Files
simgear/simgear/misc/props_io.cxx
T
2001-03-25 12:06:09 +00:00

493 lines
12 KiB
C++

#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <simgear/compiler.h>
#include <stdlib.h> // atof() atoi()
#include <simgear/debug/logstream.hxx>
#include <simgear/xml/easyxml.hxx>
#include "sg_path.hxx"
#include "props.hxx"
#include STL_IOSTREAM
#if !defined(SG_HAVE_NATIVE_SGI_COMPILERS)
# include <fstream>
#else
# include <fstream.h>
#endif
#include STL_STRING
#include <vector>
#include <map>
#if !defined(SG_HAVE_NATIVE_SGI_COMPILERS)
SG_USING_STD(istream);
SG_USING_STD(ifstream);
SG_USING_STD(ostream);
SG_USING_STD(ofstream);
#endif
SG_USING_STD(string);
SG_USING_STD(vector);
SG_USING_STD(map);
////////////////////////////////////////////////////////////////////////
// Property list visitor, for XML parsing.
////////////////////////////////////////////////////////////////////////
class PropsVisitor : public XMLVisitor
{
public:
PropsVisitor (SGPropertyNode * root, const string &base)
: _ok(true), _root(root), _level(0), _base(base) {}
void startXML ();
void endXML ();
void startElement (const char * name, const XMLAttributes &atts);
void endElement (const char * name);
void data (const char * s, int length);
void warning (const char * message, int line, int column);
void error (const char * message, int line, int column);
bool isOK () const { return _ok; }
private:
struct State
{
State () : node(0), type("") {}
State (SGPropertyNode * _node, const char * _type)
: node(_node), type(_type) {}
SGPropertyNode * node;
string type;
map<string,int> counters;
};
State &state () { return _state_stack[_state_stack.size() - 1]; }
void push_state (SGPropertyNode * node, const char * type) {
if (type == 0)
_state_stack.push_back(State(node, "unknown"));
else
_state_stack.push_back(State(node, type));
_level++;
_data = "";
}
void pop_state () {
_state_stack.pop_back();
_level--;
}
bool _ok;
string _data;
SGPropertyNode * _root;
int _level;
vector<State> _state_stack;
string _base;
};
void
PropsVisitor::startXML ()
{
_level = 0;
_state_stack.resize(0);
}
void
PropsVisitor::endXML ()
{
_level = 0;
_state_stack.resize(0);
}
void
PropsVisitor::startElement (const char * name, const XMLAttributes &atts)
{
State &st = state();
if (_level == 0) {
if (string(name) != "PropertyList") {
SG_LOG(SG_INPUT, SG_ALERT, "Root element name is " <<
name << "; expected PropertyList");
_ok = false;
}
push_state(_root, "");
}
else {
// Get the index.
const char * att_n = atts.getValue("n");
int index = 0;
if (att_n != 0) {
index = atoi(att_n);
st.counters[name] = max(st.counters[name], index+1);
} else {
index = st.counters[name];
st.counters[name]++;
}
// Check for an alias.
SGPropertyNode * node = st.node->getChild(name, index, true);
const char * att_alias = atts.getValue("alias");
if (att_alias != 0) {
if (!node->alias(att_alias))
SG_LOG(SG_INPUT, SG_ALERT, "Failed to set alias to " << att_alias);
}
// Check for an include.
const char * att_include = atts.getValue("include");
if (att_include != 0) {
SGPath path(SGPath(_base).dir());
cerr << "Base is " << _base << endl;
cerr << "Dir is " << SGPath(_base).dir() << endl;
path.append(att_include);
if (!readProperties(path.str(), node)) {
SG_LOG(SG_INPUT, SG_ALERT, "Failed to read include file "
<< att_include);
_ok = false;
}
}
push_state(node, atts.getValue("type"));
}
}
void
PropsVisitor::endElement (const char * name)
{
State &st = state();
bool ret;
// If there are no children and it's
// not an alias, then it's a leaf value.
if (st.node->nChildren() == 0 && !st.node->isAlias()) {
if (st.type == "bool") {
if (_data == "true" || atoi(_data.c_str()) != 0)
ret = st.node->setBoolValue(true);
else
ret = st.node->setBoolValue(false);
} else if (st.type == "int") {
ret = st.node->setIntValue(atoi(_data.c_str()));
} else if (st.type == "float") {
ret = st.node->setFloatValue(atof(_data.c_str()));
} else if (st.type == "double") {
ret = st.node->setDoubleValue(atof(_data.c_str()));
} else if (st.type == "string") {
ret = st.node->setStringValue(_data);
} else if (st.type == "unknown") {
ret = st.node->setUnknownValue(_data);
} else {
SG_LOG(SG_INPUT, SG_ALERT, "Unknown data type " << st.type
<< " assuming 'unknown'");
ret = st.node->setUnknownValue(_data);
}
if (!ret)
SG_LOG(SG_INPUT, SG_ALERT, "readProperties: Failed to set "
<< st.node->getPath() << " to value \""
<< _data << "\" with type " << st.type);
}
pop_state();
}
void
PropsVisitor::data (const char * s, int length)
{
if (state().node->nChildren() == 0)
_data.append(string(s, length));
}
void
PropsVisitor::warning (const char * message, int line, int column)
{
SG_LOG(SG_INPUT, SG_ALERT, "readProperties: warning: "
<< message << " at line " << line << ", column " << column);
}
void
PropsVisitor::error (const char * message, int line, int column)
{
SG_LOG(SG_INPUT, SG_ALERT, "readProperties: FATAL: " <<
message << " at line " << line << ", column " << column);
_ok = false;
}
////////////////////////////////////////////////////////////////////////
// Property list reader.
////////////////////////////////////////////////////////////////////////
/**
* Read properties from an input stream.
*
* @param input The input stream containing an XML property file.
* @param start_node The root node for reading properties.
* @param base A base path for resolving external include references.
* @return true if the read succeeded, false otherwise.
*/
bool
readProperties (istream &input, SGPropertyNode * start_node,
const string &base)
{
PropsVisitor visitor(start_node, base);
return readXML(input, visitor) && visitor.isOK();
}
/**
* Read properties from a file.
*
* @param file A string containing the file path.
* @param start_node The root node for reading properties.
* @return true if the read succeeded, false otherwise.
*/
bool
readProperties (const string &file, SGPropertyNode * start_node)
{
cerr << "Reading properties from " << file << endl;
ifstream input(file.c_str());
if (input.good()) {
return readProperties(input, start_node, file);
} else {
SG_LOG(SG_INPUT, SG_ALERT, "Error reading property list from file "
<< file);
return false;
}
}
////////////////////////////////////////////////////////////////////////
// Property list writer.
////////////////////////////////////////////////////////////////////////
#define INDENT_STEP 2
/**
* Return the type name.
*/
static const char *
getTypeName (SGValue::Type type)
{
switch (type) {
case SGValue::UNKNOWN:
return "unknown";
case SGValue::BOOL:
return "bool";
case SGValue::INT:
return "int";
case SGValue::FLOAT:
return "float";
case SGValue::DOUBLE:
return "double";
case SGValue::STRING:
return "string";
}
// keep the compiler from squawking
return "unknown";
}
/**
* Escape characters for output.
*/
static void
writeData (ostream &output, const string &data)
{
for (int i = 0; i < (int)data.size(); i++) {
switch (data[i]) {
case '&':
output << "&amp;";
break;
case '<':
output << "&lt;";
break;
case '>':
output << "&gt;";
break;
default:
output << data[i];
break;
}
}
}
static void
doIndent (ostream &output, int indent)
{
while (indent-- > 0) {
output << ' ';
}
}
static bool
writeNode (ostream &output, const SGPropertyNode * node, int indent)
{
const string &name = node->getName();
int index = node->getIndex();
int nChildren = node->nChildren();
// If there is a literal value,
// write it first.
if (node->hasValue()) {
doIndent(output, indent);
output << '<' << name << " n=\"" << index;
if (node->isAlias() && node->getAliasTarget() != 0) {
output << "\" alias=\""
<< node->getAliasTarget()->getPath() << "\"/>" << endl;
} else {
if (node->getType() != SGValue::UNKNOWN)
output << "\" type=\"" << getTypeName(node->getType()) << '"';
output << '>';
writeData(output, node->getStringValue());
output << "</" << name << '>' << endl;;
}
}
// If there are children, write them
// next.
if (nChildren > 0) {
doIndent(output, indent);
output << '<' << name << " n=\"" << index << "\">" << endl;;
for (int i = 0; i < nChildren; i++)
writeNode(output, node->getChild(i), indent + INDENT_STEP);
doIndent(output, indent);
output << "</" << name << '>' << endl;
}
// If there were no children and no
// value, at least note the presence
// of the node.
if (nChildren == 0 && !node->hasValue()) {
doIndent(output, indent);
output << '<' << name << " n=\"" << index << "\"/>" << endl;
}
return true;
}
/**
* Write a property tree to an output stream in XML format.
*
* @param output The output stream.
* @param start_node The root node to write.
* @return true if the write succeeded, false otherwise.
*/
bool
writeProperties (ostream &output, const SGPropertyNode * start_node)
{
int nChildren = start_node->nChildren();
output << "<?xml version=\"1.0\"?>" << endl << endl;
output << "<PropertyList>" << endl;
for (int i = 0; i < nChildren; i++) {
writeNode(output, start_node->getChild(i), INDENT_STEP);
}
output << "</PropertyList>" << endl;
return true;
}
/**
* Write a property tree to a file in XML format.
*
* @param file The destination file.
* @param start_node The root node to write.
* @return true if the write succeeded, false otherwise.
*/
bool
writeProperties (const string &file, const SGPropertyNode * start_node)
{
ofstream output(file.c_str());
if (output.good()) {
return writeProperties(output, start_node);
} else {
SG_LOG(SG_INPUT, SG_ALERT, "Cannot write properties to file "
<< file);
return false;
}
}
////////////////////////////////////////////////////////////////////////
// Copy properties from one tree to another.
////////////////////////////////////////////////////////////////////////
/**
* Copy one property tree to another.
*
* @param in The source property tree.
* @param out The destination property tree.
* @return true if all properties were copied, false if some failed
* (for example, if the property's value is tied read-only).
*/
bool
copyProperties (const SGPropertyNode *in, SGPropertyNode *out)
{
bool retval = true;
// First, copy the actual value,
// if any.
if (in->hasValue()) {
switch (in->getType()) {
case SGValue::BOOL:
if (!out->setBoolValue(in->getBoolValue()))
retval = false;
break;
case SGValue::INT:
if (!out->setIntValue(in->getIntValue()))
retval = false;
break;
case SGValue::FLOAT:
if (!out->setFloatValue(in->getFloatValue()))
retval = false;
break;
case SGValue::DOUBLE:
if (!out->setDoubleValue(in->getDoubleValue()))
retval = false;
break;
case SGValue::STRING:
if (!out->setStringValue(in->getStringValue()))
retval = false;
break;
case SGValue::UNKNOWN:
if (!out->setUnknownValue(in->getStringValue()))
retval = false;
break;
default:
throw string("Unknown SGValue type");
}
}
// Next, copy the children.
int nChildren = in->nChildren();
for (int i = 0; i < nChildren; i++) {
const SGPropertyNode * in_child = in->getChild(i);
SGPropertyNode * out_child = out->getChild(in_child->getName(),
in_child->getIndex(),
true);
if (!copyProperties(in_child, out_child))
retval = false;
}
return retval;
}
// end of props_io.cxx