Files
simgear/simgear/scene/tgdb/ReaderWriterSTG.hxx
T
Stuart Buchanan a760730285 WS30: +50% fps by not loading tiles every loader
Previously the STG Loader had a class member keeping track
of each WS30 tile that had been loaded, to ensure the terrain
was only loaded once.

However, this was a class member on a loader, and we have multiple
OSG loading threads.  So the WS30 terrain was loaded ~6 times.

Change to a static, protected with a mutex so we only load the tile
once.

50% improvement in fps from the reduction in vertices, and an
improvement in loading.
2021-10-08 20:55:06 +01:00

61 lines
2.1 KiB
C++

// tileentry.hxx -- routines to handle an individual scenery tile
//
// Written by Curtis Olson, started May 1998.
//
// Copyright (C) 1998 - 2001 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef _READERWRITERSTG_HXX
#define _READERWRITERSTG_HXX
#include <functional>
#include <mutex>
#include <osgDB/ReaderWriter>
#include <simgear/math/sg_types.hxx>
class SGGeod;
class SGBucket;
namespace simgear {
class ReaderWriterSTG : public osgDB::ReaderWriter {
public:
ReaderWriterSTG();
virtual ~ReaderWriterSTG();
virtual const char* className() const;
virtual ReadResult
readNode(const std::string&, const osgDB::Options*) const;
//pitch and roll are not common, so passed in "restofline" only
using STGObjectCallback = std::function<bool(const std::string& token, const std::string& modelpath, const SGGeod& position, const double hdg, const string_list& restofline)>;
//add/remove a callback that is invoked for unknown STG token
static void setSTGObjectHandler(const std::string &token, STGObjectCallback callback);
static void removeSTGObjectHandler(const std::string &token, STGObjectCallback callback);
private:
struct _ModelBin;
inline static std::map<std::string, osg::ref_ptr<osg::Node> > _tileMap;
inline static std::mutex _tileMapMutex; // protects the _lineFeatureLists;
};
}
#endif // _READERWRITERSTG_HXX