Files
simgear/simgear/scene/util/SGSceneUserData.hxx
T
frohlich 9eb5cf6c98 Add a reference time to the velocity stuff.
Modified Files:
	simgear/scene/model/ModelRegistry.cxx
	simgear/scene/model/placement.cxx
	simgear/scene/model/placement.hxx
	simgear/scene/util/SGSceneUserData.hxx
2009-03-18 07:53:50 +01:00

81 lines
2.5 KiB
C++

/* -*-c++-*-
*
* Copyright (C) 2006-2007 Mathias Froehlich
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
* MA 02110-1301, USA.
*
*/
#ifndef SG_SCENE_USERDATA_HXX
#define SG_SCENE_USERDATA_HXX
#include <vector>
#include <osg/Referenced>
#include <osg/Node>
#include <simgear/scene/bvh/BVHNode.hxx>
#include "SGPickCallback.hxx"
class SGSceneUserData : public osg::Referenced {
public:
static SGSceneUserData* getSceneUserData(osg::Node* node);
static const SGSceneUserData* getSceneUserData(const osg::Node* node);
static SGSceneUserData* getOrCreateSceneUserData(osg::Node* node);
/// Access to the pick callbacks of a node.
unsigned getNumPickCallbacks() const;
SGPickCallback* getPickCallback(unsigned i) const;
void setPickCallback(SGPickCallback* pickCallback);
void addPickCallback(SGPickCallback* pickCallback);
const simgear::BVHNode* getBVHNode() const
{ return _bvhNode; }
simgear::BVHNode* getBVHNode()
{ return _bvhNode; }
void setBVHNode(simgear::BVHNode* bvhNode)
{ _bvhNode = bvhNode; }
struct Velocity : public SGReferenced {
Velocity() :
linear(SGVec3d::zeros()),
angular(SGVec3d::zeros()),
referenceTime(0),
id(simgear::BVHNode::getNewId())
{}
SGVec3d linear;
SGVec3d angular;
double referenceTime;
simgear::BVHNode::Id id;
};
const Velocity* getVelocity() const
{ return _velocity; }
Velocity* getOrCreateVelocity()
{ if (!_velocity) _velocity = new Velocity; return _velocity; }
void setVelocity(Velocity* velocity)
{ _velocity = velocity; }
private:
// If this node has a collision tree attached, it is stored here
SGSharedPtr<simgear::BVHNode> _bvhNode;
// Velocity in the childs local coordinate system
SGSharedPtr<Velocity> _velocity;
/// Scene interaction callbacks
std::vector<SGSharedPtr<SGPickCallback> > _pickCallbacks;
};
#endif