simgear/scene/sky/bbcache.cxx simgear/scene/sky/bbcache.hxx simgear/scene/sky/cloudfield.cxx
206 lines
5.6 KiB
C++
206 lines
5.6 KiB
C++
// Billboard helper class
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//
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// Written by Harald JOHNSEN, started April 2005.
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//
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// Copyright (C) 2005 Harald JOHNSEN - hjohnsen@evc.net
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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//
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#ifndef _BBCACHE_HXX
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#define _BBCACHE_HXX
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#include <plib/sg.h>
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#include <simgear/screen/extensions.hxx>
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#include <simgear/screen/RenderTexture.h>
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/**
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* Billboard helper class.
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*/
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class SGBbCache {
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private:
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/**
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* storage class for impostors state.
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*/
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class bbInfo {
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public:
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/// the texture used by this impostor
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GLuint texID;
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/// the cloud owning this impostor
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int cldID;
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float angleX, angleY;
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// creation frame number for debug only
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int frame;
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/// last time this entry was used
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int frameUsed;
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/// dirty flag for lazy rebuild of impostor
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bool needRedraw;
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};
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void freeTextureMemory(void);
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/**
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* Allocate and initialize the texture pool.
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* @param count the number of texture to build
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* @param textureDimension size in pixel of each texture
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*/
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bool allocTextureMemory(int count, int textureDimension);
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// a list of impostors
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bbInfo *bbList;
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int bbListCount;
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int textureWH;
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int cacheSizeKb;
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// for debug only, stats
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int builtBBCount;
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// count of generated BB during the current frame
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int builtBBframe;
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long frameNumber;
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RenderTexture *rt;
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bool rtAvailable;
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public:
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SGBbCache(void);
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~SGBbCache(void);
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/**
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* Call this first to initialize the cache.
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* @param cacheCount the number of texture to allocate
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*/
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void init(int cacheCount);
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/**
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* Free one cache slot, usualy when the cached object is destroyed.
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* @param bbId the impostor slot
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* @param cldId the cloud identifier
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*/
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void free(int bbId, int cldId);
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/**
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* Allocate a new impostor.
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* @param cldId the cloud identifier
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* @return an impostor slot
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*/
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int alloc(int cldId);
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/**
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* Query the texture name associated with this cloud.
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* @param bbId the impostor slot
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* @param cldId the cloud identifier
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* @return a texture name
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*/
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GLuint QueryTexID(int cldId, int bbId);
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/**
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* Save the rendered texture from the current context to a new texture.
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* @param bbId the impostor slot
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*/
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void setTextureData(int bbId);
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/**
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* Start the rendering of a billboard in the RTT context.
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*/
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void beginCapture(void);
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/**
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* Adjust the projection matrix of the RTT context to the size of the object.
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* @param radius radius in meters of the object to draw
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* @param dist_center distance between viewer and object
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*/
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void setRadius(float radius, float dist_center);
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/**
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* Forget the RTT and go back to the previous rendering context.
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*/
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void endCapture(void);
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/**
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* For debugging only, give the number of frames since the impostor was built.
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* @param bbId the impostor slot
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*/
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int queryImpostorAge(int bbId);
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/**
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* Can we still use this impostor ? Check versus view angles and load.
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* @param bbId the impostor slot
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* @param cloudId the cloud identifier
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* @param angleY rotation needed to face the impostor
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* @param angleX rotation needed to face the impostor
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*/
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bool isBbValid( int cloudId, int bbId, float angleY, float angleX);
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/**
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* Save view angles of this billboard.
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* @param bbId the impostor slot
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* @param cloudId the cloud identifier
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* @param angleY rotation needed to face the impostor
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* @param angleX rotation needed to face the impostor
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*/
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void setReference( int cloudId, int bbId, float angleY, float angleX);
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/**
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* Prepare the cache for the rendering of a new frame.
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* Do some garbage collect of unused impostors
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*/
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void startNewFrame(void);
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/**
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* Alloc the impostors texture memory given the size of the memory pool.
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* If sizeKb == 0 then the memory pool is freed and impostors are disabled
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* @param sizeKb size of the texture pool in K
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*/
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bool setCacheSize(int sizeKb);
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/**
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* Alloc the impostors texture memory given the count and size of texture.
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* If count == 0 then the memory pool is freed and impostors are disabled
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* @param count number of texture to allocate
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* @param textureDimension size of each texture in pixels
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*/
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bool setCacheSize(int count, int textureDimension);
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bool isRttAvailable(void) { return rtAvailable; }
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/**
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* Force all impostors to be rebuilt.
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*/
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void invalidateCache(void);
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/**
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* Flag the impostor for a lazy update.
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* @param bbId the impostor slot
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* @param cldId the cloud identifier
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*/
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void invalidate(int cldId, int bbId);
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/**
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* Return the size of the memory pool used by texture impostors.
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* @return size of the memory pool in Kb
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*/
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int queryCacheSize(void);
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/**
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* Maximum number of impostor to regen each frame.
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* If we can't update all of them we will do that in the next frame
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*/
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int maxImpostorRegenFrame;
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};
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#endif // _BBCACHE_HXX
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