Use only one shared StateSet to control GL_NORMALIZE. This removes thousands of state sets from the scene graph. Fix a typo that was causing two copies of groundLights0 to be added to each tile.
687 lines
24 KiB
C++
687 lines
24 KiB
C++
// obj.cxx -- routines to handle loading scenery and building the plib
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// scene graph.
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//
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// Written by Curtis Olson, started October 1997.
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//
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// Copyright (C) 1997 Curtis L. Olson - http://www.flightgear.org/~curt
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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// $Id$
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#ifdef HAVE_CONFIG_H
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# include <simgear_config.h>
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#endif
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#include "obj.hxx"
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#include <simgear/compiler.h>
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#include <osg/Fog>
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#include <osg/Geode>
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#include <osg/Geometry>
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#include <osg/Group>
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#include <osg/LOD>
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#include <osg/MatrixTransform>
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#include <osg/Point>
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#include <osg/StateSet>
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#include <osg/Switch>
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#include <simgear/debug/logstream.hxx>
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#include <simgear/io/sg_binobj.hxx>
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#include <simgear/math/sg_geodesy.hxx>
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#include <simgear/math/sg_random.h>
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#include <simgear/scene/material/mat.hxx>
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#include <simgear/scene/material/matlib.hxx>
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#include <simgear/scene/model/SGOffsetTransform.hxx>
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#include <simgear/scene/util/SGUpdateVisitor.hxx>
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#include <simgear/scene/util/SGNodeMasks.hxx>
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#include <simgear/threads/SGThread.hxx>
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#include <simgear/threads/SGGuard.hxx>
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#include "SGTexturedTriangleBin.hxx"
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#include "SGLightBin.hxx"
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#include "SGDirectionalLightBin.hxx"
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#include "pt_lights.hxx"
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typedef std::map<std::string,SGTexturedTriangleBin> SGMaterialTriangleMap;
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typedef std::list<SGLightBin> SGLightListBin;
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typedef std::list<SGDirectionalLightBin> SGDirectionalLightListBin;
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struct SGTileGeometryBin {
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SGMaterialTriangleMap materialTriangleMap;
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SGLightBin tileLights;
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SGLightBin randomTileLights;
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SGDirectionalLightBin runwayLights;
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SGDirectionalLightBin taxiLights;
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SGDirectionalLightListBin vasiLights;
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SGDirectionalLightListBin rabitLights;
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SGLightListBin odalLights;
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SGDirectionalLightListBin reilLights;
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static SGVec4f
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getMaterialLightColor(const SGMaterial* material)
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{
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if (!material)
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return SGVec4f(1, 1, 1, 0.8);
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return material->get_light_color();
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}
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static void
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addPointGeometry(SGLightBin& lights,
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const std::vector<SGVec3d>& vertices,
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const SGVec4f& color,
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const int_list& pts_v)
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{
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for (unsigned i = 0; i < pts_v.size(); ++i)
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lights.insert(toVec3f(vertices[pts_v[i]]), color);
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}
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static void
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addPointGeometry(SGDirectionalLightBin& lights,
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const std::vector<SGVec3d>& vertices,
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const std::vector<SGVec3f>& normals,
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const SGVec4f& color,
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const int_list& pts_v,
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const int_list& pts_n)
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{
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// If the normal indices match the vertex indices, use seperate
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// normal indices. Else reuse the vertex indices for the normals.
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if (pts_v.size() == pts_n.size()) {
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for (unsigned i = 0; i < pts_v.size(); ++i)
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lights.insert(toVec3f(vertices[pts_v[i]]), normals[pts_n[i]], color);
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} else {
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for (unsigned i = 0; i < pts_v.size(); ++i)
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lights.insert(toVec3f(vertices[pts_v[i]]), normals[pts_v[i]], color);
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}
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}
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bool
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insertPtGeometry(const SGBinObject& obj, SGMaterialLib* matlib)
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{
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if (obj.get_pts_v().size() != obj.get_pts_n().size()) {
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SG_LOG(SG_TERRAIN, SG_ALERT,
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"Group list sizes for points do not match!");
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return false;
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}
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for (unsigned grp = 0; grp < obj.get_pts_v().size(); ++grp) {
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std::string materialName = obj.get_pt_materials()[grp];
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SGMaterial* material = matlib->find(materialName);
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SGVec4f color = getMaterialLightColor(material);
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if (3 <= materialName.size() && materialName.substr(0, 3) != "RWY") {
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// Just plain lights. Not something for the runway.
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addPointGeometry(tileLights, obj.get_wgs84_nodes(), color,
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obj.get_pts_v()[grp]);
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} else if (materialName == "RWY_BLUE_TAXIWAY_LIGHTS"
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|| materialName == "RWY_GREEN_TAXIWAY_LIGHTS") {
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addPointGeometry(taxiLights, obj.get_wgs84_nodes(), obj.get_normals(),
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color, obj.get_pts_v()[grp], obj.get_pts_n()[grp]);
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} else if (materialName == "RWY_VASI_LIGHTS") {
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vasiLights.push_back(SGDirectionalLightBin());
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addPointGeometry(vasiLights.back(), obj.get_wgs84_nodes(),
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obj.get_normals(), color, obj.get_pts_v()[grp],
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obj.get_pts_n()[grp]);
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} else if (materialName == "RWY_SEQUENCED_LIGHTS") {
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rabitLights.push_back(SGDirectionalLightBin());
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addPointGeometry(rabitLights.back(), obj.get_wgs84_nodes(),
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obj.get_normals(), color, obj.get_pts_v()[grp],
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obj.get_pts_n()[grp]);
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} else if (materialName == "RWY_ODALS_LIGHTS") {
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odalLights.push_back(SGLightBin());
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addPointGeometry(odalLights.back(), obj.get_wgs84_nodes(),
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color, obj.get_pts_v()[grp]);
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} else if (materialName == "RWY_REIL_LIGHTS") {
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reilLights.push_back(SGDirectionalLightBin());
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addPointGeometry(reilLights.back(), obj.get_wgs84_nodes(),
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obj.get_normals(), color, obj.get_pts_v()[grp],
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obj.get_pts_n()[grp]);
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} else {
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// what is left must be runway lights
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addPointGeometry(runwayLights, obj.get_wgs84_nodes(),
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obj.get_normals(), color, obj.get_pts_v()[grp],
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obj.get_pts_n()[grp]);
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}
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}
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return true;
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}
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static SGVec2f
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getTexCoord(const std::vector<SGVec2f>& texCoords, const int_list& tc,
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const SGVec2f& tcScale, unsigned i)
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{
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if (tc.empty())
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return tcScale;
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else if (tc.size() == 1)
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return mult(texCoords[tc[0]], tcScale);
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else
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return mult(texCoords[tc[i]], tcScale);
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}
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static void
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addTriangleGeometry(SGTexturedTriangleBin& triangles,
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const std::vector<SGVec3d>& vertices,
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const std::vector<SGVec3f>& normals,
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const std::vector<SGVec2f>& texCoords,
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const int_list& tris_v,
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const int_list& tris_n,
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const int_list& tris_tc,
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const SGVec2f& tcScale)
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{
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if (tris_v.size() != tris_n.size()) {
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// If the normal indices do not match, they should be inmplicitly
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// the same than the vertex indices. So just call ourselves again
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// with the matching index vector.
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addTriangleGeometry(triangles, vertices, normals, texCoords,
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tris_v, tris_v, tris_tc, tcScale);
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return;
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}
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for (unsigned i = 2; i < tris_v.size(); i += 3) {
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SGVertNormTex v0;
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v0.vertex = toVec3f(vertices[tris_v[i-2]]);
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v0.normal = normals[tris_n[i-2]];
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v0.texCoord = getTexCoord(texCoords, tris_tc, tcScale, i-2);
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SGVertNormTex v1;
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v1.vertex = toVec3f(vertices[tris_v[i-1]]);
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v1.normal = normals[tris_n[i-1]];
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v1.texCoord = getTexCoord(texCoords, tris_tc, tcScale, i-1);
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SGVertNormTex v2;
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v2.vertex = toVec3f(vertices[tris_v[i]]);
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v2.normal = normals[tris_n[i]];
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v2.texCoord = getTexCoord(texCoords, tris_tc, tcScale, i);
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triangles.insert(v0, v1, v2);
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}
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}
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static void
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addStripGeometry(SGTexturedTriangleBin& triangles,
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const std::vector<SGVec3d>& vertices,
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const std::vector<SGVec3f>& normals,
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const std::vector<SGVec2f>& texCoords,
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const int_list& strips_v,
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const int_list& strips_n,
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const int_list& strips_tc,
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const SGVec2f& tcScale)
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{
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if (strips_v.size() != strips_n.size()) {
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// If the normal indices do not match, they should be inmplicitly
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// the same than the vertex indices. So just call ourselves again
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// with the matching index vector.
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addStripGeometry(triangles, vertices, normals, texCoords,
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strips_v, strips_v, strips_tc, tcScale);
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return;
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}
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for (unsigned i = 2; i < strips_v.size(); ++i) {
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SGVertNormTex v0;
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v0.vertex = toVec3f(vertices[strips_v[i-2]]);
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v0.normal = normals[strips_n[i-2]];
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v0.texCoord = getTexCoord(texCoords, strips_tc, tcScale, i-2);
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SGVertNormTex v1;
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v1.vertex = toVec3f(vertices[strips_v[i-1]]);
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v1.normal = normals[strips_n[i-1]];
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v1.texCoord = getTexCoord(texCoords, strips_tc, tcScale, i-1);
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SGVertNormTex v2;
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v2.vertex = toVec3f(vertices[strips_v[i]]);
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v2.normal = normals[strips_n[i]];
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v2.texCoord = getTexCoord(texCoords, strips_tc, tcScale, i);
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if (i%2)
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triangles.insert(v1, v0, v2);
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else
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triangles.insert(v0, v1, v2);
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}
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}
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static void
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addFanGeometry(SGTexturedTriangleBin& triangles,
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const std::vector<SGVec3d>& vertices,
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const std::vector<SGVec3f>& normals,
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const std::vector<SGVec2f>& texCoords,
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const int_list& fans_v,
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const int_list& fans_n,
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const int_list& fans_tc,
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const SGVec2f& tcScale)
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{
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if (fans_v.size() != fans_n.size()) {
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// If the normal indices do not match, they should be implicitly
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// the same than the vertex indices. So just call ourselves again
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// with the matching index vector.
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addFanGeometry(triangles, vertices, normals, texCoords,
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fans_v, fans_v, fans_tc, tcScale);
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return;
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}
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SGVertNormTex v0;
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v0.vertex = toVec3f(vertices[fans_v[0]]);
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v0.normal = normals[fans_n[0]];
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v0.texCoord = getTexCoord(texCoords, fans_tc, tcScale, 0);
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SGVertNormTex v1;
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v1.vertex = toVec3f(vertices[fans_v[1]]);
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v1.normal = normals[fans_n[1]];
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v1.texCoord = getTexCoord(texCoords, fans_tc, tcScale, 1);
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for (unsigned i = 2; i < fans_v.size(); ++i) {
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SGVertNormTex v2;
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v2.vertex = toVec3f(vertices[fans_v[i]]);
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v2.normal = normals[fans_n[i]];
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v2.texCoord = getTexCoord(texCoords, fans_tc, tcScale, i);
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triangles.insert(v0, v1, v2);
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v1 = v2;
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}
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}
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SGVec2f getTexCoordScale(const std::string& name, SGMaterialLib* matlib)
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{
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if (!matlib)
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return SGVec2f(1, 1);
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SGMaterial* material = matlib->find(name);
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if (!material)
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return SGVec2f(1, 1);
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return material->get_tex_coord_scale();
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}
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bool
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insertSurfaceGeometry(const SGBinObject& obj, SGMaterialLib* matlib)
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{
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if (obj.get_tris_n().size() < obj.get_tris_v().size() ||
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obj.get_tris_tc().size() < obj.get_tris_v().size()) {
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SG_LOG(SG_TERRAIN, SG_ALERT,
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"Group list sizes for triangles do not match!");
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return false;
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}
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for (unsigned grp = 0; grp < obj.get_tris_v().size(); ++grp) {
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std::string materialName = obj.get_tri_materials()[grp];
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SGVec2f tcScale = getTexCoordScale(materialName, matlib);
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addTriangleGeometry(materialTriangleMap[materialName],
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obj.get_wgs84_nodes(), obj.get_normals(),
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obj.get_texcoords(), obj.get_tris_v()[grp],
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obj.get_tris_n()[grp], obj.get_tris_tc()[grp],
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tcScale);
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}
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if (obj.get_strips_n().size() < obj.get_strips_v().size() ||
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obj.get_strips_tc().size() < obj.get_strips_v().size()) {
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SG_LOG(SG_TERRAIN, SG_ALERT,
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"Group list sizes for strips do not match!");
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return false;
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}
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for (unsigned grp = 0; grp < obj.get_strips_v().size(); ++grp) {
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std::string materialName = obj.get_strip_materials()[grp];
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SGVec2f tcScale = getTexCoordScale(materialName, matlib);
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addStripGeometry(materialTriangleMap[materialName],
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obj.get_wgs84_nodes(), obj.get_normals(),
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obj.get_texcoords(), obj.get_strips_v()[grp],
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obj.get_strips_n()[grp], obj.get_strips_tc()[grp],
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tcScale);
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}
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if (obj.get_fans_n().size() < obj.get_fans_v().size() ||
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obj.get_fans_tc().size() < obj.get_fans_v().size()) {
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SG_LOG(SG_TERRAIN, SG_ALERT,
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"Group list sizes for fans do not match!");
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return false;
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}
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for (unsigned grp = 0; grp < obj.get_fans_v().size(); ++grp) {
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std::string materialName = obj.get_fan_materials()[grp];
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SGVec2f tcScale = getTexCoordScale(materialName, matlib);
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addFanGeometry(materialTriangleMap[materialName],
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obj.get_wgs84_nodes(), obj.get_normals(),
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obj.get_texcoords(), obj.get_fans_v()[grp],
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obj.get_fans_n()[grp], obj.get_fans_tc()[grp],
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tcScale);
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}
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return true;
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}
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osg::Node* getSurfaceGeometry(SGMaterialLib* matlib) const
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{
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if (materialTriangleMap.empty())
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return 0;
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osg::Geode* geode = new osg::Geode;
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SGMaterialTriangleMap::const_iterator i;
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for (i = materialTriangleMap.begin(); i != materialTriangleMap.end(); ++i) {
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// CHUNCKED (sic) here splits up unconnected triangles parts of
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// the mesh into different Geometry sets, presumably for better
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// culling. I (timoore) believe it is more performant to build
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// the biggest indexed sets possible at the expense of tight
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// culling.
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//#define CHUNCKED
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#ifdef CHUNCKED
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SGMaterial *mat = matlib->find(i->first);
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std::list<SGTexturedTriangleBin::TriangleVector> connectSets;
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i->second.getConnectedSets(connectSets);
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std::list<SGTexturedTriangleBin::TriangleVector>::iterator j;
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for (j = connectSets.begin(); j != connectSets.end(); ++j) {
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osg::Geometry* geometry = i->second.buildGeometry(*j);
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if (mat)
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geometry->setStateSet(mat->get_state());
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geode->addDrawable(geometry);
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}
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#else
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osg::Geometry* geometry = i->second.buildGeometry();
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SGMaterial *mat = matlib->find(i->first);
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if (mat)
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geometry->setStateSet(mat->get_state());
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geode->addDrawable(geometry);
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#endif
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}
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return geode;
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}
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void computeRandomSurfaceLights(SGMaterialLib* matlib)
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{
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SGMaterialTriangleMap::const_iterator i;
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for (i = materialTriangleMap.begin(); i != materialTriangleMap.end(); ++i) {
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SGMaterial *mat = matlib->find(i->first);
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if (!mat)
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continue;
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float coverage = mat->get_light_coverage();
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if (coverage <= 0)
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continue;
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if (coverage < 10000.0) {
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SG_LOG(SG_INPUT, SG_ALERT, "Light coverage is "
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<< coverage << ", pushing up to 10000");
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coverage = 10000;
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}
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// generate a repeatable random seed
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sg_srandom(unsigned(coverage));
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std::vector<SGVec3f> randomPoints;
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i->second.addRandomSurfacePoints(coverage, 3, randomPoints);
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std::vector<SGVec3f>::iterator j;
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for (j = randomPoints.begin(); j != randomPoints.end(); ++j) {
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float zombie = sg_random();
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// factor = sg_random() ^ 2, range = 0 .. 1 concentrated towards 0
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float factor = sg_random();
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factor *= factor;
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float bright = 1;
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SGVec4f color;
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if ( zombie > 0.5 ) {
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// 50% chance of yellowish
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color = SGVec4f(0.9f, 0.9f, 0.3f, bright - factor * 0.2f);
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} else if (zombie > 0.15f) {
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// 35% chance of whitish
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color = SGVec4f(0.9, 0.9f, 0.8f, bright - factor * 0.2f);
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} else if (zombie > 0.05f) {
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// 10% chance of orangish
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color = SGVec4f(0.9f, 0.6f, 0.2f, bright - factor * 0.2f);
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} else {
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// 5% chance of redish
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color = SGVec4f(0.9f, 0.2f, 0.2f, bright - factor * 0.2f);
|
|
}
|
|
randomTileLights.insert(*j, color);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool insertBinObj(const SGBinObject& obj, SGMaterialLib* matlib)
|
|
{
|
|
if (!insertPtGeometry(obj, matlib))
|
|
return false;
|
|
if (!insertSurfaceGeometry(obj, matlib))
|
|
return false;
|
|
return true;
|
|
}
|
|
};
|
|
|
|
|
|
class SGTileUpdateCallback : public osg::NodeCallback {
|
|
public:
|
|
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
|
|
{
|
|
assert(dynamic_cast<osg::Switch*>(node));
|
|
assert(dynamic_cast<SGUpdateVisitor*>(nv));
|
|
|
|
osg::Switch* lightSwitch = static_cast<osg::Switch*>(node);
|
|
SGUpdateVisitor* updateVisitor = static_cast<SGUpdateVisitor*>(nv);
|
|
|
|
// The current sun angle in degree
|
|
float sun_angle = updateVisitor->getSunAngleDeg();
|
|
|
|
// vasi is always on
|
|
lightSwitch->setValue(0, true);
|
|
if (sun_angle > 85 || updateVisitor->getVisibility() < 5000) {
|
|
// runway and taxi
|
|
lightSwitch->setValue(1, true);
|
|
lightSwitch->setValue(2, true);
|
|
} else {
|
|
// runway and taxi
|
|
lightSwitch->setValue(1, false);
|
|
lightSwitch->setValue(2, false);
|
|
}
|
|
|
|
// ground lights
|
|
if ( sun_angle > 95 )
|
|
lightSwitch->setValue(5, true);
|
|
else
|
|
lightSwitch->setValue(5, false);
|
|
if ( sun_angle > 92 )
|
|
lightSwitch->setValue(4, true);
|
|
else
|
|
lightSwitch->setValue(4, false);
|
|
if ( sun_angle > 89 )
|
|
lightSwitch->setValue(3, true);
|
|
else
|
|
lightSwitch->setValue(3, false);
|
|
|
|
traverse(node, nv);
|
|
}
|
|
};
|
|
|
|
class SGRunwayLightFogUpdateCallback : public osg::StateAttribute::Callback {
|
|
public:
|
|
virtual void operator () (osg::StateAttribute* sa, osg::NodeVisitor* nv)
|
|
{
|
|
assert(dynamic_cast<SGUpdateVisitor*>(nv));
|
|
assert(dynamic_cast<osg::Fog*>(sa));
|
|
SGUpdateVisitor* updateVisitor = static_cast<SGUpdateVisitor*>(nv);
|
|
osg::Fog* fog = static_cast<osg::Fog*>(sa);
|
|
fog->setMode(osg::Fog::EXP2);
|
|
fog->setColor(updateVisitor->getFogColor().osg());
|
|
fog->setDensity(updateVisitor->getRunwayFogExp2Density());
|
|
}
|
|
};
|
|
|
|
class SGTaxiLightFogUpdateCallback : public osg::StateAttribute::Callback {
|
|
public:
|
|
virtual void operator () (osg::StateAttribute* sa, osg::NodeVisitor* nv)
|
|
{
|
|
assert(dynamic_cast<SGUpdateVisitor*>(nv));
|
|
assert(dynamic_cast<osg::Fog*>(sa));
|
|
SGUpdateVisitor* updateVisitor = static_cast<SGUpdateVisitor*>(nv);
|
|
osg::Fog* fog = static_cast<osg::Fog*>(sa);
|
|
fog->setMode(osg::Fog::EXP2);
|
|
fog->setColor(updateVisitor->getFogColor().osg());
|
|
fog->setDensity(updateVisitor->getTaxiFogExp2Density());
|
|
}
|
|
};
|
|
|
|
class SGGroundLightFogUpdateCallback : public osg::StateAttribute::Callback {
|
|
public:
|
|
virtual void operator () (osg::StateAttribute* sa, osg::NodeVisitor* nv)
|
|
{
|
|
assert(dynamic_cast<SGUpdateVisitor*>(nv));
|
|
assert(dynamic_cast<osg::Fog*>(sa));
|
|
SGUpdateVisitor* updateVisitor = static_cast<SGUpdateVisitor*>(nv);
|
|
osg::Fog* fog = static_cast<osg::Fog*>(sa);
|
|
fog->setMode(osg::Fog::EXP2);
|
|
fog->setColor(updateVisitor->getFogColor().osg());
|
|
fog->setDensity(updateVisitor->getGroundLightsFogExp2Density());
|
|
}
|
|
};
|
|
|
|
osg::Node*
|
|
SGLoadBTG(const std::string& path, SGMaterialLib *matlib, bool calc_lights, bool use_random_objects)
|
|
{
|
|
SGBinObject obj;
|
|
if (!obj.read_bin(path))
|
|
return false;
|
|
|
|
SGTileGeometryBin tileGeometryBin;
|
|
if (!tileGeometryBin.insertBinObj(obj, matlib))
|
|
return false;
|
|
|
|
SGVec3d center = obj.get_gbs_center2();
|
|
SGGeod geodPos = SGGeod::fromCart(center);
|
|
SGQuatd hlOr = SGQuatd::fromLonLat(geodPos);
|
|
SGVec3f up = toVec3f(hlOr.backTransform(SGVec3d(0, 0, -1)));
|
|
|
|
osg::Group* vasiLights = new osg::Group;
|
|
vasiLights->setCullCallback(new SGPointSpriteLightCullCallback(osg::Vec3(1, 0.0001, 0.000001), 6));
|
|
osg::StateSet* stateSet = vasiLights->getOrCreateStateSet();
|
|
osg::Fog* fog = new osg::Fog;
|
|
fog->setUpdateCallback(new SGRunwayLightFogUpdateCallback);
|
|
stateSet->setAttribute(fog);
|
|
|
|
osg::Group* rwyLights = new osg::Group;
|
|
rwyLights->setCullCallback(new SGPointSpriteLightCullCallback);
|
|
stateSet = rwyLights->getOrCreateStateSet();
|
|
fog = new osg::Fog;
|
|
fog->setUpdateCallback(new SGRunwayLightFogUpdateCallback);
|
|
stateSet->setAttribute(fog);
|
|
|
|
osg::Group* taxiLights = new osg::Group;
|
|
taxiLights->setCullCallback(new SGPointSpriteLightCullCallback);
|
|
stateSet = taxiLights->getOrCreateStateSet();
|
|
fog = new osg::Fog;
|
|
fog->setUpdateCallback(new SGTaxiLightFogUpdateCallback);
|
|
stateSet->setAttribute(fog);
|
|
|
|
osg::Group* groundLights0 = new osg::Group;
|
|
stateSet = groundLights0->getOrCreateStateSet();
|
|
fog = new osg::Fog;
|
|
fog->setUpdateCallback(new SGGroundLightFogUpdateCallback);
|
|
stateSet->setAttribute(fog);
|
|
|
|
osg::Group* groundLights1 = new osg::Group;
|
|
stateSet = groundLights1->getOrCreateStateSet();
|
|
fog = new osg::Fog;
|
|
fog->setUpdateCallback(new SGGroundLightFogUpdateCallback);
|
|
stateSet->setAttribute(fog);
|
|
|
|
osg::Group* groundLights2 = new osg::Group;
|
|
stateSet = groundLights2->getOrCreateStateSet();
|
|
fog = new osg::Fog;
|
|
fog->setUpdateCallback(new SGGroundLightFogUpdateCallback);
|
|
stateSet->setAttribute(fog);
|
|
|
|
osg::Switch* lightSwitch = new osg::Switch;
|
|
lightSwitch->setUpdateCallback(new SGTileUpdateCallback);
|
|
lightSwitch->addChild(vasiLights, true);
|
|
lightSwitch->addChild(rwyLights, true);
|
|
lightSwitch->addChild(taxiLights, true);
|
|
lightSwitch->addChild(groundLights0, true);
|
|
lightSwitch->addChild(groundLights1, true);
|
|
lightSwitch->addChild(groundLights2, true);
|
|
|
|
osg::Group* lightGroup = new SGOffsetTransform(0.94);
|
|
lightGroup->addChild(lightSwitch);
|
|
|
|
osg::LOD* lightLOD = new osg::LOD;
|
|
lightLOD->addChild(lightGroup, 0, 30000);
|
|
unsigned nodeMask = ~0u;
|
|
nodeMask &= ~SG_NODEMASK_CASTSHADOW_BIT;
|
|
nodeMask &= ~SG_NODEMASK_RECIEVESHADOW_BIT;
|
|
nodeMask &= ~SG_NODEMASK_PICK_BIT;
|
|
nodeMask &= ~SG_NODEMASK_TERRAIN_BIT;
|
|
lightLOD->setNodeMask(nodeMask);
|
|
|
|
osg::Group* terrainGroup = new osg::Group;
|
|
osg::Node* node = tileGeometryBin.getSurfaceGeometry(matlib);
|
|
if (node)
|
|
terrainGroup->addChild(node);
|
|
|
|
if (calc_lights) {
|
|
// FIXME: ugly, has a side effect
|
|
tileGeometryBin.computeRandomSurfaceLights(matlib);
|
|
|
|
osg::Geode* geode = new osg::Geode;
|
|
groundLights0->addChild(geode);
|
|
geode->addDrawable(SGLightFactory::getLights(tileGeometryBin.tileLights));
|
|
geode->addDrawable(SGLightFactory::getLights(tileGeometryBin.randomTileLights, 4, -0.3f));
|
|
|
|
geode = new osg::Geode;
|
|
groundLights1->addChild(geode);
|
|
geode->addDrawable(SGLightFactory::getLights(tileGeometryBin.randomTileLights, 2, -0.15f));
|
|
|
|
geode = new osg::Geode;
|
|
groundLights2->addChild(geode);
|
|
geode->addDrawable(SGLightFactory::getLights(tileGeometryBin.randomTileLights));
|
|
}
|
|
|
|
{
|
|
SGVec4f red(1, 0, 0, 1);
|
|
SGMaterial* mat = matlib->find("RWY_RED_LIGHTS");
|
|
if (mat)
|
|
red = mat->get_light_color();
|
|
SGVec4f white(1, 1, 1, 1);
|
|
mat = matlib->find("RWY_WHITE_LIGHTS");
|
|
if (mat)
|
|
white = mat->get_light_color();
|
|
osg::Geode* geode;
|
|
geode = new osg::Geode;
|
|
vasiLights->addChild(geode);
|
|
SGDirectionalLightListBin::const_iterator i;
|
|
for (i = tileGeometryBin.vasiLights.begin();
|
|
i != tileGeometryBin.vasiLights.end(); ++i) {
|
|
geode->addDrawable(SGLightFactory::getVasi(up, *i, red, white));
|
|
}
|
|
|
|
geode = new osg::Geode;
|
|
rwyLights->addChild(geode);
|
|
geode->addDrawable(SGLightFactory::getLights(tileGeometryBin.runwayLights));
|
|
for (i = tileGeometryBin.rabitLights.begin();
|
|
i != tileGeometryBin.rabitLights.end(); ++i) {
|
|
rwyLights->addChild(SGLightFactory::getSequenced(*i));
|
|
}
|
|
for (i = tileGeometryBin.reilLights.begin();
|
|
i != tileGeometryBin.reilLights.end(); ++i) {
|
|
rwyLights->addChild(SGLightFactory::getSequenced(*i));
|
|
}
|
|
|
|
SGLightListBin::const_iterator j;
|
|
for (j = tileGeometryBin.odalLights.begin();
|
|
j != tileGeometryBin.odalLights.end(); ++j) {
|
|
rwyLights->addChild(SGLightFactory::getOdal(*j));
|
|
}
|
|
|
|
geode = new osg::Geode;
|
|
taxiLights->addChild(geode);
|
|
geode->addDrawable(SGLightFactory::getLights(tileGeometryBin.taxiLights));
|
|
}
|
|
|
|
// The toplevel transform for that tile.
|
|
osg::MatrixTransform* transform = new osg::MatrixTransform;
|
|
transform->setName(path);
|
|
transform->setMatrix(osg::Matrix::translate(center.osg()));
|
|
transform->addChild(terrainGroup);
|
|
transform->addChild(lightLOD);
|
|
|
|
return transform;
|
|
}
|