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simgear/simgear/environment/visual_enviro.cxx
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// Visual environment helper class
//
// Written by Harald JOHNSEN, started April 2005.
//
// Copyright (C) 2005 Harald JOHNSEN - hjohnsen@evc.net
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
//
#ifdef HAVE_CONFIG_H
# include <simgear_config.h>
#endif
#include <simgear/constants.h>
#include <simgear/structure/SGReferenced.hxx>
#include <simgear/structure/SGSharedPtr.hxx>
#include <simgear/math/sg_random.h>
#include <simgear/math/sg_geodesy.hxx>
#include <simgear/sound/sample_group.hxx>
#include <simgear/scene/sky/cloudfield.hxx>
#include <simgear/scene/sky/newcloud.hxx>
#include <simgear/props/props.hxx>
#include "visual_enviro.hxx"
#include <vector>
using std::vector;
typedef struct {
SGVec3d pt;
int depth;
int prev;
} lt_tree_seg;
#define MAX_RAIN_SLICE 200
static float rainpos[MAX_RAIN_SLICE];
#define MAX_LT_TREE_SEG 400
#define DFL_MIN_LIGHT 0.35
SGVec3f SGEnviro::min_light(DFL_MIN_LIGHT, DFL_MIN_LIGHT, DFL_MIN_LIGHT);
#define DFL_STREAK_BRIGHT_NEARMOST_LAYER 0.9
float SGEnviro::streak_bright_nearmost_layer = DFL_STREAK_BRIGHT_NEARMOST_LAYER;
#define DFL_STREAK_BRIGHT_FARMOST_LAYER 0.5
float SGEnviro::streak_bright_farmost_layer = DFL_STREAK_BRIGHT_FARMOST_LAYER;
#define DFL_STREAK_PERIOD_MAX 2.5
float SGEnviro::streak_period_max = DFL_STREAK_PERIOD_MAX;
#define DFL_STREAK_PERIOD_CHANGE_PER_KT 0.005
float SGEnviro::streak_period_change_per_kt = DFL_STREAK_PERIOD_CHANGE_PER_KT;
#define DFL_STREAK_PERIOD_MIN 1.0
float SGEnviro::streak_period_min = DFL_STREAK_PERIOD_MIN;
#define DFL_STREAK_LENGTH_MIN 0.03
float SGEnviro::streak_length_min = DFL_STREAK_LENGTH_MIN;
#define DFL_STREAK_LENGTH_CHANGE_PER_KT 0.0005
float SGEnviro::streak_length_change_per_kt = DFL_STREAK_LENGTH_CHANGE_PER_KT;
#define DFL_STREAK_LENGTH_MAX 0.1
float SGEnviro::streak_length_max = DFL_STREAK_LENGTH_MAX;
#define DFL_STREAK_COUNT_MIN 40
int SGEnviro::streak_count_min = DFL_STREAK_COUNT_MIN;
#define DFL_STREAK_COUNT_MAX 190
#if (DFL_STREAK_COUNT_MAX > MAX_RAIN_SLICE)
#error "Bad default!"
#endif
int SGEnviro::streak_count_max = DFL_STREAK_COUNT_MAX;
#define DFL_CONE_BASE_RADIUS 15.0
float SGEnviro::cone_base_radius = DFL_CONE_BASE_RADIUS;
#define DFL_CONE_HEIGHT 30.0
float SGEnviro::cone_height = DFL_CONE_HEIGHT;
void SGEnviro::config(const SGPropertyNode* n)
{
if (!n)
return;
const float ml = n->getFloatValue("min-light", DFL_MIN_LIGHT);
min_light = SGVec3f(ml, ml, ml);
streak_bright_nearmost_layer = n->getFloatValue(
"streak-brightness-nearmost-layer",
DFL_STREAK_BRIGHT_NEARMOST_LAYER);
streak_bright_farmost_layer = n->getFloatValue(
"streak-brightness-farmost-layer",
DFL_STREAK_BRIGHT_FARMOST_LAYER);
streak_period_max = n->getFloatValue(
"streak-period-max",
DFL_STREAK_PERIOD_MAX);
streak_period_min = n->getFloatValue(
"streak-period-min",
DFL_STREAK_PERIOD_MIN);
streak_period_change_per_kt = n->getFloatValue(
"streak-period-change-per-kt",
DFL_STREAK_PERIOD_CHANGE_PER_KT);
streak_length_max = n->getFloatValue(
"streak-length-max",
DFL_STREAK_LENGTH_MAX);
streak_length_min = n->getFloatValue(
"streak-length-min",
DFL_STREAK_LENGTH_MIN);
streak_length_change_per_kt = n->getFloatValue(
"streak-length-change-per-kt",
DFL_STREAK_LENGTH_CHANGE_PER_KT);
streak_count_min = n->getIntValue(
"streak-count-min", DFL_STREAK_COUNT_MIN);
streak_count_max = n->getIntValue(
"streak-count-max", DFL_STREAK_COUNT_MAX);
if (streak_count_max > MAX_RAIN_SLICE)
streak_count_max = MAX_RAIN_SLICE;
cone_base_radius = n->getFloatValue(
"cone-base-radius", DFL_CONE_BASE_RADIUS);
cone_height = n->getFloatValue("cone_height", DFL_CONE_HEIGHT);
}
/**
* A class to render lightnings.
*/
class SGLightning {
public:
/**
* Build a new lightning.
* The lightning has a limited life time. It will also play a thunder sounder once.
* @param lon lon longitude in degree
* @param lat lat latitude in degree
* @param alt asl of top of lightning
*/
SGLightning(double lon, double lat, double alt);
~SGLightning();
void lt_Render(void);
void lt_build(void);
void lt_build_tree_branch(int tree_nr, SGVec3d &start, float energy, int nbseg, float segsize);
// contains all the segments of the lightning
lt_tree_seg lt_tree[MAX_LT_TREE_SEG];
// segment count
int nb_tree;
// position of lightning
double lon, lat, alt;
int sequence_count;
// time to live
double age;
};
typedef vector<SGLightning *> list_of_lightning;
static list_of_lightning lightnings;
SGEnviro sgEnviro;
SGEnviro::SGEnviro() :
view_in_cloud(false),
precipitation_enable_state(true),
precipitation_density(100.0),
precipitation_max_alt(0.0),
turbulence_enable_state(false),
last_cloud_turbulence(0.0),
cloud_turbulence(0.0),
lightning_enable_state(false),
elapsed_time(0.0),
dt(0.0),
sampleGroup(NULL),
snd_active(false),
snd_dist(0.0),
min_time_before_lt(0.0),
fov_width(55.0),
fov_height(55.0)
{
for(int i = 0; i < MAX_RAIN_SLICE ; i++)
rainpos[i] = sg_random();
radarEcho.reserve(100);
}
SGEnviro::~SGEnviro(void) {
// if (sampleGroup) delete sampleGroup;
// OSGFIXME
return;
}
void SGEnviro::startOfFrame( SGVec3f p, SGVec3f up, double lon, double lat, double alt, double delta_time) {
// OSGFIXME
return;
}
void SGEnviro::endOfFrame(void) {
}
double SGEnviro::get_cloud_turbulence(void) const {
return last_cloud_turbulence;
}
// this can be queried to add some turbulence for example
bool SGEnviro::is_view_in_cloud(void) const {
return view_in_cloud;
}
void SGEnviro::set_view_in_cloud(bool incloud) {
view_in_cloud = incloud;
}
bool SGEnviro::get_turbulence_enable_state(void) const {
return turbulence_enable_state;
}
void SGEnviro::set_turbulence_enable_state(bool enable) {
turbulence_enable_state = enable;
}
// rain/snow
float SGEnviro::get_precipitation_density(void) const {
return precipitation_density;
}
bool SGEnviro::get_precipitation_enable_state(void) const {
return precipitation_enable_state;
}
void SGEnviro::set_precipitation_density(float density) {
precipitation_density = density;
}
void SGEnviro::set_precipitation_enable_state(bool enable) {
precipitation_enable_state = enable;
}
// others
bool SGEnviro::get_lightning_enable_state(void) const {
return lightning_enable_state;
}
void SGEnviro::set_lightning_enable_state(bool enable) {
lightning_enable_state = enable;
if( ! enable ) {
// TODO:cleanup
}
}
void SGEnviro::setLight(SGVec4f adj_fog_color) {
// OSGFIXME
return;
}
#if 0
void SGEnviro::callback_cloud(float heading, float alt, float radius, int family, float dist, int cloudId) {
// send data to wx radar
// compute turbulence
// draw precipitation
// draw lightning
// compute illumination
// http://www.pilotfriend.com/flight_training/weather/THUNDERSTORM%20HAZARDS1.htm
double turbulence = 0.0;
if( dist < radius * radius * 2.25f ) {
switch(family) {
case SGNewCloud::CLFamilly_st:
turbulence = 0.2;
break;
case SGNewCloud::CLFamilly_ci:
case SGNewCloud::CLFamilly_cs:
case SGNewCloud::CLFamilly_cc:
case SGNewCloud::CLFamilly_ac:
case SGNewCloud::CLFamilly_as:
turbulence = 0.1;
break;
case SGNewCloud::CLFamilly_sc:
turbulence = 0.3;
break;
case SGNewCloud::CLFamilly_ns:
turbulence = 0.4;
break;
case SGNewCloud::CLFamilly_cu:
turbulence = 0.5;
break;
case SGNewCloud::CLFamilly_cb:
turbulence = 0.6;
break;
}
// full turbulence inside cloud, half in the vicinity
if( dist > radius * radius )
turbulence *= 0.5;
if( turbulence > cloud_turbulence )
cloud_turbulence = turbulence;
// we can do 'local' precipitations too
}
// convert to LWC for radar (experimental)
// http://www-das.uwyo.edu/~geerts/cwx/notes/chap08/moist_cloud.html
double LWC = 0.0;
switch(family) {
case SGNewCloud::CLFamilly_st:
LWC = 0.29;
break;
case SGNewCloud::CLFamilly_cu:
LWC = 0.27;
break;
case SGNewCloud::CLFamilly_cb:
LWC = 2.0;
break;
case SGNewCloud::CLFamilly_sc:
LWC = 0.44;
break;
case SGNewCloud::CLFamilly_ci:
LWC = 0.03;
break;
// no data
case SGNewCloud::CLFamilly_cs:
case SGNewCloud::CLFamilly_cc:
case SGNewCloud::CLFamilly_ac:
case SGNewCloud::CLFamilly_as:
LWC = 0.03;
break;
case SGNewCloud::CLFamilly_ns:
LWC = 0.29*2.0;
break;
}
// add to the list for the wxRadar instrument
if( LWC > 0.0 )
radarEcho.push_back( SGWxRadarEcho ( heading, alt, radius, dist, LWC, false, cloudId ) );
// NB:data valid only from cockpit view
// spawn a new lightning
if(lightning_enable_state && min_time_before_lt <= 0.0 && (family == SGNewCloud::CLFamilly_cb) &&
dist < 15000.0 * 15000.0 && sg_random() > 0.9f) {
double lat, lon;
SGVec3d orig, dest;
orig.setlat(last_lat * SG_DEGREES_TO_RADIANS );
orig.setlon(last_lon * SG_DEGREES_TO_RADIANS );
orig.setelev(0.0);
dist = sgSqrt(dist);
dest = calc_gc_lon_lat(orig, heading, dist);
lon = dest.lon() * SG_RADIANS_TO_DEGREES;
lat = dest.lat() * SG_RADIANS_TO_DEGREES;
addLightning( lon, lat, alt );
// reset timer
min_time_before_lt = 5.0 + sg_random() * 30;
// DEBUG only
// min_time_before_lt = 5.0;
}
if( (alt - radius * 0.1) > precipitation_max_alt )
switch(family) {
case SGNewCloud::CLFamilly_st:
case SGNewCloud::CLFamilly_cu:
case SGNewCloud::CLFamilly_cb:
case SGNewCloud::CLFamilly_ns:
case SGNewCloud::CLFamilly_sc:
precipitation_max_alt = alt - radius * 0.1;
break;
}
}
#endif
list_of_SGWxRadarEcho *SGEnviro::get_radar_echo(void) {
return &radarEcho;
}
// precipitation rendering code
void SGEnviro::DrawCone2(float baseRadius, float height, int slices, bool down, double rain_norm, double speed) {
// OSGFIXME
return;
}
void SGEnviro::drawRain(double pitch, double roll, double heading, double hspeed, double rain_norm) {
// OSGFIXME
return;
}
void SGEnviro::set_sampleGroup(SGSampleGroup *sgr) {
sampleGroup = sgr;
}
void SGEnviro::drawPrecipitation(double rain_norm, double snow_norm, double hail_norm, double pitch, double roll, double heading, double hspeed) {
// OSGFIXME
return;
}
SGLightning::SGLightning(double _lon, double _lat, double _alt) :
nb_tree(0),
lon(_lon),
lat(_lat),
alt(_alt),
age(1.0 + sg_random() * 4.0)
{
// sequence_count = 1 + sg_random() * 5.0;
lt_build();
}
SGLightning::~SGLightning() {
}
// lightning rendering code
void SGLightning::lt_build_tree_branch(int tree_nr, SGVec3d &start, float energy, int nbseg, float segsize) {
// OSGFIXME
return;
}
void SGLightning::lt_build(void) {
// OSGFIXME
return;
}
void SGLightning::lt_Render(void) {
// OSGFIXME
return;
}
void SGEnviro::addLightning(double lon, double lat, double alt) {
// OSGFIXME
return;
}
void SGEnviro::drawLightning(void) {
// OSGFIXME
return;
}
void SGEnviro::setFOV( float w, float h ) {
fov_width = w;
fov_height = h;
}
void SGEnviro::getFOV( float &w, float &h ) {
w = fov_width;
h = fov_height;
}