Files
simgear/simgear/scene/model/placement.hxx
T
frohlich 704385ff0a Replace SGPlacementTrans usage with osg::PositionAttitueTransform.
Remove SGPlacementTrans.
Update build system.

Modified Files:
	SimGear.dsp projects/VC7.1/SimGear.vcproj
	projects/VC8/SimGear.vcproj simgear/scene/model/Makefile.am
	simgear/scene/model/placement.cxx
	simgear/scene/model/placement.hxx
	simgear/scene/tgdb/TileEntry.cxx
	simgear/scene/tgdb/TileEntry.hxx
Removed Files:
 	simgear/scene/model/placementtrans.cxx
 	simgear/scene/model/placementtrans.hxx
2009-06-11 15:55:10 +02:00

93 lines
2.6 KiB
C++

// placement.hxx - manage the placment of a 3D model.
// Written by David Megginson, started 2002.
//
// This file is in the Public Domain, and comes with no warranty.
#ifndef _SG_PLACEMENT_HXX
#define _SG_PLACEMENT_HXX 1
#ifndef __cplusplus
# error This library requires C++
#endif
#include <osg/ref_ptr>
#include <osg/Node>
#include <osg/Switch>
#include <osg/PositionAttitudeTransform>
#include <simgear/math/SGMath.hxx>
// Has anyone done anything *really* stupid, like making min and max macros?
#ifdef min
#undef min
#endif
#ifdef max
#undef max
#endif
////////////////////////////////////////////////////////////////////////
// Model placement.
////////////////////////////////////////////////////////////////////////
/**
* A wrapper for a model with a definite placement.
*/
class SGModelPlacement
{
public:
SGModelPlacement ();
virtual ~SGModelPlacement ();
virtual void init( osg::Node* model );
virtual void update();
virtual osg::Node* getSceneGraph () { return _selector.get(); }
virtual bool getVisible () const;
virtual void setVisible (bool visible);
virtual double getLongitudeDeg () const { return _position.getLongitudeDeg(); }
virtual double getLatitudeDeg () const { return _position.getLatitudeDeg(); }
virtual double getElevationFt () const { return _position.getElevationFt(); }
virtual void setLongitudeDeg (double lon_deg);
virtual void setLatitudeDeg (double lat_deg);
virtual void setElevationFt (double elev_ft);
virtual void setPosition (double lon_deg, double lat_deg, double elev_ft);
void setPosition(const SGGeod& position);
const SGGeod& getPosition() const { return _position; }
virtual double getRollDeg () const { return _roll_deg; }
virtual double getPitchDeg () const { return _pitch_deg; }
virtual double getHeadingDeg () const { return _heading_deg; }
virtual void setRollDeg (double roll_deg);
virtual void setPitchDeg (double pitch_deg);
virtual void setHeadingDeg (double heading_deg);
virtual void setOrientation (double roll_deg, double pitch_deg,
double heading_deg);
void setOrientation(const SGQuatd& orientation);
void setReferenceTime(const double& referenceTime);
void setBodyLinearVelocity(const SGVec3d& velocity);
void setBodyAngularVelocity(const SGVec3d& velocity);
private:
// Geodetic position
SGGeod _position;
// Orientation
double _roll_deg;
double _pitch_deg;
double _heading_deg;
osg::ref_ptr<osg::Switch> _selector;
osg::ref_ptr<osg::PositionAttitudeTransform> _transform;
};
#endif // _SG_PLACEMENT_HXX