Files
simgear/simgear/scene/sky/bbcache.hxx
T
frohlich a4495c6ef1 Modified Files:
simgear/scene/sky/bbcache.cxx simgear/scene/sky/bbcache.hxx
	simgear/scene/sky/cloudfield.cxx
2006-12-08 12:22:10 +00:00

206 lines
5.6 KiB
C++

// Billboard helper class
//
// Written by Harald JOHNSEN, started April 2005.
//
// Copyright (C) 2005 Harald JOHNSEN - hjohnsen@evc.net
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
//
#ifndef _BBCACHE_HXX
#define _BBCACHE_HXX
#include <plib/sg.h>
#include <simgear/screen/extensions.hxx>
#include <simgear/screen/RenderTexture.h>
/**
* Billboard helper class.
*/
class SGBbCache {
private:
/**
* storage class for impostors state.
*/
class bbInfo {
public:
/// the texture used by this impostor
GLuint texID;
/// the cloud owning this impostor
int cldID;
float angleX, angleY;
// creation frame number for debug only
int frame;
/// last time this entry was used
int frameUsed;
/// dirty flag for lazy rebuild of impostor
bool needRedraw;
};
void freeTextureMemory(void);
/**
* Allocate and initialize the texture pool.
* @param count the number of texture to build
* @param textureDimension size in pixel of each texture
*/
bool allocTextureMemory(int count, int textureDimension);
// a list of impostors
bbInfo *bbList;
int bbListCount;
int textureWH;
int cacheSizeKb;
// for debug only, stats
int builtBBCount;
// count of generated BB during the current frame
int builtBBframe;
long frameNumber;
RenderTexture *rt;
bool rtAvailable;
public:
SGBbCache(void);
~SGBbCache(void);
/**
* Call this first to initialize the cache.
* @param cacheCount the number of texture to allocate
*/
void init(int cacheCount);
/**
* Free one cache slot, usualy when the cached object is destroyed.
* @param bbId the impostor slot
* @param cldId the cloud identifier
*/
void free(int bbId, int cldId);
/**
* Allocate a new impostor.
* @param cldId the cloud identifier
* @return an impostor slot
*/
int alloc(int cldId);
/**
* Query the texture name associated with this cloud.
* @param bbId the impostor slot
* @param cldId the cloud identifier
* @return a texture name
*/
GLuint QueryTexID(int cldId, int bbId);
/**
* Save the rendered texture from the current context to a new texture.
* @param bbId the impostor slot
*/
void setTextureData(int bbId);
/**
* Start the rendering of a billboard in the RTT context.
*/
void beginCapture(void);
/**
* Adjust the projection matrix of the RTT context to the size of the object.
* @param radius radius in meters of the object to draw
* @param dist_center distance between viewer and object
*/
void setRadius(float radius, float dist_center);
/**
* Forget the RTT and go back to the previous rendering context.
*/
void endCapture(void);
/**
* For debugging only, give the number of frames since the impostor was built.
* @param bbId the impostor slot
*/
int queryImpostorAge(int bbId);
/**
* Can we still use this impostor ? Check versus view angles and load.
* @param bbId the impostor slot
* @param cloudId the cloud identifier
* @param angleY rotation needed to face the impostor
* @param angleX rotation needed to face the impostor
*/
bool isBbValid( int cloudId, int bbId, float angleY, float angleX);
/**
* Save view angles of this billboard.
* @param bbId the impostor slot
* @param cloudId the cloud identifier
* @param angleY rotation needed to face the impostor
* @param angleX rotation needed to face the impostor
*/
void setReference( int cloudId, int bbId, float angleY, float angleX);
/**
* Prepare the cache for the rendering of a new frame.
* Do some garbage collect of unused impostors
*/
void startNewFrame(void);
/**
* Alloc the impostors texture memory given the size of the memory pool.
* If sizeKb == 0 then the memory pool is freed and impostors are disabled
* @param sizeKb size of the texture pool in K
*/
bool setCacheSize(int sizeKb);
/**
* Alloc the impostors texture memory given the count and size of texture.
* If count == 0 then the memory pool is freed and impostors are disabled
* @param count number of texture to allocate
* @param textureDimension size of each texture in pixels
*/
bool setCacheSize(int count, int textureDimension);
bool isRttAvailable(void) { return rtAvailable; }
/**
* Force all impostors to be rebuilt.
*/
void invalidateCache(void);
/**
* Flag the impostor for a lazy update.
* @param bbId the impostor slot
* @param cldId the cloud identifier
*/
void invalidate(int cldId, int bbId);
/**
* Return the size of the memory pool used by texture impostors.
* @return size of the memory pool in Kb
*/
int queryCacheSize(void);
/**
* Maximum number of impostor to regen each frame.
* If we can't update all of them we will do that in the next frame
*/
int maxImpostorRegenFrame;
};
#endif // _BBCACHE_HXX