1135 lines
41 KiB
C++
1135 lines
41 KiB
C++
// Copyright (C) 2009 Tim Moore timoore@redhat.com
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#ifdef HAVE_CONFIG_H
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# include <simgear_config.h>
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#endif
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#include "TextureBuilder.hxx"
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#include "mipmap.hxx"
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#include "Pass.hxx"
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#include <osg/Version>
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#include <osg/PointSprite>
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#include <osg/TexEnv>
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#include <osg/TexEnvCombine>
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#include <osg/TexGen>
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#include <osg/Texture1D>
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#include <osg/Texture2D>
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#include <osg/Texture3D>
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#include <osg/TextureRectangle>
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#include <osg/TextureCubeMap>
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#include <osgDB/FileUtils>
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#include <osgDB/ReadFile>
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#include <OpenThreads/Mutex>
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#include <OpenThreads/ScopedLock>
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#include <simgear/scene/util/OsgMath.hxx>
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#include <simgear/scene/util/SGReaderWriterOptions.hxx>
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#include <simgear/scene/util/SGSceneFeatures.hxx>
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#include <simgear/scene/util/StateAttributeFactory.hxx>
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#include <simgear/structure/OSGUtils.hxx>
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#include <simgear/props/vectorPropTemplates.hxx>
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namespace simgear
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{
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using OpenThreads::Mutex;
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using OpenThreads::ScopedLock;
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using namespace std;
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using namespace osg;
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using namespace effect;
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TexEnvCombine* buildTexEnvCombine(Effect* effect,
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const SGPropertyNode* envProp,
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const SGReaderWriterOptions* options);
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TexGen* buildTexGen(Effect* Effect, const SGPropertyNode* tgenProp);
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// Hack to force inclusion of TextureBuilder.cxx in library
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osg::Texture* TextureBuilder::buildFromType(Effect* effect, Pass* pass, const string& type,
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const SGPropertyNode*props,
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const SGReaderWriterOptions*
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options)
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{
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return EffectBuilder<Texture>::buildFromType(effect, pass, type, props, options);
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}
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typedef std::tuple<string, Texture::FilterMode, Texture::FilterMode,
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Texture::WrapMode, Texture::WrapMode, Texture::WrapMode,
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string, MipMapTuple, ImageInternalFormat> TexTuple;
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EffectNameValue<TexEnv::Mode> texEnvModesInit[] =
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{
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{"add", TexEnv::ADD},
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{"blend", TexEnv::BLEND},
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{"decal", TexEnv::DECAL},
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{"modulate", TexEnv::MODULATE},
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{"replace", TexEnv::REPLACE}
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};
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EffectPropertyMap<TexEnv::Mode> texEnvModes(texEnvModesInit);
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TexEnv* buildTexEnv(Effect* effect, const SGPropertyNode* prop)
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{
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const SGPropertyNode* modeProp = getEffectPropertyChild(effect, prop,
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"mode");
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const SGPropertyNode* colorProp = getEffectPropertyChild(effect, prop,
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"color");
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if (!modeProp)
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return 0;
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TexEnv::Mode mode = TexEnv::MODULATE;
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findAttr(texEnvModes, modeProp, mode);
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if (mode == TexEnv::MODULATE) {
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return StateAttributeFactory::instance()->getStandardTexEnv();
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}
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TexEnv* env = new TexEnv(mode);
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if (colorProp)
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env->setColor(toOsg(colorProp->getValue<SGVec4d>()));
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return env;
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}
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void TextureUnitBuilder::buildAttribute(Effect* effect, Pass* pass,
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const SGPropertyNode* prop,
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const SGReaderWriterOptions* options)
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{
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if (!isAttributeActive(effect, prop))
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return;
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// Decode the texture unit
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int unit = 0;
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const SGPropertyNode* pUnit = prop->getChild("unit");
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if (pUnit) {
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unit = pUnit->getValue<int>();
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} else {
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const SGPropertyNode* pName = prop->getChild("name");
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if (pName)
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try {
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unit = std::stoi(pName->getStringValue());
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}
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catch (const std::invalid_argument& ia) {
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SG_LOG(SG_INPUT, SG_ALERT, "can't decode name as texture unit "
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<< ia.what());
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}
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}
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const SGPropertyNode* pType = getEffectPropertyChild(effect, prop, "type");
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string type;
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if (!pType)
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type = "2d";
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else
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type = pType->getStringValue();
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Texture* texture = 0;
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try {
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texture = TextureBuilder::buildFromType(effect, pass, type, prop,
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options);
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}
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catch (BuilderException& e) {
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SG_LOG(SG_INPUT, SG_DEBUG, e.getFormattedMessage() << ", "
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<< "maybe the reader did not set the filename attribute, "
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<< "using white for type '" << type << "' on '" << pass->getName() << "', in " << prop->getPath() );
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texture = StateAttributeFactory::instance()->getWhiteTexture();
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}
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const SGPropertyNode* pPoint = getEffectPropertyChild(effect, prop, "point-sprite");
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if (pPoint && pPoint->getBoolValue()) {
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ref_ptr<PointSprite> pointSprite = new PointSprite;
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pass->setTextureAttributeAndModes(unit, pointSprite.get(), osg::StateAttribute::ON);
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}
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pass->setTextureAttributeAndModes(unit, texture);
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const SGPropertyNode* envProp = prop->getChild("environment");
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if (envProp) {
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TexEnv* env = buildTexEnv(effect, envProp);
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if (env)
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pass->setTextureAttributeAndModes(unit, env);
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}
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const SGPropertyNode* combineProp = prop->getChild("texenv-combine");
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TexEnvCombine* combiner = 0;
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if (combineProp && ((combiner = buildTexEnvCombine(effect, combineProp,
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options))))
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pass->setTextureAttributeAndModes(unit, combiner);
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const SGPropertyNode* tgenProp = prop->getChild("texgen");
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TexGen* tgen = 0;
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if (tgenProp && (tgen = buildTexGen(effect, tgenProp)))
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pass->setTextureAttributeAndModes(unit, tgen);
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}
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// InstallAttributeBuilder call is in Effect.cxx to force this file to
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// be linked in.
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namespace
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{
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EffectNameValue<Texture::FilterMode> filterModesInit[] =
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{
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{ "linear", Texture::LINEAR },
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{ "linear-mipmap-linear", Texture::LINEAR_MIPMAP_LINEAR},
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{ "linear-mipmap-nearest", Texture::LINEAR_MIPMAP_NEAREST},
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{ "nearest", Texture::NEAREST},
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{ "nearest-mipmap-linear", Texture::NEAREST_MIPMAP_LINEAR},
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{ "nearest-mipmap-nearest", Texture::NEAREST_MIPMAP_NEAREST}
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};
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EffectPropertyMap<Texture::FilterMode> filterModes(filterModesInit);
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EffectNameValue<Texture::WrapMode> wrapModesInit[] =
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{
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{"clamp", Texture::CLAMP},
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{"clamp-to-border", Texture::CLAMP_TO_BORDER},
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{"clamp-to-edge", Texture::CLAMP_TO_EDGE},
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{"mirror", Texture::MIRROR},
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{"repeat", Texture::REPEAT}
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};
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EffectPropertyMap<Texture::WrapMode> wrapModes(wrapModesInit);
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TexTuple makeTexTuple(Effect* effect, const SGPropertyNode* props,
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const SGReaderWriterOptions* options,
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const string& texType)
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{
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Texture::FilterMode minFilter = Texture::LINEAR_MIPMAP_LINEAR;
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const SGPropertyNode* ep = 0;
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if ((ep = getEffectPropertyChild(effect, props, "filter")))
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findAttr(filterModes, ep, minFilter);
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Texture::FilterMode magFilter = Texture::LINEAR;
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if ((ep = getEffectPropertyChild(effect, props, "mag-filter")))
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findAttr(filterModes, ep, magFilter);
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const SGPropertyNode* pWrapS
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= getEffectPropertyChild(effect, props, "wrap-s");
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Texture::WrapMode sWrap = Texture::CLAMP;
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if (pWrapS)
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findAttr(wrapModes, pWrapS, sWrap);
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const SGPropertyNode* pWrapT
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= getEffectPropertyChild(effect, props, "wrap-t");
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Texture::WrapMode tWrap = Texture::CLAMP;
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if (pWrapT)
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findAttr(wrapModes, pWrapT, tWrap);
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const SGPropertyNode* pWrapR
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= getEffectPropertyChild(effect, props, "wrap-r");
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Texture::WrapMode rWrap = Texture::CLAMP;
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if (pWrapR)
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findAttr(wrapModes, pWrapR, rWrap);
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const SGPropertyNode* pImage
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= getEffectPropertyChild(effect, props, "image");
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string imageName;
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string absFileName;
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if (pImage)
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{
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imageName = pImage->getStringValue();
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absFileName = SGModelLib::findDataFile(imageName, options);
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if (absFileName.empty())
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{
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SG_LOG(SG_INPUT, SG_ALERT, "Texture file not found: '"
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<< imageName << "'");
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}
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}
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const SGPropertyNode* pInternalFormat = getEffectPropertyChild(effect, props, "internal-format");
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pInternalFormat = props->getChild("internal-format");
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ImageInternalFormat iformat = ImageInternalFormat::Unspecified;
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if (pInternalFormat) {
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std::string internalFormat = pInternalFormat->getStringValue();
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if (internalFormat == "normalized") {
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iformat = ImageInternalFormat::Normalized;
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SG_LOG(SG_INPUT, SG_ALERT, "internal-format normalized '" << imageName << "'");
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}
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}
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const SGPropertyNode* pMipmapControl
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= getEffectPropertyChild(effect, props, "mipmap-control");
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MipMapTuple mipmapFunctions( AUTOMATIC, AUTOMATIC, AUTOMATIC, AUTOMATIC );
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if ( pMipmapControl )
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mipmapFunctions = makeMipMapTuple(effect, pMipmapControl, options);
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return TexTuple(absFileName, minFilter, magFilter, sWrap, tWrap, rWrap,
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texType, mipmapFunctions, iformat);
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}
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bool setAttrs(const TexTuple& attrs, Texture* tex,
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const SGReaderWriterOptions* options)
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{
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const string& imageName = std::get<0>(attrs);
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if (imageName.empty())
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return false;
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osgDB::ReaderWriter::ReadResult result;
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// load texture for effect
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SGReaderWriterOptions::LoadOriginHint origLOH = options->getLoadOriginHint();
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if (std::get<8>(attrs) == ImageInternalFormat::Normalized)
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options->setLoadOriginHint(SGReaderWriterOptions::LoadOriginHint::ORIGIN_EFFECTS_NORMALIZED);
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else
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options->setLoadOriginHint(SGReaderWriterOptions::LoadOriginHint::ORIGIN_EFFECTS);
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result = osgDB::readRefImageFile(imageName, options);
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options->setLoadOriginHint(origLOH);
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osg::ref_ptr<osg::Image> image;
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if (result.success())
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image = result.getImage();
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if (image.valid())
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{
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image = computeMipmap( image.get(), std::get<7>(attrs) );
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tex->setImage(GL_FRONT_AND_BACK, image.get());
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int s = image->s();
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int t = image->t();
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if (s <= t && 32 <= s) {
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SGSceneFeatures::instance()->applyTextureCompression(tex);
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} else if (t < s && 32 <= t) {
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SGSceneFeatures::instance()->applyTextureCompression(tex);
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}
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tex->setMaxAnisotropy(SGSceneFeatures::instance()->getTextureFilter());
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} else {
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SG_LOG(SG_INPUT, SG_ALERT, "failed to load effect texture file " << imageName);
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return false;
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}
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// texture->setDataVariance(osg::Object::STATIC);
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tex->setFilter(Texture::MIN_FILTER, std::get<1>(attrs));
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tex->setFilter(Texture::MAG_FILTER, std::get<2>(attrs));
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tex->setWrap(Texture::WRAP_S, std::get<3>(attrs));
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tex->setWrap(Texture::WRAP_T, std::get<4>(attrs));
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tex->setWrap(Texture::WRAP_R, std::get<5>(attrs));
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return true;
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}
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} // of anonymous namespace
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template<typename T>
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class TexBuilder : public TextureBuilder
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{
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public:
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TexBuilder(const string& texType) : _type(texType) {}
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Texture* build(Effect* effect, Pass* pass, const SGPropertyNode*,
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const SGReaderWriterOptions* options);
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protected:
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typedef map<TexTuple, observer_ptr<T> > TexMap;
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TexMap texMap;
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const string _type;
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};
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template<typename T>
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Texture* TexBuilder<T>::build(Effect* effect, Pass* pass, const SGPropertyNode* props,
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const SGReaderWriterOptions* options)
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{
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TexTuple attrs = makeTexTuple(effect, props, options, _type);
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typename TexMap::iterator itr = texMap.find(attrs);
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ref_ptr<T> tex;
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if ((itr != texMap.end())&&
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(itr->second.lock(tex)))
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{
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return tex.release();
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}
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tex = new T;
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if (!setAttrs(attrs, tex, options))
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return NULL;
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if (itr == texMap.end())
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texMap.insert(make_pair(attrs, tex));
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else
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itr->second = tex; // update existing, but empty observer
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return tex.release();
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}
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namespace
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{
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TextureBuilder::Registrar install1D("1d", new TexBuilder<Texture1D>("1d"));
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TextureBuilder::Registrar install2D("2d", new TexBuilder<Texture2D>("2d"));
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//TextureBuilder::Registrar install3D("3d", new TexBuilder<Texture3D>("3d"));
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}
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class WhiteTextureBuilder : public TextureBuilder
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{
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public:
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Texture* build(Effect* effect, Pass* pass, const SGPropertyNode*,
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const SGReaderWriterOptions* options);
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};
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Texture* WhiteTextureBuilder::build(Effect* effect, Pass* pass, const SGPropertyNode*,
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const SGReaderWriterOptions* options)
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{
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return StateAttributeFactory::instance()->getWhiteTexture();
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}
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namespace
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{
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TextureBuilder::Registrar installWhite("white", new WhiteTextureBuilder);
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}
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class TransparentTextureBuilder : public TextureBuilder
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{
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public:
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Texture* build(Effect* effect, Pass* pass, const SGPropertyNode*,
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const SGReaderWriterOptions* options);
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};
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Texture* TransparentTextureBuilder::build(Effect* effect, Pass* pass, const SGPropertyNode*,
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const SGReaderWriterOptions* options)
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{
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return StateAttributeFactory::instance()->getTransparentTexture();
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}
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namespace
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{
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TextureBuilder::Registrar installTransparent("transparent",
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new TransparentTextureBuilder);
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}
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class NoiseBuilder : public TextureBuilder
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{
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public:
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Texture* build(Effect* effect, Pass* pass, const SGPropertyNode*,
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const SGReaderWriterOptions* options);
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protected:
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typedef map<int, ref_ptr<Texture3D> > NoiseMap;
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NoiseMap _noises;
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};
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Texture* NoiseBuilder::build(Effect* effect, Pass* pass, const SGPropertyNode* props,
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const SGReaderWriterOptions* options)
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{
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int texSize = 64;
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const SGPropertyNode* sizeProp = getEffectPropertyChild(effect, props,
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"size");
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if (sizeProp)
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texSize = sizeProp->getValue<int>();
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return StateAttributeFactory::instance()->getNoiseTexture(texSize);
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}
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namespace
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{
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TextureBuilder::Registrar installNoise("noise", new NoiseBuilder);
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}
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class LightSpriteBuilder : public TextureBuilder
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{
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public:
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Texture* build(Effect* effect, Pass* pass, const SGPropertyNode*,
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const SGReaderWriterOptions* options);
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protected:
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Mutex lightMutex;
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void setPointSpriteImage(unsigned char* data, unsigned log2resolution,
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unsigned charsPerPixel);
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osg::Image* getPointSpriteImage(int logResolution);
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};
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Texture* LightSpriteBuilder::build(Effect* effect, Pass* pass, const SGPropertyNode* props,
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const SGReaderWriterOptions* options)
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{
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ScopedLock<Mutex> lock(lightMutex);
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// Always called from when the lightMutex is already taken
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static osg::ref_ptr<osg::Texture2D> texture;
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if (texture.valid())
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return texture.get();
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texture = new osg::Texture2D;
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texture->setImage(getPointSpriteImage(6));
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texture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP);
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texture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP);
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return texture.get();
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}
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void
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LightSpriteBuilder::setPointSpriteImage(unsigned char* data, unsigned log2resolution,
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unsigned charsPerPixel)
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{
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int env_tex_res = (1 << log2resolution);
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for (int i = 0; i < env_tex_res; ++i) {
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for (int j = 0; j < env_tex_res; ++j) {
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int xi = 2*i + 1 - env_tex_res;
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int yi = 2*j + 1 - env_tex_res;
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if (xi < 0)
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xi = -xi;
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if (yi < 0)
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yi = -yi;
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xi -= 1;
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yi -= 1;
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if (xi < 0)
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xi = 0;
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if (yi < 0)
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yi = 0;
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float x = 1.5*xi/(float)(env_tex_res);
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float y = 1.5*yi/(float)(env_tex_res);
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// float x = 2*xi/(float)(env_tex_res);
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// float y = 2*yi/(float)(env_tex_res);
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float dist = sqrt(x*x + y*y);
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float bright = SGMiscf::clip(255*(1-dist), 0, 255);
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for (unsigned l = 0; l < charsPerPixel; ++l)
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data[charsPerPixel*(i*env_tex_res + j) + l] = (unsigned char)bright;
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}
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}
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}
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osg::Image*
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LightSpriteBuilder::getPointSpriteImage(int logResolution)
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{
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osg::Image* image = new osg::Image;
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osg::Image::MipmapDataType mipmapOffsets;
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unsigned off = 0;
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for (int i = logResolution; 0 <= i; --i) {
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unsigned res = 1 << i;
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off += res*res;
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mipmapOffsets.push_back(off);
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}
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int env_tex_res = (1 << logResolution);
|
|
|
|
unsigned char* imageData = new unsigned char[off];
|
|
image->setImage(env_tex_res, env_tex_res, 1,
|
|
GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE, imageData,
|
|
osg::Image::USE_NEW_DELETE);
|
|
image->setMipmapLevels(mipmapOffsets);
|
|
|
|
for (int k = logResolution; 0 <= k; --k) {
|
|
setPointSpriteImage(image->getMipmapData(logResolution - k), k, 1);
|
|
}
|
|
|
|
return image;
|
|
}
|
|
|
|
namespace
|
|
{
|
|
TextureBuilder::Registrar installLightSprite("light-sprite", new LightSpriteBuilder);
|
|
}
|
|
|
|
// Image names for all sides
|
|
typedef std::tuple<string, string, string, string, string, string> CubeMapTuple;
|
|
|
|
CubeMapTuple makeCubeMapTuple(Effect* effect, const SGPropertyNode* props)
|
|
{
|
|
const SGPropertyNode* ep = 0;
|
|
|
|
string positive_x;
|
|
if ((ep = getEffectPropertyChild(effect, props, "positive-x")))
|
|
positive_x = ep->getStringValue();
|
|
string negative_x;
|
|
if ((ep = getEffectPropertyChild(effect, props, "negative-x")))
|
|
negative_x = ep->getStringValue();
|
|
string positive_y;
|
|
if ((ep = getEffectPropertyChild(effect, props, "positive-y")))
|
|
positive_y = ep->getStringValue();
|
|
string negative_y;
|
|
if ((ep = getEffectPropertyChild(effect, props, "negative-y")))
|
|
negative_y = ep->getStringValue();
|
|
string positive_z;
|
|
if ((ep = getEffectPropertyChild(effect, props, "positive-z")))
|
|
positive_z = ep->getStringValue();
|
|
string negative_z;
|
|
if ((ep = getEffectPropertyChild(effect, props, "negative-z")))
|
|
negative_z = ep->getStringValue();
|
|
return CubeMapTuple(positive_x, negative_x, positive_y, negative_y, positive_z, negative_z);
|
|
}
|
|
|
|
|
|
class CubeMapBuilder : public TextureBuilder
|
|
{
|
|
public:
|
|
Texture* build(Effect* effect, Pass* pass, const SGPropertyNode*,
|
|
const SGReaderWriterOptions* options);
|
|
protected:
|
|
typedef map<CubeMapTuple, observer_ptr<TextureCubeMap> > CubeMap;
|
|
typedef map<string, observer_ptr<TextureCubeMap> > CrossCubeMap;
|
|
CubeMap _cubemaps;
|
|
CrossCubeMap _crossmaps;
|
|
};
|
|
|
|
// I use this until osg::CopyImage is fixed
|
|
// This one assumes images are the same format and sizes are correct
|
|
void copySubImage(const osg::Image* srcImage, int src_s, int src_t, int width, int height,
|
|
osg::Image* destImage, int dest_s, int dest_t)
|
|
{
|
|
for(int row = 0; row<height; ++row)
|
|
{
|
|
const unsigned char* srcData = srcImage->data(src_s, src_t+row, 0);
|
|
unsigned char* destData = destImage->data(dest_s, dest_t+row, 0);
|
|
memcpy(destData, srcData, (width*destImage->getPixelSizeInBits())/8);
|
|
}
|
|
}
|
|
|
|
|
|
Texture* CubeMapBuilder::build(Effect* effect, Pass* pass, const SGPropertyNode* props,
|
|
const SGReaderWriterOptions* options)
|
|
{
|
|
// First check that there is a <images> tag
|
|
const SGPropertyNode* texturesProp = getEffectPropertyChild(effect, props, "images");
|
|
const SGPropertyNode* crossProp = getEffectPropertyChild(effect, props, "image");
|
|
if (!texturesProp && !crossProp) {
|
|
throw BuilderException("no images defined for cube map");
|
|
return NULL; // This is redundant
|
|
}
|
|
|
|
// Using 6 separate images
|
|
if(texturesProp) {
|
|
CubeMapTuple _tuple = makeCubeMapTuple(effect, texturesProp);
|
|
|
|
CubeMap::iterator itr = _cubemaps.find(_tuple);
|
|
ref_ptr<TextureCubeMap> cubeTexture;
|
|
|
|
if (itr != _cubemaps.end() && itr->second.lock(cubeTexture))
|
|
return cubeTexture.release();
|
|
|
|
cubeTexture = new osg::TextureCubeMap;
|
|
|
|
// TODO: Read these from effect file? Maybe these are sane for all cuebmaps?
|
|
cubeTexture->setFilter(osg::Texture3D::MIN_FILTER, osg::Texture::LINEAR_MIPMAP_LINEAR);
|
|
cubeTexture->setFilter(osg::Texture3D::MAG_FILTER, osg::Texture::LINEAR);
|
|
cubeTexture->setWrap(osg::Texture3D::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
|
|
cubeTexture->setWrap(osg::Texture3D::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
|
|
cubeTexture->setWrap(osg::Texture3D::WRAP_R, osg::Texture::CLAMP_TO_EDGE);
|
|
|
|
osgDB::ReaderWriter::ReadResult result;
|
|
SGReaderWriterOptions* wOpts = (SGReaderWriterOptions*)options;
|
|
SGReaderWriterOptions::LoadOriginHint origLOH = wOpts->getLoadOriginHint();
|
|
wOpts->setLoadOriginHint(SGReaderWriterOptions::LoadOriginHint::ORIGIN_EFFECTS);
|
|
result = osgDB::readRefImageFile(std::get<0>(_tuple), options);
|
|
|
|
if(result.success()) {
|
|
osg::Image* image = result.getImage();
|
|
cubeTexture->setImage(TextureCubeMap::POSITIVE_X, image);
|
|
}
|
|
result = osgDB::readRefImageFile(std::get<1>(_tuple), options);
|
|
if(result.success()) {
|
|
osg::Image* image = result.getImage();
|
|
cubeTexture->setImage(TextureCubeMap::NEGATIVE_X, image);
|
|
}
|
|
result = osgDB::readRefImageFile(std::get<2>(_tuple), options);
|
|
if(result.success()) {
|
|
osg::Image* image = result.getImage();
|
|
cubeTexture->setImage(TextureCubeMap::POSITIVE_Y, image);
|
|
}
|
|
result = osgDB::readRefImageFile(std::get<3>(_tuple), options);
|
|
|
|
if(result.success()) {
|
|
osg::Image* image = result.getImage();
|
|
cubeTexture->setImage(TextureCubeMap::NEGATIVE_Y, image);
|
|
}
|
|
result = osgDB::readRefImageFile(std::get<4>(_tuple), options);
|
|
if(result.success()) {
|
|
osg::Image* image = result.getImage();
|
|
cubeTexture->setImage(TextureCubeMap::POSITIVE_Z, image);
|
|
}
|
|
result = osgDB::readRefImageFile(std::get<5>(_tuple), options);
|
|
if(result.success()) {
|
|
osg::Image* image = result.getImage();
|
|
cubeTexture->setImage(TextureCubeMap::NEGATIVE_Z, image);
|
|
}
|
|
wOpts->setLoadOriginHint(origLOH);
|
|
|
|
if (itr == _cubemaps.end())
|
|
_cubemaps[_tuple] = cubeTexture;
|
|
else
|
|
itr->second = cubeTexture; // update existing
|
|
return cubeTexture.release();
|
|
}
|
|
|
|
// Using 1 cross image
|
|
else if(crossProp) {
|
|
std::string texname = crossProp->getStringValue();
|
|
|
|
// Try to find existing cube map
|
|
ref_ptr<TextureCubeMap> cubeTexture;
|
|
CrossCubeMap::iterator itr = _crossmaps.find(texname);
|
|
if ((itr != _crossmaps.end()) && itr->second.lock(cubeTexture))
|
|
return cubeTexture.release();
|
|
|
|
osgDB::ReaderWriter::ReadResult result;
|
|
result = osgDB::readRefImageFile(texname, options);
|
|
|
|
if(result.success()) {
|
|
osg::Image* image = result.getImage();
|
|
image->flipVertical(); // Seems like the image coordinates are somewhat funny, flip to get better ones
|
|
|
|
//cubeTexture->setResizeNonPowerOfTwoHint(false);
|
|
|
|
// Size of a single image, 4 rows and 3 columns
|
|
int width = image->s() / 3;
|
|
int height = image->t() / 4;
|
|
int depth = image->r();
|
|
|
|
cubeTexture = new osg::TextureCubeMap;
|
|
|
|
// Copy the 6 sub-images and push them
|
|
for(int n=0; n<6; n++) {
|
|
|
|
SG_LOG(SG_INPUT, SG_DEBUG, "Copying the " << n << "th sub-images and pushing it" );
|
|
|
|
osg::ref_ptr<osg::Image> subimg = new osg::Image();
|
|
subimg->allocateImage(width, height, depth, image->getPixelFormat(), image->getDataType()); // Copy attributes
|
|
|
|
// Choose correct image
|
|
switch(n) {
|
|
case 0: // Front
|
|
copySubImage(image, width, 0, width, height, subimg.get(), 0, 0);
|
|
cubeTexture->setImage(TextureCubeMap::POSITIVE_Y, subimg.get());
|
|
cubeTexture->setWrap(osg::Texture3D::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
|
|
cubeTexture->setWrap(osg::Texture3D::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
|
|
cubeTexture->setWrap(osg::Texture3D::WRAP_R, osg::Texture::CLAMP_TO_EDGE);
|
|
break;
|
|
case 1: // Left
|
|
copySubImage(image, 0, height, width, height, subimg.get(), 0, 0);
|
|
cubeTexture->setImage(TextureCubeMap::NEGATIVE_X, subimg.get());
|
|
cubeTexture->setWrap(osg::Texture2D::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
|
|
cubeTexture->setWrap(osg::Texture3D::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
|
|
cubeTexture->setWrap(osg::Texture3D::WRAP_R, osg::Texture::CLAMP_TO_EDGE);
|
|
break;
|
|
case 2: // Top
|
|
copySubImage(image, width, height, width, height, subimg.get(), 0, 0);
|
|
cubeTexture->setImage(TextureCubeMap::POSITIVE_Z, subimg.get());
|
|
cubeTexture->setWrap(osg::Texture3D::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
|
|
cubeTexture->setWrap(osg::Texture3D::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
|
|
cubeTexture->setWrap(osg::Texture3D::WRAP_R, osg::Texture::CLAMP_TO_EDGE);
|
|
break;
|
|
case 3: // Right
|
|
copySubImage(image, width*2, height, width, height, subimg.get(), 0, 0);
|
|
cubeTexture->setImage(TextureCubeMap::POSITIVE_X, subimg.get());
|
|
cubeTexture->setWrap(osg::Texture3D::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
|
|
cubeTexture->setWrap(osg::Texture3D::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
|
|
cubeTexture->setWrap(osg::Texture3D::WRAP_R, osg::Texture::CLAMP_TO_EDGE);
|
|
break;
|
|
case 4: // Back
|
|
copySubImage(image, width, height*2, width, height, subimg.get(), 0, 0);
|
|
cubeTexture->setImage(TextureCubeMap::NEGATIVE_Y, subimg.get());
|
|
cubeTexture->setWrap(osg::Texture3D::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
|
|
cubeTexture->setWrap(osg::Texture3D::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
|
|
cubeTexture->setWrap(osg::Texture3D::WRAP_R, osg::Texture::CLAMP_TO_EDGE);
|
|
break;
|
|
case 5: // Bottom
|
|
copySubImage(image, width, height*3, width, height, subimg.get(), 0, 0);
|
|
cubeTexture->setImage(TextureCubeMap::NEGATIVE_Z, subimg.get());
|
|
cubeTexture->setWrap(osg::Texture3D::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
|
|
cubeTexture->setWrap(osg::Texture3D::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
|
|
cubeTexture->setWrap(osg::Texture3D::WRAP_R, osg::Texture::CLAMP_TO_EDGE);
|
|
break;
|
|
};
|
|
|
|
}
|
|
|
|
if (itr == _crossmaps.end())
|
|
_crossmaps[texname] = cubeTexture;
|
|
else
|
|
itr->second = cubeTexture; // update existing
|
|
return cubeTexture.release();
|
|
|
|
} else {
|
|
throw BuilderException("Could not load cube cross");
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
namespace {
|
|
TextureBuilder::Registrar installCubeMap("cubemap", new CubeMapBuilder);
|
|
}
|
|
|
|
|
|
class Texture3DBuilder : public TextureBuilder
|
|
{
|
|
public:
|
|
Texture* build(Effect* effect, Pass* pass, const SGPropertyNode*,
|
|
const SGReaderWriterOptions* options);
|
|
protected:
|
|
typedef map<TexTuple, observer_ptr<Texture3D> > TexMap;
|
|
TexMap texMap;
|
|
};
|
|
|
|
Texture* Texture3DBuilder::build(Effect* effect, Pass* pass,
|
|
const SGPropertyNode* props,
|
|
const SGReaderWriterOptions* options)
|
|
{
|
|
TexTuple attrs = makeTexTuple(effect, props, options, "3d");
|
|
typename TexMap::iterator itr = texMap.find(attrs);
|
|
|
|
ref_ptr<Texture3D> tex;
|
|
if ((itr != texMap.end())&&
|
|
(itr->second.lock(tex)))
|
|
{
|
|
return tex.release();
|
|
}
|
|
|
|
tex = new Texture3D;
|
|
|
|
const string& imageName = std::get<0>(attrs);
|
|
if (imageName.empty())
|
|
return NULL;
|
|
|
|
osgDB::ReaderWriter::ReadResult result;
|
|
|
|
// load texture for effect
|
|
SGReaderWriterOptions::LoadOriginHint origLOH = options->getLoadOriginHint();
|
|
if (std::get<8>(attrs) == ImageInternalFormat::Normalized)
|
|
options->setLoadOriginHint(SGReaderWriterOptions::LoadOriginHint::ORIGIN_EFFECTS_NORMALIZED);
|
|
else
|
|
options->setLoadOriginHint(SGReaderWriterOptions::LoadOriginHint::ORIGIN_EFFECTS);
|
|
result = osgDB::readRefImageFile(imageName, options);
|
|
options->setLoadOriginHint(origLOH);
|
|
osg::ref_ptr<osg::Image> image;
|
|
if (result.success())
|
|
image = result.getImage();
|
|
if (image.valid())
|
|
{
|
|
osg::ref_ptr<osg::Image> image3d = new osg::Image;
|
|
int size = image->t();
|
|
int depth = image->s() / image->t();
|
|
image3d->allocateImage(size, size, depth,
|
|
image->getPixelFormat(), image->getDataType());
|
|
|
|
for (int i = 0; i < depth; ++i) {
|
|
osg::ref_ptr<osg::Image> subimage = new osg::Image;
|
|
subimage->allocateImage(size, size, 1,
|
|
image->getPixelFormat(), image->getDataType());
|
|
copySubImage(image, size * i, 0, size, size, subimage.get(), 0, 0);
|
|
image3d->copySubImage(0, 0, i, subimage.get());
|
|
}
|
|
|
|
image3d->setInternalTextureFormat(image->getInternalTextureFormat());
|
|
image3d = computeMipmap(image3d.get(), std::get<7>(attrs));
|
|
tex->setImage(image3d.get());
|
|
} else {
|
|
SG_LOG(SG_INPUT, SG_ALERT, "failed to load effect texture file " << imageName);
|
|
return NULL;
|
|
}
|
|
|
|
tex->setFilter(Texture::MIN_FILTER, std::get<1>(attrs));
|
|
tex->setFilter(Texture::MAG_FILTER, std::get<2>(attrs));
|
|
tex->setWrap(Texture::WRAP_S, std::get<3>(attrs));
|
|
tex->setWrap(Texture::WRAP_T, std::get<4>(attrs));
|
|
tex->setWrap(Texture::WRAP_R, std::get<5>(attrs));
|
|
|
|
if (itr == texMap.end())
|
|
texMap.insert(make_pair(attrs, tex));
|
|
else
|
|
itr->second = tex; // update existing, but empty observer
|
|
return tex.release();
|
|
}
|
|
|
|
namespace {
|
|
TextureBuilder::Registrar install3D("3d", new Texture3DBuilder);
|
|
}
|
|
|
|
|
|
EffectNameValue<TexEnvCombine::CombineParam> combineParamInit[] =
|
|
{
|
|
{"replace", TexEnvCombine::REPLACE},
|
|
{"modulate", TexEnvCombine::MODULATE},
|
|
{"add", TexEnvCombine::ADD},
|
|
{"add-signed", TexEnvCombine::ADD_SIGNED},
|
|
{"interpolate", TexEnvCombine::INTERPOLATE},
|
|
{"subtract", TexEnvCombine::SUBTRACT},
|
|
{"dot3-rgb", TexEnvCombine::DOT3_RGB},
|
|
{"dot3-rgba", TexEnvCombine::DOT3_RGBA}
|
|
};
|
|
|
|
EffectPropertyMap<TexEnvCombine::CombineParam> combineParams(combineParamInit);
|
|
|
|
EffectNameValue<TexEnvCombine::SourceParam> sourceParamInit[] =
|
|
{
|
|
{"constant", TexEnvCombine::CONSTANT},
|
|
{"primary_color", TexEnvCombine::PRIMARY_COLOR},
|
|
{"previous", TexEnvCombine::PREVIOUS},
|
|
{"texture", TexEnvCombine::TEXTURE},
|
|
{"texture0", TexEnvCombine::TEXTURE0},
|
|
{"texture1", TexEnvCombine::TEXTURE1},
|
|
{"texture2", TexEnvCombine::TEXTURE2},
|
|
{"texture3", TexEnvCombine::TEXTURE3},
|
|
{"texture4", TexEnvCombine::TEXTURE4},
|
|
{"texture5", TexEnvCombine::TEXTURE5},
|
|
{"texture6", TexEnvCombine::TEXTURE6},
|
|
{"texture7", TexEnvCombine::TEXTURE7}
|
|
};
|
|
|
|
EffectPropertyMap<TexEnvCombine::SourceParam> sourceParams(sourceParamInit);
|
|
|
|
EffectNameValue<TexEnvCombine::OperandParam> opParamInit[] =
|
|
{
|
|
{"src-color", TexEnvCombine::SRC_COLOR},
|
|
{"one-minus-src-color", TexEnvCombine::ONE_MINUS_SRC_COLOR},
|
|
{"src-alpha", TexEnvCombine::SRC_ALPHA},
|
|
{"one-minus-src-alpha", TexEnvCombine::ONE_MINUS_SRC_ALPHA}
|
|
};
|
|
|
|
EffectPropertyMap<TexEnvCombine::OperandParam> operandParams(opParamInit);
|
|
|
|
TexEnvCombine* buildTexEnvCombine(Effect* effect, const SGPropertyNode* envProp,
|
|
const SGReaderWriterOptions* options)
|
|
{
|
|
if (!isAttributeActive(effect, envProp))
|
|
return 0;
|
|
TexEnvCombine* result = new TexEnvCombine;
|
|
const SGPropertyNode* p = 0;
|
|
if ((p = getEffectPropertyChild(effect, envProp, "combine-rgb"))) {
|
|
TexEnvCombine::CombineParam crgb = TexEnvCombine::MODULATE;
|
|
findAttr(combineParams, p, crgb);
|
|
result->setCombine_RGB(crgb);
|
|
}
|
|
if ((p = getEffectPropertyChild(effect, envProp, "combine-alpha"))) {
|
|
TexEnvCombine::CombineParam calpha = TexEnvCombine::MODULATE;
|
|
findAttr(combineParams, p, calpha);
|
|
result->setCombine_Alpha(calpha);
|
|
}
|
|
if ((p = getEffectPropertyChild(effect, envProp, "source0-rgb"))) {
|
|
TexEnvCombine::SourceParam source = TexEnvCombine::TEXTURE;
|
|
findAttr(sourceParams, p, source);
|
|
result->setSource0_RGB(source);
|
|
}
|
|
if ((p = getEffectPropertyChild(effect, envProp, "source1-rgb"))) {
|
|
TexEnvCombine::SourceParam source = TexEnvCombine::PREVIOUS;
|
|
findAttr(sourceParams, p, source);
|
|
result->setSource1_RGB(source);
|
|
}
|
|
if ((p = getEffectPropertyChild(effect, envProp, "source2-rgb"))) {
|
|
TexEnvCombine::SourceParam source = TexEnvCombine::CONSTANT;
|
|
findAttr(sourceParams, p, source);
|
|
result->setSource2_RGB(source);
|
|
}
|
|
if ((p = getEffectPropertyChild(effect, envProp, "source0-alpha"))) {
|
|
TexEnvCombine::SourceParam source = TexEnvCombine::TEXTURE;
|
|
findAttr(sourceParams, p, source);
|
|
result->setSource0_Alpha(source);
|
|
}
|
|
if ((p = getEffectPropertyChild(effect, envProp, "source1-alpha"))) {
|
|
TexEnvCombine::SourceParam source = TexEnvCombine::PREVIOUS;
|
|
findAttr(sourceParams, p, source);
|
|
result->setSource1_Alpha(source);
|
|
}
|
|
if ((p = getEffectPropertyChild(effect, envProp, "source2-alpha"))) {
|
|
TexEnvCombine::SourceParam source = TexEnvCombine::CONSTANT;
|
|
findAttr(sourceParams, p, source);
|
|
result->setSource2_Alpha(source);
|
|
}
|
|
if ((p = getEffectPropertyChild(effect, envProp, "operand0-rgb"))) {
|
|
TexEnvCombine::OperandParam op = TexEnvCombine::SRC_COLOR;
|
|
findAttr(operandParams, p, op);
|
|
result->setOperand0_RGB(op);
|
|
}
|
|
if ((p = getEffectPropertyChild(effect, envProp, "operand1-rgb"))) {
|
|
TexEnvCombine::OperandParam op = TexEnvCombine::SRC_COLOR;
|
|
findAttr(operandParams, p, op);
|
|
result->setOperand1_RGB(op);
|
|
}
|
|
if ((p = getEffectPropertyChild(effect, envProp, "operand2-rgb"))) {
|
|
TexEnvCombine::OperandParam op = TexEnvCombine::SRC_ALPHA;
|
|
findAttr(operandParams, p, op);
|
|
result->setOperand2_RGB(op);
|
|
}
|
|
if ((p = getEffectPropertyChild(effect, envProp, "operand0-alpha"))) {
|
|
TexEnvCombine::OperandParam op = TexEnvCombine::SRC_ALPHA;
|
|
findAttr(operandParams, p, op);
|
|
result->setOperand0_Alpha(op);
|
|
}
|
|
if ((p = getEffectPropertyChild(effect, envProp, "operand1-alpha"))) {
|
|
TexEnvCombine::OperandParam op = TexEnvCombine::SRC_ALPHA;
|
|
findAttr(operandParams, p, op);
|
|
result->setOperand1_Alpha(op);
|
|
}
|
|
if ((p = getEffectPropertyChild(effect, envProp, "operand2-alpha"))) {
|
|
TexEnvCombine::OperandParam op = TexEnvCombine::SRC_ALPHA;
|
|
findAttr(operandParams, p, op);
|
|
result->setOperand2_Alpha(op);
|
|
}
|
|
if ((p = getEffectPropertyChild(effect, envProp, "scale-rgb"))) {
|
|
result->setScale_RGB(p->getValue<float>());
|
|
}
|
|
if ((p = getEffectPropertyChild(effect, envProp, "scale-alpha"))) {
|
|
result->setScale_Alpha(p->getValue<float>());
|
|
}
|
|
#if 0
|
|
if ((p = getEffectPropertyChild(effect, envProp, "constant-color"))) {
|
|
SGVec4d color = p->getValue<SGVec4d>();
|
|
result->setConstantColor(toOsg(color));
|
|
} else if ((p = getEffectPropertyChild(effect, envProp,
|
|
"light-direction"))) {
|
|
SGVec3d direction = p->getValue<SGVec3d>();
|
|
result->setConstantColorAsLightDirection(toOsg(direction));
|
|
}
|
|
#endif
|
|
const SGPropertyNode* colorNode = envProp->getChild("constant-color");
|
|
if (colorNode) {
|
|
initFromParameters(effect, colorNode, result,
|
|
&TexEnvCombine::setConstantColor, colorFields,
|
|
options);
|
|
}
|
|
return result;
|
|
}
|
|
|
|
EffectNameValue<TexGen::Mode> tgenModeInit[] =
|
|
{
|
|
{ "object-linear", TexGen::OBJECT_LINEAR},
|
|
{ "eye-linear", TexGen::EYE_LINEAR},
|
|
{ "sphere-map", TexGen::SPHERE_MAP},
|
|
{ "normal-map", TexGen::NORMAL_MAP},
|
|
{ "reflection-map", TexGen::REFLECTION_MAP}
|
|
};
|
|
|
|
EffectPropertyMap<TexGen::Mode> tgenModes(tgenModeInit);
|
|
|
|
EffectNameValue<TexGen::Coord> tgenCoordInit[] =
|
|
{
|
|
{"s", TexGen::S},
|
|
{"t", TexGen::T},
|
|
{"r", TexGen::R},
|
|
{"q", TexGen::Q}
|
|
};
|
|
|
|
EffectPropertyMap<TexGen::Coord> tgenCoords(tgenCoordInit);
|
|
|
|
TexGen* buildTexGen(Effect* effect, const SGPropertyNode* tgenProp)
|
|
{
|
|
if (!isAttributeActive(effect, tgenProp))
|
|
return 0;
|
|
TexGen* result = new TexGen;
|
|
TexGen::Mode mode = TexGen::OBJECT_LINEAR;
|
|
findAttr(tgenModes, getEffectPropertyChild(effect, tgenProp, "mode"), mode);
|
|
result->setMode(mode);
|
|
const SGPropertyNode* planesNode = tgenProp->getChild("planes");
|
|
if (planesNode) {
|
|
for (int i = 0; i < planesNode->nChildren(); ++i) {
|
|
const SGPropertyNode* planeNode = planesNode->getChild(i);
|
|
TexGen::Coord coord;
|
|
findAttr(tgenCoords, planeNode->getName(), coord);
|
|
const SGPropertyNode* realNode
|
|
= getEffectPropertyNode(effect, planeNode);
|
|
SGVec4d plane = realNode->getValue<SGVec4d>();
|
|
result->setPlane(coord, toOsg(plane));
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
bool makeTextureParameters(SGPropertyNode* paramRoot, const StateSet* ss)
|
|
{
|
|
SGPropertyNode* texUnit = makeChild(paramRoot, "texture");
|
|
const Texture* tex = getStateAttribute<Texture>(0, ss);
|
|
const Texture2D* texture = dynamic_cast<const Texture2D*>(tex);
|
|
makeChild(texUnit, "unit")->setValue(0);
|
|
if (!tex) {
|
|
// The default shader-based technique ignores active
|
|
makeChild(texUnit, "active")->setValue(false);
|
|
return false;
|
|
}
|
|
const Image* image = texture->getImage();
|
|
string imageName;
|
|
if (image) {
|
|
imageName = image->getFileName();
|
|
} else {
|
|
makeChild(texUnit, "active")->setValue(false);
|
|
makeChild(texUnit, "type")->setValue("white");
|
|
return false;
|
|
}
|
|
makeChild(texUnit, "active")->setValue(true);
|
|
makeChild(texUnit, "type")->setValue("2d");
|
|
string filter = findName(filterModes,
|
|
texture->getFilter(Texture::MIN_FILTER));
|
|
string magFilter = findName(filterModes,
|
|
texture->getFilter(Texture::MAG_FILTER));
|
|
string wrapS = findName(wrapModes, texture->getWrap(Texture::WRAP_S));
|
|
string wrapT = findName(wrapModes, texture->getWrap(Texture::WRAP_T));
|
|
string wrapR = findName(wrapModes, texture->getWrap(Texture::WRAP_R));
|
|
makeChild(texUnit, "image")->setStringValue(imageName);
|
|
makeChild(texUnit, "filter")->setStringValue(filter);
|
|
makeChild(texUnit, "mag-filter")->setStringValue(magFilter);
|
|
makeChild(texUnit, "wrap-s")->setStringValue(wrapS);
|
|
makeChild(texUnit, "wrap-t")->setStringValue(wrapT);
|
|
makeChild(texUnit, "wrap-r")->setStringValue(wrapR);
|
|
return true;
|
|
}
|
|
|
|
class GBufferBuilder : public TextureBuilder
|
|
{
|
|
public:
|
|
GBufferBuilder() {}
|
|
Texture* build(Effect* effect, Pass* pass, const SGPropertyNode*,
|
|
const SGReaderWriterOptions* options);
|
|
private:
|
|
string buffer;
|
|
};
|
|
|
|
class BufferNameChangeListener : public SGPropertyChangeListener,
|
|
public DeferredPropertyListener {
|
|
public:
|
|
BufferNameChangeListener(Pass* p, int u, const std::string& pn) : pass(p), unit(u)
|
|
{
|
|
propName = new std::string(pn);
|
|
}
|
|
~BufferNameChangeListener()
|
|
{
|
|
delete propName;
|
|
propName = 0;
|
|
}
|
|
void valueChanged(SGPropertyNode* node)
|
|
{
|
|
const char* buffer = node->getStringValue();
|
|
pass->setBufferUnit(unit, buffer);
|
|
}
|
|
void activate(SGPropertyNode* propRoot)
|
|
{
|
|
SGPropertyNode* listenProp = makeNode(propRoot, *propName);
|
|
delete propName;
|
|
propName = 0;
|
|
if (listenProp)
|
|
listenProp->addChangeListener(this, true);
|
|
}
|
|
|
|
private:
|
|
ref_ptr<Pass> pass;
|
|
int unit;
|
|
std::string* propName;
|
|
};
|
|
|
|
Texture* GBufferBuilder::build(Effect* effect, Pass* pass, const SGPropertyNode* prop,
|
|
const SGReaderWriterOptions* options)
|
|
{
|
|
int unit = 0;
|
|
const SGPropertyNode* pUnit = prop->getChild("unit");
|
|
if (pUnit) {
|
|
unit = pUnit->getValue<int>();
|
|
} else {
|
|
SG_LOG(SG_INPUT, SG_ALERT, "no texture unit");
|
|
}
|
|
const SGPropertyNode* nameProp = getEffectPropertyChild(effect, prop,
|
|
"name");
|
|
if (!nameProp)
|
|
return 0;
|
|
|
|
if (nameProp->nChildren() == 0) {
|
|
buffer = nameProp->getStringValue();
|
|
pass->setBufferUnit( unit, buffer );
|
|
} else {
|
|
std::string propName = getGlobalProperty(nameProp, options);
|
|
BufferNameChangeListener* listener = new BufferNameChangeListener(pass, unit, propName);
|
|
effect->addDeferredPropertyListener(listener);
|
|
}
|
|
|
|
// Return white for now. Would be overridden in Technique::ProcessDrawable
|
|
return StateAttributeFactory::instance()->getWhiteTexture();
|
|
}
|
|
|
|
namespace
|
|
{
|
|
TextureBuilder::Registrar installBuffer("buffer", new GBufferBuilder);
|
|
}
|
|
|
|
}
|