944 lines
27 KiB
C++
944 lines
27 KiB
C++
///@file
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/// Interface for 2D Canvas element
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//
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// Copyright (C) 2012 Thomas Geymayer <tomgey@gmail.com>
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU Library General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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#include <simgear_config.h>
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#include "CanvasElement.hxx"
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#include <simgear/canvas/Canvas.hxx>
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#include <simgear/canvas/CanvasEventVisitor.hxx>
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#include <simgear/canvas/events/MouseEvent.hxx>
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#include <simgear/math/SGMisc.hxx>
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#include <simgear/misc/strutils.hxx>
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#include <simgear/scene/material/parseBlendFunc.hxx>
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#include <osg/Drawable>
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#include <osg/Geode>
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#include <osg/StateAttribute>
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#include <osg/Version>
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#include <cassert>
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#include <cmath>
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#include <cstring>
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namespace simgear
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{
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namespace canvas
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{
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const std::string NAME_TRANSFORM = "tf";
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/**
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* glScissor with coordinates relative to different reference frames.
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*/
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class Element::RelativeScissor:
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public osg::StateAttribute
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{
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public:
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ReferenceFrame _coord_reference;
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osg::observer_ptr<osg::Node> _node;
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explicit RelativeScissor(osg::Node* node = NULL):
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_coord_reference(GLOBAL),
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_node(node),
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_x(0),
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_y(0),
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_width(0),
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_height(0)
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{
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}
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/** Copy constructor using CopyOp to manage deep vs shallow copy. */
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RelativeScissor( const RelativeScissor& vp,
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const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY ):
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StateAttribute(vp, copyop),
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_coord_reference(vp._coord_reference),
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_node(vp._node),
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_x(vp._x),
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_y(vp._y),
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_width(vp._width),
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_height(vp._height)
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{}
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META_StateAttribute(simgear, RelativeScissor, SCISSOR);
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/** Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */
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virtual int compare(const StateAttribute& sa) const
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{
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// check the types are equal and then create the rhs variable
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// used by the COMPARE_StateAttribute_Parameter macros below.
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COMPARE_StateAttribute_Types(RelativeScissor,sa)
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// compare each parameter in turn against the rhs.
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COMPARE_StateAttribute_Parameter(_x)
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COMPARE_StateAttribute_Parameter(_y)
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COMPARE_StateAttribute_Parameter(_width)
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COMPARE_StateAttribute_Parameter(_height)
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COMPARE_StateAttribute_Parameter(_coord_reference)
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COMPARE_StateAttribute_Parameter(_node)
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return 0; // passed all the above comparison macros, must be equal.
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}
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virtual bool getModeUsage(StateAttribute::ModeUsage& usage) const
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{
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usage.usesMode(GL_SCISSOR_TEST);
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return true;
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}
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inline float& x() { return _x; }
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inline float x() const { return _x; }
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inline float& y() { return _y; }
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inline float y() const { return _y; }
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inline float& width() { return _width; }
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inline float width() const { return _width; }
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inline float& height() { return _height; }
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inline float height() const { return _height; }
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virtual void apply(osg::State& state) const
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{
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if( _width <= 0 || _height <= 0 )
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return;
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const osg::Viewport* vp = state.getCurrentViewport();
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float w2 = 0.5 * vp->width(),
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h2 = 0.5 * vp->height();
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osg::Matrix model_view
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(
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w2, 0, 0, 0,
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0, h2, 0, 0,
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0, 0, 1, 0,
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w2, h2, 0, 1
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);
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model_view.preMult(state.getProjectionMatrix());
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if( _coord_reference != GLOBAL )
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{
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osg::Node* ref_obj = _node.get();
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if( _coord_reference == PARENT )
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{
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if( _node->getNumParents() < 1 )
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{
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SG_LOG(SG_GL, SG_WARN, "RelativeScissor: missing parent.");
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return;
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}
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ref_obj = _node->getParent(0);
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}
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osg::MatrixList const& parent_matrices = ref_obj->getWorldMatrices();
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assert( !parent_matrices.empty() );
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model_view.preMult(parent_matrices.front());
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}
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const osg::Vec2 scale( model_view(0,0), model_view(1,1)),
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offset(model_view(3,0), model_view(3,1));
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// TODO check/warn for rotation?
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GLint x = SGMiscf::roundToInt(scale.x() * _x + offset.x()),
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y = SGMiscf::roundToInt(scale.y() * _y + offset.y()),
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w = SGMiscf::roundToInt(std::fabs(scale.x()) * _width),
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h = SGMiscf::roundToInt(std::fabs(scale.y()) * _height);
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if( scale.x() < 0 )
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x -= w;
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if( scale.y() < 0 )
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y -= h;
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glScissor(x, y, w, h);
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}
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bool contains(const osg::Vec2f& pos) const
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{
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return _x <= pos.x() && pos.x() <= _x + _width
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&& _y <= pos.y() && pos.y() <= _y + _height;
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}
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bool contains( const osg::Vec2f& global_pos,
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const osg::Vec2f& parent_pos,
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const osg::Vec2f& local_pos ) const
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{
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switch( _coord_reference )
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{
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case GLOBAL: return contains(global_pos);
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case PARENT: return contains(parent_pos);
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case LOCAL: return contains(local_pos);
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}
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return false;
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}
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protected:
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float _x,
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_y,
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_width,
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_height;
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};
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//----------------------------------------------------------------------------
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Element::OSGUserData::OSGUserData(ElementPtr element):
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element(element)
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{
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}
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//----------------------------------------------------------------------------
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Element::~Element()
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{
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}
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//----------------------------------------------------------------------------
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void Element::onDestroy()
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{
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if( !_scene_group.valid() )
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return;
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// The transform node keeps a reference on this element, so ensure it is
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// deleted.
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for(osg::Group* parent: _scene_group->getParents())
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{
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parent->removeChild(_scene_group.get());
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}
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// Hide in case someone still holds a reference
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setVisible(false);
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removeListener();
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_parent = nullptr;
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_scene_group = nullptr;
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}
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//----------------------------------------------------------------------------
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ElementPtr Element::getParent() const
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{
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return _parent.lock();
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}
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//----------------------------------------------------------------------------
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CanvasWeakPtr Element::getCanvas() const
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{
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return _canvas;
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}
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//----------------------------------------------------------------------------
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void Element::update(double dt)
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{
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if( isVisible() )
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updateImpl(dt);
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}
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//----------------------------------------------------------------------------
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bool Element::addEventListener( const std::string& type_str,
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const EventListener& cb )
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{
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SG_LOG
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(
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SG_GENERAL,
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SG_INFO,
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"addEventListener(" << _node->getPath() << ", " << type_str << ")"
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);
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_listener[ Event::getOrRegisterType(type_str) ].push_back(cb);
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return true;
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}
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//----------------------------------------------------------------------------
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void Element::clearEventListener()
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{
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_listener.clear();
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}
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//----------------------------------------------------------------------------
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void Element::setFocus()
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{
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if( auto canvas = _canvas.lock() )
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canvas->setFocusElement(this);
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}
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//----------------------------------------------------------------------------
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bool Element::accept(EventVisitor& visitor)
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{
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if( !isVisible() )
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return false;
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return visitor.apply(*this);
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}
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//----------------------------------------------------------------------------
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bool Element::ascend(EventVisitor& visitor)
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{
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ElementPtr parent = getParent();
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if( parent )
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return parent->accept(visitor);
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return true;
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}
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//----------------------------------------------------------------------------
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bool Element::traverse(EventVisitor& visitor)
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{
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return true;
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}
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//----------------------------------------------------------------------------
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size_t Element::numEventHandler(int type) const
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{
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ListenerMap::const_iterator listeners = _listener.find(type);
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if( listeners != _listener.end() )
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return listeners->second.size();
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return 0;
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}
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//----------------------------------------------------------------------------
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bool Element::handleEvent(const EventPtr& event)
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{
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ListenerMap::iterator listeners = _listener.find(event->getType());
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if( listeners == _listener.end() )
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return false;
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for(auto const& listener: listeners->second)
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{
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try
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{
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listener(event);
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}
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catch( std::exception const& ex )
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{
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SG_LOG(
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SG_GENERAL,
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SG_WARN,
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"canvas::Element: event handler error: '" << ex.what() << "'"
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);
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}
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}
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return true;
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}
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//----------------------------------------------------------------------------
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bool Element::dispatchEvent(const EventPtr& event)
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{
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EventPropagationPath path;
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path.push_back( EventTarget(this) );
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for( ElementPtr parent = getParent();
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parent.valid();
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parent = parent->getParent() )
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path.push_front( EventTarget(parent) );
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CanvasPtr canvas = _canvas.lock();
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if( !canvas )
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return false;
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return canvas->propagateEvent(event, path);
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}
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//----------------------------------------------------------------------------
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bool Element::hitBound( const osg::Vec2f& global_pos,
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const osg::Vec2f& parent_pos,
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const osg::Vec2f& local_pos ) const
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{
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if( _scissor && !_scissor->contains(global_pos, parent_pos, local_pos) )
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return false;
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const osg::Vec3f pos3(parent_pos, 0);
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// Drawables have a bounding box...
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if( _drawable )
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return _drawable->
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#if OSG_VERSION_LESS_THAN(3,3,2)
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getBound()
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#else
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getBoundingBox()
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#endif
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.contains(osg::Vec3f(local_pos, 0));
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else if( _scene_group.valid() )
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// ... for other elements, i.e. groups only a bounding sphere is available
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return _scene_group->getBound().contains(osg::Vec3f(parent_pos, 0));
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else
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return false;
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}
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//----------------------------------------------------------------------------
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void Element::setVisible(bool visible)
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{
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if( _scene_group.valid() )
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// TODO check if we need another nodemask
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_scene_group->setNodeMask(visible ? 0xffffffff : 0);
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}
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//----------------------------------------------------------------------------
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bool Element::isVisible() const
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{
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return _scene_group.valid() && _scene_group->getNodeMask() != 0;
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}
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//----------------------------------------------------------------------------
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osg::MatrixTransform* Element::getSceneGroup() const
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{
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return _scene_group.get();
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}
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//----------------------------------------------------------------------------
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osg::Vec2f Element::posToLocal(const osg::Vec2f& pos) const
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{
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if( !_scene_group )
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// TODO log warning?
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return pos;
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updateMatrix();
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const osg::Matrix& m = _scene_group->getInverseMatrix();
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return osg::Vec2f
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(
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m(0, 0) * pos[0] + m(1, 0) * pos[1] + m(3, 0),
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m(0, 1) * pos[0] + m(1, 1) * pos[1] + m(3, 1)
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);
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}
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//----------------------------------------------------------------------------
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void Element::childAdded(SGPropertyNode* parent, SGPropertyNode* child)
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{
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if( parent == _node
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&& child->getNameString() == NAME_TRANSFORM )
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{
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if( child->getIndex() >= static_cast<int>(_transform_types.size()) )
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_transform_types.resize( child->getIndex() + 1 );
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_transform_types[ child->getIndex() ] = TT_NONE;
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_attributes_dirty |= TRANSFORM;
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return;
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}
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else if( parent->getParent() == _node
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&& parent->getNameString() == NAME_TRANSFORM )
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{
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assert(parent->getIndex() < static_cast<int>(_transform_types.size()));
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const std::string& name = child->getNameString();
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TransformType& type = _transform_types[parent->getIndex()];
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if( name == "m" )
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type = TT_MATRIX;
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else if( name == "t" )
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type = TT_TRANSLATE;
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else if( name == "rot" )
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type = TT_ROTATE;
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else if( name == "s" )
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type = TT_SCALE;
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_attributes_dirty |= TRANSFORM;
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return;
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}
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childAdded(child);
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}
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//----------------------------------------------------------------------------
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void Element::childRemoved(SGPropertyNode* parent, SGPropertyNode* child)
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{
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if( parent == _node )
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{
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if( child->getNameString() == NAME_TRANSFORM )
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{
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if( child->getIndex() >= static_cast<int>(_transform_types.size()) )
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{
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SG_LOG
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(
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SG_GENERAL,
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SG_WARN,
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"Element::childRemoved: unknown transform: " << child->getPath()
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);
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return;
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}
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_transform_types[ child->getIndex() ] = TT_NONE;
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while( !_transform_types.empty() && _transform_types.back() == TT_NONE )
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_transform_types.pop_back();
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_attributes_dirty |= TRANSFORM;
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return;
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}
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else if( StyleInfo const* style = getStyleInfo(child->getNameString()) )
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{
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if( setStyle(getParentStyle(child), style) )
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return;
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}
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}
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childRemoved(child);
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}
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//----------------------------------------------------------------------------
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void Element::valueChanged(SGPropertyNode* child)
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{
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SGPropertyNode *parent = child->getParent();
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if( parent == _node )
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{
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const std::string& name = child->getNameString();
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if( strutils::starts_with(name, "data-") )
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return;
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else if( StyleInfo const* style_info = getStyleInfo(name) )
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{
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SGPropertyNode const* style = child;
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if( isStyleEmpty(child) )
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{
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child->clearValue();
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style = getParentStyle(child);
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}
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setStyle(style, style_info);
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return;
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}
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else if( name == "update" )
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return update(0);
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else if( strutils::starts_with(name, "blend-") )
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return (void)(_attributes_dirty |= BLEND_FUNC);
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}
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else if( parent
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&& parent->getParent() == _node
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&& parent->getNameString() == NAME_TRANSFORM )
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{
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_attributes_dirty |= TRANSFORM;
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return;
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}
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childChanged(child);
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}
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//----------------------------------------------------------------------------
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bool Element::setStyle( const SGPropertyNode* child,
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const StyleInfo* style_info )
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{
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return canApplyStyle(child) && setStyleImpl(child, style_info);
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}
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//----------------------------------------------------------------------------
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void Element::setClip(const std::string& clip)
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{
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if( !_scene_group )
|
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// TODO warn?
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return;
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osg::StateSet* ss = getOrCreateStateSet();
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if( !ss )
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return;
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if( clip.empty() || clip == "auto" )
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{
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ss->removeAttribute(osg::StateAttribute::SCISSOR);
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_scissor = 0;
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return;
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}
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// TODO generalize CSS property parsing
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const std::string RECT("rect(");
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if( !strutils::ends_with(clip, ")")
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|| !strutils::starts_with(clip, RECT) )
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{
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SG_LOG(SG_GENERAL, SG_WARN, "Canvas: invalid clip: " << clip);
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return;
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}
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|
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const std::string sep(", \t\npx");
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int comp = 0;
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float values[4];
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for(size_t pos = RECT.size(); comp < 4; ++comp)
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{
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pos = clip.find_first_not_of(sep, pos);
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if( pos == std::string::npos || pos == clip.size() - 1 )
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break;
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char *end = 0;
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values[comp] = strtod(&clip[pos], &end);
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if( end == &clip[pos] || !end )
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break;
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pos = end - &clip[0];
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}
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if( comp < 4 )
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{
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SG_LOG(SG_GENERAL, SG_WARN, "Canvas: invalid clip: " << clip);
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|
return;
|
|
}
|
|
|
|
float width = values[1] - values[3],
|
|
height = values[2] - values[0];
|
|
|
|
if( width < 0 || height < 0 )
|
|
{
|
|
SG_LOG(SG_GENERAL, SG_WARN, "Canvas: negative clip size: " << clip);
|
|
return;
|
|
}
|
|
|
|
if( !_scissor )
|
|
_scissor = new RelativeScissor(_scene_group.get());
|
|
|
|
// <top>, <right>, <bottom>, <left>
|
|
_scissor->x() = values[3];
|
|
_scissor->y() = values[0];
|
|
_scissor->width() = width;
|
|
_scissor->height() = height;
|
|
|
|
SGPropertyNode* clip_frame = _node->getChild("clip-frame", 0);
|
|
if( clip_frame )
|
|
valueChanged(clip_frame);
|
|
else
|
|
_scissor->_coord_reference = GLOBAL;
|
|
|
|
ss->setAttributeAndModes(_scissor);
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
void Element::setClipFrame(ReferenceFrame rf)
|
|
{
|
|
if( _scissor )
|
|
_scissor->_coord_reference = rf;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
void Element::setRotation(unsigned int index, double r)
|
|
{
|
|
_node->getChild(NAME_TRANSFORM, index, true)->setDoubleValue("rot", r);
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
void Element::setTranslation(unsigned int index, double x, double y)
|
|
{
|
|
SGPropertyNode* tf = _node->getChild(NAME_TRANSFORM, index, true);
|
|
tf->getChild("t", 0, true)->setDoubleValue(x);
|
|
tf->getChild("t", 1, true)->setDoubleValue(y);
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
void Element::setTransformEnabled(unsigned int index, bool enabled)
|
|
{
|
|
SGPropertyNode* tf = _node->getChild(NAME_TRANSFORM, index, true);
|
|
tf->setBoolValue("enabled", enabled);
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
osg::BoundingBox Element::getBoundingBox() const
|
|
{
|
|
if( _drawable )
|
|
#if OSG_VERSION_LESS_THAN(3,3,2)
|
|
return _drawable->getBound();
|
|
#else
|
|
return _drawable->getBoundingBox();
|
|
#endif
|
|
|
|
osg::BoundingBox bb;
|
|
|
|
if( _scene_group.valid() )
|
|
bb.expandBy( _scene_group->getBound() );
|
|
|
|
return bb;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
osg::BoundingBox Element::getTightBoundingBox() const
|
|
{
|
|
return getTransformedBounds(getMatrix());
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
osg::BoundingBox Element::getTransformedBounds(const osg::Matrix& m) const
|
|
{
|
|
if( !_drawable )
|
|
return osg::BoundingBox();
|
|
|
|
osg::BoundingBox transformed;
|
|
const osg::BoundingBox& bb =
|
|
#if OSG_VERSION_LESS_THAN(3,3,2)
|
|
_drawable->getBound();
|
|
#else
|
|
_drawable->getBoundingBox();
|
|
#endif
|
|
|
|
for(int i = 0; i < 4; ++i)
|
|
transformed.expandBy( bb.corner(i) * m );
|
|
|
|
return transformed;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
osg::Matrix Element::getMatrix() const
|
|
{
|
|
if( !_scene_group )
|
|
return osg::Matrix::identity();
|
|
|
|
updateMatrix();
|
|
return _scene_group->getMatrix();
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
Element::StyleSetters Element::_style_setters;
|
|
|
|
//----------------------------------------------------------------------------
|
|
Element::Element( const CanvasWeakPtr& canvas,
|
|
const SGPropertyNode_ptr& node,
|
|
const Style& parent_style,
|
|
ElementWeakPtr parent ):
|
|
PropertyBasedElement(node),
|
|
_canvas( canvas ),
|
|
_parent( parent ),
|
|
_scene_group( new osg::MatrixTransform ),
|
|
_style( parent_style )
|
|
{
|
|
staticInit();
|
|
|
|
SG_LOG
|
|
(
|
|
SG_GL,
|
|
SG_DEBUG,
|
|
"New canvas element " << node->getPath()
|
|
);
|
|
|
|
// Ensure elements are drawn in order they appear in the element tree
|
|
_scene_group
|
|
->getOrCreateStateSet()
|
|
->setRenderBinDetails(
|
|
0,
|
|
"PreOrderBin",
|
|
osg::StateSet::OVERRIDE_RENDERBIN_DETAILS
|
|
);
|
|
|
|
_scene_group->setUserData( new OSGUserData(this) );
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
void Element::staticInit()
|
|
{
|
|
if( isInit<Element>() )
|
|
return;
|
|
|
|
addStyle("clip", "", &Element::setClip, false);
|
|
addStyle("clip-frame", "", &Element::setClipFrame, false);
|
|
addStyle("visible", "", &Element::setVisible, false);
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
bool Element::isStyleEmpty(const SGPropertyNode* child) const
|
|
{
|
|
return !child
|
|
|| simgear::strutils::strip(child->getStringValue()).empty();
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
bool Element::canApplyStyle(const SGPropertyNode* child) const
|
|
{
|
|
if( _node == child->getParent() )
|
|
return true;
|
|
|
|
// Parent values do not override if element has own value
|
|
return isStyleEmpty( _node->getChild(child->getName()) );
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
bool Element::setStyleImpl( const SGPropertyNode* child,
|
|
const StyleInfo* style_info )
|
|
{
|
|
const StyleSetter* style_setter = style_info
|
|
? &style_info->setter
|
|
: getStyleSetter(child->getNameString());
|
|
while( style_setter )
|
|
{
|
|
if( style_setter->func(*this, child) )
|
|
return true;
|
|
style_setter = style_setter->next;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
const Element::StyleInfo*
|
|
Element::getStyleInfo(const std::string& name) const
|
|
{
|
|
StyleSetters::const_iterator setter = _style_setters.find(name);
|
|
if( setter == _style_setters.end() )
|
|
return 0;
|
|
|
|
return &setter->second;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
const Element::StyleSetter*
|
|
Element::getStyleSetter(const std::string& name) const
|
|
{
|
|
const StyleInfo* info = getStyleInfo(name);
|
|
return info ? &info->setter : 0;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
const SGPropertyNode*
|
|
Element::getParentStyle(const SGPropertyNode* child) const
|
|
{
|
|
// Try to get value from parent...
|
|
ElementPtr parent = getParent();
|
|
if( parent )
|
|
{
|
|
Style::const_iterator style =
|
|
parent->_style.find(child->getNameString());
|
|
if( style != parent->_style.end() )
|
|
return style->second;
|
|
}
|
|
|
|
// ...or reset to default if none is available
|
|
return child; // TODO somehow get default value for each style?
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
void Element::setDrawable( osg::Drawable* drawable )
|
|
{
|
|
_drawable = drawable;
|
|
|
|
if( !_drawable )
|
|
{
|
|
SG_LOG(SG_GL, SG_WARN, "canvas::Element::setDrawable: NULL drawable");
|
|
return;
|
|
}
|
|
if( !_scene_group )
|
|
{
|
|
SG_LOG(SG_GL, SG_WARN, "canvas::Element::setDrawable: NULL scenegroup");
|
|
return;
|
|
}
|
|
|
|
auto geode = new osg::Geode;
|
|
geode->addDrawable(_drawable);
|
|
_scene_group->addChild(geode);
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
osg::StateSet* Element::getOrCreateStateSet()
|
|
{
|
|
if( _drawable.valid() )
|
|
return _drawable->getOrCreateStateSet();
|
|
else if( _scene_group.valid() )
|
|
return _scene_group->getOrCreateStateSet();
|
|
else
|
|
return nullptr;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
void Element::setupStyle()
|
|
{
|
|
for(auto const& style: _style)
|
|
setStyle(style.second);
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
void Element::updateMatrix() const
|
|
{
|
|
if( !(_attributes_dirty & TRANSFORM) || !_scene_group )
|
|
return;
|
|
|
|
osg::Matrix m;
|
|
for( size_t i = 0; i < _transform_types.size(); ++i )
|
|
{
|
|
// Skip unused indizes...
|
|
if( _transform_types[i] == TT_NONE )
|
|
continue;
|
|
|
|
SGPropertyNode* tf_node = _node->getChild("tf", i, true);
|
|
if (!tf_node->getBoolValue("enabled", true)) {
|
|
continue; // skip disabled transforms
|
|
}
|
|
|
|
// Build up the matrix representation of the current transform node
|
|
osg::Matrix tf;
|
|
switch( _transform_types[i] )
|
|
{
|
|
case TT_MATRIX:
|
|
tf = osg::Matrix( tf_node->getDoubleValue("m[0]", 1),
|
|
tf_node->getDoubleValue("m[1]", 0),
|
|
0,
|
|
tf_node->getDoubleValue("m[6]", 0),
|
|
|
|
tf_node->getDoubleValue("m[2]", 0),
|
|
tf_node->getDoubleValue("m[3]", 1),
|
|
0,
|
|
tf_node->getDoubleValue("m[7]", 0),
|
|
|
|
0,
|
|
0,
|
|
1,
|
|
0,
|
|
|
|
tf_node->getDoubleValue("m[4]", 0),
|
|
tf_node->getDoubleValue("m[5]", 0),
|
|
0,
|
|
tf_node->getDoubleValue("m[8]", 1) );
|
|
break;
|
|
case TT_TRANSLATE:
|
|
tf.makeTranslate( osg::Vec3f( tf_node->getDoubleValue("t[0]", 0),
|
|
tf_node->getDoubleValue("t[1]", 0),
|
|
0 ) );
|
|
break;
|
|
case TT_ROTATE:
|
|
tf.makeRotate( tf_node->getDoubleValue("rot", 0), 0, 0, 1 );
|
|
break;
|
|
case TT_SCALE:
|
|
{
|
|
float sx = tf_node->getDoubleValue("s[0]", 1);
|
|
// sy defaults to sx...
|
|
tf.makeScale( sx, tf_node->getDoubleValue("s[1]", sx), 1 );
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
m.postMult( tf );
|
|
}
|
|
_scene_group->setMatrix(m);
|
|
_attributes_dirty &= ~TRANSFORM;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
void Element::updateImpl(double dt)
|
|
{
|
|
updateMatrix();
|
|
|
|
// Update bounding box on manual update (manual updates pass zero dt)
|
|
if( dt == 0 && _drawable )
|
|
_drawable->getBound();
|
|
|
|
if( (_attributes_dirty & BLEND_FUNC) )
|
|
{
|
|
parseBlendFunc(
|
|
_scene_group->getOrCreateStateSet(),
|
|
_node->getChild("blend-source"),
|
|
_node->getChild("blend-destination"),
|
|
_node->getChild("blend-source-rgb"),
|
|
_node->getChild("blend-destination-rgb"),
|
|
_node->getChild("blend-source-alpha"),
|
|
_node->getChild("blend-destination-alpha")
|
|
);
|
|
_attributes_dirty &= ~BLEND_FUNC;
|
|
}
|
|
}
|
|
|
|
} // namespace canvas
|
|
} // namespace simgear
|