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simgear/simgear/scene/material/TextureBuilder.hxx
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// Copyright (C) 2009 Tim Moore timoore@redhat.com
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef SIMGEAR_TEXTUREBUILDER_HXX
#define SIMGEAR_TEXTUREBUILDER_HXX 1
#include <osg/StateSet>
#include <osg/Texture>
#include "EffectBuilder.hxx"
namespace simgear
{
class TextureBuilder : public EffectBuilder<osg::Texture>
{
public:
// Hack to force inclusion of TextureBuilder.cxx in library
static osg::Texture* buildFromType(Effect* effect, Pass* pass, const std::string& type,
const SGPropertyNode*props,
const SGReaderWriterOptions* options);
};
struct TextureUnitBuilder : public PassAttributeBuilder
{
void buildAttribute(Effect* effect, Pass* pass, const SGPropertyNode* prop,
const SGReaderWriterOptions* options);
};
bool makeTextureParameters(SGPropertyNode* paramRoot, const osg::StateSet* ss);
}
#endif