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simgear/simgear/scene/material/EffectBuilder.hxx
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James Turner c4f6aa2f90 Remove ALUT usage from SimGear .
Adapt the freealut code into a WAV-file reader. As a side-effect, it would now be possible to deploy WAV files compressed with gzip, since we use ZLib's gzread functions to read from disk.
2012-08-21 13:24:35 +01:00

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// Copyright (C) 2009 Tim Moore timoore@redhat.com
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef SIMGEAR_EFFECTBUILDER_HXX
#define SIMGEAR_EFFECTBUILDER_HXX 1
#include <algorithm>
#include <iterator>
#include <map>
#include <string>
#include <cstring>
#include <osg/Object>
#include <osgDB/Registry>
#include <boost/bind.hpp>
#include <boost/multi_index_container.hpp>
#include <boost/multi_index/member.hpp>
#include <boost/multi_index/ordered_index.hpp>
#include <simgear/props/AtomicChangeListener.hxx>
#include <simgear/props/props.hxx>
#include <simgear/scene/util/SGReaderWriterOptions.hxx>
#include <simgear/structure/exception.hxx>
#include <simgear/structure/SGSharedPtr.hxx>
#include <simgear/structure/Singleton.hxx>
#include "Effect.hxx"
/**
* Support classes for parsing effects.
*/
namespace simgear
{
class Effect;
class Pass;
class SGReaderWriterOptions;
/**
* Builder that returns an object, probably an OSG object.
*/
template<typename T>
class EffectBuilder : public SGReferenced
{
public:
virtual ~EffectBuilder() {}
virtual T* build(Effect* effect, Pass* pass, const SGPropertyNode*,
const SGReaderWriterOptions* options) = 0;
static T* buildFromType(Effect* effect, Pass* pass, const std::string& type,
const SGPropertyNode*props,
const SGReaderWriterOptions* options)
{
BuilderMap& builderMap = getMap();
typename BuilderMap::iterator iter = builderMap.find(type);
if (iter != builderMap.end())
return iter->second->build(effect, pass, props, options);
else
return 0;
}
struct Registrar;
friend struct Registrar;
struct Registrar
{
Registrar(const std::string& type, EffectBuilder* builder)
{
getMap().insert(std::make_pair(type, builder));
}
};
protected:
typedef std::map<std::string, SGSharedPtr<EffectBuilder> > BuilderMap;
struct BuilderMapSingleton : public simgear::Singleton<BuilderMapSingleton>
{
BuilderMap _map;
};
static BuilderMap& getMap()
{
return BuilderMapSingleton::instance()->_map;
}
};
// Tables of strings and constants. We want to reconstruct the effect
// property tree from OSG state sets, so the tables should be bi-directional.
// two-way map for building StateSets from property descriptions, and
// vice versa. Mostly copied from the boost documentation.
namespace effect
{
using boost::multi_index_container;
using namespace boost::multi_index;
// tags for accessing both sides of a bidirectional map
struct from{};
struct to{};
template <typename T>
struct EffectNameValue
{
// Don't use std::pair because we want to use aggregate intialization.
const char* first;
T second;
};
// The class template bidirectional_map wraps the specification
// of a bidirectional map based on multi_index_container.
template<typename FromType,typename ToType>
struct bidirectional_map
{
#if _MSC_VER >= 1600
struct value_type {
FromType first;
ToType second;
value_type(FromType f, ToType s) : first(f),second(s){}
};
#else
typedef std::pair<FromType,ToType> value_type;
#endif
/* A bidirectional map can be simulated as a multi_index_container
* of pairs of (FromType,ToType) with two unique indices, one
* for each member of the pair.
*/
typedef multi_index_container<
value_type,
indexed_by<
ordered_unique<
tag<from>, member<value_type, FromType, &value_type::first> >,
ordered_unique<
tag<to>, member<value_type, ToType, &value_type::second> >
>
> type;
};
template<typename T>
struct EffectPropertyMap
{
typedef typename bidirectional_map<std::string, T>::type BMap;
BMap _map;
template<int N>
EffectPropertyMap(const EffectNameValue<T> (&attrs)[N]);
};
template<typename T>
template<int N>
EffectPropertyMap<T>::EffectPropertyMap(const EffectNameValue<T> (&attrs)[N])
{
for (int i = 0; i < N; ++i)
_map.insert(typename BMap::value_type(attrs[i].first, attrs[i].second));
}
// A one-way map that can be initialized using an array
template<typename T>
struct SimplePropertyMap
{
typedef std::map<std::string, T> map_type;
map_type _map;
template<int N>
SimplePropertyMap(const EffectNameValue<T> (&attrs)[N])
{
for (int i = 0; i < N; ++i)
_map.insert(typename map_type::value_type(attrs[i].first,
attrs[i].second));
}
};
class BuilderException : public sg_exception
{
public:
BuilderException();
BuilderException(const char* message, const char* origin = 0);
BuilderException(const std::string& message, const std::string& = "");
virtual ~BuilderException() throw();
};
}
template<typename T>
void findAttr(const effect::EffectPropertyMap<T>& pMap,
const char* name,
T& result)
{
using namespace effect;
typename EffectPropertyMap<T>::BMap::iterator itr
= pMap._map.template get<from>().find(name);
if (itr == pMap._map.end()) {
throw effect::BuilderException(std::string("findAttr: could not find attribute ")
+ std::string(name));
} else {
result = itr->second;
}
}
template<typename T>
inline void findAttr(const effect::EffectPropertyMap<T>& pMap,
const std::string& name,
T& result)
{
findAttr(pMap, name.c_str(), result);
}
template<typename T>
void findAttr(const effect::EffectPropertyMap<T>& pMap,
const SGPropertyNode* prop,
T& result)
{
if (!prop)
throw effect::BuilderException("findAttr: empty property");
const char* name = prop->getStringValue();
if (!name)
throw effect::BuilderException("findAttr: no name for lookup");
findAttr(pMap, name, result);
}
// Versions that don't throw an error
template<typename T>
const T* findAttr(const effect::EffectPropertyMap<T>& pMap,
const char* name)
{
using namespace effect;
typename EffectPropertyMap<T>::BMap::iterator itr
= pMap._map.template get<from>().find(name);
if (itr == pMap._map.end())
return 0;
else
return &itr->second;
}
template<typename T>
const T* findAttr(const effect::SimplePropertyMap<T>& pMap,
const char* name)
{
using namespace effect;
typename SimplePropertyMap<T>::map_type::const_iterator itr
= pMap._map.find(name);
if (itr == pMap._map.end())
return 0;
else
return &itr->second;
}
template<typename T, template<class> class Map>
const T* findAttr(const Map<T>& pMap,
const std::string& name)
{
return findAttr(pMap, name.c_str());
}
template<typename T>
std::string findName(const effect::EffectPropertyMap<T>& pMap, T value)
{
using namespace effect;
std::string result;
typename EffectPropertyMap<T>::BMap::template index_iterator<to>::type itr
= pMap._map.template get<to>().find(value);
if (itr != pMap._map.template get<to>().end())
result = itr->first;
return result;
}
template<typename T>
std::string findName(const effect::EffectPropertyMap<T>& pMap, GLenum value)
{
return findName(pMap, static_cast<T>(value));
}
/**
* Given a property node from a pass, get its value either from it or
* from the effect parameters.
*/
const SGPropertyNode* getEffectPropertyNode(Effect* effect,
const SGPropertyNode* prop);
/**
* Get a named child property from pass parameters or effect
* parameters.
*/
const SGPropertyNode* getEffectPropertyChild(Effect* effect,
const SGPropertyNode* prop,
const char* name);
/**
* Get the name of a node mentioned in a <use> clause from the global property
* tree.
* @return empty if prop doesn't contain a <use> clause; otherwise the
* mentioned node name.
*/
std::string getGlobalProperty(const SGPropertyNode* prop,
const SGReaderWriterOptions *);
template<typename NameItr>
std::vector<std::string>
getVectorProperties(const SGPropertyNode* prop,
const SGReaderWriterOptions *options, size_t vecSize,
NameItr defaultNames)
{
using namespace std;
vector<string> result;
if (!prop)
return result;
PropertyList useProps = prop->getChildren("use");
if (useProps.size() == 1) {
string parentName = useProps[0]->getStringValue();
if (parentName.size() == 0 || parentName[0] != '/')
parentName = options->getPropertyNode()->getPath() + "/" + parentName;
if (parentName[parentName.size() - 1] != '/')
parentName.append("/");
NameItr itr = defaultNames;
for (size_t i = 0; i < vecSize; ++i, ++itr)
result.push_back(parentName + *itr);
} else if (useProps.size() == vecSize) {
string parentName = useProps[0]->getStringValue();
parentName += "/";
for (PropertyList::const_iterator itr = useProps.begin(),
end = useProps.end();
itr != end;
++itr) {
string childName = (*itr)->getStringValue();
if (childName.size() == 0 || childName[0] != '/')
result.push_back(parentName + childName);
else
result.push_back(childName);
}
}
return result;
}
class PassAttributeBuilder : public SGReferenced
{
protected:
typedef std::map<const std::string, SGSharedPtr<PassAttributeBuilder> >
PassAttrMap;
struct PassAttrMapSingleton : public simgear::Singleton<PassAttrMapSingleton>
{
PassAttrMap passAttrMap;
};
public:
virtual ~PassAttributeBuilder(); // anchor into the compilation unit.
virtual void buildAttribute(Effect* effect, Pass* pass,
const SGPropertyNode* prop,
const SGReaderWriterOptions* options)
= 0;
static PassAttributeBuilder* find(const std::string& str)
{
PassAttrMap::iterator itr
= PassAttrMapSingleton::instance()->passAttrMap.find(str);
if (itr == PassAttrMapSingleton::instance()->passAttrMap.end())
return 0;
else
return itr->second.ptr();
}
template<typename T> friend struct InstallAttributeBuilder;
};
template<typename T>
struct InstallAttributeBuilder
{
InstallAttributeBuilder(const std::string& name)
{
PassAttributeBuilder::PassAttrMapSingleton::instance()
->passAttrMap.insert(make_pair(name, new T));
}
};
// The description of an attribute may exist in a pass' XML, but a
// derived effect might want to disable the attribute altogether. So,
// some attributes have an "active" property; if it exists and is
// false, the OSG attribute is not built at all. This is different
// from any OSG mode settings that might be around.
bool isAttributeActive(Effect* effect, const SGPropertyNode* prop);
namespace effect
{
/**
* Bridge between types stored in properties and what OSG or the
* effects code want.
*/
template<typename T> struct Bridge;
/**
* Default just passes on the same type.
*
*/
template<typename T>
struct Bridge
{
typedef T sg_type;
static T get(const T& val) { return val; }
};
template<typename T>
struct Bridge<const T> : public Bridge<T>
{
};
// Save some typing...
template<typename InType, typename OutType>
struct BridgeOSGVec
{
typedef InType sg_type;
static OutType get(const InType& val) { return toOsg(val); }
};
template<>
struct Bridge<osg::Vec3f> : public BridgeOSGVec<SGVec3d, osg::Vec3f>
{
};
template<>
struct Bridge<osg::Vec3d> : public BridgeOSGVec<SGVec3d, osg::Vec3d>
{
};
template<>
struct Bridge<osg::Vec4f> : public BridgeOSGVec<SGVec4d, osg::Vec4f>
{
};
template<>
struct Bridge<osg::Vec4d> : public BridgeOSGVec<SGVec4d, osg::Vec4d>
{
};
/**
* Functor for calling a function on an osg::Referenced object and a
* value (e.g., an SGVec4d from a property) which will be converted to
* the equivalent OSG type.
*
* General version, function takes obj, val
*/
template<typename OSGParam, typename Obj, typename Func>
struct OSGFunctor : public Bridge<OSGParam>
{
OSGFunctor(Obj* obj, const Func& func)
: _obj(obj), _func(func) {}
void operator()(const typename Bridge<OSGParam>::sg_type& val) const
{
_func(_obj, this->get(val));
}
osg::ref_ptr<Obj>_obj;
const Func _func;
};
/**
* Version which uses a pointer to member function instead.
*/
template<typename OSGParam, typename Obj>
struct OSGFunctor<OSGParam, Obj, void (Obj::* const)(const OSGParam&)>
: public Bridge<OSGParam>
{
typedef void (Obj::*const MemFunc)(const OSGParam&);
OSGFunctor(Obj* obj, MemFunc func)
: _obj(obj), _func(func) {}
void operator()(const typename Bridge<OSGParam>::sg_type& val) const
{
(_obj->*_func)(this->get(val));
}
osg::ref_ptr<Obj>_obj;
MemFunc _func;
};
/**
* Typical convenience constructors
*/
template<typename OSGParam, typename Obj, typename Func>
OSGFunctor<OSGParam, Obj, Func> make_OSGFunctor(Obj* obj, const Func& func)
{
return OSGFunctor<OSGParam, Obj, Func>(obj, func);
}
template<typename OSGParam, typename Obj>
OSGFunctor<OSGParam, Obj, void (Obj::*const)(const OSGParam&)>
make_OSGFunctor(Obj* obj, void (Obj::*const func)(const OSGParam&))
{
return OSGFunctor<OSGParam, Obj,
void (Obj::* const)(const OSGParam&)>(obj, func);
}
template<typename OSGParamType, typename ObjType, typename F>
class ScalarChangeListener
: public SGPropertyChangeListener, public InitializeWhenAdded,
public Effect::Updater
{
public:
ScalarChangeListener(ObjType* obj, const F& setter,
const std::string& propName)
: _obj(obj), _setter(setter)
{
_propName = new std::string(propName);
}
virtual ~ScalarChangeListener()
{
delete _propName;
_propName = 0;
}
void valueChanged(SGPropertyNode* node)
{
_setter(_obj.get(), node->getValue<OSGParamType>());
}
void initOnAddImpl(Effect* effect, SGPropertyNode* propRoot)
{
SGPropertyNode* listenProp = makeNode(propRoot, *_propName);
delete _propName;
_propName = 0;
if (listenProp)
listenProp->addChangeListener(this, true);
}
private:
osg::ref_ptr<ObjType> _obj;
F _setter;
std::string* _propName;
};
template<typename T, typename Func>
class EffectExtendedPropListener : public InitializeWhenAdded,
public Effect::Updater
{
public:
template<typename Itr>
EffectExtendedPropListener(const Func& func,
const std::string* propName, Itr childNamesBegin,
Itr childNamesEnd)
: _propName(0), _func(func)
{
if (propName)
_propName = new std::string(*propName);
_childNames = new std::vector<std::string>(childNamesBegin,
childNamesEnd);
}
virtual ~EffectExtendedPropListener()
{
delete _propName;
delete _childNames;
}
void initOnAddImpl(Effect* effect, SGPropertyNode* propRoot)
{
SGPropertyNode* parent = 0;
if (_propName)
parent = propRoot->getNode(*_propName, true);
else
parent = propRoot;
_propListener
= new ExtendedPropListener<T, Func>(parent, _childNames->begin(),
_childNames->end(),
_func, true);
delete _propName;
_propName = 0;
delete _childNames;
_childNames = 0;
}
private:
std::string* _propName;
std::vector<std::string>* _childNames;
SGSharedPtr<ExtendedPropListener<T, Func> > _propListener;
Func _func;
};
template<typename T, typename Func, typename Itr>
Effect::Updater*
new_EEPropListener(const Func& func, const std::string* propName,
const Itr& namesBegin, const Itr& namesEnd)
{
return new EffectExtendedPropListener<T, Func>
(func, 0, namesBegin, namesEnd);
}
/**
* Set DYNAMIC data variance on an osg::Object.
*/
inline void setDynamicVariance(void* obj)
{
}
inline void setDynamicVariance(osg::Object* obj)
{
obj->setDataVariance(osg::Object::DYNAMIC);
}
/**
* Initialize the value and the possible updating of an effect
* attribute. If the value is specified directly, set it. Otherwise,
* use the <use> tag to look at the parameters. Again, if there is a
* value there set it directly. Otherwise, the parameter contains its
* own <use> tag referring to a property in the global property tree;
* install a change listener that will set the attribute when the
* property changes.
*
* For relative property names, the property root found in options is
* used.
*/
template<typename OSGParamType, typename ObjType, typename F>
void
initFromParameters(Effect* effect, const SGPropertyNode* prop, ObjType* obj,
const F& setter, const SGReaderWriterOptions* options)
{
const SGPropertyNode* valProp = getEffectPropertyNode(effect, prop);
if (!valProp)
return;
if (valProp->nChildren() == 0) {
setter(obj, valProp->getValue<OSGParamType>());
} else {
setDynamicVariance(obj);
std::string propName = getGlobalProperty(valProp, options);
ScalarChangeListener<OSGParamType, ObjType, F>* listener
= new ScalarChangeListener<OSGParamType, ObjType, F>(obj, setter,
propName);
effect->addUpdater(listener);
}
}
template<typename OSGParamType, typename ObjType, typename SetterReturn>
inline void
initFromParameters(Effect* effect, const SGPropertyNode* prop, ObjType* obj,
SetterReturn (ObjType::*setter)(const OSGParamType),
const SGReaderWriterOptions* options)
{
initFromParameters<OSGParamType>(effect, prop, obj,
boost::bind(setter, _1, _2), options);
}
/*
* Initialize vector parameters from individual properties.
* The parameter may be updated at runtime.
*
* If the value is specified directly, set it. Otherwise, use the
* <use> tag to look at the parameters. Again, if there is a value
* there set it directly. Otherwise, the parameter contains one or several
* <use> tags. If there is one tag, it is a property that is the root
* for the values needed to update the parameter; nameIter holds the
* names of the properties relative to the root. If there are several
* <use> tags, they each hold the name of the property holding the
* value for the corresponding vector member.
*
* Install a change listener that will set the attribute when the
* property changes.
*
* For relative property names, the property root found in options is
* used.
*/
template<typename OSGParamType, typename ObjType, typename NameItrType,
typename F>
void
initFromParameters(Effect* effect, const SGPropertyNode* prop, ObjType* obj,
const F& setter,
NameItrType nameItr, const SGReaderWriterOptions* options)
{
typedef typename Bridge<OSGParamType>::sg_type sg_type;
const int numComponents = props::NumComponents<sg_type>::num_components;
const SGPropertyNode* valProp = getEffectPropertyNode(effect, prop);
if (!valProp)
return;
if (valProp->nChildren() == 0) { // Has <use>?
setter(obj, Bridge<OSGParamType>::get(valProp->getValue<sg_type>()));
} else {
setDynamicVariance(obj);
std::vector<std::string> paramNames
= getVectorProperties(valProp, options,numComponents, nameItr);
if (paramNames.empty())
throw BuilderException();
std::vector<std::string>::const_iterator pitr = paramNames.begin();
Effect::Updater* listener
= new_EEPropListener<sg_type>(make_OSGFunctor<OSGParamType>
(obj, setter),
0, pitr, pitr + numComponents);
effect->addUpdater(listener);
}
}
template<typename OSGParamType, typename ObjType, typename NameItrType,
typename SetterReturn>
inline void
initFromParameters(Effect* effect, const SGPropertyNode* prop, ObjType* obj,
SetterReturn (ObjType::*setter)(const OSGParamType&),
NameItrType nameItr, const SGReaderWriterOptions* options)
{
initFromParameters<OSGParamType>(effect, prop, obj,
boost::bind(setter, _1, _2), nameItr,
options);
}
extern const char* colorFields[];
}
}
#endif