493 lines
12 KiB
C++
493 lines
12 KiB
C++
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include <simgear/compiler.h>
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#include <stdlib.h> // atof() atoi()
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#include <simgear/debug/logstream.hxx>
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#include <simgear/xml/easyxml.hxx>
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#include "sg_path.hxx"
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#include "props.hxx"
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#include STL_IOSTREAM
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#if !defined(SG_HAVE_NATIVE_SGI_COMPILERS)
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# include <fstream>
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#else
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# include <fstream.h>
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#endif
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#include STL_STRING
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#include <vector>
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#include <map>
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#if !defined(SG_HAVE_NATIVE_SGI_COMPILERS)
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SG_USING_STD(istream);
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SG_USING_STD(ifstream);
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SG_USING_STD(ostream);
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SG_USING_STD(ofstream);
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#endif
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SG_USING_STD(string);
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SG_USING_STD(vector);
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SG_USING_STD(map);
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////////////////////////////////////////////////////////////////////////
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// Property list visitor, for XML parsing.
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////////////////////////////////////////////////////////////////////////
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class PropsVisitor : public XMLVisitor
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{
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public:
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PropsVisitor (SGPropertyNode * root, const string &base)
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: _ok(true), _root(root), _level(0), _base(base) {}
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void startXML ();
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void endXML ();
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void startElement (const char * name, const XMLAttributes &atts);
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void endElement (const char * name);
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void data (const char * s, int length);
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void warning (const char * message, int line, int column);
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void error (const char * message, int line, int column);
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bool isOK () const { return _ok; }
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private:
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struct State
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{
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State () : node(0), type("") {}
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State (SGPropertyNode * _node, const char * _type)
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: node(_node), type(_type) {}
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SGPropertyNode * node;
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string type;
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map<string,int> counters;
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};
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State &state () { return _state_stack[_state_stack.size() - 1]; }
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void push_state (SGPropertyNode * node, const char * type) {
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if (type == 0)
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_state_stack.push_back(State(node, "unknown"));
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else
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_state_stack.push_back(State(node, type));
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_level++;
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_data = "";
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}
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void pop_state () {
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_state_stack.pop_back();
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_level--;
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}
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bool _ok;
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string _data;
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SGPropertyNode * _root;
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int _level;
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vector<State> _state_stack;
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string _base;
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};
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void
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PropsVisitor::startXML ()
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{
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_level = 0;
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_state_stack.resize(0);
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}
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void
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PropsVisitor::endXML ()
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{
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_level = 0;
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_state_stack.resize(0);
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}
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void
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PropsVisitor::startElement (const char * name, const XMLAttributes &atts)
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{
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State &st = state();
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if (_level == 0) {
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if (string(name) != "PropertyList") {
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SG_LOG(SG_INPUT, SG_ALERT, "Root element name is " <<
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name << "; expected PropertyList");
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_ok = false;
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}
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push_state(_root, "");
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}
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else {
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// Get the index.
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const char * att_n = atts.getValue("n");
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int index = 0;
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if (att_n != 0) {
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index = atoi(att_n);
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st.counters[name] = max(st.counters[name], index+1);
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} else {
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index = st.counters[name];
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st.counters[name]++;
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}
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// Check for an alias.
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SGPropertyNode * node = st.node->getChild(name, index, true);
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const char * att_alias = atts.getValue("alias");
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if (att_alias != 0) {
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if (!node->alias(att_alias))
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SG_LOG(SG_INPUT, SG_ALERT, "Failed to set alias to " << att_alias);
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}
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// Check for an include.
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const char * att_include = atts.getValue("include");
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if (att_include != 0) {
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SGPath path(SGPath(_base).dir());
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cerr << "Base is " << _base << endl;
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cerr << "Dir is " << SGPath(_base).dir() << endl;
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path.append(att_include);
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if (!readProperties(path.str(), node)) {
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SG_LOG(SG_INPUT, SG_ALERT, "Failed to read include file "
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<< att_include);
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_ok = false;
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}
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}
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push_state(node, atts.getValue("type"));
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}
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}
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void
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PropsVisitor::endElement (const char * name)
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{
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State &st = state();
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bool ret;
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// If there are no children and it's
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// not an alias, then it's a leaf value.
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if (st.node->nChildren() == 0 && !st.node->isAlias()) {
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if (st.type == "bool") {
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if (_data == "true" || atoi(_data.c_str()) != 0)
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ret = st.node->setBoolValue(true);
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else
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ret = st.node->setBoolValue(false);
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} else if (st.type == "int") {
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ret = st.node->setIntValue(atoi(_data.c_str()));
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} else if (st.type == "float") {
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ret = st.node->setFloatValue(atof(_data.c_str()));
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} else if (st.type == "double") {
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ret = st.node->setDoubleValue(atof(_data.c_str()));
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} else if (st.type == "string") {
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ret = st.node->setStringValue(_data);
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} else if (st.type == "unknown") {
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ret = st.node->setUnknownValue(_data);
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} else {
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SG_LOG(SG_INPUT, SG_ALERT, "Unknown data type " << st.type
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<< " assuming 'unknown'");
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ret = st.node->setUnknownValue(_data);
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}
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if (!ret)
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SG_LOG(SG_INPUT, SG_ALERT, "readProperties: Failed to set "
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<< st.node->getPath() << " to value \""
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<< _data << "\" with type " << st.type);
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}
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pop_state();
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}
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void
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PropsVisitor::data (const char * s, int length)
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{
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if (state().node->nChildren() == 0)
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_data.append(string(s, length));
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}
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void
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PropsVisitor::warning (const char * message, int line, int column)
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{
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SG_LOG(SG_INPUT, SG_ALERT, "readProperties: warning: "
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<< message << " at line " << line << ", column " << column);
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}
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void
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PropsVisitor::error (const char * message, int line, int column)
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{
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SG_LOG(SG_INPUT, SG_ALERT, "readProperties: FATAL: " <<
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message << " at line " << line << ", column " << column);
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_ok = false;
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}
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////////////////////////////////////////////////////////////////////////
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// Property list reader.
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////////////////////////////////////////////////////////////////////////
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/**
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* Read properties from an input stream.
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*
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* @param input The input stream containing an XML property file.
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* @param start_node The root node for reading properties.
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* @param base A base path for resolving external include references.
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* @return true if the read succeeded, false otherwise.
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*/
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bool
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readProperties (istream &input, SGPropertyNode * start_node,
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const string &base)
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{
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PropsVisitor visitor(start_node, base);
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return readXML(input, visitor) && visitor.isOK();
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}
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/**
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* Read properties from a file.
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*
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* @param file A string containing the file path.
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* @param start_node The root node for reading properties.
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* @return true if the read succeeded, false otherwise.
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*/
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bool
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readProperties (const string &file, SGPropertyNode * start_node)
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{
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cerr << "Reading properties from " << file << endl;
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ifstream input(file.c_str());
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if (input.good()) {
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return readProperties(input, start_node, file);
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} else {
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SG_LOG(SG_INPUT, SG_ALERT, "Error reading property list from file "
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<< file);
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return false;
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}
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}
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////////////////////////////////////////////////////////////////////////
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// Property list writer.
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////////////////////////////////////////////////////////////////////////
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#define INDENT_STEP 2
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/**
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* Return the type name.
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*/
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static const char *
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getTypeName (SGValue::Type type)
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{
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switch (type) {
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case SGValue::UNKNOWN:
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return "unknown";
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case SGValue::BOOL:
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return "bool";
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case SGValue::INT:
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return "int";
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case SGValue::FLOAT:
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return "float";
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case SGValue::DOUBLE:
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return "double";
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case SGValue::STRING:
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return "string";
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}
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// keep the compiler from squawking
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return "unknown";
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}
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/**
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* Escape characters for output.
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*/
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static void
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writeData (ostream &output, const string &data)
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{
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for (int i = 0; i < (int)data.size(); i++) {
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switch (data[i]) {
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case '&':
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output << "&";
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break;
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case '<':
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output << "<";
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break;
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case '>':
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output << ">";
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break;
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default:
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output << data[i];
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break;
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}
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}
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}
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static void
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doIndent (ostream &output, int indent)
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{
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while (indent-- > 0) {
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output << ' ';
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}
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}
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static bool
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writeNode (ostream &output, const SGPropertyNode * node, int indent)
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{
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const string &name = node->getName();
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int index = node->getIndex();
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int nChildren = node->nChildren();
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// If there is a literal value,
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// write it first.
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if (node->hasValue()) {
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doIndent(output, indent);
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output << '<' << name << " n=\"" << index;
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if (node->isAlias() && node->getAliasTarget() != 0) {
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output << "\" alias=\""
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<< node->getAliasTarget()->getPath() << "\"/>" << endl;
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} else {
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if (node->getType() != SGValue::UNKNOWN)
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output << "\" type=\"" << getTypeName(node->getType()) << '"';
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output << '>';
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writeData(output, node->getStringValue());
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output << "</" << name << '>' << endl;;
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}
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}
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// If there are children, write them
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// next.
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if (nChildren > 0) {
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doIndent(output, indent);
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output << '<' << name << " n=\"" << index << "\">" << endl;;
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for (int i = 0; i < nChildren; i++)
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writeNode(output, node->getChild(i), indent + INDENT_STEP);
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doIndent(output, indent);
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output << "</" << name << '>' << endl;
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}
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// If there were no children and no
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// value, at least note the presence
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// of the node.
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if (nChildren == 0 && !node->hasValue()) {
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doIndent(output, indent);
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output << '<' << name << " n=\"" << index << "\"/>" << endl;
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}
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return true;
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}
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/**
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* Write a property tree to an output stream in XML format.
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*
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* @param output The output stream.
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* @param start_node The root node to write.
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* @return true if the write succeeded, false otherwise.
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*/
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bool
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writeProperties (ostream &output, const SGPropertyNode * start_node)
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{
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int nChildren = start_node->nChildren();
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output << "<?xml version=\"1.0\"?>" << endl << endl;
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output << "<PropertyList>" << endl;
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for (int i = 0; i < nChildren; i++) {
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writeNode(output, start_node->getChild(i), INDENT_STEP);
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}
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output << "</PropertyList>" << endl;
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return true;
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}
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/**
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* Write a property tree to a file in XML format.
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*
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* @param file The destination file.
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* @param start_node The root node to write.
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* @return true if the write succeeded, false otherwise.
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*/
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bool
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writeProperties (const string &file, const SGPropertyNode * start_node)
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{
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ofstream output(file.c_str());
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if (output.good()) {
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return writeProperties(output, start_node);
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} else {
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SG_LOG(SG_INPUT, SG_ALERT, "Cannot write properties to file "
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<< file);
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return false;
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}
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}
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////////////////////////////////////////////////////////////////////////
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// Copy properties from one tree to another.
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////////////////////////////////////////////////////////////////////////
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/**
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* Copy one property tree to another.
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*
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* @param in The source property tree.
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* @param out The destination property tree.
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* @return true if all properties were copied, false if some failed
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* (for example, if the property's value is tied read-only).
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*/
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bool
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copyProperties (const SGPropertyNode *in, SGPropertyNode *out)
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{
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bool retval = true;
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// First, copy the actual value,
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// if any.
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if (in->hasValue()) {
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switch (in->getType()) {
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case SGValue::BOOL:
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if (!out->setBoolValue(in->getBoolValue()))
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retval = false;
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break;
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case SGValue::INT:
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if (!out->setIntValue(in->getIntValue()))
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retval = false;
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break;
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case SGValue::FLOAT:
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if (!out->setFloatValue(in->getFloatValue()))
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retval = false;
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break;
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case SGValue::DOUBLE:
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if (!out->setDoubleValue(in->getDoubleValue()))
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retval = false;
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break;
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case SGValue::STRING:
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if (!out->setStringValue(in->getStringValue()))
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retval = false;
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break;
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case SGValue::UNKNOWN:
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if (!out->setUnknownValue(in->getStringValue()))
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retval = false;
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break;
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default:
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throw string("Unknown SGValue type");
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}
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}
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// Next, copy the children.
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int nChildren = in->nChildren();
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for (int i = 0; i < nChildren; i++) {
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const SGPropertyNode * in_child = in->getChild(i);
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SGPropertyNode * out_child = out->getChild(in_child->getName(),
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in_child->getIndex(),
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true);
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if (!copyProperties(in_child, out_child))
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retval = false;
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}
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return retval;
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}
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// end of props_io.cxx
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