Files
simgear/simgear/scene/model/model.hxx
T
timoore 9dc1b5f6f5 model paging patch from Till Busch
Comments from Till:
I started the project at the end of february with a simple idea: move all
3d-model loading to the DatabasePager-thread. my first attempts looked
promising, though they were a little too optimistic (or naive?). the patch
has evolved a lot since.

currently it does the following things:
1. revive SGModelLib, move functions for xml-model-loading there

2. replace all calls to sgLoad3dModel with calls to either
SGModelLib::loadModel() or SGModelLib::loadPagedModel()
almost all models will be loaded by the DatabasePager. the few exceptions are:
your own plane, shared models in scenery, random objects, AIBallistic models.

3. simplify mode-loading functions (avoid passing around fg_root)

4. avoid supurious MatrixTransform nodes in loaded models

5. fix some memory leaks
2008-03-22 09:30:26 +00:00

61 lines
1.7 KiB
C++

// model.hxx - manage a 3D aircraft model.
// Written by David Megginson, started 2002.
//
// This file is in the Public Domain, and comes with no warranty.
#ifndef __MODEL_HXX
#define __MODEL_HXX 1
#ifndef __cplusplus
# error This library requires C++
#endif
#include <simgear/compiler.h>
#include <vector>
#include <set>
SG_USING_STD(vector);
SG_USING_STD(set);
#include <osg/Node>
#include <osg/Texture2D>
#include <osgDB/ReaderWriter>
#include <simgear/misc/sg_path.hxx>
osg::Texture2D*
SGLoadTexture2D(bool staticTexture, const std::string& path,
const osgDB::ReaderWriter::Options* options = 0,
bool wrapu = true, bool wrapv = true, int mipmaplevels = -1);
inline osg::Texture2D*
SGLoadTexture2D(const std::string& path,
const osgDB::ReaderWriter::Options* options = 0,
bool wrapu = true, bool wrapv = true, int mipmaplevels = -1)
{
return SGLoadTexture2D(true, path, options, wrapu, wrapv, mipmaplevels);
}
inline osg::Texture2D*
SGLoadTexture2D(const SGPath& path,
const osgDB::ReaderWriter::Options* options = 0,
bool wrapu = true, bool wrapv = true,
int mipmaplevels = -1)
{
return SGLoadTexture2D(true, path.str(), options, wrapu, wrapv,
mipmaplevels);
}
inline osg::Texture2D*
SGLoadTexture2D(bool staticTexture, const SGPath& path,
const osgDB::ReaderWriter::Options* options = 0,
bool wrapu = true, bool wrapv = true,
int mipmaplevels = -1)
{
return SGLoadTexture2D(staticTexture, path.str(), options, wrapu, wrapv,
mipmaplevels);
}
#endif // __MODEL_HXX