Set OVERRIDE and PROTECTED attributes on pick animation state attributes. Set up attributes and add a colorMode uniform so that the default shader will take color and alpha values from the material. Also, add a DotOsg writer method for ConditionNode.
48 lines
1.5 KiB
C++
48 lines
1.5 KiB
C++
// Copyright (C) 2010 Tim Moore (timoore33@gmail.com)
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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#ifndef SIMGEAR_CONDITIONNODE_HXX
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#define SIMGEAR_CONDITIONNODE_HXX 1
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#include <simgear/props/condition.hxx>
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#include <osg/Group>
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namespace simgear
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{
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/**
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* If the condition is true, traverse the first child; otherwise,
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* traverse the second if it exists.
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*/
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class ConditionNode : public osg::Group
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{
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public:
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ConditionNode();
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ConditionNode(const ConditionNode& rhs,
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const osg::CopyOp& op = osg::CopyOp::SHALLOW_COPY);
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META_Node(simgear,ConditionNode);
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~ConditionNode();
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const SGCondition* getCondition() const { return _condition.ptr(); }
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void setCondition(const SGCondition* condition) { _condition = condition; }
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virtual void traverse(osg::NodeVisitor& nv);
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protected:
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SGSharedPtr<SGCondition const> _condition;
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};
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}
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#endif
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