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simgear/simgear/sky/dome.hxx
T
2002-04-27 03:19:45 +00:00

86 lines
2.5 KiB
C++

// dome.hxx -- model sky with an upside down "bowl"
//
// Written by Curtis Olson, started December 1997.
// SSG-ified by Curtis Olson, February 2000.
//
// Copyright (C) 1997-2000 Curtis L. Olson - curt@flightgear.org
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the
// Free Software Foundation, Inc., 59 Temple Place - Suite 330,
// Boston, MA 02111-1307, USA.
//
// $Id$
#ifndef _SKYDOME_HXX
#define _SKYDOME_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
#include <plib/ssg.h> // plib include
class SGSkyDome {
ssgTransform *dome_transform;
ssgSimpleState *dome_state;
ssgVertexArray *center_disk_vl;
ssgColourArray *center_disk_cl;
ssgVertexArray *upper_ring_vl;
ssgColourArray *upper_ring_cl;
ssgVertexArray *middle_ring_vl;
ssgColourArray *middle_ring_cl;
ssgVertexArray *lower_ring_vl;
ssgColourArray *lower_ring_cl;
public:
// Constructor
SGSkyDome( void );
// Destructor
~SGSkyDome( void );
// initialize the sky object and connect it into our scene graph
// root
ssgBranch *build( double hscale = 80000.0, double vscale = 80000.0 );
// repaint the sky colors based on current value of sun_angle,
// sky, and fog colors. This updates the color arrays for
// ssgVtxTable.
// sun angle in degrees relative to verticle
// 0 degrees = high noon
// 90 degrees = sun rise/set
// 180 degrees = darkest midnight
bool repaint( sgVec3 sky_color, sgVec3 fog_color, double sun_angle,
double vis );
// reposition the sky at the specified origin and orientation
// lon specifies a rotation about the Z axis
// lat specifies a rotation about the new Y axis
// spin specifies a rotation about the new Z axis (and orients the
// sunrise/set effects
bool reposition( sgVec3 p, double lon, double lat, double spin );
};
#endif // _SKYDOME_HXX