51 lines
1.5 KiB
C++
51 lines
1.5 KiB
C++
// Copyright (C) 2018 Fernando García Liñán <fernandogarcialinan@gmail.com>
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU Library General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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#ifndef SG_COMPOSITOR_BUFFER_HXX
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#define SG_COMPOSITOR_BUFFER_HXX
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#include <osg/Texture>
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class SGPropertyNode;
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namespace simgear {
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class SGReaderWriterOptions;
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namespace compositor {
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class Compositor;
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struct Buffer : public osg::Referenced {
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Buffer() : width_scale(0.0f), height_scale(0.0f) {}
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osg::ref_ptr<osg::Texture> texture;
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/**
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* The amount to multiply the size of the default framebuffer.
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* A factor of 0.0 means that the buffer has a fixed size.
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*/
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float width_scale, height_scale;
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};
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Buffer *buildBuffer(Compositor *compositor, const SGPropertyNode *node,
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const SGReaderWriterOptions *options);
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} // namespace compositor
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} // namespace simgear
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#endif /* SG_COMPOSITOR_BUFFER_HXX */
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