Files
simgear/simgear/scene/material/makeEffect.cxx
T
James Turner abb73c566e Update to C++17.
This can be reverted easily, but let’s see if it goes.
2020-06-22 20:39:45 +01:00

276 lines
9.6 KiB
C++

#ifdef HAVE_CONFIG_H
# include <simgear_config.h>
#endif
#include "Effect.hxx"
#include "EffectBuilder.hxx"
#include "Technique.hxx"
#include "Pass.hxx"
#include <algorithm>
#include <cstring>
#include <map>
#include <OpenThreads/ReentrantMutex>
#include <OpenThreads/ScopedLock>
#include <osg/Material>
#include <osg/Program>
#include <osg/Referenced>
#include <osg/Texture2D>
#include <osg/Vec4d>
#include <osgDB/FileUtils>
#include <osgDB/ReadFile>
#include <osgDB/Registry>
#include <simgear/debug/logstream.hxx>
#include <simgear/scene/util/SGReaderWriterOptions.hxx>
#include <simgear/props/props_io.hxx>
#include <simgear/scene/util/SGSceneFeatures.hxx>
#include <simgear/scene/util/SplicingVisitor.hxx>
#include <simgear/structure/SGExpression.hxx>
namespace simgear
{
using namespace std;
using namespace osg;
using namespace effect;
typedef vector<const SGPropertyNode*> RawPropVector;
typedef map<const string, ref_ptr<Effect> > EffectMap;
namespace
{
EffectMap effectMap;
OpenThreads::ReentrantMutex effectMutex;
}
/** Merge two property trees, producing a new tree.
* If the nodes are both leaves, value comes from left leaf.
* Otherwise, The children are examined. If a left and right child are
* "identical," they are merged and the result placed in the children
* of the result. Otherwise the left children are placed after the
* right children in the result.
*
* Nodes are considered equal if their names and indexes are equal.
*/
namespace effect
{
void mergePropertyTrees(SGPropertyNode* resultNode,
const SGPropertyNode* left, const SGPropertyNode* right)
{
if (left->nChildren() == 0) {
copyProperties(left, resultNode);
return;
}
resultNode->setAttributes(right->getAttributes());
RawPropVector leftChildren;
for (int i = 0; i < left->nChildren(); ++i)
leftChildren.push_back(left->getChild(i));
// Merge identical nodes
for (int i = 0; i < right->nChildren(); ++i) {
const SGPropertyNode* node = right->getChild(i);
auto litr = find_if(leftChildren.begin(), leftChildren.end(),
[node](const SGPropertyNode* arg) {
if (strcmp(node->getName(), arg->getName()))
return false;
return node->getIndex() == arg->getIndex();
});
SGPropertyNode* newChild
= resultNode->getChild(node->getName(), node->getIndex(), true);
if (litr != leftChildren.end()) {
mergePropertyTrees(newChild, *litr, node);
leftChildren.erase(litr);
} else {
copyProperties(node, newChild);
}
}
// Now copy nodes remaining in the left tree
for (RawPropVector::iterator itr = leftChildren.begin(),
e = leftChildren.end();
itr != e;
++itr) {
SGPropertyNode* newChild
= resultNode->getChild((*itr)->getName(), (*itr)->getIndex(), true);
copyProperties(*itr, newChild);
}
}
}
Effect* makeEffect(const string& name,
bool realizeTechniques,
const SGReaderWriterOptions* options)
{
{
OpenThreads::ScopedLock<OpenThreads::ReentrantMutex> lock(effectMutex);
EffectMap::iterator itr = effectMap.find(name);
if ((itr != effectMap.end())&&
itr->second.valid())
return itr->second.get();
}
string effectFileName(name);
effectFileName += ".eff";
string absFileName
= SGModelLib::findDataFile(effectFileName, options);
if (absFileName.empty()) {
SG_LOG(SG_INPUT, SG_ALERT, "can't find \"" << effectFileName << "\"");
return 0;
}
SGPropertyNode_ptr effectProps = new SGPropertyNode();
try {
readProperties(absFileName, effectProps.ptr(), 0, true);
}
catch (sg_io_exception& e) {
SG_LOG(SG_INPUT, SG_ALERT, "error reading \"" << absFileName << "\": "
<< e.getFormattedMessage());
return 0;
}
ref_ptr<Effect> result = makeEffect(effectProps.ptr(), realizeTechniques,
options);
if (result.valid()) {
OpenThreads::ScopedLock<OpenThreads::ReentrantMutex> lock(effectMutex);
pair<EffectMap::iterator, bool> irslt
= effectMap.insert(make_pair(name, result));
if (!irslt.second) {
// Another thread beat us to it!. Discard our newly
// constructed Effect and use the one in the cache.
result = irslt.first->second;
}
}
return result.release();
}
Effect* makeEffect(SGPropertyNode* prop,
bool realizeTechniques,
const SGReaderWriterOptions* options)
{
// Give default names to techniques and passes
vector<SGPropertyNode_ptr> techniques = prop->getChildren("technique");
for (int i = 0; i < (int)techniques.size(); ++i) {
SGPropertyNode* tniqProp = techniques[i].ptr();
if (!tniqProp->hasChild("name")) {
setValue(tniqProp->getChild("name", 0, true),
std::to_string(i));
}
vector<SGPropertyNode_ptr> passes = tniqProp->getChildren("pass");
for (int j = 0; j < (int)passes.size(); ++j) {
SGPropertyNode* passProp = passes[j].ptr();
if (!passProp->hasChild("name")) {
setValue(passProp->getChild("name", 0, true),
std::to_string(j));
}
vector<SGPropertyNode_ptr> texUnits
= passProp->getChildren("texture-unit");
for (int k = 0; k < (int)texUnits.size(); ++k) {
SGPropertyNode* texUnitProp = texUnits[k].ptr();
if (!texUnitProp->hasChild("name")) {
setValue(texUnitProp->getChild("name", 0, true),
std::to_string(k));
}
}
}
}
ref_ptr<Effect> effect;
if(!prop->hasChild("name")){
setValue(prop->getChild("name", 0, true), "noname");
}
SGPropertyNode_ptr nameProp = prop->getChild("name");
// Merge with the parent effect, if any
SGPropertyNode_ptr inheritProp = prop->getChild("inherits-from");
Effect* parent = 0;
if (inheritProp) {
//prop->removeChild("inherits-from");
parent = makeEffect(inheritProp->getStringValue(), false, options);
if (parent) {
Effect::Key key;
key.unmerged = prop;
if (options) {
key.paths = options->getDatabasePathList();
}
Effect::Cache* cache = 0;
Effect::Cache::iterator itr;
{
OpenThreads::ScopedLock<OpenThreads::ReentrantMutex>
lock(effectMutex);
cache = parent->getCache();
itr = cache->find(key);
if ((itr != cache->end())&&
itr->second.lock(effect))
{
effect->generator = parent->generator; // Copy the generators
}
}
if (!effect.valid()) {
effect = new Effect;
effect->setName(nameProp->getStringValue());
effect->root = new SGPropertyNode;
mergePropertyTrees(effect->root, prop, parent->root);
effect->parametersProp = effect->root->getChild("parameters");
OpenThreads::ScopedLock<OpenThreads::ReentrantMutex>
lock(effectMutex);
pair<Effect::Cache::iterator, bool> irslt
= cache->insert(make_pair(key, effect));
if (!irslt.second) {
ref_ptr<Effect> old;
if (irslt.first->second.lock(old))
effect = old; // Another thread beat us in creating it! Discard our own...
else
irslt.first->second = effect; // update existing, but empty observer
}
effect->generator = parent->generator; // Copy the generators
}
} else {
SG_LOG(SG_INPUT, SG_ALERT, "can't find base effect " <<
inheritProp->getStringValue());
return 0;
}
} else {
effect = new Effect;
effect->setName(nameProp->getStringValue());
effect->root = prop;
effect->parametersProp = effect->root->getChild("parameters");
}
const SGPropertyNode *generateProp = prop->getChild("generate");
if(generateProp)
{
effect->generator.clear();
// Effect needs some generated properties, like tangent vectors
const SGPropertyNode *parameter = generateProp->getChild("normal");
if(parameter) effect->setGenerator(Effect::NORMAL, parameter->getIntValue());
parameter = generateProp->getChild("tangent");
if(parameter) effect->setGenerator(Effect::TANGENT, parameter->getIntValue());
parameter = generateProp->getChild("binormal");
if(parameter) effect->setGenerator(Effect::BINORMAL, parameter->getIntValue());
}
if (realizeTechniques) {
try {
OpenThreads::ScopedLock<OpenThreads::ReentrantMutex>
lock(effectMutex);
effect->realizeTechniques(options);
}
catch (BuilderException& e) {
SG_LOG(SG_INPUT, SG_ALERT, "Error building technique: "
<< e.getFormattedMessage());
return 0;
}
}
return effect.release();
}
void clearEffectCache()
{
SG_LOG(SG_INPUT, SG_DEBUG, "clearEffectCache called");
OpenThreads::ScopedLock<OpenThreads::ReentrantMutex> lock(effectMutex);
effectMap.clear();
UniformFactory::instance()->reset();
}
}