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simgear/simgear/scene/material/matlib.cxx
T
Scott Giese b4ba7db5c0 REVIEW: Memory Leak - SGMaterialLib::load()
10,240 (1,440 direct, 8,800 indirect) bytes in 60 blocks are definitely lost
2020-08-22 17:57:54 -05:00

249 lines
7.5 KiB
C++

// matlib.cxx -- class to handle material properties
//
// Written by Curtis Olson, started May 1998.
//
// Copyright (C) 1998 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#ifdef HAVE_CONFIG_H
# include <simgear_config.h>
#endif
#include <simgear/compiler.h>
#include <simgear/constants.h>
#include <simgear/structure/exception.hxx>
#include <string.h>
#include <string>
#include <mutex>
#include <osgDB/Registry>
#include <simgear/debug/logstream.hxx>
#include <simgear/misc/sg_path.hxx>
#include <simgear/io/iostreams/sgstream.hxx>
#include <simgear/props/props.hxx>
#include <simgear/props/props_io.hxx>
#include <simgear/props/condition.hxx>
#include <simgear/scene/tgdb/userdata.hxx>
#include "mat.hxx"
#include "Effect.hxx"
#include "Technique.hxx"
#include "matlib.hxx"
using std::string;
class SGMaterialLib::MatLibPrivate
{
public:
std::mutex mutex;
};
// Constructor
SGMaterialLib::SGMaterialLib ( void ) :
d(new MatLibPrivate)
{
}
// Load a library of material properties
bool SGMaterialLib::load( const SGPath &fg_root, const SGPath& mpath,
SGPropertyNode *prop_root )
{
SGPropertyNode materialblocks;
SG_LOG( SG_INPUT, SG_INFO, "Reading materials from " << mpath );
try {
readProperties( mpath, &materialblocks );
} catch (const sg_exception &ex) {
SG_LOG( SG_INPUT, SG_ALERT, "Error reading materials: "
<< ex.getMessage() );
throw;
}
osg::ref_ptr<osgDB::Options> options
= new osgDB::Options;
options->setObjectCacheHint(osgDB::Options::CACHE_ALL);
options->setDatabasePath(fg_root.utf8Str());
simgear::PropertyList blocks = materialblocks.getChildren("region");
simgear::PropertyList::const_iterator block_iter = blocks.begin();
for (; block_iter != blocks.end(); block_iter++) {
SGPropertyNode_ptr node = block_iter->get();
// Read name node purely for logging purposes
const SGPropertyNode *nameNode = node->getChild("name");
if (nameNode) {
SG_LOG( SG_TERRAIN, SG_DEBUG, "Loading region "
<< nameNode->getStringValue());
}
// Read list of areas
// REVIEW: Memory Leak - 10,240 (1,440 direct, 8,800 indirect) bytes in 60 blocks are definitely lost
AreaList* arealist = new AreaList;
const simgear::PropertyList areas = node->getChildren("area");
simgear::PropertyList::const_iterator area_iter = areas.begin();
for (; area_iter != areas.end(); area_iter++) {
float x1 = area_iter->get()->getFloatValue("lon1", -180.0f);
float x2 = area_iter->get()->getFloatValue("lon2", 180.0);
float y1 = area_iter->get()->getFloatValue("lat1", -90.0f);
float y2 = area_iter->get()->getFloatValue("lat2", 90.0f);
SGRect<float> rect = SGRect<float>(
std::min<float>(x1, x2),
std::min<float>(y1, y2),
fabs(x2 - x1),
fabs(y2 - y1));
arealist->push_back(rect);
SG_LOG( SG_TERRAIN, SG_DEBUG, " Area ("
<< rect.x() << ","
<< rect.y() << ") width:"
<< rect.width() << " height:"
<< rect.height());
}
// Read conditions node
const SGPropertyNode *conditionNode = node->getChild("condition");
SGSharedPtr<const SGCondition> condition;
if (conditionNode) {
condition = sgReadCondition(prop_root, conditionNode);
}
// Now build all the materials for this set of areas and conditions
const simgear::PropertyList materials = node->getChildren("material");
simgear::PropertyList::const_iterator materials_iter = materials.begin();
for (; materials_iter != materials.end(); materials_iter++) {
const SGPropertyNode *node = materials_iter->get();
SGSharedPtr<SGMaterial> m =
new SGMaterial(options.get(), node, prop_root, arealist, condition);
std::vector<SGPropertyNode_ptr>names = node->getChildren("name");
for ( unsigned int j = 0; j < names.size(); j++ ) {
string name = names[j]->getStringValue();
// cerr << "Material " << name << endl;
matlib[name].push_back(m);
m->add_name(name);
SG_LOG( SG_TERRAIN, SG_DEBUG, " Loading material "
<< names[j]->getStringValue() );
}
}
}
return true;
}
// find a material record by material name and tile center
SGMaterial *SGMaterialLib::find( const string& material, const SGVec2f center ) const
{
SGMaterial *result = NULL;
const_material_map_iterator it = matlib.find( material );
if ( it != end() ) {
// We now have a list of materials that match this
// name. Find the first one that matches.
// We start at the end of the list, as the materials
// list is ordered with the smallest regions at the end.
material_list::const_reverse_iterator iter = it->second.rbegin();
while (iter != it->second.rend()) {
result = *iter;
if (result->valid(center)) {
return result;
}
iter++;
}
}
return NULL;
}
// find a material record by material name and tile center
SGMaterial *SGMaterialLib::find( const string& material, const SGGeod& center ) const
{
SGVec2f c = SGVec2f(center.getLongitudeDeg(), center.getLatitudeDeg());
return find(material, c);
}
SGMaterialCache *SGMaterialLib::generateMatCache(SGVec2f center)
{
SGMaterialCache* newCache = new SGMaterialCache();
material_map::const_reverse_iterator it = matlib.rbegin();
for (; it != matlib.rend(); ++it) {
newCache->insert(it->first, find(it->first, center));
}
return newCache;
}
SGMaterialCache *SGMaterialLib::generateMatCache(SGGeod center)
{
SGVec2f c = SGVec2f(center.getLongitudeDeg(), center.getLatitudeDeg());
return SGMaterialLib::generateMatCache(c);
}
// Destructor
SGMaterialLib::~SGMaterialLib ( void ) {
SG_LOG( SG_TERRAIN, SG_DEBUG, "SGMaterialLib::~SGMaterialLib() size=" << matlib.size());
}
const SGMaterial *SGMaterialLib::findMaterial(const osg::Geode* geode)
{
if (!geode)
return 0;
const simgear::EffectGeode* effectGeode;
effectGeode = dynamic_cast<const simgear::EffectGeode*>(geode);
if (!effectGeode)
return 0;
const simgear::Effect* effect = effectGeode->getEffect();
if (!effect)
return 0;
const SGMaterialUserData* userData;
userData = dynamic_cast<const SGMaterialUserData*>(effect->getUserData());
if (!userData)
return 0;
return userData->getMaterial();
}
// Constructor
SGMaterialCache::SGMaterialCache ( void )
{
}
// Insertion into the material cache
void SGMaterialCache::insert(const std::string& name, SGSharedPtr<SGMaterial> material) {
cache[name] = material;
}
// Search of the material cache
SGMaterial *SGMaterialCache::find(const string& material) const
{
SGMaterialCache::material_cache::const_iterator it = cache.find(material);
if (it == cache.end())
return NULL;
return it->second;
}
// Destructor
SGMaterialCache::~SGMaterialCache ( void ) {
SG_LOG( SG_TERRAIN, SG_DEBUG, "SGMaterialCache::~SGMaterialCache() size=" << cache.size());
}