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simgear/simgear/scene/material/TextureBuilder.cxx
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// Copyright (C) 2009 Tim Moore timoore@redhat.com
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifdef HAVE_CONFIG_H
# include <simgear_config.h>
#endif
#include "TextureBuilder.hxx"
#include "mipmap.hxx"
#include "Pass.hxx"
#include <osg/Version>
#include <osg/PointSprite>
#include <osg/TexEnv>
#include <osg/TexEnvCombine>
#include <osg/TexGen>
#include <osg/Texture1D>
#include <osg/Texture2D>
#include <osg/Texture3D>
#include <osg/TextureRectangle>
#include <osg/TextureCubeMap>
#include <osgDB/FileUtils>
#include <osgDB/ReadFile>
#include <OpenThreads/Mutex>
#include <OpenThreads/ScopedLock>
#include <simgear/scene/util/OsgMath.hxx>
#include <simgear/scene/util/SGReaderWriterOptions.hxx>
#include <simgear/scene/util/SGSceneFeatures.hxx>
#include <simgear/scene/util/StateAttributeFactory.hxx>
#include <simgear/structure/OSGUtils.hxx>
#include <simgear/props/vectorPropTemplates.hxx>
namespace simgear
{
using OpenThreads::Mutex;
using OpenThreads::ScopedLock;
using namespace std;
using namespace osg;
using namespace effect;
TexEnvCombine* buildTexEnvCombine(Effect* effect,
const SGPropertyNode* envProp,
const SGReaderWriterOptions* options);
TexGen* buildTexGen(Effect* Effect, const SGPropertyNode* tgenProp);
// Hack to force inclusion of TextureBuilder.cxx in library
osg::Texture* TextureBuilder::buildFromType(Effect* effect, Pass* pass, const string& type,
const SGPropertyNode*props,
const SGReaderWriterOptions*
options)
{
return EffectBuilder<Texture>::buildFromType(effect, pass, type, props, options);
}
typedef std::tuple<string, Texture::FilterMode, Texture::FilterMode,
Texture::WrapMode, Texture::WrapMode, Texture::WrapMode,
string, MipMapTuple, ImageInternalFormat> TexTuple;
EffectNameValue<TexEnv::Mode> texEnvModesInit[] =
{
{"add", TexEnv::ADD},
{"blend", TexEnv::BLEND},
{"decal", TexEnv::DECAL},
{"modulate", TexEnv::MODULATE},
{"replace", TexEnv::REPLACE}
};
EffectPropertyMap<TexEnv::Mode> texEnvModes(texEnvModesInit);
TexEnv* buildTexEnv(Effect* effect, const SGPropertyNode* prop)
{
const SGPropertyNode* modeProp = getEffectPropertyChild(effect, prop,
"mode");
const SGPropertyNode* colorProp = getEffectPropertyChild(effect, prop,
"color");
if (!modeProp)
return 0;
TexEnv::Mode mode = TexEnv::MODULATE;
findAttr(texEnvModes, modeProp, mode);
if (mode == TexEnv::MODULATE) {
return StateAttributeFactory::instance()->getStandardTexEnv();
}
TexEnv* env = new TexEnv(mode);
if (colorProp)
env->setColor(toOsg(colorProp->getValue<SGVec4d>()));
return env;
}
void TextureUnitBuilder::buildAttribute(Effect* effect, Pass* pass,
const SGPropertyNode* prop,
const SGReaderWriterOptions* options)
{
if (!isAttributeActive(effect, prop))
return;
// Decode the texture unit
int unit = 0;
const SGPropertyNode* pUnit = prop->getChild("unit");
if (pUnit) {
unit = pUnit->getValue<int>();
} else {
const SGPropertyNode* pName = prop->getChild("name");
if (pName)
try {
unit = std::stoi(pName->getStringValue());
}
catch (const std::invalid_argument& ia) {
SG_LOG(SG_INPUT, SG_ALERT, "can't decode name as texture unit "
<< ia.what());
}
}
const SGPropertyNode* pType = getEffectPropertyChild(effect, prop, "type");
string type;
if (!pType)
type = "2d";
else
type = pType->getStringValue();
Texture* texture = 0;
try {
texture = TextureBuilder::buildFromType(effect, pass, type, prop,
options);
}
catch (BuilderException& e) {
SG_LOG(SG_INPUT, SG_DEBUG, e.getFormattedMessage() << ", "
<< "maybe the reader did not set the filename attribute, "
<< "using white for type '" << type << "' on '" << pass->getName() << "', in " << prop->getPath() );
texture = StateAttributeFactory::instance()->getWhiteTexture();
}
const SGPropertyNode* pPoint = getEffectPropertyChild(effect, prop, "point-sprite");
if (pPoint && pPoint->getBoolValue()) {
ref_ptr<PointSprite> pointSprite = new PointSprite;
pass->setTextureAttributeAndModes(unit, pointSprite.get(), osg::StateAttribute::ON);
}
pass->setTextureAttributeAndModes(unit, texture);
const SGPropertyNode* envProp = prop->getChild("environment");
if (envProp) {
TexEnv* env = buildTexEnv(effect, envProp);
if (env)
pass->setTextureAttributeAndModes(unit, env);
}
const SGPropertyNode* combineProp = prop->getChild("texenv-combine");
TexEnvCombine* combiner = 0;
if (combineProp && ((combiner = buildTexEnvCombine(effect, combineProp,
options))))
pass->setTextureAttributeAndModes(unit, combiner);
const SGPropertyNode* tgenProp = prop->getChild("texgen");
TexGen* tgen = 0;
if (tgenProp && (tgen = buildTexGen(effect, tgenProp)))
pass->setTextureAttributeAndModes(unit, tgen);
}
// InstallAttributeBuilder call is in Effect.cxx to force this file to
// be linked in.
namespace
{
EffectNameValue<Texture::FilterMode> filterModesInit[] =
{
{ "linear", Texture::LINEAR },
{ "linear-mipmap-linear", Texture::LINEAR_MIPMAP_LINEAR},
{ "linear-mipmap-nearest", Texture::LINEAR_MIPMAP_NEAREST},
{ "nearest", Texture::NEAREST},
{ "nearest-mipmap-linear", Texture::NEAREST_MIPMAP_LINEAR},
{ "nearest-mipmap-nearest", Texture::NEAREST_MIPMAP_NEAREST}
};
EffectPropertyMap<Texture::FilterMode> filterModes(filterModesInit);
EffectNameValue<Texture::WrapMode> wrapModesInit[] =
{
{"clamp", Texture::CLAMP},
{"clamp-to-border", Texture::CLAMP_TO_BORDER},
{"clamp-to-edge", Texture::CLAMP_TO_EDGE},
{"mirror", Texture::MIRROR},
{"repeat", Texture::REPEAT}
};
EffectPropertyMap<Texture::WrapMode> wrapModes(wrapModesInit);
TexTuple makeTexTuple(Effect* effect, const SGPropertyNode* props,
const SGReaderWriterOptions* options,
const string& texType)
{
Texture::FilterMode minFilter = Texture::LINEAR_MIPMAP_LINEAR;
const SGPropertyNode* ep = 0;
if ((ep = getEffectPropertyChild(effect, props, "filter")))
findAttr(filterModes, ep, minFilter);
Texture::FilterMode magFilter = Texture::LINEAR;
if ((ep = getEffectPropertyChild(effect, props, "mag-filter")))
findAttr(filterModes, ep, magFilter);
const SGPropertyNode* pWrapS
= getEffectPropertyChild(effect, props, "wrap-s");
Texture::WrapMode sWrap = Texture::CLAMP;
if (pWrapS)
findAttr(wrapModes, pWrapS, sWrap);
const SGPropertyNode* pWrapT
= getEffectPropertyChild(effect, props, "wrap-t");
Texture::WrapMode tWrap = Texture::CLAMP;
if (pWrapT)
findAttr(wrapModes, pWrapT, tWrap);
const SGPropertyNode* pWrapR
= getEffectPropertyChild(effect, props, "wrap-r");
Texture::WrapMode rWrap = Texture::CLAMP;
if (pWrapR)
findAttr(wrapModes, pWrapR, rWrap);
const SGPropertyNode* pImage
= getEffectPropertyChild(effect, props, "image");
string imageName;
string absFileName;
if (pImage)
{
imageName = pImage->getStringValue();
absFileName = SGModelLib::findDataFile(imageName, options);
if (absFileName.empty())
{
SG_LOG(SG_INPUT, SG_ALERT, "Texture file not found: '"
<< imageName << "'");
}
}
const SGPropertyNode* pInternalFormat = getEffectPropertyChild(effect, props, "internal-format");
pInternalFormat = props->getChild("internal-format");
ImageInternalFormat iformat = ImageInternalFormat::Unspecified;
if (pInternalFormat) {
std::string internalFormat = pInternalFormat->getStringValue();
if (internalFormat == "normalized") {
iformat = ImageInternalFormat::Normalized;
SG_LOG(SG_INPUT, SG_ALERT, "internal-format normalized '" << imageName << "'");
}
}
const SGPropertyNode* pMipmapControl
= getEffectPropertyChild(effect, props, "mipmap-control");
MipMapTuple mipmapFunctions( AUTOMATIC, AUTOMATIC, AUTOMATIC, AUTOMATIC );
if ( pMipmapControl )
mipmapFunctions = makeMipMapTuple(effect, pMipmapControl, options);
return TexTuple(absFileName, minFilter, magFilter, sWrap, tWrap, rWrap,
texType, mipmapFunctions, iformat);
}
bool setAttrs(const TexTuple& attrs, Texture* tex,
const SGReaderWriterOptions* options)
{
const string& imageName = std::get<0>(attrs);
if (imageName.empty())
return false;
osgDB::ReaderWriter::ReadResult result;
// load texture for effect
SGReaderWriterOptions::LoadOriginHint origLOH = options->getLoadOriginHint();
if (std::get<8>(attrs) == ImageInternalFormat::Normalized)
options->setLoadOriginHint(SGReaderWriterOptions::LoadOriginHint::ORIGIN_EFFECTS_NORMALIZED);
else
options->setLoadOriginHint(SGReaderWriterOptions::LoadOriginHint::ORIGIN_EFFECTS);
result = osgDB::readRefImageFile(imageName, options);
options->setLoadOriginHint(origLOH);
osg::ref_ptr<osg::Image> image;
if (result.success())
image = result.getImage();
if (image.valid())
{
image = computeMipmap( image.get(), std::get<7>(attrs) );
tex->setImage(GL_FRONT_AND_BACK, image.get());
int s = image->s();
int t = image->t();
if (s <= t && 32 <= s) {
SGSceneFeatures::instance()->applyTextureCompression(tex);
} else if (t < s && 32 <= t) {
SGSceneFeatures::instance()->applyTextureCompression(tex);
}
tex->setMaxAnisotropy(SGSceneFeatures::instance()->getTextureFilter());
} else {
SG_LOG(SG_INPUT, SG_ALERT, "failed to load effect texture file " << imageName);
return false;
}
// texture->setDataVariance(osg::Object::STATIC);
tex->setFilter(Texture::MIN_FILTER, std::get<1>(attrs));
tex->setFilter(Texture::MAG_FILTER, std::get<2>(attrs));
tex->setWrap(Texture::WRAP_S, std::get<3>(attrs));
tex->setWrap(Texture::WRAP_T, std::get<4>(attrs));
tex->setWrap(Texture::WRAP_R, std::get<5>(attrs));
return true;
}
} // of anonymous namespace
template<typename T>
class TexBuilder : public TextureBuilder
{
public:
TexBuilder(const string& texType) : _type(texType) {}
Texture* build(Effect* effect, Pass* pass, const SGPropertyNode*,
const SGReaderWriterOptions* options);
protected:
typedef map<TexTuple, observer_ptr<T> > TexMap;
TexMap texMap;
const string _type;
};
template<typename T>
Texture* TexBuilder<T>::build(Effect* effect, Pass* pass, const SGPropertyNode* props,
const SGReaderWriterOptions* options)
{
TexTuple attrs = makeTexTuple(effect, props, options, _type);
typename TexMap::iterator itr = texMap.find(attrs);
ref_ptr<T> tex;
if ((itr != texMap.end())&&
(itr->second.lock(tex)))
{
return tex.release();
}
tex = new T;
if (!setAttrs(attrs, tex, options))
return NULL;
if (itr == texMap.end())
texMap.insert(make_pair(attrs, tex));
else
itr->second = tex; // update existing, but empty observer
return tex.release();
}
namespace
{
TextureBuilder::Registrar install1D("1d", new TexBuilder<Texture1D>("1d"));
TextureBuilder::Registrar install2D("2d", new TexBuilder<Texture2D>("2d"));
//TextureBuilder::Registrar install3D("3d", new TexBuilder<Texture3D>("3d"));
}
class WhiteTextureBuilder : public TextureBuilder
{
public:
Texture* build(Effect* effect, Pass* pass, const SGPropertyNode*,
const SGReaderWriterOptions* options);
};
Texture* WhiteTextureBuilder::build(Effect* effect, Pass* pass, const SGPropertyNode*,
const SGReaderWriterOptions* options)
{
return StateAttributeFactory::instance()->getWhiteTexture();
}
namespace
{
TextureBuilder::Registrar installWhite("white", new WhiteTextureBuilder);
}
class TransparentTextureBuilder : public TextureBuilder
{
public:
Texture* build(Effect* effect, Pass* pass, const SGPropertyNode*,
const SGReaderWriterOptions* options);
};
Texture* TransparentTextureBuilder::build(Effect* effect, Pass* pass, const SGPropertyNode*,
const SGReaderWriterOptions* options)
{
return StateAttributeFactory::instance()->getTransparentTexture();
}
namespace
{
TextureBuilder::Registrar installTransparent("transparent",
new TransparentTextureBuilder);
}
class NoiseBuilder : public TextureBuilder
{
public:
Texture* build(Effect* effect, Pass* pass, const SGPropertyNode*,
const SGReaderWriterOptions* options);
protected:
typedef map<int, ref_ptr<Texture3D> > NoiseMap;
NoiseMap _noises;
};
Texture* NoiseBuilder::build(Effect* effect, Pass* pass, const SGPropertyNode* props,
const SGReaderWriterOptions* options)
{
int texSize = 64;
const SGPropertyNode* sizeProp = getEffectPropertyChild(effect, props,
"size");
if (sizeProp)
texSize = sizeProp->getValue<int>();
return StateAttributeFactory::instance()->getNoiseTexture(texSize);
}
namespace
{
TextureBuilder::Registrar installNoise("noise", new NoiseBuilder);
}
class LightSpriteBuilder : public TextureBuilder
{
public:
Texture* build(Effect* effect, Pass* pass, const SGPropertyNode*,
const SGReaderWriterOptions* options);
protected:
Mutex lightMutex;
void setPointSpriteImage(unsigned char* data, unsigned log2resolution,
unsigned charsPerPixel);
osg::Image* getPointSpriteImage(int logResolution);
};
Texture* LightSpriteBuilder::build(Effect* effect, Pass* pass, const SGPropertyNode* props,
const SGReaderWriterOptions* options)
{
ScopedLock<Mutex> lock(lightMutex);
// Always called from when the lightMutex is already taken
static osg::ref_ptr<osg::Texture2D> texture;
if (texture.valid())
return texture.get();
texture = new osg::Texture2D;
texture->setImage(getPointSpriteImage(6));
texture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP);
texture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP);
return texture.get();
}
void
LightSpriteBuilder::setPointSpriteImage(unsigned char* data, unsigned log2resolution,
unsigned charsPerPixel)
{
int env_tex_res = (1 << log2resolution);
for (int i = 0; i < env_tex_res; ++i) {
for (int j = 0; j < env_tex_res; ++j) {
int xi = 2*i + 1 - env_tex_res;
int yi = 2*j + 1 - env_tex_res;
if (xi < 0)
xi = -xi;
if (yi < 0)
yi = -yi;
xi -= 1;
yi -= 1;
if (xi < 0)
xi = 0;
if (yi < 0)
yi = 0;
float x = 1.5*xi/(float)(env_tex_res);
float y = 1.5*yi/(float)(env_tex_res);
// float x = 2*xi/(float)(env_tex_res);
// float y = 2*yi/(float)(env_tex_res);
float dist = sqrt(x*x + y*y);
float bright = SGMiscf::clip(255*(1-dist), 0, 255);
for (unsigned l = 0; l < charsPerPixel; ++l)
data[charsPerPixel*(i*env_tex_res + j) + l] = (unsigned char)bright;
}
}
}
osg::Image*
LightSpriteBuilder::getPointSpriteImage(int logResolution)
{
osg::Image* image = new osg::Image;
osg::Image::MipmapDataType mipmapOffsets;
unsigned off = 0;
for (int i = logResolution; 0 <= i; --i) {
unsigned res = 1 << i;
off += res*res;
mipmapOffsets.push_back(off);
}
int env_tex_res = (1 << logResolution);
unsigned char* imageData = new unsigned char[off];
image->setImage(env_tex_res, env_tex_res, 1,
GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE, imageData,
osg::Image::USE_NEW_DELETE);
image->setMipmapLevels(mipmapOffsets);
for (int k = logResolution; 0 <= k; --k) {
setPointSpriteImage(image->getMipmapData(logResolution - k), k, 1);
}
return image;
}
namespace
{
TextureBuilder::Registrar installLightSprite("light-sprite", new LightSpriteBuilder);
}
// Image names for all sides
typedef std::tuple<string, string, string, string, string, string> CubeMapTuple;
CubeMapTuple makeCubeMapTuple(Effect* effect, const SGPropertyNode* props)
{
const SGPropertyNode* ep = 0;
string positive_x;
if ((ep = getEffectPropertyChild(effect, props, "positive-x")))
positive_x = ep->getStringValue();
string negative_x;
if ((ep = getEffectPropertyChild(effect, props, "negative-x")))
negative_x = ep->getStringValue();
string positive_y;
if ((ep = getEffectPropertyChild(effect, props, "positive-y")))
positive_y = ep->getStringValue();
string negative_y;
if ((ep = getEffectPropertyChild(effect, props, "negative-y")))
negative_y = ep->getStringValue();
string positive_z;
if ((ep = getEffectPropertyChild(effect, props, "positive-z")))
positive_z = ep->getStringValue();
string negative_z;
if ((ep = getEffectPropertyChild(effect, props, "negative-z")))
negative_z = ep->getStringValue();
return CubeMapTuple(positive_x, negative_x, positive_y, negative_y, positive_z, negative_z);
}
class CubeMapBuilder : public TextureBuilder
{
public:
Texture* build(Effect* effect, Pass* pass, const SGPropertyNode*,
const SGReaderWriterOptions* options);
protected:
typedef map<CubeMapTuple, observer_ptr<TextureCubeMap> > CubeMap;
typedef map<string, observer_ptr<TextureCubeMap> > CrossCubeMap;
CubeMap _cubemaps;
CrossCubeMap _crossmaps;
};
// I use this until osg::CopyImage is fixed
// This one assumes images are the same format and sizes are correct
void copySubImage(const osg::Image* srcImage, int src_s, int src_t, int width, int height,
osg::Image* destImage, int dest_s, int dest_t)
{
for(int row = 0; row<height; ++row)
{
const unsigned char* srcData = srcImage->data(src_s, src_t+row, 0);
unsigned char* destData = destImage->data(dest_s, dest_t+row, 0);
memcpy(destData, srcData, (width*destImage->getPixelSizeInBits())/8);
}
}
Texture* CubeMapBuilder::build(Effect* effect, Pass* pass, const SGPropertyNode* props,
const SGReaderWriterOptions* options)
{
// First check that there is a <images> tag
const SGPropertyNode* texturesProp = getEffectPropertyChild(effect, props, "images");
const SGPropertyNode* crossProp = getEffectPropertyChild(effect, props, "image");
if (!texturesProp && !crossProp) {
throw BuilderException("no images defined for cube map");
return NULL; // This is redundant
}
// Using 6 separate images
if(texturesProp) {
CubeMapTuple _tuple = makeCubeMapTuple(effect, texturesProp);
CubeMap::iterator itr = _cubemaps.find(_tuple);
ref_ptr<TextureCubeMap> cubeTexture;
if (itr != _cubemaps.end() && itr->second.lock(cubeTexture))
return cubeTexture.release();
cubeTexture = new osg::TextureCubeMap;
// TODO: Read these from effect file? Maybe these are sane for all cuebmaps?
cubeTexture->setFilter(osg::Texture3D::MIN_FILTER, osg::Texture::LINEAR_MIPMAP_LINEAR);
cubeTexture->setFilter(osg::Texture3D::MAG_FILTER, osg::Texture::LINEAR);
cubeTexture->setWrap(osg::Texture3D::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
cubeTexture->setWrap(osg::Texture3D::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
cubeTexture->setWrap(osg::Texture3D::WRAP_R, osg::Texture::CLAMP_TO_EDGE);
osgDB::ReaderWriter::ReadResult result;
SGReaderWriterOptions* wOpts = (SGReaderWriterOptions*)options;
SGReaderWriterOptions::LoadOriginHint origLOH = wOpts->getLoadOriginHint();
wOpts->setLoadOriginHint(SGReaderWriterOptions::LoadOriginHint::ORIGIN_EFFECTS);
result = osgDB::readRefImageFile(std::get<0>(_tuple), options);
if(result.success()) {
osg::Image* image = result.getImage();
cubeTexture->setImage(TextureCubeMap::POSITIVE_X, image);
}
result = osgDB::readRefImageFile(std::get<1>(_tuple), options);
if(result.success()) {
osg::Image* image = result.getImage();
cubeTexture->setImage(TextureCubeMap::NEGATIVE_X, image);
}
result = osgDB::readRefImageFile(std::get<2>(_tuple), options);
if(result.success()) {
osg::Image* image = result.getImage();
cubeTexture->setImage(TextureCubeMap::POSITIVE_Y, image);
}
result = osgDB::readRefImageFile(std::get<3>(_tuple), options);
if(result.success()) {
osg::Image* image = result.getImage();
cubeTexture->setImage(TextureCubeMap::NEGATIVE_Y, image);
}
result = osgDB::readRefImageFile(std::get<4>(_tuple), options);
if(result.success()) {
osg::Image* image = result.getImage();
cubeTexture->setImage(TextureCubeMap::POSITIVE_Z, image);
}
result = osgDB::readRefImageFile(std::get<5>(_tuple), options);
if(result.success()) {
osg::Image* image = result.getImage();
cubeTexture->setImage(TextureCubeMap::NEGATIVE_Z, image);
}
wOpts->setLoadOriginHint(origLOH);
if (itr == _cubemaps.end())
_cubemaps[_tuple] = cubeTexture;
else
itr->second = cubeTexture; // update existing
return cubeTexture.release();
}
// Using 1 cross image
else if(crossProp) {
std::string texname = crossProp->getStringValue();
// Try to find existing cube map
ref_ptr<TextureCubeMap> cubeTexture;
CrossCubeMap::iterator itr = _crossmaps.find(texname);
if ((itr != _crossmaps.end()) && itr->second.lock(cubeTexture))
return cubeTexture.release();
osgDB::ReaderWriter::ReadResult result;
result = osgDB::readRefImageFile(texname, options);
if(result.success()) {
osg::Image* image = result.getImage();
image->flipVertical(); // Seems like the image coordinates are somewhat funny, flip to get better ones
//cubeTexture->setResizeNonPowerOfTwoHint(false);
// Size of a single image, 4 rows and 3 columns
int width = image->s() / 3;
int height = image->t() / 4;
int depth = image->r();
cubeTexture = new osg::TextureCubeMap;
// Copy the 6 sub-images and push them
for(int n=0; n<6; n++) {
SG_LOG(SG_INPUT, SG_DEBUG, "Copying the " << n << "th sub-images and pushing it" );
osg::ref_ptr<osg::Image> subimg = new osg::Image();
subimg->allocateImage(width, height, depth, image->getPixelFormat(), image->getDataType()); // Copy attributes
// Choose correct image
switch(n) {
case 0: // Front
copySubImage(image, width, 0, width, height, subimg.get(), 0, 0);
cubeTexture->setImage(TextureCubeMap::POSITIVE_Y, subimg.get());
cubeTexture->setWrap(osg::Texture3D::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
cubeTexture->setWrap(osg::Texture3D::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
cubeTexture->setWrap(osg::Texture3D::WRAP_R, osg::Texture::CLAMP_TO_EDGE);
break;
case 1: // Left
copySubImage(image, 0, height, width, height, subimg.get(), 0, 0);
cubeTexture->setImage(TextureCubeMap::NEGATIVE_X, subimg.get());
cubeTexture->setWrap(osg::Texture2D::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
cubeTexture->setWrap(osg::Texture3D::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
cubeTexture->setWrap(osg::Texture3D::WRAP_R, osg::Texture::CLAMP_TO_EDGE);
break;
case 2: // Top
copySubImage(image, width, height, width, height, subimg.get(), 0, 0);
cubeTexture->setImage(TextureCubeMap::POSITIVE_Z, subimg.get());
cubeTexture->setWrap(osg::Texture3D::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
cubeTexture->setWrap(osg::Texture3D::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
cubeTexture->setWrap(osg::Texture3D::WRAP_R, osg::Texture::CLAMP_TO_EDGE);
break;
case 3: // Right
copySubImage(image, width*2, height, width, height, subimg.get(), 0, 0);
cubeTexture->setImage(TextureCubeMap::POSITIVE_X, subimg.get());
cubeTexture->setWrap(osg::Texture3D::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
cubeTexture->setWrap(osg::Texture3D::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
cubeTexture->setWrap(osg::Texture3D::WRAP_R, osg::Texture::CLAMP_TO_EDGE);
break;
case 4: // Back
copySubImage(image, width, height*2, width, height, subimg.get(), 0, 0);
cubeTexture->setImage(TextureCubeMap::NEGATIVE_Y, subimg.get());
cubeTexture->setWrap(osg::Texture3D::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
cubeTexture->setWrap(osg::Texture3D::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
cubeTexture->setWrap(osg::Texture3D::WRAP_R, osg::Texture::CLAMP_TO_EDGE);
break;
case 5: // Bottom
copySubImage(image, width, height*3, width, height, subimg.get(), 0, 0);
cubeTexture->setImage(TextureCubeMap::NEGATIVE_Z, subimg.get());
cubeTexture->setWrap(osg::Texture3D::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
cubeTexture->setWrap(osg::Texture3D::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
cubeTexture->setWrap(osg::Texture3D::WRAP_R, osg::Texture::CLAMP_TO_EDGE);
break;
};
}
if (itr == _crossmaps.end())
_crossmaps[texname] = cubeTexture;
else
itr->second = cubeTexture; // update existing
return cubeTexture.release();
} else {
throw BuilderException("Could not load cube cross");
}
}
return NULL;
}
namespace {
TextureBuilder::Registrar installCubeMap("cubemap", new CubeMapBuilder);
}
class Texture3DBuilder : public TextureBuilder
{
public:
Texture* build(Effect* effect, Pass* pass, const SGPropertyNode*,
const SGReaderWriterOptions* options);
protected:
typedef map<TexTuple, observer_ptr<Texture3D> > TexMap;
TexMap texMap;
};
Texture* Texture3DBuilder::build(Effect* effect, Pass* pass,
const SGPropertyNode* props,
const SGReaderWriterOptions* options)
{
TexTuple attrs = makeTexTuple(effect, props, options, "3d");
typename TexMap::iterator itr = texMap.find(attrs);
ref_ptr<Texture3D> tex;
if ((itr != texMap.end())&&
(itr->second.lock(tex)))
{
return tex.release();
}
tex = new Texture3D;
const string& imageName = std::get<0>(attrs);
if (imageName.empty())
return NULL;
osgDB::ReaderWriter::ReadResult result;
// load texture for effect
SGReaderWriterOptions::LoadOriginHint origLOH = options->getLoadOriginHint();
if (std::get<8>(attrs) == ImageInternalFormat::Normalized)
options->setLoadOriginHint(SGReaderWriterOptions::LoadOriginHint::ORIGIN_EFFECTS_NORMALIZED);
else
options->setLoadOriginHint(SGReaderWriterOptions::LoadOriginHint::ORIGIN_EFFECTS);
result = osgDB::readRefImageFile(imageName, options);
options->setLoadOriginHint(origLOH);
osg::ref_ptr<osg::Image> image;
if (result.success())
image = result.getImage();
if (image.valid())
{
osg::ref_ptr<osg::Image> image3d = new osg::Image;
int size = image->t();
int depth = image->s() / image->t();
image3d->allocateImage(size, size, depth,
image->getPixelFormat(), image->getDataType());
for (int i = 0; i < depth; ++i) {
osg::ref_ptr<osg::Image> subimage = new osg::Image;
subimage->allocateImage(size, size, 1,
image->getPixelFormat(), image->getDataType());
copySubImage(image, size * i, 0, size, size, subimage.get(), 0, 0);
image3d->copySubImage(0, 0, i, subimage.get());
}
image3d->setInternalTextureFormat(image->getInternalTextureFormat());
image3d = computeMipmap(image3d.get(), std::get<7>(attrs));
tex->setImage(image3d.get());
} else {
SG_LOG(SG_INPUT, SG_ALERT, "failed to load effect texture file " << imageName);
return NULL;
}
tex->setFilter(Texture::MIN_FILTER, std::get<1>(attrs));
tex->setFilter(Texture::MAG_FILTER, std::get<2>(attrs));
tex->setWrap(Texture::WRAP_S, std::get<3>(attrs));
tex->setWrap(Texture::WRAP_T, std::get<4>(attrs));
tex->setWrap(Texture::WRAP_R, std::get<5>(attrs));
if (itr == texMap.end())
texMap.insert(make_pair(attrs, tex));
else
itr->second = tex; // update existing, but empty observer
return tex.release();
}
namespace {
TextureBuilder::Registrar install3D("3d", new Texture3DBuilder);
}
EffectNameValue<TexEnvCombine::CombineParam> combineParamInit[] =
{
{"replace", TexEnvCombine::REPLACE},
{"modulate", TexEnvCombine::MODULATE},
{"add", TexEnvCombine::ADD},
{"add-signed", TexEnvCombine::ADD_SIGNED},
{"interpolate", TexEnvCombine::INTERPOLATE},
{"subtract", TexEnvCombine::SUBTRACT},
{"dot3-rgb", TexEnvCombine::DOT3_RGB},
{"dot3-rgba", TexEnvCombine::DOT3_RGBA}
};
EffectPropertyMap<TexEnvCombine::CombineParam> combineParams(combineParamInit);
EffectNameValue<TexEnvCombine::SourceParam> sourceParamInit[] =
{
{"constant", TexEnvCombine::CONSTANT},
{"primary_color", TexEnvCombine::PRIMARY_COLOR},
{"previous", TexEnvCombine::PREVIOUS},
{"texture", TexEnvCombine::TEXTURE},
{"texture0", TexEnvCombine::TEXTURE0},
{"texture1", TexEnvCombine::TEXTURE1},
{"texture2", TexEnvCombine::TEXTURE2},
{"texture3", TexEnvCombine::TEXTURE3},
{"texture4", TexEnvCombine::TEXTURE4},
{"texture5", TexEnvCombine::TEXTURE5},
{"texture6", TexEnvCombine::TEXTURE6},
{"texture7", TexEnvCombine::TEXTURE7}
};
EffectPropertyMap<TexEnvCombine::SourceParam> sourceParams(sourceParamInit);
EffectNameValue<TexEnvCombine::OperandParam> opParamInit[] =
{
{"src-color", TexEnvCombine::SRC_COLOR},
{"one-minus-src-color", TexEnvCombine::ONE_MINUS_SRC_COLOR},
{"src-alpha", TexEnvCombine::SRC_ALPHA},
{"one-minus-src-alpha", TexEnvCombine::ONE_MINUS_SRC_ALPHA}
};
EffectPropertyMap<TexEnvCombine::OperandParam> operandParams(opParamInit);
TexEnvCombine* buildTexEnvCombine(Effect* effect, const SGPropertyNode* envProp,
const SGReaderWriterOptions* options)
{
if (!isAttributeActive(effect, envProp))
return 0;
TexEnvCombine* result = new TexEnvCombine;
const SGPropertyNode* p = 0;
if ((p = getEffectPropertyChild(effect, envProp, "combine-rgb"))) {
TexEnvCombine::CombineParam crgb = TexEnvCombine::MODULATE;
findAttr(combineParams, p, crgb);
result->setCombine_RGB(crgb);
}
if ((p = getEffectPropertyChild(effect, envProp, "combine-alpha"))) {
TexEnvCombine::CombineParam calpha = TexEnvCombine::MODULATE;
findAttr(combineParams, p, calpha);
result->setCombine_Alpha(calpha);
}
if ((p = getEffectPropertyChild(effect, envProp, "source0-rgb"))) {
TexEnvCombine::SourceParam source = TexEnvCombine::TEXTURE;
findAttr(sourceParams, p, source);
result->setSource0_RGB(source);
}
if ((p = getEffectPropertyChild(effect, envProp, "source1-rgb"))) {
TexEnvCombine::SourceParam source = TexEnvCombine::PREVIOUS;
findAttr(sourceParams, p, source);
result->setSource1_RGB(source);
}
if ((p = getEffectPropertyChild(effect, envProp, "source2-rgb"))) {
TexEnvCombine::SourceParam source = TexEnvCombine::CONSTANT;
findAttr(sourceParams, p, source);
result->setSource2_RGB(source);
}
if ((p = getEffectPropertyChild(effect, envProp, "source0-alpha"))) {
TexEnvCombine::SourceParam source = TexEnvCombine::TEXTURE;
findAttr(sourceParams, p, source);
result->setSource0_Alpha(source);
}
if ((p = getEffectPropertyChild(effect, envProp, "source1-alpha"))) {
TexEnvCombine::SourceParam source = TexEnvCombine::PREVIOUS;
findAttr(sourceParams, p, source);
result->setSource1_Alpha(source);
}
if ((p = getEffectPropertyChild(effect, envProp, "source2-alpha"))) {
TexEnvCombine::SourceParam source = TexEnvCombine::CONSTANT;
findAttr(sourceParams, p, source);
result->setSource2_Alpha(source);
}
if ((p = getEffectPropertyChild(effect, envProp, "operand0-rgb"))) {
TexEnvCombine::OperandParam op = TexEnvCombine::SRC_COLOR;
findAttr(operandParams, p, op);
result->setOperand0_RGB(op);
}
if ((p = getEffectPropertyChild(effect, envProp, "operand1-rgb"))) {
TexEnvCombine::OperandParam op = TexEnvCombine::SRC_COLOR;
findAttr(operandParams, p, op);
result->setOperand1_RGB(op);
}
if ((p = getEffectPropertyChild(effect, envProp, "operand2-rgb"))) {
TexEnvCombine::OperandParam op = TexEnvCombine::SRC_ALPHA;
findAttr(operandParams, p, op);
result->setOperand2_RGB(op);
}
if ((p = getEffectPropertyChild(effect, envProp, "operand0-alpha"))) {
TexEnvCombine::OperandParam op = TexEnvCombine::SRC_ALPHA;
findAttr(operandParams, p, op);
result->setOperand0_Alpha(op);
}
if ((p = getEffectPropertyChild(effect, envProp, "operand1-alpha"))) {
TexEnvCombine::OperandParam op = TexEnvCombine::SRC_ALPHA;
findAttr(operandParams, p, op);
result->setOperand1_Alpha(op);
}
if ((p = getEffectPropertyChild(effect, envProp, "operand2-alpha"))) {
TexEnvCombine::OperandParam op = TexEnvCombine::SRC_ALPHA;
findAttr(operandParams, p, op);
result->setOperand2_Alpha(op);
}
if ((p = getEffectPropertyChild(effect, envProp, "scale-rgb"))) {
result->setScale_RGB(p->getValue<float>());
}
if ((p = getEffectPropertyChild(effect, envProp, "scale-alpha"))) {
result->setScale_Alpha(p->getValue<float>());
}
#if 0
if ((p = getEffectPropertyChild(effect, envProp, "constant-color"))) {
SGVec4d color = p->getValue<SGVec4d>();
result->setConstantColor(toOsg(color));
} else if ((p = getEffectPropertyChild(effect, envProp,
"light-direction"))) {
SGVec3d direction = p->getValue<SGVec3d>();
result->setConstantColorAsLightDirection(toOsg(direction));
}
#endif
const SGPropertyNode* colorNode = envProp->getChild("constant-color");
if (colorNode) {
initFromParameters(effect, colorNode, result,
&TexEnvCombine::setConstantColor, colorFields,
options);
}
return result;
}
EffectNameValue<TexGen::Mode> tgenModeInit[] =
{
{ "object-linear", TexGen::OBJECT_LINEAR},
{ "eye-linear", TexGen::EYE_LINEAR},
{ "sphere-map", TexGen::SPHERE_MAP},
{ "normal-map", TexGen::NORMAL_MAP},
{ "reflection-map", TexGen::REFLECTION_MAP}
};
EffectPropertyMap<TexGen::Mode> tgenModes(tgenModeInit);
EffectNameValue<TexGen::Coord> tgenCoordInit[] =
{
{"s", TexGen::S},
{"t", TexGen::T},
{"r", TexGen::R},
{"q", TexGen::Q}
};
EffectPropertyMap<TexGen::Coord> tgenCoords(tgenCoordInit);
TexGen* buildTexGen(Effect* effect, const SGPropertyNode* tgenProp)
{
if (!isAttributeActive(effect, tgenProp))
return 0;
TexGen* result = new TexGen;
TexGen::Mode mode = TexGen::OBJECT_LINEAR;
findAttr(tgenModes, getEffectPropertyChild(effect, tgenProp, "mode"), mode);
result->setMode(mode);
const SGPropertyNode* planesNode = tgenProp->getChild("planes");
if (planesNode) {
for (int i = 0; i < planesNode->nChildren(); ++i) {
const SGPropertyNode* planeNode = planesNode->getChild(i);
TexGen::Coord coord;
findAttr(tgenCoords, planeNode->getName(), coord);
const SGPropertyNode* realNode
= getEffectPropertyNode(effect, planeNode);
SGVec4d plane = realNode->getValue<SGVec4d>();
result->setPlane(coord, toOsg(plane));
}
}
return result;
}
bool makeTextureParameters(SGPropertyNode* paramRoot, const StateSet* ss)
{
SGPropertyNode* texUnit = makeChild(paramRoot, "texture");
const Texture* tex = getStateAttribute<Texture>(0, ss);
const Texture2D* texture = dynamic_cast<const Texture2D*>(tex);
makeChild(texUnit, "unit")->setValue(0);
if (!tex) {
// The default shader-based technique ignores active
makeChild(texUnit, "active")->setValue(false);
return false;
}
const Image* image = texture->getImage();
string imageName;
if (image) {
imageName = image->getFileName();
} else {
makeChild(texUnit, "active")->setValue(false);
makeChild(texUnit, "type")->setValue("white");
return false;
}
makeChild(texUnit, "active")->setValue(true);
makeChild(texUnit, "type")->setValue("2d");
string filter = findName(filterModes,
texture->getFilter(Texture::MIN_FILTER));
string magFilter = findName(filterModes,
texture->getFilter(Texture::MAG_FILTER));
string wrapS = findName(wrapModes, texture->getWrap(Texture::WRAP_S));
string wrapT = findName(wrapModes, texture->getWrap(Texture::WRAP_T));
string wrapR = findName(wrapModes, texture->getWrap(Texture::WRAP_R));
makeChild(texUnit, "image")->setStringValue(imageName);
makeChild(texUnit, "filter")->setStringValue(filter);
makeChild(texUnit, "mag-filter")->setStringValue(magFilter);
makeChild(texUnit, "wrap-s")->setStringValue(wrapS);
makeChild(texUnit, "wrap-t")->setStringValue(wrapT);
makeChild(texUnit, "wrap-r")->setStringValue(wrapR);
return true;
}
class GBufferBuilder : public TextureBuilder
{
public:
GBufferBuilder() {}
Texture* build(Effect* effect, Pass* pass, const SGPropertyNode*,
const SGReaderWriterOptions* options);
private:
string buffer;
};
class BufferNameChangeListener : public SGPropertyChangeListener,
public DeferredPropertyListener {
public:
BufferNameChangeListener(Pass* p, int u, const std::string& pn) : pass(p), unit(u)
{
propName = new std::string(pn);
}
~BufferNameChangeListener()
{
delete propName;
propName = 0;
}
void valueChanged(SGPropertyNode* node)
{
const char* buffer = node->getStringValue();
pass->setBufferUnit(unit, buffer);
}
void activate(SGPropertyNode* propRoot)
{
SGPropertyNode* listenProp = makeNode(propRoot, *propName);
delete propName;
propName = 0;
if (listenProp)
listenProp->addChangeListener(this, true);
}
private:
ref_ptr<Pass> pass;
int unit;
std::string* propName;
};
Texture* GBufferBuilder::build(Effect* effect, Pass* pass, const SGPropertyNode* prop,
const SGReaderWriterOptions* options)
{
int unit = 0;
const SGPropertyNode* pUnit = prop->getChild("unit");
if (pUnit) {
unit = pUnit->getValue<int>();
} else {
SG_LOG(SG_INPUT, SG_ALERT, "no texture unit");
}
const SGPropertyNode* nameProp = getEffectPropertyChild(effect, prop,
"name");
if (!nameProp)
return 0;
if (nameProp->nChildren() == 0) {
buffer = nameProp->getStringValue();
pass->setBufferUnit( unit, buffer );
} else {
std::string propName = getGlobalProperty(nameProp, options);
BufferNameChangeListener* listener = new BufferNameChangeListener(pass, unit, propName);
effect->addDeferredPropertyListener(listener);
}
// Return white for now. Would be overridden in Technique::ProcessDrawable
return StateAttributeFactory::instance()->getWhiteTexture();
}
namespace
{
TextureBuilder::Registrar installBuffer("buffer", new GBufferBuilder);
}
}