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simgear/simgear/structure/event_mgr.hxx
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148 lines
3.9 KiB
C++

#ifndef _SG_EVENT_MGR_HXX
#define _SG_EVENT_MGR_HXX
#include <simgear/props/props.hxx>
#include <simgear/structure/subsystem_mgr.hxx>
#include "callback.hxx"
class SGEventMgr;
class SGTimer
{
public:
~SGTimer();
void run();
std::string name;
double interval;
SGCallback* callback;
bool repeat;
bool running;
};
class SGTimerQueue
{
public:
SGTimerQueue(int preSize=1);
~SGTimerQueue();
void clear();
void update(double deltaSecs, std::map<std::string, double> &timingStats);
double now() { return _now; }
void insert(SGTimer* timer, double time);
SGTimer* remove(SGTimer* timer);
SGTimer* remove();
SGTimer* nextTimer() { return _numEntries ? _table[0].timer : 0; }
double nextTime() { return -_table[0].pri; }
SGTimer* findByName(const std::string& name) const;
void dump();
private:
// The "priority" is stored as a negative time. This allows the
// implementation to treat the "top" of the heap as the largest
// value and avoids developer mindbugs. ;)
struct HeapEntry { double pri; SGTimer* timer; };
int parent(int n) { return ((n+1)/2) - 1; }
int lchild(int n) { return ((n+1)*2) - 1; }
int rchild(int n) { return ((n+1)*2 + 1) - 1; }
double pri(int n) { return _table[n].pri; }
void swap(int a, int b) {
HeapEntry tmp = _table[a];
_table[a] = _table[b];
_table[b] = tmp;
}
void siftDown(int n);
void siftUp(int n);
void growArray();
// gcc complains there is no function specification anywhere.
// void check();
double _now;
HeapEntry *_table;
int _numEntries;
int _tableSize;
};
class SGEventMgr : public SGSubsystem
{
public:
SGEventMgr();
~SGEventMgr();
// Subsystem API.
void init() override;
void shutdown() override;
void unbind() override;
void update(double delta_time_sec) override;
// Subsystem identification.
static const char* staticSubsystemClassId() { return "events"; }
void setRealtimeProperty(SGPropertyNode* node) { _rtProp = node; }
/**
* Add a single function callback event as a repeating task.
* ex: addTask("foo", &Function ... )
*/
template<typename FUNC>
inline void addTask(const std::string& name, const FUNC& f,
double interval, double delay=0, bool sim=false)
{ add(name, make_callback(f), interval, delay, true, sim); }
/**
* Add a single function callback event as a one-shot event.
* ex: addEvent("foo", &Function ... )
*/
template<typename FUNC>
inline void addEvent(const std::string& name, const FUNC& f,
double delay, bool sim=false)
{ add(name, make_callback(f), 0, delay, false, sim); }
/**
* Add a object/method pair as a repeating task.
* ex: addTask("foo", &object, &ClassName::Method, ...)
*/
template<class OBJ, typename METHOD>
inline void addTask(const std::string& name,
const OBJ& o, METHOD m,
double interval, double delay=0, bool sim=false)
{ add(name, make_callback(o,m), interval, delay, true, sim); }
/**
* Add a object/method pair as a repeating task.
* ex: addEvent("foo", &object, &ClassName::Method, ...)
*/
template<class OBJ, typename METHOD>
inline void addEvent(const std::string& name,
const OBJ& o, METHOD m,
double delay, bool sim=false)
{ add(name, make_callback(o,m), 0, delay, false, sim); }
void removeTask(const std::string& name);
void dump();
private:
friend class SGTimer;
void add(const std::string& name, SGCallback* cb,
double interval, double delay,
bool repeat, bool simtime);
SGPropertyNode_ptr _freezeProp;
SGPropertyNode_ptr _rtProp;
SGTimerQueue _rtQueue;
SGTimerQueue _simQueue;
bool _inited, _shutdown;
};
#endif // _SG_EVENT_MGR_HXX