357 lines
10 KiB
C++
357 lines
10 KiB
C++
/**
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* \file timestamp.cxx
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* Provides a class for managing a timestamp (seconds & milliseconds.)
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*/
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// Written by Curtis Olson, started December 1998.
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//
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// Copyright (C) 1998 Curtis L. Olson - http://www.flightgear.org/~curt
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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// $Id$
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#include <simgear_config.h>
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#include <simgear/compiler.h>
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#include <ctime>
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#include <cerrno>
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#include <chrono>
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#ifdef HAVE_UNISTD_H
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# include <unistd.h> // for gettimeofday() and the _POSIX_TIMERS define
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#endif
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#ifdef HAVE_SYS_TIME_H
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# include <sys/time.h> // for get/setitimer, gettimeofday, struct timeval
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#endif
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#if defined(_POSIX_TIMERS) && (0 < _POSIX_TIMERS)
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# include <time.h>
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#endif
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#ifdef WIN32
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# include <windows.h>
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# include <mmsystem.h>
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#endif
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#include "timestamp.hxx"
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#if defined(_POSIX_TIMERS) && (0 < _POSIX_TIMERS)
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static clockid_t getClockId()
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{
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#if defined(_POSIX_MONOTONIC_CLOCK)
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static clockid_t clockid = CLOCK_MONOTONIC;
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static bool firstTime = true;
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if (!firstTime)
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return clockid;
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firstTime = false;
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// For the first time test if the monotonic clock is available.
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// If so use this, if not use the realtime clock.
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struct timespec ts;
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if (-1 == clock_gettime(clockid, &ts) && errno == EINVAL)
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clockid = CLOCK_REALTIME;
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return clockid;
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#else
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return CLOCK_REALTIME;
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#endif
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}
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#endif
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#ifdef _WIN32
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static bool qpc_init = false;
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static LARGE_INTEGER s_frequency;
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static BOOL s_use_qpc;
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#endif
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void SGTimeStamp::stamp()
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{
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#ifdef _WIN32
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if (!qpc_init) {
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s_use_qpc = QueryPerformanceFrequency(&s_frequency);
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qpc_init = true;
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}
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if (qpc_init && s_use_qpc) {
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LARGE_INTEGER now;
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QueryPerformanceCounter(&now);
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_sec = now.QuadPart / s_frequency.QuadPart;
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_nsec = (1000000000LL * (now.QuadPart - _sec * s_frequency.QuadPart)) / s_frequency.QuadPart;
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}
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else {
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unsigned int t;
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t = timeGetTime();
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_sec = t / 1000;
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_nsec = (t - (_sec * 1000)) * 1000 * 1000;
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}
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#elif defined(_POSIX_TIMERS) && (0 < _POSIX_TIMERS)
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struct timespec ts;
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clock_gettime(getClockId(), &ts);
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_sec = ts.tv_sec;
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_nsec = ts.tv_nsec;
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#elif defined( HAVE_GETTIMEOFDAY )
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struct timeval current;
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gettimeofday(¤t, NULL);
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_sec = current.tv_sec;
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_nsec = current.tv_usec * 1000;
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#elif defined( HAVE_GETLOCALTIME )
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SYSTEMTIME current;
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GetLocalTime(¤t);
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_sec = current.wSecond;
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_nsec = current.wMilliseconds * 1000 * 1000;
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#else
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# error Port me
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#endif
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}
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void SGTimeStamp::systemClockHoursAndMinutes()
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{
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using namespace std;
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using namespace std::chrono;
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typedef duration<int, ratio_multiply<hours::period, ratio<24> >::type> days;
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system_clock::time_point now = system_clock::now();
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system_clock::duration tp = now.time_since_epoch();
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tp -= duration_cast<days>(tp);
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_sec = duration_cast<seconds>(tp).count();
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_nsec = duration_cast<nanoseconds>(tp - seconds(_sec)).count();
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}
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// sleep based timing loop.
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//
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// Calling sleep, even usleep() on linux is less accurate than
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// we like, but it does free up the cpu for other tasks during
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// the sleep so it is desirable. Because of the way sleep()
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// is implemented in consumer operating systems like windows
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// and linux, you almost always sleep a little longer than the
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// requested amount.
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//
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// To combat the problem of sleeping too long, we calculate the
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// desired wait time and shorten it by 2000us (2ms) to avoid
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// [hopefully] over-sleep'ing. The 2ms value was arrived at
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// via experimentation. We follow this up at the end with a
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// simple busy-wait loop to get the final pause timing exactly
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// right.
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//
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// Assuming we don't oversleep by more than 2000us, this
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// should be a reasonable compromise between sleep based
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// waiting, and busy waiting.
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//
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// Usually posix timer resolutions are low enough that we
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// could just leave this to the operating system today.
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// The day where the busy loop was introduced in flightgear,
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// the usual kernels still had just about 10ms (=HZ for
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// the timer tick) accuracy which is too bad to catch 60Hz...
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bool SGTimeStamp::sleepUntil(const SGTimeStamp& abstime)
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{
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// FreeBSD is missing clock_nanosleep, see
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// https://wiki.freebsd.org/FreeBSD_and_Standards
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#if defined(_POSIX_TIMERS) && (0 < _POSIX_TIMERS) && !defined(__FreeBSD__)
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SGTimeStamp abstimeForSleep = abstime;
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// Always undersleep by resolution of the clock
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struct timespec ts;
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if (-1 != clock_getres(getClockId(), &ts)) {
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abstimeForSleep -= SGTimeStamp::fromSecNSec(ts.tv_sec, ts.tv_nsec);
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} else {
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abstimeForSleep -= SGTimeStamp::fromSecMSec(0, 2);
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}
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ts.tv_sec = abstimeForSleep._sec;
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ts.tv_nsec = abstimeForSleep._nsec;
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for (;;) {
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int ret = clock_nanosleep(getClockId(), TIMER_ABSTIME, &ts, NULL);
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if (-1 == ret && errno != EINTR)
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return false;
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if (ret == 0)
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break;
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}
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// The busy loop for the rest
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SGTimeStamp currentTime;
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do {
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currentTime.stamp();
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} while (currentTime < abstime);
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return true;
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#elif defined _WIN32
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SGTimeStamp currentTime;
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currentTime.stamp();
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if (abstime <= currentTime)
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return true;
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SGTimeStamp abstimeForSleep = abstime - SGTimeStamp::fromSecMSec(0, 2);
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for (;abstimeForSleep < currentTime;) {
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SGTimeStamp timeDiff = abstimeForSleep - currentTime;
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if (timeDiff < SGTimeStamp::fromSecMSec(0, 1))
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break;
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// Don't know, but may be win32 has something better today??
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Sleep(static_cast<DWORD>(timeDiff.toMSecs()));
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currentTime.stamp();
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}
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// Follow by a busy loop
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while (currentTime < abstime) {
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currentTime.stamp();
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}
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return true;
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#else
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SGTimeStamp currentTime;
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currentTime.stamp();
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if (abstime <= currentTime)
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return true;
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SGTimeStamp abstimeForSleep = abstime - SGTimeStamp::fromSecMSec(0, 2);
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for (;abstimeForSleep < currentTime;) {
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SGTimeStamp timeDiff = abstimeForSleep - currentTime;
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if (timeDiff < SGTimeStamp::fromSecUSec(0, 1))
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break;
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// Its documented that some systems bail out on usleep for longer than 1s
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// since we recheck the current time anyway just wait for
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// less than a second multiple times
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bool truncated = false;
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if (SGTimeStamp::fromSec(1) < timeDiff) {
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timeDiff = SGTimeStamp::fromSec(1);
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truncated = true;
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}
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int ret = usleep(static_cast<int>(timeDiff.toUSecs()));
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if (-1 == ret && errno != EINTR)
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return false;
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if (ret == 0 && !truncated)
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break;
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currentTime.stamp();
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}
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// Follow by a busy loop
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while (currentTime < abstime) {
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currentTime.stamp();
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}
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return true;
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#endif
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}
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bool SGTimeStamp::sleepFor(const SGTimeStamp& reltime)
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{
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// see comment above regarding FreeBSD
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#if defined(_POSIX_TIMERS) && (0 < _POSIX_TIMERS) && !defined(__FreeBSD__)
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struct timespec ts;
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ts.tv_sec = reltime._sec;
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ts.tv_nsec = reltime._nsec;
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for (;;) {
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struct timespec rem;
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int ret = clock_nanosleep(getClockId(), 0, &ts, &rem);
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if (-1 == ret && errno != EINTR)
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return false;
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if (ret == 0)
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break;
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// Use the remainder for the next cycle.
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ts = rem;
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}
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return true;
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#elif defined _WIN32
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if (reltime < SGTimeStamp::fromSecMSec(0, 1))
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return true;
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// Don't know, but may be win32 has something better today??
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Sleep(static_cast<DWORD>(reltime.toMSecs()));
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return true;
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#elif defined __APPLE__
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// the generic version below behaves badly on Mac; use nanosleep directly,
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// similar to the POSIX timers version
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struct timespec ts;
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ts.tv_sec = reltime._sec;
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ts.tv_nsec = reltime._nsec;
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for (;;) {
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struct timespec rem;
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int ret = nanosleep(&ts, &rem);
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if (-1 == ret && errno != EINTR)
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return false;
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if (ret == 0)
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break;
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// Use the remainder for the next cycle.
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ts = rem;
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}
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return true;
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#else
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SGTimeStamp abstime;
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abstime.stamp();
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abstime += reltime;
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SGTimeStamp currentTime;
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currentTime.stamp();
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for (;abstime < currentTime;) {
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SGTimeStamp timeDiff = abstime - currentTime;
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if (timeDiff < SGTimeStamp::fromSecUSec(0, 1))
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break;
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// Its documented that some systems bail out on usleep for longer than 1s
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// since we recheck the current time anyway just wait for
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// less than a second multiple times
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bool truncated = false;
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if (SGTimeStamp::fromSec(1) < timeDiff) {
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timeDiff = SGTimeStamp::fromSec(1);
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truncated = true;
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}
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int ret = usleep(static_cast<int>(timeDiff.toUSecs()));
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if (-1 == ret && errno != EINTR)
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return false;
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if (ret == 0 && !truncated)
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break;
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currentTime.stamp();
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}
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return true;
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#endif
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}
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int SGTimeStamp::elapsedMSec() const
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{
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SGTimeStamp now;
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now.stamp();
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return static_cast<int>((now - *this).toMSecs());
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}
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int SGTimeStamp::elapsedUSec() const
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{
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SGTimeStamp now;
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now.stamp();
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return static_cast<int>((now - *this).toUSecs());
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}
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extern "C" {
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SGTimeStamp global_timestamp;
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void global_stamp() {
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global_timestamp.stamp();
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}
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extern int global_elapsedUSec()
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{
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return global_timestamp.elapsedUSec();
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}
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} |