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simgear/simgear/scene/model/particles.cxx
T
James Turner 5a1ed52d7c Particles: rewrite global manager for thread-safety
Avoid re-registering the global node callback each time a new particle
animation is loaded, and use mutexes to protected all shared data.
2020-08-26 10:37:54 +01:00

766 lines
29 KiB
C++

// particles.cxx - classes to manage particles
// started in 2008 by Tiago Gusm�o, using animation.hxx as reference
// Copyright (C) 2008 Tiago Gusm�o
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
#include <simgear_config.h>
#include "particles.hxx"
#include <mutex>
#include <simgear/misc/sg_path.hxx>
#include <simgear/props/props.hxx>
#include <simgear/props/props_io.hxx>
#include <simgear/scene/util/OsgMath.hxx>
#include <simgear/structure/OSGVersion.hxx>
#include <osgParticle/SmokeTrailEffect>
#include <osgParticle/FireEffect>
#include <osgParticle/ConnectedParticleSystem>
#include <osgParticle/MultiSegmentPlacer>
#include <osgParticle/SectorPlacer>
#include <osgParticle/ConstantRateCounter>
#include <osgParticle/ParticleSystemUpdater>
#include <osgParticle/ParticleSystem>
#include <osgParticle/FluidProgram>
#include <osg/Geode>
#include <osg/Group>
#include <osg/MatrixTransform>
#include <osg/Node>
#include <simgear/scene/model/animation.hxx>
namespace simgear
{
class ParticlesGlobalManager::ParticlesGlobalManagerPrivate : public osg::NodeCallback
{
public:
ParticlesGlobalManagerPrivate() : _updater(new osgParticle::ParticleSystemUpdater),
_commonGeode(new osg::Geode)
{
}
void operator()(osg::Node* node, osg::NodeVisitor* nv) override
{
std::lock_guard<std::mutex> g(_lock);
_enabled = !_enabledNode || _enabledNode->getBoolValue();
if (!_enabled)
return;
const auto q = SGQuatd::fromLonLatDeg(_longitudeNode->getFloatValue(), _latitudeNode->getFloatValue());
osg::Matrix om(toOsg(q));
osg::Vec3 v(0, 0, 9.81);
_gravity = om.preMult(v);
// NOTE: THIS WIND COMPUTATION DOESN'T SEEM TO AFFECT PARTICLES
// const osg::Vec3& zUpWind = _wind;
// osg::Vec3 w(zUpWind.y(), zUpWind.x(), -zUpWind.z());
// _localWind = om.preMult(w);
}
// only call this with the lock held!
osg::Group* internalGetCommonRoot()
{
if (!_commonRoot.valid()) {
SG_LOG(SG_PARTICLES, SG_DEBUG, "Particle common root called.");
_commonRoot = new osg::Group;
_commonRoot->setName("common particle system root");
_commonGeode->setName("common particle system geode");
_commonRoot->addChild(_commonGeode);
_commonRoot->addChild(_updater);
_commonRoot->setNodeMask(~simgear::MODELLIGHT_BIT);
}
return _commonRoot.get();
}
std::mutex _lock;
bool _frozen = false;
osg::ref_ptr<osgParticle::ParticleSystemUpdater> _updater;
osg::ref_ptr<osg::Group> _commonRoot;
osg::ref_ptr<osg::Geode> _commonGeode;
osg::Vec3 _wind;
bool _globalCallbackRegistered = false;
bool _enabled = true;
osg::Vec3 _gravity;
// osg::Vec3 _localWind;
SGConstPropertyNode_ptr _enabledNode;
SGConstPropertyNode_ptr _longitudeNode, _latitudeNode;
};
static std::mutex static_managerLock;
static std::unique_ptr<ParticlesGlobalManager> static_instance;
ParticlesGlobalManager* ParticlesGlobalManager::instance()
{
std::lock_guard<std::mutex> g(static_managerLock);
if (!static_instance) {
static_instance.reset(new ParticlesGlobalManager);
}
return static_instance.get();
}
void ParticlesGlobalManager::clear()
{
std::lock_guard<std::mutex> g(static_managerLock);
static_instance.reset();
}
ParticlesGlobalManager::ParticlesGlobalManager() : d(new ParticlesGlobalManagerPrivate)
{
}
ParticlesGlobalManager::~ParticlesGlobalManager()
{
if (d->_globalCallbackRegistered) {
// is this actually necessary? possibly not
d->_updater->setUpdateCallback(nullptr);
}
}
bool ParticlesGlobalManager::isEnabled() const
{
std::lock_guard<std::mutex> g(d->_lock);
return d->_enabled;
}
bool ParticlesGlobalManager::isFrozen() const
{
std::lock_guard<std::mutex> g(d->_lock);
return d->_frozen;
}
osg::Vec3 ParticlesGlobalManager::getWindVector() const
{
std::lock_guard<std::mutex> g(d->_lock);
return d->_wind;
}
template <typename Object>
class PointerGuard{
public:
Object* get() { return _ptr; }
Object* operator () ()
{
if (!_ptr)
_ptr = new Object;
return _ptr;
}
private:
Object* _ptr = nullptr;
};
void transformParticles(osgParticle::ParticleSystem* particleSys,
const osg::Matrix& mat)
{
const int numParticles = particleSys->numParticles();
if (particleSys->areAllParticlesDead())
return;
for (int i = 0; i < numParticles; ++i) {
osgParticle::Particle* P = particleSys->getParticle(i);
if (!P->isAlive())
continue;
P->transformPositionVelocity(mat);
}
}
void Particles::operator()(osg::Node* node, osg::NodeVisitor* nv)
{
auto globalManager = ParticlesGlobalManager::instance();
//SG_LOG(SG_PARTICLES, SG_ALERT, "callback!\n");
particleSys->setFrozen(globalManager->isFrozen());
using namespace osg;
if (shooterValue)
shooter->setInitialSpeedRange(shooterValue->getValue(),
(shooterValue->getValue() + shooterExtraRange));
if (counterValue)
counter->setRateRange(counterValue->getValue(),
counterValue->getValue() + counterExtraRange);
else if (counterCond)
counter->setRateRange(counterStaticValue,
counterStaticValue + counterStaticExtraRange);
if (!globalManager->isEnabled() || (counterCond && !counterCond->test()))
counter->setRateRange(0, 0);
bool colorchange = false;
for (int i = 0; i < 8; ++i) {
if (colorComponents[i]) {
staticColorComponents[i] = colorComponents[i]->getValue();
colorchange = true;
}
}
if (colorchange)
particleSys->getDefaultParticleTemplate().setColorRange(osgParticle::rangev4(Vec4(staticColorComponents[0], staticColorComponents[1], staticColorComponents[2], staticColorComponents[3]), Vec4(staticColorComponents[4], staticColorComponents[5], staticColorComponents[6], staticColorComponents[7])));
if (startSizeValue)
startSize = startSizeValue->getValue();
if (endSizeValue)
endSize = endSizeValue->getValue();
if (startSizeValue || endSizeValue)
particleSys->getDefaultParticleTemplate().setSizeRange(osgParticle::rangef(startSize, endSize));
if (lifeValue)
particleSys->getDefaultParticleTemplate().setLifeTime(lifeValue->getValue());
if (particleFrame.valid()) {
MatrixList mlist = node->getWorldMatrices();
if (!mlist.empty()) {
const Matrix& particleMat = particleFrame->getMatrix();
Vec3d emitOrigin(mlist[0](3, 0), mlist[0](3, 1), mlist[0](3, 2));
Vec3d displace = emitOrigin - Vec3d(particleMat(3, 0), particleMat(3, 1),
particleMat(3, 2));
if (displace * displace > 10000.0 * 10000.0) {
// Make new frame for particle system, coincident with
// the emitter frame, but oriented with local Z.
SGGeod geod = SGGeod::fromCart(toSG(emitOrigin));
Matrix newParticleMat = makeZUpFrame(geod);
Matrix changeParticleFrame = particleMat * Matrix::inverse(newParticleMat);
particleFrame->setMatrix(newParticleMat);
transformParticles(particleSys.get(), changeParticleFrame);
}
}
}
if (program.valid() && useWind)
program->setWind(globalManager->getWindVector());
}
void Particles::setupShooterSpeedData(const SGPropertyNode* configNode,
SGPropertyNode* modelRoot)
{
shooterValue = read_value(configNode, modelRoot, "-m",
-SGLimitsd::max(), SGLimitsd::max());
if (!shooterValue) {
SG_LOG(SG_GENERAL, SG_DEV_WARN, "Particles: shooter property error!\n");
}
shooterExtraRange = configNode->getFloatValue("extrarange", 0);
}
void Particles::setupCounterData(const SGPropertyNode* configNode,
SGPropertyNode* modelRoot)
{
counterValue = read_value(configNode, modelRoot, "-m",
-SGLimitsd::max(), SGLimitsd::max());
if (!counterValue) {
SG_LOG(SG_GENERAL, SG_DEV_WARN, "counter property error!\n");
}
counterExtraRange = configNode->getFloatValue("extrarange", 0);
}
void Particles::Particles::setupCounterCondition(const SGPropertyNode* configNode,
SGPropertyNode* modelRoot)
{
counterCond = sgReadCondition(modelRoot, configNode);
}
void Particles::setupCounterCondition(float aCounterStaticValue,
float aCounterStaticExtraRange)
{
counterStaticValue = aCounterStaticValue;
counterStaticExtraRange = aCounterStaticExtraRange;
}
void Particles::setupStartSizeData(const SGPropertyNode* configNode,
SGPropertyNode* modelRoot)
{
startSizeValue = read_value(configNode, modelRoot, "-m",
-SGLimitsd::max(), SGLimitsd::max());
if (!startSizeValue) {
SG_LOG(SG_GENERAL, SG_DEV_WARN, "Particles: startSizeValue error!\n");
}
}
void Particles::setupEndSizeData(const SGPropertyNode* configNode,
SGPropertyNode* modelRoot)
{
endSizeValue = read_value(configNode, modelRoot, "-m",
-SGLimitsd::max(), SGLimitsd::max());
if (!endSizeValue) {
SG_LOG(SG_GENERAL, SG_DEV_WARN, "Particles: startSizeValue error!\n");
}
}
void Particles::setupLifeData(const SGPropertyNode* configNode,
SGPropertyNode* modelRoot)
{
lifeValue = read_value(configNode, modelRoot, "-m",
-SGLimitsd::max(), SGLimitsd::max());
if (!lifeValue) {
SG_LOG(SG_GENERAL, SG_DEV_WARN, "Particles: lifeValue error!\n");
}
}
void Particles::setupColorComponent(const SGPropertyNode* configNode,
SGPropertyNode* modelRoot, int color,
int component)
{
SGSharedPtr<SGExpressiond> colorValue = read_value(configNode, modelRoot, "-m",
-SGLimitsd::max(),
SGLimitsd::max());
if (!colorValue) {
SG_LOG(SG_GENERAL, SG_DEV_WARN, "Particles: color property error!\n");
}
colorComponents[(color * 4) + component] = colorValue;
//number of color components = 4
}
void Particles::setupStaticColorComponent(float r1, float g1, float b1, float a1,
float r2, float g2, float b2, float a2)
{
staticColorComponents[0] = r1;
staticColorComponents[1] = g1;
staticColorComponents[2] = b1;
staticColorComponents[3] = a1;
staticColorComponents[4] = r2;
staticColorComponents[5] = g2;
staticColorComponents[6] = b2;
staticColorComponents[7] = a2;
}
void ParticlesGlobalManager::setWindVector(const osg::Vec3& wind)
{
std::lock_guard<std::mutex> g(d->_lock);
d->_wind = wind;
}
void ParticlesGlobalManager::setWindFrom(const double from_deg, const double speed_kt)
{
double map_rad = -from_deg * SG_DEGREES_TO_RADIANS;
double speed_mps = speed_kt * SG_KT_TO_MPS;
std::lock_guard<std::mutex> g(d->_lock);
d->_wind[0] = cos(map_rad) * speed_mps;
d->_wind[1] = sin(map_rad) * speed_mps;
d->_wind[2] = 0.0;
}
osg::Group* ParticlesGlobalManager::getCommonRoot()
{
std::lock_guard<std::mutex> g(d->_lock);
return d->internalGetCommonRoot();
}
osg::ref_ptr<osg::Group> ParticlesGlobalManager::appendParticles(const SGPropertyNode* configNode, SGPropertyNode* modelRoot, const osgDB::Options* options)
{
SG_LOG(SG_PARTICLES, SG_DEBUG,
"Setting up a particle system." << std::boolalpha
<< "\n Name: " << configNode->getStringValue("name", "")
<< "\n Type: " << configNode->getStringValue("type", "point")
<< "\n Attach: " << configNode->getStringValue("attach", "")
<< "\n Texture: " << configNode->getStringValue("texture", "")
<< "\n Emissive: " << configNode->getBoolValue("emissive")
<< "\n Lighting: " << configNode->getBoolValue("lighting")
<< "\n Align: " << configNode->getStringValue("align", "")
<< "\n Placer: " << configNode->hasChild("placer")
<< "\n Shooter: " << configNode->hasChild("shooter")
<< "\n Particle: " << configNode->hasChild("particle")
<< "\n Program: " << configNode->hasChild("program")
<< "\n Fluid: " << configNode->getChild("program")->getStringValue("fluid", "air")
<< "\n Gravity: " << configNode->getChild("program")->getBoolValue("gravity", true)
<< "\n Wind: " << configNode->getChild("program")->getBoolValue("wind", true)
<< std::noboolalpha);
osg::ref_ptr<osgParticle::ParticleSystem> particleSys;
//create a generic particle system
std::string type = configNode->getStringValue("type", "normal");
if (type == "normal")
particleSys = new osgParticle::ParticleSystem;
else
particleSys = new osgParticle::ConnectedParticleSystem;
//may not be used depending on the configuration
PointerGuard<Particles> callback;
//contains counter, placer and shooter by default
osgParticle::ModularEmitter* emitter = new osgParticle::ModularEmitter;
emitter->setParticleSystem(particleSys);
// Set up the alignment node ("stolen" from animation.cxx)
// XXX Order of rotations is probably not correct.
osg::ref_ptr<osg::MatrixTransform> align = new osg::MatrixTransform;
osg::Matrix res_matrix;
res_matrix.makeRotate(
configNode->getFloatValue("offsets/pitch-deg", 0.0)*SG_DEGREES_TO_RADIANS,
osg::Vec3(0, 1, 0),
configNode->getFloatValue("offsets/roll-deg", 0.0)*SG_DEGREES_TO_RADIANS,
osg::Vec3(1, 0, 0),
configNode->getFloatValue("offsets/heading-deg", 0.0)*SG_DEGREES_TO_RADIANS,
osg::Vec3(0, 0, 1));
osg::Matrix tmat;
tmat.makeTranslate(configNode->getFloatValue("offsets/x-m", 0.0),
configNode->getFloatValue("offsets/y-m", 0.0),
configNode->getFloatValue("offsets/z-m", 0.0));
align->setMatrix(res_matrix * tmat);
align->setName("particle align");
align->addChild(emitter);
//this name can be used in the XML animation as if it was a submodel
std::string name = configNode->getStringValue("name", "");
if (!name.empty())
align->setName(name);
std::string attach = configNode->getStringValue("attach", "world");
if (attach == "local") { //local means attached to the model and not the world
osg::Geode* g = new osg::Geode;
align->addChild(g);
g->addDrawable(particleSys);
} else {
callback()->particleFrame = new osg::MatrixTransform();
osg::Geode* g = new osg::Geode;
g->addDrawable(particleSys);
callback()->particleFrame->addChild(g);
}
std::string textureFile;
if (configNode->hasValue("texture")) {
//SG_LOG(SG_PARTICLES, SG_ALERT,
// "requested:"<<configNode->getStringValue("texture","")<<"\n");
textureFile= osgDB::findFileInPath(configNode->getStringValue("texture",
""),
options->getDatabasePathList());
//SG_LOG(SG_PARTICLES, SG_ALERT, "found:"<<textureFile<<"\n");
//for(unsigned i = 0; i < options->getDatabasePathList().size(); ++i)
// SG_LOG(SG_PARTICLES, SG_ALERT,
// "opts:"<<options->getDatabasePathList()[i]<<"\n");
}
particleSys->setDefaultAttributes(textureFile,
configNode->getBoolValue("emissive",
true),
configNode->getBoolValue("lighting",
false));
std::string alignstr = configNode->getStringValue("align", "billboard");
if (alignstr == "fixed")
particleSys->setParticleAlignment(osgParticle::ParticleSystem::FIXED);
const SGPropertyNode* placernode = configNode->getChild("placer");
if (placernode) {
std::string emitterType = placernode->getStringValue("type", "point");
if (emitterType == "sector") {
osgParticle::SectorPlacer *splacer = new osgParticle::SectorPlacer;
float minRadius, maxRadius, minPhi, maxPhi;
minRadius = placernode->getFloatValue("radius-min-m",0);
maxRadius = placernode->getFloatValue("radius-max-m",1);
minPhi = (placernode->getFloatValue("phi-min-deg",0)
* SG_DEGREES_TO_RADIANS);
maxPhi = (placernode->getFloatValue("phi-max-deg",360.0f)
* SG_DEGREES_TO_RADIANS);
splacer->setRadiusRange(minRadius, maxRadius);
splacer->setPhiRange(minPhi, maxPhi);
emitter->setPlacer(splacer);
} else if (emitterType == "segments") {
std::vector<SGPropertyNode_ptr> segments
= placernode->getChildren("vertex");
if (segments.size()>1) {
osgParticle::MultiSegmentPlacer *msplacer
= new osgParticle::MultiSegmentPlacer();
float x,y,z;
for (unsigned i = 0; i < segments.size(); ++i) {
x = segments[i]->getFloatValue("x-m",0);
y = segments[i]->getFloatValue("y-m",0);
z = segments[i]->getFloatValue("z-m",0);
msplacer->addVertex(x, y, z);
}
emitter->setPlacer(msplacer);
} else {
SG_LOG(SG_PARTICLES, SG_ALERT,
"Detected particle system using segment(s) with less than 2 vertices\n");
}
} //else the default placer in ModularEmitter is used (PointPlacer)
}
const SGPropertyNode* shnode = configNode->getChild("shooter");
if (shnode) {
float minTheta, maxTheta, minPhi, maxPhi, speed, spread;
minTheta = (shnode->getFloatValue("theta-min-deg",0)
* SG_DEGREES_TO_RADIANS);
maxTheta = (shnode->getFloatValue("theta-max-deg",360.0f)
* SG_DEGREES_TO_RADIANS);
minPhi = shnode->getFloatValue("phi-min-deg",0)* SG_DEGREES_TO_RADIANS;
maxPhi = (shnode->getFloatValue("phi-max-deg",360.0f)
* SG_DEGREES_TO_RADIANS);
osgParticle::RadialShooter *shooter = new osgParticle::RadialShooter;
emitter->setShooter(shooter);
shooter->setThetaRange(minTheta, maxTheta);
shooter->setPhiRange(minPhi, maxPhi);
const SGPropertyNode* speednode = shnode->getChild("speed-mps");
if (speednode) {
if (speednode->hasValue("value")) {
speed = speednode->getFloatValue("value",0);
spread = speednode->getFloatValue("spread",0);
shooter->setInitialSpeedRange(speed-spread, speed+spread);
} else {
callback()->setupShooterSpeedData(speednode, modelRoot);
}
}
const SGPropertyNode* rotspeednode = shnode->getChild("rotation-speed");
if (rotspeednode) {
float x1,y1,z1,x2,y2,z2;
x1 = rotspeednode->getFloatValue("x-min-deg-sec",0) * SG_DEGREES_TO_RADIANS;
y1 = rotspeednode->getFloatValue("y-min-deg-sec",0) * SG_DEGREES_TO_RADIANS;
z1 = rotspeednode->getFloatValue("z-min-deg-sec",0) * SG_DEGREES_TO_RADIANS;
x2 = rotspeednode->getFloatValue("x-max-deg-sec",0) * SG_DEGREES_TO_RADIANS;
y2 = rotspeednode->getFloatValue("y-max-deg-sec",0) * SG_DEGREES_TO_RADIANS;
z2 = rotspeednode->getFloatValue("z-max-deg-sec",0) * SG_DEGREES_TO_RADIANS;
shooter->setInitialRotationalSpeedRange(osg::Vec3f(x1,y1,z1), osg::Vec3f(x2,y2,z2));
}
} //else ModularEmitter uses the default RadialShooter
const SGPropertyNode* conditionNode = configNode->getChild("condition");
const SGPropertyNode* counternode = configNode->getChild("counter");
if (conditionNode || counternode) {
osgParticle::RandomRateCounter* counter
= new osgParticle::RandomRateCounter;
emitter->setCounter(counter);
float pps = 0.0f, spread = 0.0f;
if (counternode) {
const SGPropertyNode* ppsnode = counternode->getChild("particles-per-sec");
if (ppsnode) {
if (ppsnode->hasValue("value")) {
pps = ppsnode->getFloatValue("value",0);
spread = ppsnode->getFloatValue("spread",0);
counter->setRateRange(pps-spread, pps+spread);
} else {
callback()->setupCounterData(ppsnode, modelRoot);
}
}
}
if (conditionNode) {
callback()->setupCounterCondition(conditionNode, modelRoot);
callback()->setupCounterCondition(pps, spread);
}
} //TODO: else perhaps set higher values than default?
const SGPropertyNode* particlenode = configNode->getChild("particle");
if (particlenode) {
osgParticle::Particle &particle
= particleSys->getDefaultParticleTemplate();
float r1=0, g1=0, b1=0, a1=1, r2=0, g2=0, b2=0, a2=1;
const SGPropertyNode* startcolornode
= particlenode->getNode("start/color");
if (startcolornode) {
const SGPropertyNode* componentnode
= startcolornode->getChild("red");
if (componentnode) {
if (componentnode->hasValue("value"))
r1 = componentnode->getFloatValue("value",0);
else
callback()->setupColorComponent(componentnode, modelRoot,
0, 0);
}
componentnode = startcolornode->getChild("green");
if (componentnode) {
if (componentnode->hasValue("value"))
g1 = componentnode->getFloatValue("value", 0);
else
callback()->setupColorComponent(componentnode, modelRoot,
0, 1);
}
componentnode = startcolornode->getChild("blue");
if (componentnode) {
if (componentnode->hasValue("value"))
b1 = componentnode->getFloatValue("value",0);
else
callback()->setupColorComponent(componentnode, modelRoot,
0, 2);
}
componentnode = startcolornode->getChild("alpha");
if (componentnode) {
if (componentnode->hasValue("value"))
a1 = componentnode->getFloatValue("value",0);
else
callback()->setupColorComponent(componentnode, modelRoot,
0, 3);
}
}
const SGPropertyNode* endcolornode = particlenode->getNode("end/color");
if (endcolornode) {
const SGPropertyNode* componentnode = endcolornode->getChild("red");
if (componentnode) {
if (componentnode->hasValue("value"))
r2 = componentnode->getFloatValue("value",0);
else
callback()->setupColorComponent(componentnode, modelRoot,
1, 0);
}
componentnode = endcolornode->getChild("green");
if (componentnode) {
if (componentnode->hasValue("value"))
g2 = componentnode->getFloatValue("value",0);
else
callback()->setupColorComponent(componentnode, modelRoot,
1, 1);
}
componentnode = endcolornode->getChild("blue");
if (componentnode) {
if (componentnode->hasValue("value"))
b2 = componentnode->getFloatValue("value",0);
else
callback()->setupColorComponent(componentnode, modelRoot,
1, 2);
}
componentnode = endcolornode->getChild("alpha");
if (componentnode) {
if (componentnode->hasValue("value"))
a2 = componentnode->getFloatValue("value",0);
else
callback()->setupColorComponent(componentnode, modelRoot,
1, 3);
}
}
particle.setColorRange(osgParticle::rangev4(osg::Vec4(r1,g1,b1,a1),
osg::Vec4(r2,g2,b2,a2)));
float startsize=1, endsize=0.1f;
const SGPropertyNode* startsizenode = particlenode->getNode("start/size");
if (startsizenode) {
if (startsizenode->hasValue("value"))
startsize = startsizenode->getFloatValue("value",0);
else
callback()->setupStartSizeData(startsizenode, modelRoot);
}
const SGPropertyNode* endsizenode = particlenode->getNode("end/size");
if (endsizenode) {
if (endsizenode->hasValue("value"))
endsize = endsizenode->getFloatValue("value",0);
else
callback()->setupEndSizeData(endsizenode, modelRoot);
}
particle.setSizeRange(osgParticle::rangef(startsize, endsize));
float life=5;
const SGPropertyNode* lifenode = particlenode->getChild("life-sec");
if (lifenode) {
if (lifenode->hasValue("value"))
life = lifenode->getFloatValue("value",0);
else
callback()->setupLifeData(lifenode, modelRoot);
}
particle.setLifeTime(life);
if (particlenode->hasValue("radius-m"))
particle.setRadius(particlenode->getFloatValue("radius-m",0));
if (particlenode->hasValue("mass-kg"))
particle.setMass(particlenode->getFloatValue("mass-kg",0));
if (callback.get()) {
callback.get()->setupStaticColorComponent(r1, g1, b1, a1,
r2, g2, b2, a2);
callback.get()->setupStaticSizeData(startsize, endsize);
}
//particle.setColorRange(osgParticle::rangev4( osg::Vec4(r1, g1, b1, a1), osg::Vec4(r2, g2, b2, a2)));
}
const SGPropertyNode* programnode = configNode->getChild("program");
osgParticle::FluidProgram *program = new osgParticle::FluidProgram();
if (programnode) {
std::string fluid = programnode->getStringValue("fluid", "air");
if (fluid=="air")
program->setFluidToAir();
else
program->setFluidToWater();
if (programnode->getBoolValue("gravity", true)) {
program->setToGravity();
} else
program->setAcceleration(osg::Vec3(0,0,0));
if (programnode->getBoolValue("wind", true))
callback()->setupProgramWind(true);
else
program->setWind(osg::Vec3(0,0,0));
align->addChild(program);
program->setParticleSystem(particleSys);
}
if (callback.get()) { //this means we want property-driven changes
SG_LOG(SG_PARTICLES, SG_DEBUG, "Setting up particle system user data and callback.");
//setup data and callback
callback.get()->setGeneralData(dynamic_cast<osgParticle::RadialShooter*>(emitter->getShooter()),
dynamic_cast<osgParticle::RandomRateCounter*>(emitter->getCounter()),
particleSys, program);
emitter->setUpdateCallback(callback.get());
}
// touch shared data now (and not before)
{
std::lock_guard<std::mutex> g(d->_lock);
d->_updater->addParticleSystem(particleSys);
if (attach != "local") {
d->internalGetCommonRoot()->addChild(callback()->particleFrame);
}
if (!d->_globalCallbackRegistered) {
SG_LOG(SG_PARTICLES, SG_INFO, "Registering global particles callback");
d->_globalCallbackRegistered = true;
d->_longitudeNode = modelRoot->getNode("/position/longitude-deg", true);
d->_latitudeNode = modelRoot->getNode("/position/latitude-deg", true);
d->_updater->setUpdateCallback(d.get());
}
}
return align;
}
void ParticlesGlobalManager::setSwitchNode(const SGPropertyNode* n)
{
std::lock_guard<std::mutex> g(d->_lock);
d->_enabledNode = n;
}
void ParticlesGlobalManager::setFrozen(bool b)
{
std::lock_guard<std::mutex> g(d->_lock);
d->_frozen = b;
}
} // namespace simgear