45 lines
1.6 KiB
C++
45 lines
1.6 KiB
C++
// Copyright (C) 2009 Tim Moore timoore@redhat.com
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#ifndef SIMGEAR_TEXTUREBUILDER_HXX
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#define SIMGEAR_TEXTUREBUILDER_HXX 1
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#include <osg/StateSet>
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#include <osg/Texture>
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#include "EffectBuilder.hxx"
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namespace simgear
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{
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class TextureBuilder : public EffectBuilder<osg::Texture>
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{
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public:
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// Hack to force inclusion of TextureBuilder.cxx in library
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static osg::Texture* buildFromType(Effect* effect, Pass* pass, const std::string& type,
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const SGPropertyNode*props,
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const SGReaderWriterOptions* options);
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};
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struct TextureUnitBuilder : public PassAttributeBuilder
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{
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void buildAttribute(Effect* effect, Pass* pass, const SGPropertyNode* prop,
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const SGReaderWriterOptions* options);
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};
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bool makeTextureParameters(SGPropertyNode* paramRoot, const osg::StateSet* ss);
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}
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#endif
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