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simgear/simgear/io/sg_socket_udp.hxx
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/**
* \file sg_socket_udp.hxx
* UDP Socket I/O routines.
*/
// Written by Curtis Olson, started November 2001.
//
// Copyright (C) 2001 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#ifndef _SG_SOCKET_UDP_HXX
#define _SG_SOCKET_UDP_HXX
#include <simgear/compiler.h>
#include <string>
#include <simgear/math/sg_types.hxx>
#include <simgear/io/iochannel.hxx>
#include <simgear/io/raw_socket.hxx>
/**
* A UDP socket I/O class based on SGIOChannel and plib/net.
*/
class SGSocketUDP : public SGIOChannel {
private:
simgear::Socket sock;
std::string hostname;
std::string port_str;
char save_buf[ 2 * SG_IO_MAX_MSG_SIZE ];
int save_len;
short unsigned int port;
public:
/**
* Create an instance of SGSocketUDP.
*
* When calling the constructor you need to provide a host name, and a
* port number. The convention used by the
* SGSocketUDP class is that the server side listens and the client
* side sends. For a server socket, the host name should be
* empty. For a server, the port number is optional, if you do not
* specify a port, the system will assign one. For a client
* socket, you need to specify both a destination host and
* destination port.
*
* UDP sockets are a lower level protocol than TCP sockets and are
* "connectionless" in the sense that either client or server can
* exist, or not exist, startup, quit, etc. in any order and
* whenever both ends are alive, the communication succeeds. With
* UDP sockets, the server end just sits and listens for incoming
* packets from anywhere. The client end sends it's message and
* forgets about it. It doesn't care if there isn't even a server
* out there listening and all the packets are getting
* lost. Although systems/networks usually do a pretty good job
* (statistically) of getting your UDP packets to their
* destination, there is no guarantee that any particular packet
* will make it. But, because of this low level implementation and
* lack of error checking, UDP packets are much faster and
* efficient. UDP packets are good for sending positional
* information to synchronize two applications. In this case, you
* want the information to arrive as quickly as possible, and if
* you lose a packet, you'd rather get new updated information
* rather than have the system waste time resending a packet that
* is becoming older and older with every retry.
* @param host name of host if direction is SG_IO_OUT or SG_IO_BI
* @param port port number if we care to choose one.
* @param style specify "udp" or "tcp" */
SGSocketUDP( const std::string& host, const std::string& port );
/** Destructor */
~SGSocketUDP();
// If specified as a server (in direction for now) open the master
// listening socket. If specified as a client (out direction),
// open a connection to a server.
bool open( const SGProtocolDir d );
// read data from socket
int read( char *buf, int length );
// read data from socket
int readline( char *buf, int length );
// write data to a socket
int write( const char *buf, const int length );
// write null terminated string to a socket
int writestring( const char *str );
// close file
bool close();
/**
* Set blocking true or false
* @return success/failure
*/
bool setBlocking( bool value );
/** @return the remote host name */
inline std::string get_hostname() const { return hostname; }
/** @return the port number (in string form) */
inline std::string get_port_str() const { return port_str; }
};
#endif // _SG_SOCKET_UDP_HXX