Submodel path must be prefixed by ./ otherwise path is relative to fg_root ( current behavior )
325 lines
12 KiB
C++
325 lines
12 KiB
C++
// Copyright (C) 2007 Tim Moore timoore@redhat.com
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// Copyright (C) 2008 Till Busch buti@bux.at
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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#ifdef HAVE_CONFIG_H
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# include <simgear_config.h>
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#endif
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#include <osgDB/WriteFile>
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#include <osgDB/Registry>
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#include <osg/Switch>
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#include <osgDB/FileNameUtils>
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#include <simgear/compiler.h>
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#include <simgear/structure/exception.hxx>
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#include <simgear/props/props.hxx>
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#include <simgear/props/props_io.hxx>
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#include <simgear/props/condition.hxx>
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#include <simgear/scene/util/SGNodeMasks.hxx>
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#include "modellib.hxx"
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#include "SGPagedLOD.hxx"
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#include "SGReaderWriterXML.hxx"
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#include "SGReaderWriterXMLOptions.hxx"
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#include "animation.hxx"
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#include "particles.hxx"
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#include "model.hxx"
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#include "SGReaderWriterXMLOptions.hxx"
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#include "SGReaderWriterXML.hxx"
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using namespace simgear;
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osg::Node *
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sgLoad3DModel_internal(const string &path,
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SGPropertyNode *prop_root,
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SGModelData *data=0,
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osg::Node *(*load_panel)(SGPropertyNode *) = 0);
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const char* SGReaderWriterXML::className() const
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{
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return "XML database reader";
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}
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bool SGReaderWriterXML::acceptsExtension(const std::string& extension) const
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{
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return (osgDB::equalCaseInsensitive(extension, "xml"));
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}
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osgDB::ReaderWriter::ReadResult
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SGReaderWriterXML::readNode(const std::string& fileName,
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const osgDB::ReaderWriter::Options* options) const
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{
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// SG_LOG(SG_GENERAL, SG_ALERT, "SGReaderWriterXML::readNode(" << fileName << ")");
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std::string ext = osgDB::getLowerCaseFileExtension(fileName);
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if (!acceptsExtension(ext))
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return ReadResult::FILE_NOT_HANDLED;
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const SGReaderWriterXMLOptions* xmlOptions
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= dynamic_cast<const SGReaderWriterXMLOptions*>(options);
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string fg_root;
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SGPropertyNode *prop_root=0;
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osg::Node *(*load_panel)(SGPropertyNode *)=0;
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SGModelData *model_data=0;
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SGPath externalTexturePath;
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if (xmlOptions) {
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prop_root = xmlOptions->getPropRoot();
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load_panel = xmlOptions->getLoadPanel();
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model_data = xmlOptions->getModelData();
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}
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fg_root=osgDB::Registry::instance()->getDataFilePathList().front();
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osg::Node *result=0;
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try {
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result=sgLoad3DModel_internal(fileName, prop_root, model_data, load_panel);
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} catch (const sg_throwable &t) {
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SG_LOG(SG_INPUT, SG_ALERT, "Failed to load model: " << t.getFormattedMessage());
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result=new osg::Node;
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}
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if (result)
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return result;
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else
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return ReadResult::FILE_NOT_HANDLED;
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}
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class SGSwitchUpdateCallback : public osg::NodeCallback
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{
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public:
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SGSwitchUpdateCallback(SGCondition* condition) :
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mCondition(condition) {}
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virtual void operator()(osg::Node* node, osg::NodeVisitor* nv) {
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assert(dynamic_cast<osg::Switch*>(node));
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osg::Switch* s = static_cast<osg::Switch*>(node);
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if (mCondition && mCondition->test()) {
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s->setAllChildrenOn();
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// note, callback is responsible for scenegraph traversal so
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// should always include call traverse(node,nv) to ensure
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// that the rest of cullbacks and the scene graph are traversed.
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traverse(node, nv);
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} else
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s->setAllChildrenOff();
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}
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private:
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SGSharedPtr<SGCondition> mCondition;
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};
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osg::Node *
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sgLoad3DModel_internal(const string &path,
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SGPropertyNode *prop_root,
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SGModelData *data,
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osg::Node *(*load_panel)(SGPropertyNode *))
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{
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string fg_root=osgDB::Registry::instance()->getDataFilePathList().front();
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osg::ref_ptr<osg::Node> model;
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osg::ref_ptr<osg::Group> group;
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SGPropertyNode_ptr props = new SGPropertyNode;
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// Load the 3D object itself
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SGPath modelpath = path, texturepath = path;
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if ( !ulIsAbsolutePathName( path.c_str() ) ) {
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SGPath tmp = fg_root;
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tmp.append(modelpath.str());
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modelpath = texturepath = tmp;
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}
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// Check for an XML wrapper
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if (modelpath.str().substr(modelpath.str().size() - 4, 4) == ".xml") {
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try {
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readProperties(modelpath.str(), props);
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} catch (const sg_throwable &t) {
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SG_LOG(SG_INPUT, SG_ALERT, "Failed to load xml: " << t.getFormattedMessage());
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throw;
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}
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if (props->hasValue("/path")) {
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modelpath = modelpath.dir();
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modelpath.append(props->getStringValue("/path"));
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if (props->hasValue("/texture-path")) {
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texturepath = texturepath.dir();
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texturepath.append(props->getStringValue("/texture-path"));
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}
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} else {
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model = new osg::Node;
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}
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}
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osg::ref_ptr<osgDB::ReaderWriter::Options> options
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= new osgDB::ReaderWriter::Options(*osgDB::Registry::instance()
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->getOptions());
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// Assume that textures are in
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// the same location as the XML file.
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if (!model) {
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if (texturepath.extension() != "")
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texturepath = texturepath.dir();
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options->setDatabasePath(texturepath.str());
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model = osgDB::readNodeFile(modelpath.str(), options.get());
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if (model == 0)
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throw sg_io_exception("Failed to load 3D model",
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sg_location(modelpath.str()));
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}
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bool needTransform=false;
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// Set up the alignment node if needed
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SGPropertyNode *offsets = props->getNode("offsets", false);
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if (offsets) {
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needTransform=true;
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osg::MatrixTransform *alignmainmodel = new osg::MatrixTransform;
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osg::Matrix res_matrix;
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res_matrix.makeRotate(
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offsets->getFloatValue("pitch-deg", 0.0)*SG_DEGREES_TO_RADIANS,
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osg::Vec3(0, 1, 0),
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offsets->getFloatValue("roll-deg", 0.0)*SG_DEGREES_TO_RADIANS,
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osg::Vec3(1, 0, 0),
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offsets->getFloatValue("heading-deg", 0.0)*SG_DEGREES_TO_RADIANS,
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osg::Vec3(0, 0, 1));
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osg::Matrix tmat;
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tmat.makeTranslate(offsets->getFloatValue("x-m", 0.0),
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offsets->getFloatValue("y-m", 0.0),
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offsets->getFloatValue("z-m", 0.0));
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alignmainmodel->setMatrix(res_matrix*tmat);
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group = alignmainmodel;
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}
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if (!group) {
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group = new osg::Group;
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}
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group->addChild(model.get());
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// Load sub-models
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vector<SGPropertyNode_ptr> model_nodes = props->getChildren("model");
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for (unsigned i = 0; i < model_nodes.size(); i++) {
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SGPropertyNode_ptr sub_props = model_nodes[i];
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SGPath submodelpath;
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osg::ref_ptr<osg::Node> submodel;
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string submodelFileName = sub_props->getStringValue("path");
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if ( submodelFileName.size() > 2 && submodelFileName.substr( 0, 2 ) == "./" ) {
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submodelpath = modelpath.dir();
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submodelpath.append( submodelFileName.substr( 2 ) );
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} else {
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submodelpath = submodelFileName;
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}
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try {
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submodel = sgLoad3DModel_internal(submodelpath.str(), prop_root, 0, load_panel);
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} catch (const sg_throwable &t) {
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SG_LOG(SG_INPUT, SG_ALERT, "Failed to load submodel: " << t.getFormattedMessage());
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throw;
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}
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osg::ref_ptr<osg::Node> submodel_final=submodel.get();
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SGPropertyNode *offs = sub_props->getNode("offsets", false);
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if (offs) {
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osg::Matrix res_matrix;
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osg::ref_ptr<osg::MatrixTransform> align = new osg::MatrixTransform;
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res_matrix.makeIdentity();
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res_matrix.makeRotate(
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offs->getDoubleValue("pitch-deg", 0.0)*SG_DEGREES_TO_RADIANS,
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osg::Vec3(0, 1, 0),
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offs->getDoubleValue("roll-deg", 0.0)*SG_DEGREES_TO_RADIANS,
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osg::Vec3(1, 0, 0),
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offs->getDoubleValue("heading-deg", 0.0)*SG_DEGREES_TO_RADIANS,
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osg::Vec3(0, 0, 1));
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osg::Matrix tmat;
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tmat.makeIdentity();
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tmat.makeTranslate(offs->getDoubleValue("x-m", 0),
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offs->getDoubleValue("y-m", 0),
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offs->getDoubleValue("z-m", 0));
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align->setMatrix(res_matrix*tmat);
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align->addChild(submodel.get());
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submodel_final=align.get();
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}
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submodel_final->setName(sub_props->getStringValue("name", ""));
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SGPropertyNode *cond = sub_props->getNode("condition", false);
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if (cond) {
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osg::ref_ptr<osg::Switch> sw = new osg::Switch;
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sw->setUpdateCallback(new SGSwitchUpdateCallback(sgReadCondition(prop_root, cond)));
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group->addChild(sw.get());
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sw->addChild(submodel_final.get());
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sw->setName("submodel condition switch");
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} else {
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group->addChild(submodel_final.get());
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}
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} // end of submodel loading
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if ( load_panel ) {
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// Load panels
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vector<SGPropertyNode_ptr> panel_nodes = props->getChildren("panel");
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for (unsigned i = 0; i < panel_nodes.size(); i++) {
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SG_LOG(SG_INPUT, SG_DEBUG, "Loading a panel");
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osg::ref_ptr<osg::Node> panel = load_panel(panel_nodes[i]);
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if (panel_nodes[i]->hasValue("name"))
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panel->setName((char *)panel_nodes[i]->getStringValue("name"));
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group->addChild(panel.get());
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}
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}
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std::vector<SGPropertyNode_ptr> particle_nodes;
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particle_nodes = props->getChildren("particlesystem");
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for (unsigned i = 0; i < particle_nodes.size(); ++i) {
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if (i==0) {
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if (texturepath.extension() != "")
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texturepath = texturepath.dir();
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options->setDatabasePath(texturepath.str());
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}
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group->addChild(Particles::appendParticles(particle_nodes[i],
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prop_root,
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options.get()));
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}
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if (data) {
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SGPropertyNode *nasal = props->getNode("nasal", false);
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data->setProps(nasal);
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group->setUserData(data);
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//data->modelLoaded(path, nasal, group.get());
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}
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std::vector<SGPropertyNode_ptr> animation_nodes;
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animation_nodes = props->getChildren("animation");
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for (unsigned i = 0; i < animation_nodes.size(); ++i)
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/// OSGFIXME: duh, why not only model?????
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SGAnimation::animate(group.get(), animation_nodes[i], prop_root,
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options.get());
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if (props->hasChild("debug-outfile")) {
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std::string outputfile = props->getStringValue("debug-outfile",
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"debug-model.osg");
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osgDB::writeNodeFile(*group, outputfile);
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}
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if (!needTransform && group->getNumChildren() < 2) {
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model = group->getChild(0);
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group->removeChild(model.get());
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model->setUserData(group->getUserData());
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return model.release();
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}
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return group.release();
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}
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