Files
simgear/simgear/io/sg_binobj.hxx
T
James Turner bd896096cc Changing SGPath APIs, using SGPath in more places.
Change most places we control (i.e not helper libs) to use SGPath
to represent a path, instead of using std::string. Extend SGPath
API to explicitly expose the path in either UTF-8 or the
system 8-bit encoding.
2016-06-22 17:15:32 +01:00

301 lines
11 KiB
C++

/**
* \file sg_binobj.hxx
* Routines to read and write the low level (binary) simgear 3d object format.
*/
// Written by Curtis Olson, started January 2000.
//
// Copyright (C) 2000 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#ifndef _SG_BINOBJ_HXX
#define _SG_BINOBJ_HXX
#include <zlib.h> // for gzFile
#include <simgear/compiler.h>
#include <simgear/constants.h>
#include <simgear/math/sg_types.hxx>
#include <simgear/math/SGMath.hxx>
#include <vector>
#include <string>
#include <boost/array.hpp>
#define MAX_TC_SETS (4)
#define MAX_VAS (8)
// I really want to pass around fixed length arrays, as the size
// has to be hardcoded
// but it's a C++0x feature use boost in its absence
typedef boost::array<int_list, MAX_TC_SETS> tci_list;
typedef boost::array<int_list, MAX_VAS> vai_list;
/** STL Structure used to store (integer index) object information */
typedef std::vector < int_list > group_list;
typedef group_list::iterator group_list_iterator;
typedef group_list::const_iterator const_group_list_iterator;
/** STL Structure used to store (tc index) object information */
typedef std::vector < tci_list > group_tci_list;
typedef group_tci_list::iterator group_tci_list_iterator;
typedef group_tci_list::const_iterator const_group_tci_list_iterator;
/** STL Structure used to store (va index) object information */
typedef std::vector < vai_list > group_vai_list;
typedef group_vai_list::iterator group_vai_list_iterator;
typedef group_vai_list::const_iterator const_group_vai_list_iterator;
// forward decls
class SGBucket;
class SGPath;
class SGBinObjectPoint {
public:
std::string material;
int_list v_list;
int_list n_list;
int_list c_list;
void clear( void ) {
material = "";
v_list.clear();
n_list.clear();
c_list.clear();
};
};
class SGBinObjectTriangle {
public:
std::string material;
int_list v_list;
int_list n_list;
int_list c_list;
tci_list tc_list;
vai_list va_list;
void clear( void ) {
material = "";
v_list.clear();
n_list.clear();
c_list.clear();
for ( unsigned int i=0; i<MAX_TC_SETS; i++ ) {
tc_list[i].clear();
}
for ( unsigned int i=0; i<MAX_VAS; i++ ) {
va_list[i].clear();
}
};
};
/**
* A class to manipulate the simgear 3d object format.
* This class provides functionality to both read and write the binary format.
*
* Here is a really quick overview of the file syntax:
*
* - scenery-file: magic, nobjects, object+
*
* - magic: "TG" + version
*
* - object: obj_typecode, nproperties, nelements, property+, element+
*
* - element: nbytes, BYTE+
*
* - property: prop_typecode, nbytes, BYTE+
*
* - obj_typecode: bounding sphere | vertices | normals | texcoords |
* points | triangles | fans | strips
*
* - prop_typecode: material_name | ???
*
* - nelements: USHORT (Gives us 65536 which ought to be enough, right?)
*
* - nproperties: USHORT
*
* - *_typecode: CHAR
*
* - nbytes: INTEGER (If we used short here that would mean 65536 bytes = 16384
* floats = 5461 vertices which is not enough for future
* growth)
*
* - vertex: FLOAT, FLOAT, FLOAT
*/
class SGBinObject {
private:
unsigned short version;
SGVec3d gbs_center;
float gbs_radius;
std::vector<SGVec3d> wgs84_nodes; // vertex list
std::vector<SGVec4f> colors; // color list
std::vector<SGVec3f> normals; // normal list
std::vector<SGVec2f> texcoords; // texture coordinate list
std::vector<float> va_flt; // vertex attribute list (floats)
std::vector<int> va_int; // vertex attribute list (ints)
group_list pts_v; // points vertex index
group_list pts_n; // points normal index
group_list pts_c; // points color index
group_tci_list pts_tcs; // points texture coordinates ( up to 4 sets )
group_vai_list pts_vas; // points vertex attributes ( up to 8 sets )
string_list pt_materials; // points materials
group_list tris_v; // triangles vertex index
group_list tris_n; // triangles normal index
group_list tris_c; // triangles color index
group_tci_list tris_tcs; // triangles texture coordinates ( up to 4 sets )
group_vai_list tris_vas; // triangles vertex attributes ( up to 8 sets )
string_list tri_materials; // triangles materials
group_list strips_v; // tristrips vertex index
group_list strips_n; // tristrips normal index
group_list strips_c; // tristrips color index
group_tci_list strips_tcs; // tristrips texture coordinates ( up to 4 sets )
group_vai_list strips_vas; // tristrips vertex attributes ( up to 8 sets )
string_list strip_materials; // tristrips materials
group_list fans_v; // fans vertex index
group_list fans_n; // fans normal index
group_list fans_c; // fans color index
group_tci_list fans_tcs; // fanss texture coordinates ( up to 4 sets )
group_vai_list fans_vas; // fans vertex attributes ( up to 8 sets )
string_list fan_materials; // fans materials
void read_properties(gzFile fp, int nproperties);
void read_object( gzFile fp,
int obj_type,
int nproperties,
int nelements,
group_list& vertices,
group_list& normals,
group_list& colors,
group_tci_list& texCoords,
group_vai_list& vertexAttribs,
string_list& materials);
void write_header(gzFile fp, int type, int nProps, int nElements);
void write_objects(gzFile fp,
int type,
const group_list& verts,
const group_list& normals,
const group_list& colors,
const group_tci_list& texCoords,
const group_vai_list& vertexAttribs,
const string_list& materials);
unsigned int count_objects(const string_list& materials);
public:
inline unsigned short get_version() const { return version; }
inline const SGVec3d& get_gbs_center() const { return gbs_center; }
inline void set_gbs_center( const SGVec3d& p ) { gbs_center = p; }
inline float get_gbs_radius() const { return gbs_radius; }
inline void set_gbs_radius( float r ) { gbs_radius = r; }
inline const std::vector<SGVec3d>& get_wgs84_nodes() const { return wgs84_nodes; }
inline void set_wgs84_nodes( const std::vector<SGVec3d>& n ) { wgs84_nodes = n; }
inline const std::vector<SGVec4f>& get_colors() const { return colors; }
inline void set_colors( const std::vector<SGVec4f>& c ) { colors = c; }
inline const std::vector<SGVec3f>& get_normals() const { return normals; }
inline void set_normals( const std::vector<SGVec3f>& n ) { normals = n; }
inline const std::vector<SGVec2f>& get_texcoords() const { return texcoords; }
inline void set_texcoords( const std::vector<SGVec2f>& t ) { texcoords = t; }
// Points API
bool add_point( const SGBinObjectPoint& pt );
inline const group_list& get_pts_v() const { return pts_v; }
inline const group_list& get_pts_n() const { return pts_n; }
inline const group_tci_list& get_pts_tcs() const { return pts_tcs; }
inline const group_vai_list& get_pts_vas() const { return pts_vas; }
inline const string_list& get_pt_materials() const { return pt_materials; }
// Triangles API
bool add_triangle( const SGBinObjectTriangle& tri );
inline const group_list& get_tris_v() const { return tris_v; }
inline const group_list& get_tris_n() const { return tris_n; }
inline const group_list& get_tris_c() const { return tris_c; }
inline const group_tci_list& get_tris_tcs() const { return tris_tcs; }
inline const group_vai_list& get_tris_vas() const { return tris_vas; }
inline const string_list& get_tri_materials() const { return tri_materials; }
// Strips API (deprecated - read only)
inline const group_list& get_strips_v() const { return strips_v; }
inline const group_list& get_strips_n() const { return strips_n; }
inline const group_list& get_strips_c() const { return strips_c; }
inline const group_tci_list& get_strips_tcs() const { return strips_tcs; }
inline const group_vai_list& get_strips_vas() const { return strips_vas; }
inline const string_list& get_strip_materials() const { return strip_materials; }
// Fans API (deprecated - read only )
inline const group_list& get_fans_v() const { return fans_v; }
inline const group_list& get_fans_n() const { return fans_n; }
inline const group_list& get_fans_c() const { return fans_c; }
inline const group_tci_list& get_fans_tcs() const { return fans_tcs; }
inline const group_vai_list& get_fans_vas() const { return fans_vas; }
inline const string_list& get_fan_materials() const { return fan_materials; }
/**
* Read a binary file object and populate the provided structures.
* @param file input file name
* @return result of read
*/
bool read_bin( const SGPath& file );
/**
* Write out the structures to a binary file. We assume that the
* groups come to us sorted by material property. If not, things
* don't break, but the result won't be as optimal.
* @param base name of output path
* @param name name of output file
* @param b bucket for object location
* @return result of write
*/
bool write_bin( const std::string& base, const std::string& name, const SGBucket& b );
bool write_bin_file(const SGPath& file);
/**
* Write out the structures to an ASCII file. We assume that the
* groups come to us sorted by material property. If not, things
* don't break, but the result won't be as optimal.
* @param base name of output path
* @param name name of output file
* @param b bucket for object location
* @return result of write
*/
bool write_ascii( const std::string& base, const std::string& name,
const SGBucket& b );
};
#endif // _SG_BINOBJ_HXX