- Refactor Canvas from FlightGear and fix lazy rendering with recursive canvases. - New classes PropertyBasedElement and PropertyBasedManager for creating subsystems controlled by the property tree. - New method parseColor to parse CSS 3 conformant color strings (only basic color schemes supported) - New Rect class representing a rectangle.
44 lines
1.4 KiB
C++
44 lines
1.4 KiB
C++
// Adapter for using the canvas with different applications
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//
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// Copyright (C) 2012 Thomas Geymayer <tomgey@gmail.com>
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU Library General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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#ifndef SG_CANVAS_SYSTEM_ADAPTER_HXX_
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#define SG_CANVAS_SYSTEM_ADAPTER_HXX_
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#include "canvas_fwd.hxx"
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namespace simgear
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{
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namespace canvas
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{
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class SystemAdapter
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{
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public:
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virtual ~SystemAdapter() {}
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virtual FontPtr getFont(const std::string& name) const = 0;
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virtual void addCamera(osg::Camera* camera) const = 0;
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virtual void removeCamera(osg::Camera* camera) const = 0;
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virtual osg::Image* getImage(const std::string& path) const = 0;
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};
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} // namespace canvas
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} // namespace simgear
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#endif /* SG_CANVAS_SYSTEM_ADAPTER_HXX_ */
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