SGSceneUserData.hxx SGPickCallback.hxx Makefile.am Added Files: SGSceneUserData.cxx: Cleanup and replace the pick callback with such a list.
48 lines
1.5 KiB
C++
48 lines
1.5 KiB
C++
/* -*-c++-*-
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*
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* Copyright (C) 2006-2007 Mathias Froehlich
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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* MA 02110-1301, USA.
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*
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*/
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#ifndef SG_SCENE_USERDATA_HXX
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#define SG_SCENE_USERDATA_HXX
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#include <vector>
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#include <osg/Referenced>
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#include <osg/Node>
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#include "SGPickCallback.hxx"
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class SGSceneUserData : public osg::Referenced {
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public:
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static SGSceneUserData* getSceneUserData(osg::Node* node);
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static const SGSceneUserData* getSceneUserData(const osg::Node* node);
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static SGSceneUserData* getOrCreateSceneUserData(osg::Node* node);
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/// Access to the pick callbacks of a node.
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unsigned getNumPickCallbacks() const;
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SGPickCallback* getPickCallback(unsigned i = 0) const;
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void setPickCallback(SGPickCallback* pickCallback);
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void addPickCallback(SGPickCallback* pickCallback);
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private:
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/// Scene interaction callbacks
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std::vector<SGSharedPtr<SGPickCallback> > _pickCallbacks;
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};
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#endif
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