Modified Files: simgear/scene/model/ModelRegistry.cxx simgear/scene/model/placement.cxx simgear/scene/model/placement.hxx simgear/scene/util/SGSceneUserData.hxx
81 lines
2.5 KiB
C++
81 lines
2.5 KiB
C++
/* -*-c++-*-
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*
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* Copyright (C) 2006-2007 Mathias Froehlich
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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* MA 02110-1301, USA.
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*
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*/
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#ifndef SG_SCENE_USERDATA_HXX
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#define SG_SCENE_USERDATA_HXX
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#include <vector>
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#include <osg/Referenced>
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#include <osg/Node>
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#include <simgear/scene/bvh/BVHNode.hxx>
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#include "SGPickCallback.hxx"
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class SGSceneUserData : public osg::Referenced {
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public:
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static SGSceneUserData* getSceneUserData(osg::Node* node);
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static const SGSceneUserData* getSceneUserData(const osg::Node* node);
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static SGSceneUserData* getOrCreateSceneUserData(osg::Node* node);
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/// Access to the pick callbacks of a node.
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unsigned getNumPickCallbacks() const;
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SGPickCallback* getPickCallback(unsigned i) const;
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void setPickCallback(SGPickCallback* pickCallback);
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void addPickCallback(SGPickCallback* pickCallback);
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const simgear::BVHNode* getBVHNode() const
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{ return _bvhNode; }
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simgear::BVHNode* getBVHNode()
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{ return _bvhNode; }
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void setBVHNode(simgear::BVHNode* bvhNode)
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{ _bvhNode = bvhNode; }
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struct Velocity : public SGReferenced {
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Velocity() :
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linear(SGVec3d::zeros()),
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angular(SGVec3d::zeros()),
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referenceTime(0),
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id(simgear::BVHNode::getNewId())
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{}
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SGVec3d linear;
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SGVec3d angular;
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double referenceTime;
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simgear::BVHNode::Id id;
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};
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const Velocity* getVelocity() const
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{ return _velocity; }
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Velocity* getOrCreateVelocity()
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{ if (!_velocity) _velocity = new Velocity; return _velocity; }
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void setVelocity(Velocity* velocity)
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{ _velocity = velocity; }
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private:
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// If this node has a collision tree attached, it is stored here
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SGSharedPtr<simgear::BVHNode> _bvhNode;
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// Velocity in the childs local coordinate system
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SGSharedPtr<Velocity> _velocity;
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/// Scene interaction callbacks
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std::vector<SGSharedPtr<SGPickCallback> > _pickCallbacks;
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};
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#endif
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