max && _position > _max)
|
|
_position = _max;
|
|
} else {
|
|
_position = _table->interpolate(apply_mods(_prop->getDoubleValue(), _step, _scroll));
|
|
}
|
|
set_translation(_matrix, _position, _axis);
|
|
((ssgTexTrans *)_branch)->setTransform(_matrix);
|
|
return 1;
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
// Implementation of SGTexMultipleAnimation
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
SGTexMultipleAnimation::SGTexMultipleAnimation( SGPropertyNode *prop_root,
|
|
SGPropertyNode_ptr props )
|
|
: SGAnimation(props, new ssgTexTrans),
|
|
_prop((SGPropertyNode *)prop_root->getNode(props->getStringValue("property", "/null"), true))
|
|
{
|
|
unsigned int i;
|
|
// Load animations
|
|
vector<SGPropertyNode_ptr> transform_nodes = props->getChildren("transform");
|
|
_transform = new TexTransform [transform_nodes.size()];
|
|
_num_transforms = 0;
|
|
for (i = 0; i < transform_nodes.size(); i++) {
|
|
SGPropertyNode_ptr transform_props = transform_nodes[i];
|
|
|
|
if (!strcmp("textranslate",transform_props->getStringValue("subtype", 0))) {
|
|
|
|
// transform is a translation
|
|
_transform[i].subtype = 0;
|
|
|
|
_transform[i].prop = (SGPropertyNode *)prop_root->getNode(transform_props->getStringValue("property", "/null"), true);
|
|
|
|
_transform[i].offset = transform_props->getDoubleValue("offset", 0.0);
|
|
_transform[i].factor = transform_props->getDoubleValue("factor", 1.0);
|
|
_transform[i].step = transform_props->getDoubleValue("step",0.0);
|
|
_transform[i].scroll = transform_props->getDoubleValue("scroll",0.0);
|
|
_transform[i].table = read_interpolation_table(transform_props);
|
|
_transform[i].has_min = transform_props->hasValue("min");
|
|
_transform[i].min = transform_props->getDoubleValue("min");
|
|
_transform[i].has_max = transform_props->hasValue("max");
|
|
_transform[i].max = transform_props->getDoubleValue("max");
|
|
_transform[i].position = transform_props->getDoubleValue("starting-position", 0);
|
|
|
|
_transform[i].axis[0] = transform_props->getFloatValue("axis/x", 0);
|
|
_transform[i].axis[1] = transform_props->getFloatValue("axis/y", 0);
|
|
_transform[i].axis[2] = transform_props->getFloatValue("axis/z", 0);
|
|
sgNormalizeVec3(_transform[i].axis);
|
|
_num_transforms++;
|
|
} else if (!strcmp("texrotate",transform_nodes[i]->getStringValue("subtype", 0))) {
|
|
|
|
// transform is a rotation
|
|
_transform[i].subtype = 1;
|
|
|
|
_transform[i].prop = (SGPropertyNode *)prop_root->getNode(transform_props->getStringValue("property", "/null"), true);
|
|
_transform[i].offset = transform_props->getDoubleValue("offset-deg", 0.0);
|
|
_transform[i].factor = transform_props->getDoubleValue("factor", 1.0);
|
|
_transform[i].table = read_interpolation_table(transform_props);
|
|
_transform[i].has_min = transform_props->hasValue("min-deg");
|
|
_transform[i].min = transform_props->getDoubleValue("min-deg");
|
|
_transform[i].has_max = transform_props->hasValue("max-deg");
|
|
_transform[i].max = transform_props->getDoubleValue("max-deg");
|
|
_transform[i].position = transform_props->getDoubleValue("starting-position-deg", 0);
|
|
|
|
_transform[i].center[0] = transform_props->getFloatValue("center/x", 0);
|
|
_transform[i].center[1] = transform_props->getFloatValue("center/y", 0);
|
|
_transform[i].center[2] = transform_props->getFloatValue("center/z", 0);
|
|
_transform[i].axis[0] = transform_props->getFloatValue("axis/x", 0);
|
|
_transform[i].axis[1] = transform_props->getFloatValue("axis/y", 0);
|
|
_transform[i].axis[2] = transform_props->getFloatValue("axis/z", 0);
|
|
sgNormalizeVec3(_transform[i].axis);
|
|
_num_transforms++;
|
|
}
|
|
}
|
|
}
|
|
|
|
SGTexMultipleAnimation::~SGTexMultipleAnimation ()
|
|
{
|
|
delete [] _transform;
|
|
}
|
|
|
|
int
|
|
SGTexMultipleAnimation::update()
|
|
{
|
|
int i;
|
|
sgMat4 tmatrix;
|
|
sgMakeIdentMat4(tmatrix);
|
|
for (i = 0; i < _num_transforms; i++) {
|
|
|
|
if(_transform[i].subtype == 0) {
|
|
|
|
// subtype 0 is translation
|
|
if (_transform[i].table == 0) {
|
|
_transform[i].position = (apply_mods(_transform[i].prop->getDoubleValue(), _transform[i].step,_transform[i].scroll) + _transform[i].offset) * _transform[i].factor;
|
|
if (_transform[i].has_min && _transform[i].position < _transform[i].min)
|
|
_transform[i].position = _transform[i].min;
|
|
if (_transform[i].has_max && _transform[i].position > _transform[i].max)
|
|
_transform[i].position = _transform[i].max;
|
|
} else {
|
|
_transform[i].position = _transform[i].table->interpolate(apply_mods(_transform[i].prop->getDoubleValue(), _transform[i].step,_transform[i].scroll));
|
|
}
|
|
set_translation(_transform[i].matrix, _transform[i].position, _transform[i].axis);
|
|
sgPreMultMat4(tmatrix, _transform[i].matrix);
|
|
|
|
} else if (_transform[i].subtype == 1) {
|
|
|
|
// subtype 1 is rotation
|
|
|
|
if (_transform[i].table == 0) {
|
|
_transform[i].position = _transform[i].prop->getDoubleValue() * _transform[i].factor + _transform[i].offset;
|
|
if (_transform[i].has_min && _transform[i].position < _transform[i].min)
|
|
_transform[i].position = _transform[i].min;
|
|
if (_transform[i].has_max && _transform[i].position > _transform[i].max)
|
|
_transform[i].position = _transform[i].max;
|
|
} else {
|
|
_transform[i].position = _transform[i].table->interpolate(_transform[i].prop->getDoubleValue());
|
|
}
|
|
set_rotation(_transform[i].matrix, _transform[i].position, _transform[i].center, _transform[i].axis);
|
|
sgPreMultMat4(tmatrix, _transform[i].matrix);
|
|
}
|
|
}
|
|
((ssgTexTrans *)_branch)->setTransform(tmatrix);
|
|
return 1;
|
|
}
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
// Implementation of SGAlphaTestAnimation
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
SGAlphaTestAnimation::SGAlphaTestAnimation(SGPropertyNode_ptr props)
|
|
: SGAnimation(props, new ssgBranch)
|
|
{
|
|
_alpha_clamp = props->getFloatValue("alpha-factor", 0.0);
|
|
}
|
|
|
|
SGAlphaTestAnimation::~SGAlphaTestAnimation ()
|
|
{
|
|
}
|
|
|
|
void SGAlphaTestAnimation::init()
|
|
{
|
|
setAlphaClampToBranch(_branch,_alpha_clamp);
|
|
}
|
|
|
|
void SGAlphaTestAnimation::setAlphaClampToBranch(ssgBranch *b, float clamp)
|
|
{
|
|
int nb = b->getNumKids();
|
|
for (int i = 0; i<nb; i++) {
|
|
ssgEntity *e = b->getKid(i);
|
|
if (e->isAKindOf(ssgTypeLeaf())) {
|
|
ssgSimpleState*s = (ssgSimpleState*)((ssgLeaf*)e)->getState();
|
|
s->enable( GL_ALPHA_TEST );
|
|
s->setAlphaClamp( clamp );
|
|
} else if (e->isAKindOf(ssgTypeBranch())) {
|
|
setAlphaClampToBranch( (ssgBranch*)e, clamp );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
// Implementation of SGFlashAnimation
|
|
////////////////////////////////////////////////////////////////////////
|
|
SGFlashAnimation::SGFlashAnimation(SGPropertyNode_ptr props)
|
|
: SGAnimation( props, new SGCustomTransform )
|
|
{
|
|
_axis[0] = props->getFloatValue("axis/x", 0);
|
|
_axis[1] = props->getFloatValue("axis/y", 0);
|
|
_axis[2] = props->getFloatValue("axis/z", 1);
|
|
|
|
_center[0] = props->getFloatValue("center/x-m", 0);
|
|
_center[1] = props->getFloatValue("center/y-m", 0);
|
|
_center[2] = props->getFloatValue("center/z-m", 0);
|
|
|
|
_offset = props->getFloatValue("offset", 0.0);
|
|
_factor = props->getFloatValue("factor", 1.0);
|
|
_power = props->getFloatValue("power", 1.0);
|
|
_two_sides = props->getBoolValue("two-sides", false);
|
|
|
|
_min_v = props->getFloatValue("min", 0.0);
|
|
_max_v = props->getFloatValue("max", 1.0);
|
|
|
|
((SGCustomTransform *)_branch)->setTransCallback( &SGFlashAnimation::flashCallback, this );
|
|
}
|
|
|
|
SGFlashAnimation::~SGFlashAnimation()
|
|
{
|
|
}
|
|
|
|
void SGFlashAnimation::flashCallback( sgMat4 r, sgFrustum *f, sgMat4 m, void *d )
|
|
{
|
|
((SGFlashAnimation *)d)->flashCallback( r, f, m );
|
|
}
|
|
|
|
void SGFlashAnimation::flashCallback( sgMat4 r, sgFrustum *f, sgMat4 m )
|
|
{
|
|
sgVec3 transformed_axis;
|
|
sgXformVec3( transformed_axis, _axis, m );
|
|
sgNormalizeVec3( transformed_axis );
|
|
|
|
sgVec3 view;
|
|
sgFullXformPnt3( view, _center, m );
|
|
sgNormalizeVec3( view );
|
|
|
|
float cos_angle = -sgScalarProductVec3( transformed_axis, view );
|
|
float scale_factor = 0.f;
|
|
if ( _two_sides && cos_angle < 0 )
|
|
scale_factor = _factor * (float)pow( -cos_angle, _power ) + _offset;
|
|
else if ( cos_angle > 0 )
|
|
scale_factor = _factor * (float)pow( cos_angle, _power ) + _offset;
|
|
|
|
if ( scale_factor < _min_v )
|
|
scale_factor = _min_v;
|
|
if ( scale_factor > _max_v )
|
|
scale_factor = _max_v;
|
|
|
|
sgMat4 transform;
|
|
sgMakeIdentMat4( transform );
|
|
transform[0][0] = scale_factor;
|
|
transform[1][1] = scale_factor;
|
|
transform[2][2] = scale_factor;
|
|
transform[3][0] = _center[0] * ( 1 - scale_factor );
|
|
transform[3][1] = _center[1] * ( 1 - scale_factor );
|
|
transform[3][2] = _center[2] * ( 1 - scale_factor );
|
|
|
|
sgCopyMat4( r, m );
|
|
sgPreMultMat4( r, transform );
|
|
}
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
// Implementation of SGDistScaleAnimation
|
|
////////////////////////////////////////////////////////////////////////
|
|
SGDistScaleAnimation::SGDistScaleAnimation(SGPropertyNode_ptr props)
|
|
: SGAnimation( props, new SGCustomTransform ),
|
|
_factor(props->getFloatValue("factor", 1.0)),
|
|
_offset(props->getFloatValue("offset", 0.0)),
|
|
_min_v(props->getFloatValue("min", 0.0)),
|
|
_max_v(props->getFloatValue("max", 1.0)),
|
|
_has_min(props->hasValue("min")),
|
|
_has_max(props->hasValue("max")),
|
|
_table(read_interpolation_table(props))
|
|
{
|
|
_center[0] = props->getFloatValue("center/x-m", 0);
|
|
_center[1] = props->getFloatValue("center/y-m", 0);
|
|
_center[2] = props->getFloatValue("center/z-m", 0);
|
|
|
|
((SGCustomTransform *)_branch)->setTransCallback( &SGDistScaleAnimation::distScaleCallback, this );
|
|
}
|
|
|
|
SGDistScaleAnimation::~SGDistScaleAnimation()
|
|
{
|
|
}
|
|
|
|
void SGDistScaleAnimation::distScaleCallback( sgMat4 r, sgFrustum *f, sgMat4 m, void *d )
|
|
{
|
|
((SGDistScaleAnimation *)d)->distScaleCallback( r, f, m );
|
|
}
|
|
|
|
void SGDistScaleAnimation::distScaleCallback( sgMat4 r, sgFrustum *f, sgMat4 m )
|
|
{
|
|
sgVec3 view;
|
|
sgFullXformPnt3( view, _center, m );
|
|
|
|
float scale_factor = sgLengthVec3( view );
|
|
if (_table == 0) {
|
|
scale_factor = _factor * scale_factor + _offset;
|
|
if ( _has_min && scale_factor < _min_v )
|
|
scale_factor = _min_v;
|
|
if ( _has_max && scale_factor > _max_v )
|
|
scale_factor = _max_v;
|
|
} else {
|
|
scale_factor = _table->interpolate( scale_factor );
|
|
}
|
|
|
|
sgMat4 transform;
|
|
sgMakeIdentMat4( transform );
|
|
transform[0][0] = scale_factor;
|
|
transform[1][1] = scale_factor;
|
|
transform[2][2] = scale_factor;
|
|
transform[3][0] = _center[0] * ( 1 - scale_factor );
|
|
transform[3][1] = _center[1] * ( 1 - scale_factor );
|
|
transform[3][2] = _center[2] * ( 1 - scale_factor );
|
|
|
|
sgCopyMat4( r, m );
|
|
sgPreMultMat4( r, transform );
|
|
}
|
|
|
|
// end of animation.cxx
|