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simgear/simgear/canvas/CanvasWindow.hxx
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// Window for placing a Canvas onto it (for dialogs, menus, etc.)
//
// Copyright (C) 2012 Thomas Geymayer <tomgey@gmail.com>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
#ifndef CANVAS_WINDOW_HXX_
#define CANVAS_WINDOW_HXX_
#include <simgear/canvas/elements/CanvasImage.hxx>
#include <simgear/canvas/layout/Layout.hxx>
#include <simgear/canvas/events/MouseEvent.hxx>
#include <simgear/props/PropertyBasedElement.hxx>
#include <simgear/props/propertyObject.hxx>
#include <simgear/misc/CSSBorder.hxx>
#include <osg/Geode>
#include <osg/Geometry>
namespace simgear
{
namespace canvas
{
class Window:
public Image,
public LayoutItem
{
public:
static const std::string TYPE_NAME;
enum Resize
{
NONE = 0,
LEFT = 1,
RIGHT = LEFT << 1,
TOP = RIGHT << 1,
BOTTOM = TOP << 1,
INIT = BOTTOM << 1
};
/**
* @param node Property node containing settings for this window:
* capture-events Disable/Enable event capturing
* content-size[0-1] Size of content area (excluding
* decoration border)
* decoration-border Size of decoration border
* resize Enable resize cursor and properties
* shadow-inset Inset of shadow image
* shadow-radius Radius/outset of shadow image
*/
Window( const CanvasWeakPtr& canvas,
const SGPropertyNode_ptr& node,
const Style& parent_style = Style(),
Element* parent = 0 );
virtual ~Window();
virtual void update(double delta_time_sec);
virtual void valueChanged(SGPropertyNode* node);
osg::Group* getGroup();
const SGVec2<float> getPosition() const;
const SGRect<float> getScreenRegion() const;
void setCanvasContent(CanvasPtr canvas);
simgear::canvas::CanvasWeakPtr getCanvasContent() const;
void setLayout(const LayoutRef& layout);
CanvasPtr getCanvasDecoration() const;
bool isResizable() const;
bool isCapturingEvents() const;
virtual void setVisible(bool visible);
virtual bool isVisible() const;
/**
* Moves window on top of all other windows with the same z-index.
*
* @note If no z-index is set it defaults to 0.
*/
void raise();
void handleResize( uint8_t mode,
const osg::Vec2f& offset = osg::Vec2f() );
protected:
enum Attributes
{
DECORATION = 1
};
uint32_t _attributes_dirty;
CanvasPtr _canvas_decoration;
CanvasWeakPtr _canvas_content;
LayoutRef _layout;
ImagePtr _image_content,
_image_shadow;
bool _resizable,
_capture_events;
PropertyObject<int> _resize_top,
_resize_right,
_resize_bottom,
_resize_left,
_resize_status;
CSSBorder _decoration_border;
void parseDecorationBorder(const std::string& str);
void updateDecoration();
};
} // namespace canvas
} // namespace simgear
#endif /* CANVAS_WINDOW_HXX_ */