so hopefully not too much breaks). New syntax features:
1. Call-by-name function arguments. You can specify a hash literal in
place of ordered function arguments, and it will become the local
variable namespace for the called function, making functions with many
arguments more readable. Ex:
view_manager.lookat(heading:180, pitch:20, roll:0, x:X0, y:Y0, z:Z0,
time:now, fov:55);
Declared arguments are checked and defaulted as would be expected:
it's an error if you fail to pass a value for an undefaulted argument,
missing default arguments get assigned, and any rest parameter
(e.g. "func(a,b=2,rest...){}") will be assigned with an empty vector.
2. Vector slicing. Vectors (lists) can now be created from others
using an ordered list of indexes and ranges. For example:
var v1 = ["a","b","c","d","e"]
var v2 = v1[3,2]; # == ["d","c"];
var v3 = v1[1:3]; # i.e. range from 1 to 3: ["b","c","d"];
var v4 = v1[1:]; # no value means "to the end": ["b","c","d","e"]
var i = 2;
var v5 = v1[i]; # runtime expressions are fine: ["c"]
var v6 = v1[-2,-1]; # negative indexes are relative to end: ["d","e"]
The range values can be computed at runtime (e.g. i=1; v5=v1[i:]).
Negative indices work the same way the do with the vector functions
(-1 is the last element, -2 is 2nd to last, etc...).
3. Multi-assignment expressions. You can assign more than one
variable (or lvalue) at a time by putting them in a parenthesized
list:
(var a, var b) = (1, 2);
var (a, b) = (1, 2); # Shorthand for (var a, var b)
(var a, v[0], obj.field) = (1,2,3) # Any assignable lvalue works
var color = [1, 1, 0.5];
var (r, g, b) = color; # works with runtime vectors too
113 lines
2.6 KiB
C
113 lines
2.6 KiB
C
#ifndef _PARSE_H
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#define _PARSE_H
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#include <setjmp.h>
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#include "nasal.h"
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#include "data.h"
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#include "code.h"
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enum tok {
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TOK_TOP=1, TOK_AND, TOK_OR, TOK_NOT, TOK_LPAR, TOK_RPAR, TOK_LBRA,
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TOK_RBRA, TOK_LCURL, TOK_RCURL, TOK_MUL, TOK_PLUS, TOK_MINUS, TOK_NEG,
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TOK_DIV, TOK_CAT, TOK_COLON, TOK_DOT, TOK_COMMA, TOK_SEMI,
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TOK_ASSIGN, TOK_LT, TOK_LTE, TOK_EQ, TOK_NEQ, TOK_GT, TOK_GTE,
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TOK_IF, TOK_ELSIF, TOK_ELSE, TOK_FOR, TOK_FOREACH, TOK_WHILE,
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TOK_RETURN, TOK_BREAK, TOK_CONTINUE, TOK_FUNC, TOK_SYMBOL,
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TOK_LITERAL, TOK_EMPTY, TOK_NIL, TOK_ELLIPSIS, TOK_QUESTION, TOK_VAR,
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TOK_PLUSEQ, TOK_MINUSEQ, TOK_MULEQ, TOK_DIVEQ, TOK_CATEQ,
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TOK_FORINDEX
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};
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// Precedence rules
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enum { PREC_BINARY=1, PREC_REVERSE, PREC_PREFIX, PREC_SUFFIX };
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struct Token {
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enum tok type;
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int line;
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char* str;
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int strlen;
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int rule;
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double num;
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struct Token* next;
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struct Token* prev;
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struct Token* children;
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struct Token* lastChild;
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};
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struct Parser {
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// Handle to the Nasal interpreter
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struct Context* context;
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char* err;
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int errLine;
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jmp_buf jumpHandle;
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// The parse tree ubernode
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struct Token tree;
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// The input buffer
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char* buf;
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int len;
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// Input file parameters (for generating pretty stack dumps)
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naRef srcFile;
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int firstLine;
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// Chunk allocator. Throw away after parsing.
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void** chunks;
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int* chunkSizes;
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int nChunks;
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int leftInChunk;
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// Computed line number table for the lexer
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int* lines;
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int nLines;
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struct CodeGenerator* cg;
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};
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struct CodeGenerator {
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int lastLine;
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// Accumulated byte code array
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unsigned short* byteCode;
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int codesz;
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int codeAlloced;
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// Inst. -> line table, stores pairs of {ip, line}
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unsigned short* lineIps;
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int nLineIps; // number of pairs
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int nextLineIp;
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int* argSyms;
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int* optArgSyms;
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int* optArgVals;
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naRef restArgSym;
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// Stack of "loop" frames for break/continue statements
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struct {
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int breakIP;
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int contIP;
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struct Token* label;
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} loops[MAX_MARK_DEPTH];
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int loopTop;
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// Dynamic storage for constants, to be compiled into a static table
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naRef consts;
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};
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void naParseError(struct Parser* p, char* msg, int line);
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void naParseInit(struct Parser* p);
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void* naParseAlloc(struct Parser* p, int bytes);
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void naParseDestroy(struct Parser* p);
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void naLex(struct Parser* p);
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int naLexUtf8C(char* s, int len, int* used); /* in utf8lib.c */
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naRef naCodeGen(struct Parser* p, struct Token* block, struct Token* arglist);
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void naParse(struct Parser* p);
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#endif // _PARSE_H
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