* Use "const string&" rather than "string" in function calls when appropriate. * Use "const Point3D&" instead of "Pint3D" in function calls when appropriate. * Improved course calculation in calc_gc_course_dist() * Safer thread handling code. Vassilii Khachaturov: Dont use "const Point3D&" for return types unless you're absolutely sure. Erik Hofman: * Use SGD_(2)PI(_[24]) as defined in simgear/constants.h rather than calculating it by hand every time.
312 lines
7.1 KiB
C++
312 lines
7.1 KiB
C++
/**************************************************************************
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* newbucket.hxx -- new bucket routines for better world modeling
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*
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* Written by Curtis L. Olson, started February 1999.
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*
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* Copyright (C) 1999 Curtis L. Olson - http://www.flightgear.org/~curt/
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*
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* $Id$
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**************************************************************************/
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#ifdef HAVE_CONFIG_H
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# include <simgear_config.h>
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#endif
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#include <math.h>
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#include <simgear/misc/sg_path.hxx>
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#include "newbucket.hxx"
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// default constructor
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SGBucket::SGBucket() {
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}
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// constructor for specified location
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SGBucket::SGBucket(const double dlon, const double dlat) {
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set_bucket(dlon, dlat);
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}
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// create an impossible bucket if false
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SGBucket::SGBucket(const bool is_good) {
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set_bucket(0.0, 0.0);
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if ( !is_good ) {
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lon = -1000;
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}
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}
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// Parse a unique scenery tile index and find the lon, lat, x, and y
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SGBucket::SGBucket(const long int bindex) {
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long int index = bindex;
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lon = index >> 14;
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index -= lon << 14;
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lon -= 180;
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lat = index >> 6;
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index -= lat << 6;
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lat -= 90;
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y = index >> 3;
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index -= y << 3;
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x = index;
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}
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// default destructor
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SGBucket::~SGBucket() {
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}
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// Set the bucket params for the specified lat and lon
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void SGBucket::set_bucket( double *lonlat ) {
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set_bucket( lonlat[0], lonlat[1] );
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}
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// Set the bucket params for the specified lat and lon
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void SGBucket::set_bucket( double dlon, double dlat ) {
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//
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// latitude first
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//
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double span = sg_bucket_span( dlat );
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double diff = dlon - (double)(int)dlon;
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// cout << "diff = " << diff << " span = " << span << endl;
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if ( (dlon >= 0) || (fabs(diff) < SG_EPSILON) ) {
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lon = (int)dlon;
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} else {
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lon = (int)dlon - 1;
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}
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// find subdivision or super lon if needed
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if ( span < SG_EPSILON ) {
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// polar cap
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lon = 0;
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x = 0;
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} else if ( span <= 1.0 ) {
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x = (int)((dlon - lon) / span);
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} else {
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if ( (dlon >= 0) || (fabs(diff) < SG_EPSILON) ) {
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lon = (int)( (int)(lon / span) * span);
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} else {
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// cout << " lon = " << lon
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// << " tmp = " << (int)((lon-1) / span) << endl;
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lon = (int)( (int)((lon + 1) / span) * span - span);
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if ( lon < -180 ) {
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lon = -180;
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}
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}
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x = 0;
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}
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//
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// then latitude
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//
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diff = dlat - (double)(int)dlat;
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if ( (dlat >= 0) || (fabs(diff) < SG_EPSILON) ) {
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lat = (int)dlat;
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} else {
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lat = (int)dlat - 1;
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}
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y = (int)((dlat - lat) * 8);
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}
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// Build the path name for this bucket
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string SGBucket::gen_base_path() const {
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// long int index;
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int top_lon, top_lat, main_lon, main_lat;
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char hem, pole;
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char raw_path[256];
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top_lon = lon / 10;
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main_lon = lon;
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if ( (lon < 0) && (top_lon * 10 != lon) ) {
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top_lon -= 1;
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}
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top_lon *= 10;
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if ( top_lon >= 0 ) {
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hem = 'e';
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} else {
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hem = 'w';
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top_lon *= -1;
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}
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if ( main_lon < 0 ) {
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main_lon *= -1;
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}
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top_lat = lat / 10;
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main_lat = lat;
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if ( (lat < 0) && (top_lat * 10 != lat) ) {
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top_lat -= 1;
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}
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top_lat *= 10;
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if ( top_lat >= 0 ) {
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pole = 'n';
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} else {
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pole = 's';
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top_lat *= -1;
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}
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if ( main_lat < 0 ) {
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main_lat *= -1;
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}
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sprintf(raw_path, "%c%03d%c%02d/%c%03d%c%02d",
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hem, top_lon, pole, top_lat,
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hem, main_lon, pole, main_lat);
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SGPath path( raw_path );
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return path.str();
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}
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// return width of the tile in degrees
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double SGBucket::get_width() const {
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return sg_bucket_span( get_center_lat() );
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}
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// return height of the tile in degrees
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double SGBucket::get_height() const {
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return SG_BUCKET_SPAN;
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}
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// return width of the tile in meters
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double SGBucket::get_width_m() const {
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double clat = (int)get_center_lat();
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if ( clat > 0 ) {
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clat = (int)clat + 0.5;
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} else {
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clat = (int)clat - 0.5;
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}
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double clat_rad = clat * SGD_DEGREES_TO_RADIANS;
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double cos_lat = cos( clat_rad );
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double local_radius = cos_lat * SG_EQUATORIAL_RADIUS_M;
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double local_perimeter = local_radius * SGD_2PI;
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double degree_width = local_perimeter / 360.0;
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return sg_bucket_span( get_center_lat() ) * degree_width;
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}
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// return height of the tile in meters
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double SGBucket::get_height_m() const {
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double perimeter = SG_EQUATORIAL_RADIUS_M * SGD_2PI;
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double degree_height = perimeter / 360.0;
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return SG_BUCKET_SPAN * degree_height;
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}
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// find the bucket which is offset by the specified tile units in the
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// X & Y direction. We need the current lon and lat to resolve
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// ambiguities when going from a wider tile to a narrower one above or
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// below. This assumes that we are feeding in
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SGBucket sgBucketOffset( double dlon, double dlat, int dx, int dy ) {
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SGBucket result( dlon, dlat );
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double clat = result.get_center_lat() + dy * SG_BUCKET_SPAN;
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// walk dy units in the lat direction
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result.set_bucket( dlon, clat );
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// find the lon span for the new latitude
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double span = sg_bucket_span( clat );
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// walk dx units in the lon direction
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double tmp = dlon + dx * span;
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while ( tmp < -180.0 ) {
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tmp += 360.0;
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}
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while ( tmp >= 180.0 ) {
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tmp -= 360.0;
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}
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result.set_bucket( tmp, clat );
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return result;
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}
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// calculate the offset between two buckets
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void sgBucketDiff( const SGBucket& b1, const SGBucket& b2, int *dx, int *dy ) {
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// Latitude difference
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double c1_lat = b1.get_center_lat();
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double c2_lat = b2.get_center_lat();
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double diff_lat = c2_lat - c1_lat;
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#ifdef HAVE_RINT
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*dy = (int)rint( diff_lat / SG_BUCKET_SPAN );
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#else
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if ( diff_lat > 0 ) {
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*dy = (int)( diff_lat / SG_BUCKET_SPAN + 0.5 );
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} else {
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*dy = (int)( diff_lat / SG_BUCKET_SPAN - 0.5 );
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}
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#endif
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// longitude difference
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double diff_lon=0.0;
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double span=0.0;
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SGBucket tmp_bucket;
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// To handle crossing the bucket size boundary
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// we need to account for different size buckets.
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if ( sg_bucket_span(c1_lat) <= sg_bucket_span(c2_lat) )
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{
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span = sg_bucket_span(c1_lat);
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} else {
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span = sg_bucket_span(c2_lat);
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}
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diff_lon = b2.get_center_lon() - b1.get_center_lon();
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if (diff_lon <0.0)
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{
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diff_lon -= b1.get_width()*0.5 + b2.get_width()*0.5 - span;
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}
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else
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{
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diff_lon += b1.get_width()*0.5 + b2.get_width()*0.5 - span;
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}
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#ifdef HAVE_RINT
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*dx = (int)rint( diff_lon / span );
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#else
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if ( diff_lon > 0 ) {
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*dx = (int)( diff_lon / span + 0.5 );
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} else {
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*dx = (int)( diff_lon / span - 0.5 );
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}
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#endif
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}
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