Adapt the freealut code into a WAV-file reader. As a side-effect, it would now be possible to deploy WAV files compressed with gzip, since we use ZLib's gzread functions to read from disk.
702 lines
21 KiB
C++
702 lines
21 KiB
C++
// Copyright (C) 2009 Tim Moore timoore@redhat.com
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#ifndef SIMGEAR_EFFECTBUILDER_HXX
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#define SIMGEAR_EFFECTBUILDER_HXX 1
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#include <algorithm>
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#include <iterator>
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#include <map>
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#include <string>
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#include <cstring>
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#include <osg/Object>
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#include <osgDB/Registry>
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#include <boost/bind.hpp>
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#include <boost/multi_index_container.hpp>
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#include <boost/multi_index/member.hpp>
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#include <boost/multi_index/ordered_index.hpp>
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#include <simgear/props/AtomicChangeListener.hxx>
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#include <simgear/props/props.hxx>
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#include <simgear/scene/util/SGReaderWriterOptions.hxx>
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#include <simgear/structure/exception.hxx>
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#include <simgear/structure/SGSharedPtr.hxx>
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#include <simgear/structure/Singleton.hxx>
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#include "Effect.hxx"
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/**
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* Support classes for parsing effects.
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*/
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namespace simgear
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{
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class Effect;
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class Pass;
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class SGReaderWriterOptions;
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/**
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* Builder that returns an object, probably an OSG object.
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*/
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template<typename T>
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class EffectBuilder : public SGReferenced
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{
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public:
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virtual ~EffectBuilder() {}
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virtual T* build(Effect* effect, Pass* pass, const SGPropertyNode*,
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const SGReaderWriterOptions* options) = 0;
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static T* buildFromType(Effect* effect, Pass* pass, const std::string& type,
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const SGPropertyNode*props,
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const SGReaderWriterOptions* options)
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{
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BuilderMap& builderMap = getMap();
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typename BuilderMap::iterator iter = builderMap.find(type);
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if (iter != builderMap.end())
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return iter->second->build(effect, pass, props, options);
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else
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return 0;
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}
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struct Registrar;
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friend struct Registrar;
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struct Registrar
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{
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Registrar(const std::string& type, EffectBuilder* builder)
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{
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getMap().insert(std::make_pair(type, builder));
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}
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};
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protected:
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typedef std::map<std::string, SGSharedPtr<EffectBuilder> > BuilderMap;
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struct BuilderMapSingleton : public simgear::Singleton<BuilderMapSingleton>
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{
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BuilderMap _map;
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};
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static BuilderMap& getMap()
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{
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return BuilderMapSingleton::instance()->_map;
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}
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};
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// Tables of strings and constants. We want to reconstruct the effect
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// property tree from OSG state sets, so the tables should be bi-directional.
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// two-way map for building StateSets from property descriptions, and
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// vice versa. Mostly copied from the boost documentation.
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namespace effect
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{
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using boost::multi_index_container;
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using namespace boost::multi_index;
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// tags for accessing both sides of a bidirectional map
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struct from{};
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struct to{};
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template <typename T>
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struct EffectNameValue
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{
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// Don't use std::pair because we want to use aggregate intialization.
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const char* first;
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T second;
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};
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// The class template bidirectional_map wraps the specification
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// of a bidirectional map based on multi_index_container.
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template<typename FromType,typename ToType>
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struct bidirectional_map
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{
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#if _MSC_VER >= 1600
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struct value_type {
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FromType first;
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ToType second;
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value_type(FromType f, ToType s) : first(f),second(s){}
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};
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#else
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typedef std::pair<FromType,ToType> value_type;
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#endif
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/* A bidirectional map can be simulated as a multi_index_container
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* of pairs of (FromType,ToType) with two unique indices, one
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* for each member of the pair.
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*/
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typedef multi_index_container<
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value_type,
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indexed_by<
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ordered_unique<
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tag<from>, member<value_type, FromType, &value_type::first> >,
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ordered_unique<
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tag<to>, member<value_type, ToType, &value_type::second> >
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>
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> type;
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};
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template<typename T>
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struct EffectPropertyMap
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{
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typedef typename bidirectional_map<std::string, T>::type BMap;
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BMap _map;
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template<int N>
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EffectPropertyMap(const EffectNameValue<T> (&attrs)[N]);
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};
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template<typename T>
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template<int N>
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EffectPropertyMap<T>::EffectPropertyMap(const EffectNameValue<T> (&attrs)[N])
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{
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for (int i = 0; i < N; ++i)
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_map.insert(typename BMap::value_type(attrs[i].first, attrs[i].second));
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}
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// A one-way map that can be initialized using an array
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template<typename T>
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struct SimplePropertyMap
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{
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typedef std::map<std::string, T> map_type;
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map_type _map;
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template<int N>
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SimplePropertyMap(const EffectNameValue<T> (&attrs)[N])
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{
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for (int i = 0; i < N; ++i)
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_map.insert(typename map_type::value_type(attrs[i].first,
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attrs[i].second));
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}
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};
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class BuilderException : public sg_exception
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{
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public:
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BuilderException();
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BuilderException(const char* message, const char* origin = 0);
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BuilderException(const std::string& message, const std::string& = "");
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virtual ~BuilderException() throw();
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};
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}
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template<typename T>
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void findAttr(const effect::EffectPropertyMap<T>& pMap,
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const char* name,
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T& result)
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{
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using namespace effect;
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typename EffectPropertyMap<T>::BMap::iterator itr
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= pMap._map.template get<from>().find(name);
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if (itr == pMap._map.end()) {
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throw effect::BuilderException(std::string("findAttr: could not find attribute ")
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+ std::string(name));
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} else {
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result = itr->second;
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}
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}
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template<typename T>
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inline void findAttr(const effect::EffectPropertyMap<T>& pMap,
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const std::string& name,
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T& result)
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{
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findAttr(pMap, name.c_str(), result);
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}
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template<typename T>
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void findAttr(const effect::EffectPropertyMap<T>& pMap,
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const SGPropertyNode* prop,
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T& result)
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{
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if (!prop)
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throw effect::BuilderException("findAttr: empty property");
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const char* name = prop->getStringValue();
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if (!name)
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throw effect::BuilderException("findAttr: no name for lookup");
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findAttr(pMap, name, result);
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}
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// Versions that don't throw an error
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template<typename T>
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const T* findAttr(const effect::EffectPropertyMap<T>& pMap,
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const char* name)
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{
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using namespace effect;
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typename EffectPropertyMap<T>::BMap::iterator itr
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= pMap._map.template get<from>().find(name);
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if (itr == pMap._map.end())
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return 0;
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else
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return &itr->second;
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}
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template<typename T>
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const T* findAttr(const effect::SimplePropertyMap<T>& pMap,
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const char* name)
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{
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using namespace effect;
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typename SimplePropertyMap<T>::map_type::const_iterator itr
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= pMap._map.find(name);
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if (itr == pMap._map.end())
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return 0;
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else
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return &itr->second;
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}
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template<typename T, template<class> class Map>
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const T* findAttr(const Map<T>& pMap,
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const std::string& name)
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{
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return findAttr(pMap, name.c_str());
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}
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template<typename T>
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std::string findName(const effect::EffectPropertyMap<T>& pMap, T value)
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{
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using namespace effect;
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std::string result;
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typename EffectPropertyMap<T>::BMap::template index_iterator<to>::type itr
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= pMap._map.template get<to>().find(value);
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if (itr != pMap._map.template get<to>().end())
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result = itr->first;
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return result;
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}
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template<typename T>
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std::string findName(const effect::EffectPropertyMap<T>& pMap, GLenum value)
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{
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return findName(pMap, static_cast<T>(value));
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}
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/**
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* Given a property node from a pass, get its value either from it or
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* from the effect parameters.
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*/
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const SGPropertyNode* getEffectPropertyNode(Effect* effect,
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const SGPropertyNode* prop);
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/**
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* Get a named child property from pass parameters or effect
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* parameters.
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*/
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const SGPropertyNode* getEffectPropertyChild(Effect* effect,
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const SGPropertyNode* prop,
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const char* name);
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/**
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* Get the name of a node mentioned in a <use> clause from the global property
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* tree.
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* @return empty if prop doesn't contain a <use> clause; otherwise the
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* mentioned node name.
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*/
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std::string getGlobalProperty(const SGPropertyNode* prop,
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const SGReaderWriterOptions *);
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template<typename NameItr>
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std::vector<std::string>
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getVectorProperties(const SGPropertyNode* prop,
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const SGReaderWriterOptions *options, size_t vecSize,
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NameItr defaultNames)
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{
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using namespace std;
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vector<string> result;
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if (!prop)
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return result;
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PropertyList useProps = prop->getChildren("use");
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if (useProps.size() == 1) {
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string parentName = useProps[0]->getStringValue();
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if (parentName.size() == 0 || parentName[0] != '/')
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parentName = options->getPropertyNode()->getPath() + "/" + parentName;
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if (parentName[parentName.size() - 1] != '/')
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parentName.append("/");
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NameItr itr = defaultNames;
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for (size_t i = 0; i < vecSize; ++i, ++itr)
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result.push_back(parentName + *itr);
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} else if (useProps.size() == vecSize) {
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string parentName = useProps[0]->getStringValue();
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parentName += "/";
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for (PropertyList::const_iterator itr = useProps.begin(),
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end = useProps.end();
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itr != end;
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++itr) {
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string childName = (*itr)->getStringValue();
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if (childName.size() == 0 || childName[0] != '/')
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result.push_back(parentName + childName);
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else
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result.push_back(childName);
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}
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}
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return result;
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}
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class PassAttributeBuilder : public SGReferenced
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{
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protected:
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typedef std::map<const std::string, SGSharedPtr<PassAttributeBuilder> >
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PassAttrMap;
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struct PassAttrMapSingleton : public simgear::Singleton<PassAttrMapSingleton>
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{
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PassAttrMap passAttrMap;
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};
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public:
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virtual ~PassAttributeBuilder(); // anchor into the compilation unit.
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virtual void buildAttribute(Effect* effect, Pass* pass,
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const SGPropertyNode* prop,
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const SGReaderWriterOptions* options)
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= 0;
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static PassAttributeBuilder* find(const std::string& str)
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{
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PassAttrMap::iterator itr
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= PassAttrMapSingleton::instance()->passAttrMap.find(str);
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if (itr == PassAttrMapSingleton::instance()->passAttrMap.end())
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return 0;
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else
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return itr->second.ptr();
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}
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template<typename T> friend struct InstallAttributeBuilder;
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};
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template<typename T>
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struct InstallAttributeBuilder
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{
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InstallAttributeBuilder(const std::string& name)
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{
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PassAttributeBuilder::PassAttrMapSingleton::instance()
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->passAttrMap.insert(make_pair(name, new T));
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}
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};
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// The description of an attribute may exist in a pass' XML, but a
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// derived effect might want to disable the attribute altogether. So,
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// some attributes have an "active" property; if it exists and is
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// false, the OSG attribute is not built at all. This is different
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// from any OSG mode settings that might be around.
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bool isAttributeActive(Effect* effect, const SGPropertyNode* prop);
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namespace effect
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{
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/**
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* Bridge between types stored in properties and what OSG or the
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* effects code want.
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*/
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template<typename T> struct Bridge;
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/**
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* Default just passes on the same type.
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*
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*/
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template<typename T>
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struct Bridge
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{
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typedef T sg_type;
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static T get(const T& val) { return val; }
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};
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template<typename T>
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struct Bridge<const T> : public Bridge<T>
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{
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};
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// Save some typing...
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template<typename InType, typename OutType>
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struct BridgeOSGVec
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{
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typedef InType sg_type;
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static OutType get(const InType& val) { return toOsg(val); }
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};
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template<>
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struct Bridge<osg::Vec3f> : public BridgeOSGVec<SGVec3d, osg::Vec3f>
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{
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};
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template<>
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struct Bridge<osg::Vec3d> : public BridgeOSGVec<SGVec3d, osg::Vec3d>
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{
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};
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template<>
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struct Bridge<osg::Vec4f> : public BridgeOSGVec<SGVec4d, osg::Vec4f>
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{
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};
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template<>
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struct Bridge<osg::Vec4d> : public BridgeOSGVec<SGVec4d, osg::Vec4d>
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{
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};
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/**
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* Functor for calling a function on an osg::Referenced object and a
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* value (e.g., an SGVec4d from a property) which will be converted to
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* the equivalent OSG type.
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*
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* General version, function takes obj, val
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*/
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template<typename OSGParam, typename Obj, typename Func>
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struct OSGFunctor : public Bridge<OSGParam>
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{
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OSGFunctor(Obj* obj, const Func& func)
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: _obj(obj), _func(func) {}
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void operator()(const typename Bridge<OSGParam>::sg_type& val) const
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{
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_func(_obj, this->get(val));
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}
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osg::ref_ptr<Obj>_obj;
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const Func _func;
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};
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/**
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* Version which uses a pointer to member function instead.
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*/
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template<typename OSGParam, typename Obj>
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struct OSGFunctor<OSGParam, Obj, void (Obj::* const)(const OSGParam&)>
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: public Bridge<OSGParam>
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{
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typedef void (Obj::*const MemFunc)(const OSGParam&);
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OSGFunctor(Obj* obj, MemFunc func)
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: _obj(obj), _func(func) {}
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void operator()(const typename Bridge<OSGParam>::sg_type& val) const
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{
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(_obj->*_func)(this->get(val));
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}
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osg::ref_ptr<Obj>_obj;
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MemFunc _func;
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};
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/**
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* Typical convenience constructors
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*/
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template<typename OSGParam, typename Obj, typename Func>
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OSGFunctor<OSGParam, Obj, Func> make_OSGFunctor(Obj* obj, const Func& func)
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{
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return OSGFunctor<OSGParam, Obj, Func>(obj, func);
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}
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template<typename OSGParam, typename Obj>
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OSGFunctor<OSGParam, Obj, void (Obj::*const)(const OSGParam&)>
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make_OSGFunctor(Obj* obj, void (Obj::*const func)(const OSGParam&))
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{
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return OSGFunctor<OSGParam, Obj,
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void (Obj::* const)(const OSGParam&)>(obj, func);
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}
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template<typename OSGParamType, typename ObjType, typename F>
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class ScalarChangeListener
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: public SGPropertyChangeListener, public InitializeWhenAdded,
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public Effect::Updater
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{
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public:
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ScalarChangeListener(ObjType* obj, const F& setter,
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const std::string& propName)
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: _obj(obj), _setter(setter)
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{
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_propName = new std::string(propName);
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}
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virtual ~ScalarChangeListener()
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{
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delete _propName;
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_propName = 0;
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}
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void valueChanged(SGPropertyNode* node)
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{
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_setter(_obj.get(), node->getValue<OSGParamType>());
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}
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void initOnAddImpl(Effect* effect, SGPropertyNode* propRoot)
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{
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SGPropertyNode* listenProp = makeNode(propRoot, *_propName);
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delete _propName;
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_propName = 0;
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if (listenProp)
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listenProp->addChangeListener(this, true);
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}
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private:
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osg::ref_ptr<ObjType> _obj;
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F _setter;
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std::string* _propName;
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};
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template<typename T, typename Func>
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class EffectExtendedPropListener : public InitializeWhenAdded,
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public Effect::Updater
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{
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public:
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template<typename Itr>
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EffectExtendedPropListener(const Func& func,
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const std::string* propName, Itr childNamesBegin,
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Itr childNamesEnd)
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: _propName(0), _func(func)
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{
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if (propName)
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_propName = new std::string(*propName);
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_childNames = new std::vector<std::string>(childNamesBegin,
|
|
childNamesEnd);
|
|
}
|
|
virtual ~EffectExtendedPropListener()
|
|
{
|
|
delete _propName;
|
|
delete _childNames;
|
|
}
|
|
void initOnAddImpl(Effect* effect, SGPropertyNode* propRoot)
|
|
{
|
|
SGPropertyNode* parent = 0;
|
|
if (_propName)
|
|
parent = propRoot->getNode(*_propName, true);
|
|
else
|
|
parent = propRoot;
|
|
_propListener
|
|
= new ExtendedPropListener<T, Func>(parent, _childNames->begin(),
|
|
_childNames->end(),
|
|
_func, true);
|
|
delete _propName;
|
|
_propName = 0;
|
|
delete _childNames;
|
|
_childNames = 0;
|
|
}
|
|
private:
|
|
std::string* _propName;
|
|
std::vector<std::string>* _childNames;
|
|
SGSharedPtr<ExtendedPropListener<T, Func> > _propListener;
|
|
Func _func;
|
|
};
|
|
|
|
template<typename T, typename Func, typename Itr>
|
|
Effect::Updater*
|
|
new_EEPropListener(const Func& func, const std::string* propName,
|
|
const Itr& namesBegin, const Itr& namesEnd)
|
|
{
|
|
return new EffectExtendedPropListener<T, Func>
|
|
(func, 0, namesBegin, namesEnd);
|
|
}
|
|
|
|
/**
|
|
* Set DYNAMIC data variance on an osg::Object.
|
|
*/
|
|
|
|
inline void setDynamicVariance(void* obj)
|
|
{
|
|
}
|
|
|
|
inline void setDynamicVariance(osg::Object* obj)
|
|
{
|
|
obj->setDataVariance(osg::Object::DYNAMIC);
|
|
}
|
|
|
|
/**
|
|
* Initialize the value and the possible updating of an effect
|
|
* attribute. If the value is specified directly, set it. Otherwise,
|
|
* use the <use> tag to look at the parameters. Again, if there is a
|
|
* value there set it directly. Otherwise, the parameter contains its
|
|
* own <use> tag referring to a property in the global property tree;
|
|
* install a change listener that will set the attribute when the
|
|
* property changes.
|
|
*
|
|
* For relative property names, the property root found in options is
|
|
* used.
|
|
*/
|
|
template<typename OSGParamType, typename ObjType, typename F>
|
|
void
|
|
initFromParameters(Effect* effect, const SGPropertyNode* prop, ObjType* obj,
|
|
const F& setter, const SGReaderWriterOptions* options)
|
|
{
|
|
const SGPropertyNode* valProp = getEffectPropertyNode(effect, prop);
|
|
if (!valProp)
|
|
return;
|
|
if (valProp->nChildren() == 0) {
|
|
setter(obj, valProp->getValue<OSGParamType>());
|
|
} else {
|
|
setDynamicVariance(obj);
|
|
std::string propName = getGlobalProperty(valProp, options);
|
|
ScalarChangeListener<OSGParamType, ObjType, F>* listener
|
|
= new ScalarChangeListener<OSGParamType, ObjType, F>(obj, setter,
|
|
propName);
|
|
effect->addUpdater(listener);
|
|
}
|
|
}
|
|
|
|
template<typename OSGParamType, typename ObjType, typename SetterReturn>
|
|
inline void
|
|
initFromParameters(Effect* effect, const SGPropertyNode* prop, ObjType* obj,
|
|
SetterReturn (ObjType::*setter)(const OSGParamType),
|
|
const SGReaderWriterOptions* options)
|
|
{
|
|
initFromParameters<OSGParamType>(effect, prop, obj,
|
|
boost::bind(setter, _1, _2), options);
|
|
}
|
|
|
|
/*
|
|
* Initialize vector parameters from individual properties.
|
|
* The parameter may be updated at runtime.
|
|
*
|
|
* If the value is specified directly, set it. Otherwise, use the
|
|
* <use> tag to look at the parameters. Again, if there is a value
|
|
* there set it directly. Otherwise, the parameter contains one or several
|
|
* <use> tags. If there is one tag, it is a property that is the root
|
|
* for the values needed to update the parameter; nameIter holds the
|
|
* names of the properties relative to the root. If there are several
|
|
* <use> tags, they each hold the name of the property holding the
|
|
* value for the corresponding vector member.
|
|
*
|
|
* Install a change listener that will set the attribute when the
|
|
* property changes.
|
|
*
|
|
* For relative property names, the property root found in options is
|
|
* used.
|
|
*/
|
|
template<typename OSGParamType, typename ObjType, typename NameItrType,
|
|
typename F>
|
|
void
|
|
initFromParameters(Effect* effect, const SGPropertyNode* prop, ObjType* obj,
|
|
const F& setter,
|
|
NameItrType nameItr, const SGReaderWriterOptions* options)
|
|
{
|
|
typedef typename Bridge<OSGParamType>::sg_type sg_type;
|
|
const int numComponents = props::NumComponents<sg_type>::num_components;
|
|
const SGPropertyNode* valProp = getEffectPropertyNode(effect, prop);
|
|
if (!valProp)
|
|
return;
|
|
if (valProp->nChildren() == 0) { // Has <use>?
|
|
setter(obj, Bridge<OSGParamType>::get(valProp->getValue<sg_type>()));
|
|
} else {
|
|
setDynamicVariance(obj);
|
|
std::vector<std::string> paramNames
|
|
= getVectorProperties(valProp, options,numComponents, nameItr);
|
|
if (paramNames.empty())
|
|
throw BuilderException();
|
|
std::vector<std::string>::const_iterator pitr = paramNames.begin();
|
|
Effect::Updater* listener
|
|
= new_EEPropListener<sg_type>(make_OSGFunctor<OSGParamType>
|
|
(obj, setter),
|
|
0, pitr, pitr + numComponents);
|
|
effect->addUpdater(listener);
|
|
}
|
|
}
|
|
|
|
template<typename OSGParamType, typename ObjType, typename NameItrType,
|
|
typename SetterReturn>
|
|
inline void
|
|
initFromParameters(Effect* effect, const SGPropertyNode* prop, ObjType* obj,
|
|
SetterReturn (ObjType::*setter)(const OSGParamType&),
|
|
NameItrType nameItr, const SGReaderWriterOptions* options)
|
|
{
|
|
initFromParameters<OSGParamType>(effect, prop, obj,
|
|
boost::bind(setter, _1, _2), nameItr,
|
|
options);
|
|
}
|
|
extern const char* colorFields[];
|
|
}
|
|
}
|
|
#endif
|