Files
simgear/simgear/CMakeLists.txt
T
Automatic Release Builder 05094510be SGPath: optimise exists() on Windows
For a very common existence only check, use a dedicated win32 API
function, to save some time.
2020-10-07 12:21:49 +01:00

210 lines
6.3 KiB
CMake

file(WRITE ${PROJECT_BINARY_DIR}/simgear/version.h "#define SIMGEAR_VERSION ${SIMGEAR_VERSION}")
foreach( mylibfolder
bucket
bvh
debug
embedded_resources
emesary
ephemeris
io
magvar
math
misc
nasal
nasal/cppbind
props
serial
std
structure
threads
timing
xml
package
)
add_subdirectory(${mylibfolder})
endforeach( mylibfolder )
if(NOT SIMGEAR_HEADLESS)
add_subdirectory(canvas)
add_subdirectory(environment)
add_subdirectory(screen)
add_subdirectory(scene)
add_subdirectory(sound)
endif(NOT SIMGEAR_HEADLESS)
if(ENABLE_RTI)
add_subdirectory(hla)
endif(ENABLE_RTI)
set(HEADERS compiler.h constants.h sg_inlines.h ${PROJECT_BINARY_DIR}/simgear/version.h)
install (FILES ${HEADERS} DESTINATION include/simgear/)
get_property(coreSources GLOBAL PROPERTY CORE_SOURCES)
get_property(sceneSources GLOBAL PROPERTY SCENE_SOURCES)
get_property(publicHeaders GLOBAL PROPERTY PUBLIC_HEADERS)
get_property(localExpatSources GLOBAL PROPERTY LOCAL_EXPAT_SOURCES)
if(SIMGEAR_SHARED)
message(STATUS "Library building mode: SHARED LIBRARIES")
add_library(SimGearCore SHARED ${coreSources} ${localExpatSources})
set_property(TARGET SimGearCore PROPERTY LINKER_LANGUAGE CXX)
set_property(TARGET SimGearCore PROPERTY VERSION ${SIMGEAR_VERSION})
set_property(TARGET SimGearCore PROPERTY SOVERSION ${SIMGEAR_SOVERSION})
if(NOT SIMGEAR_HEADLESS)
add_library(SimGearScene SHARED ${sceneSources})
set_property(TARGET SimGearScene PROPERTY LINKER_LANGUAGE CXX)
set_property(TARGET SimGearScene PROPERTY VERSION ${SIMGEAR_VERSION})
set_property(TARGET SimGearScene PROPERTY SOVERSION ${SIMGEAR_SOVERSION})
endif()
export_debug_symbols(SimGearCore)
export_debug_symbols(SimGearScene)
else()
message(STATUS "Library building mode: STATIC LIBRARIES")
get_property(FG_GROUPS_CORE_SOURCES_C GLOBAL PROPERTY FG_GROUPS_CORE_SOURCES_C)
string(REPLACE "@" ";" groups ${FG_GROUPS_CORE_SOURCES_C} )
foreach(g ${groups})
string(REPLACE "#" ";" g2 ${g})
list(GET g2 0 name)
list(REMOVE_AT g2 0)
source_group("${name}\\Sources" FILES ${g2})
endforeach()
get_property(FG_GROUPS_CORE_SOURCES_H GLOBAL PROPERTY FG_GROUPS_CORE_SOURCES_H)
string(REPLACE "@" ";" groups ${FG_GROUPS_CORE_SOURCES_H} )
foreach(g ${groups})
string(REPLACE "#" ";" g2 ${g})
list(GET g2 0 name)
list(REMOVE_AT g2 0)
source_group("${name}\\Headers" FILES ${g2})
endforeach()
add_library(SimGearCore STATIC ${coreSources} ${localExpatSources})
if(NOT SIMGEAR_HEADLESS)
get_property(FG_GROUPS_SCENE_SOURCES_C GLOBAL PROPERTY FG_GROUPS_SCENE_SOURCES_C)
string(REPLACE "@" ";" groups ${FG_GROUPS_SCENE_SOURCES_C} )
foreach(g ${groups})
string(REPLACE "#" ";" g2 ${g})
list(GET g2 0 name)
list(REMOVE_AT g2 0)
source_group("${name}\\Sources" FILES ${g2})
endforeach()
get_property(FG_GROUPS_SCENE_SOURCES_H GLOBAL PROPERTY FG_GROUPS_SCENE_SOURCES_H)
string(REPLACE "@" ";" groups ${FG_GROUPS_SCENE_SOURCES_H} )
foreach(g ${groups})
string(REPLACE "#" ";" g2 ${g})
list(GET g2 0 name)
list(REMOVE_AT g2 0)
source_group("${name}\\Headers" FILES ${g2})
endforeach()
add_library(SimGearScene STATIC ${sceneSources})
endif(NOT SIMGEAR_HEADLESS)
endif(SIMGEAR_SHARED)
target_include_directories(SimGearCore BEFORE PUBLIC
$<BUILD_INTERFACE:${PROJECT_SOURCE_DIR}>
$<INSTALL_INTERFACE:include>)
# so simgear/simgear_config.h is found
target_include_directories(SimGearCore BEFORE PUBLIC
$<BUILD_INTERFACE:${PROJECT_BINARY_DIR}>
$<INSTALL_INTERFACE:include>)
target_include_directories(SimGearCore PUBLIC
${Boost_INCLUDE_DIRS} ${ZLIB_INCLUDE_DIR})
target_include_directories(SimGearCore PRIVATE
${EXPAT_INCLUDE_DIRS} ${CURL_INCLUDE_DIRS})
if (NOT SYSTEM_EXPAT)
# XML_STATIC is important to avoid sg_expat_external.h
# declaring symbols as declspec(import)
target_compile_definitions(SimGearCore PRIVATE HAVE_SIMGEAR_EXPAT_CONFIG_H XML_STATIC)
endif()
install(TARGETS SimGearCore
EXPORT SimGearTargets
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR})
if (NOT SIMGEAR_HEADLESS)
install(TARGETS SimGearScene
EXPORT SimGearTargets
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR})
target_include_directories(SimGearScene BEFORE PUBLIC
$<BUILD_INTERFACE:${PROJECT_SOURCE_DIR}>
$<INSTALL_INTERFACE:include>)
target_include_directories(SimGearScene PUBLIC ${OPENSCENEGRAPH_INCLUDE_DIRS})
if (USE_AEONWAVE)
target_include_directories(SimGearScene PRIVATE ${AAX_INCLUDE_DIR} )
else()
target_include_directories(SimGearScene PRIVATE ${OPENAL_INCLUDE_DIR} )
endif()
endif()
# we expose ZLib in some of our headers
target_link_libraries(SimGearCore PUBLIC ${ZLIB_LIBRARY})
target_link_libraries(SimGearCore PRIVATE
${RT_LIBRARY}
${DL_LIBRARY}
${CMAKE_THREAD_LIBS_INIT}
${COCOA_LIBRARY}
${CURL_LIBRARIES}
${WINSOCK_LIBRARY}
${SHLWAPI_LIBRARY})
if(SYSTEM_EXPAT)
target_link_libraries(SimGearCore PRIVATE ${EXPAT_LIBRARIES})
endif()
if(ENABLE_DNS AND SYSTEM_UDNS)
target_link_libraries(SimGearCore PRIVATE ${UDNS_LIBRARIES})
endif()
if(NOT SIMGEAR_HEADLESS)
target_include_directories(SimGearScene PRIVATE ${PROJECT_SOURCE_DIR}/simgear/canvas/ShivaVG/include)
target_link_libraries(SimGearScene PUBLIC
SimGearCore
${OPENSCENEGRAPH_LIBRARIES}
)
target_link_libraries(SimGearScene PRIVATE
${ZLIB_LIBRARY}
${OPENAL_LIBRARY}
${OPENGL_LIBRARY}
${JPEG_LIBRARY})
if(ENABLE_GDAL)
target_link_libraries(SimGearScene PRIVATE ${GDAL_LIBRARIES})
endif()
# only actually needed by canvas/KeyboardEvent.cxx
target_include_directories(SimGearScene PRIVATE ${PROJECT_SOURCE_DIR}/3rdparty/utf8/source)
endif()
if(ENABLE_RTI)
# Ugly first aid to make hla compile agian
set_property(SOURCE hla/RTI13InteractionClass.cxx hla/RTI13ObjectClass.cxx
hla/RTI13ObjectInstance.cxx hla/RTI13Federate.cxx
hla/RTI13FederateFactory.cxx
APPEND PROPERTY COMPILE_FLAGS "-I${RTI_INCLUDE_DIRS}")
endif(ENABLE_RTI)