611 lines
20 KiB
C++
611 lines
20 KiB
C++
// ModelRegistry.hxx -- interface to the OSG model registry
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//
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// Copyright (C) 2005-2007 Mathias Froehlich
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// Copyright (C) 2007 Tim Moore <timoore@redhat.com>
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#ifdef HAVE_CONFIG_H
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# include <simgear_config.h>
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#endif
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#include "ModelRegistry.hxx"
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#include <algorithm>
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#include <utility>
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#include <vector>
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#include <OpenThreads/ScopedLock>
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#include <osg/observer_ptr>
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#include <osg/ref_ptr>
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#include <osg/Group>
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#include <osg/NodeCallback>
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#include <osg/Switch>
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#include <osg/Material>
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#include <osg/MatrixTransform>
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#include <osgDB/Archive>
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#include <osgDB/FileNameUtils>
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#include <osgDB/FileUtils>
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#include <osgDB/ReadFile>
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#include <osgDB/WriteFile>
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#include <osgDB/Registry>
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#include <osgDB/SharedStateManager>
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#include <osgUtil/Optimizer>
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#include <simgear/scene/util/SGSceneFeatures.hxx>
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#include <simgear/scene/util/SGStateAttributeVisitor.hxx>
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#include <simgear/scene/util/SGTextureStateAttributeVisitor.hxx>
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#include <simgear/scene/util/NodeAndDrawableVisitor.hxx>
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#include <simgear/structure/exception.hxx>
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#include <simgear/props/props.hxx>
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#include <simgear/props/props_io.hxx>
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#include <simgear/props/condition.hxx>
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#include "BoundingVolumeBuildVisitor.hxx"
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using namespace std;
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using namespace osg;
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using namespace osgUtil;
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using namespace osgDB;
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using namespace simgear;
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using OpenThreads::ReentrantMutex;
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using OpenThreads::ScopedLock;
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// Little helper class that holds an extra reference to a
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// loaded 3d model.
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// Since we clone all structural nodes from our 3d models,
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// the database pager will only see one single reference to
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// top node of the model and expire it relatively fast.
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// We attach that extra reference to every model cloned from
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// a base model in the pager. When that cloned model is deleted
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// this extra reference is deleted too. So if there are no
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// cloned models left the model will expire.
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namespace {
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class SGDatabaseReference : public Observer {
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public:
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SGDatabaseReference(Referenced* referenced) :
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mReferenced(referenced)
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{ }
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virtual void objectDeleted(void*)
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{
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mReferenced = 0;
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}
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private:
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ref_ptr<Referenced> mReferenced;
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};
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// Set the name of a Texture to the simple name of its image
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// file. This can be used to do livery substitution after the image
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// has been deallocated.
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class TextureNameVisitor : public NodeAndDrawableVisitor {
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public:
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TextureNameVisitor(NodeVisitor::TraversalMode tm = NodeVisitor::TRAVERSE_ALL_CHILDREN) :
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NodeAndDrawableVisitor(tm)
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{
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}
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virtual void apply(Node& node)
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{
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nameTextures(node.getStateSet());
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traverse(node);
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}
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virtual void apply(Drawable& drawable)
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{
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nameTextures(drawable.getStateSet());
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}
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protected:
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void nameTextures(StateSet* stateSet)
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{
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if (!stateSet)
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return;
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int numUnits = stateSet->getTextureAttributeList().size();
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for (int i = 0; i < numUnits; ++i) {
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StateAttribute* attr
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= stateSet->getTextureAttribute(i, StateAttribute::TEXTURE);
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Texture2D* texture = dynamic_cast<Texture2D*>(attr);
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if (!texture || !texture->getName().empty())
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continue;
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const Image *image = texture->getImage();
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if (!image)
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continue;
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texture->setName(image->getFileName());
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}
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}
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};
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// Change the StateSets of a model to hold different textures based on
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// a livery path.
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class TextureUpdateVisitor : public NodeAndDrawableVisitor {
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public:
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TextureUpdateVisitor(const FilePathList& pathList) :
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NodeAndDrawableVisitor(NodeVisitor::TRAVERSE_ALL_CHILDREN),
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_pathList(pathList)
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{
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}
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virtual void apply(Node& node)
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{
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StateSet* stateSet = cloneStateSet(node.getStateSet());
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if (stateSet)
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node.setStateSet(stateSet);
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traverse(node);
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}
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virtual void apply(Drawable& drawable)
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{
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StateSet* stateSet = cloneStateSet(drawable.getStateSet());
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if (stateSet)
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drawable.setStateSet(stateSet);
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}
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// Copied from Mathias' earlier SGTextureUpdateVisitor
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protected:
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Texture2D* textureReplace(int unit, const StateAttribute* attr)
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{
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const Texture2D* texture = dynamic_cast<const Texture2D*>(attr);
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if (!texture)
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return 0;
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const Image* image = texture->getImage();
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const string* fullFilePath = 0;
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if (image) {
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// The currently loaded file name
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fullFilePath = &image->getFileName();
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} else {
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fullFilePath = &texture->getName();
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}
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// The short name
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string fileName = getSimpleFileName(*fullFilePath);
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if (fileName.empty())
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return 0;
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// The name that should be found with the current database path
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string fullLiveryFile = findFileInPath(fileName, _pathList);
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// If it is empty or they are identical then there is nothing to do
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if (fullLiveryFile.empty() || fullLiveryFile == *fullFilePath)
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return 0;
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Image* newImage = readImageFile(fullLiveryFile);
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if (!newImage)
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return 0;
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CopyOp copyOp(CopyOp::DEEP_COPY_ALL & ~CopyOp::DEEP_COPY_IMAGES);
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Texture2D* newTexture = static_cast<Texture2D*>(copyOp(texture));
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if (!newTexture) {
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return 0;
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} else {
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newTexture->setImage(newImage);
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return newTexture;
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}
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}
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StateSet* cloneStateSet(const StateSet* stateSet)
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{
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typedef pair<int, Texture2D*> Tex2D;
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vector<Tex2D> newTextures;
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StateSet* result = 0;
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if (!stateSet)
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return 0;
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int numUnits = stateSet->getTextureAttributeList().size();
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if (numUnits > 0) {
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for (int i = 0; i < numUnits; ++i) {
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const StateAttribute* attr
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= stateSet->getTextureAttribute(i, StateAttribute::TEXTURE);
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Texture2D* newTexture = textureReplace(i, attr);
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if (newTexture)
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newTextures.push_back(Tex2D(i, newTexture));
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}
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if (!newTextures.empty()) {
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result = static_cast<StateSet*>(stateSet->clone(CopyOp()));
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for (vector<Tex2D>::iterator i = newTextures.begin();
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i != newTextures.end();
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++i) {
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result->setTextureAttribute(i->first, i->second);
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}
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}
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}
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return result;
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}
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private:
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FilePathList _pathList;
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};
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// Create new userdata structs in a copied model.
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// The BVH trees are shared with the original model, but the velocity fields
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// should usually be distinct fields for distinct models.
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class UserDataCopyVisitor : public osg::NodeVisitor {
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public:
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UserDataCopyVisitor() :
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osg::NodeVisitor(osg::NodeVisitor::NODE_VISITOR,
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osg::NodeVisitor::TRAVERSE_ALL_CHILDREN)
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{
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}
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virtual void apply(osg::Node& node)
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{
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osg::ref_ptr<SGSceneUserData> userData;
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userData = SGSceneUserData::getSceneUserData(&node);
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if (userData.valid()) {
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SGSceneUserData* newUserData = new SGSceneUserData(*userData);
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newUserData->setVelocity(0);
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node.setUserData(newUserData);
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}
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node.traverse(*this);
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}
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};
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class SGTexCompressionVisitor : public SGTextureStateAttributeVisitor {
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public:
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virtual void apply(int, StateSet::RefAttributePair& refAttr)
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{
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Texture2D* texture;
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texture = dynamic_cast<Texture2D*>(refAttr.first.get());
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if (!texture)
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return;
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// Do not touch dynamically generated textures.
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if (texture->getReadPBuffer())
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return;
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if (texture->getDataVariance() == osg::Object::DYNAMIC)
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return;
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// If no image attached, we assume this one is dynamically generated
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Image* image = texture->getImage(0);
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if (!image)
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return;
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int s = image->s();
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int t = image->t();
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if (s <= t && 32 <= s) {
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SGSceneFeatures::instance()->setTextureCompression(texture);
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} else if (t < s && 32 <= t) {
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SGSceneFeatures::instance()->setTextureCompression(texture);
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}
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}
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};
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class SGTexDataVarianceVisitor : public SGTextureStateAttributeVisitor {
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public:
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virtual void apply(int, StateSet::RefAttributePair& refAttr)
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{
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Texture* texture;
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texture = dynamic_cast<Texture*>(refAttr.first.get());
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if (!texture)
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return;
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// Cannot be static if this is a render to texture thing
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if (texture->getReadPBuffer())
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return;
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if (texture->getDataVariance() == osg::Object::DYNAMIC)
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return;
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// If no image attached, we assume this one is dynamically generated
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Image* image = texture->getImage(0);
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if (!image)
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return;
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texture->setDataVariance(Object::STATIC);
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}
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virtual void apply(StateSet* stateSet)
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{
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if (!stateSet)
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return;
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stateSet->setDataVariance(Object::STATIC);
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SGTextureStateAttributeVisitor::apply(stateSet);
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}
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};
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} // namespace
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Node* DefaultProcessPolicy::process(Node* node, const string& filename,
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const ReaderWriter::Options* opt)
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{
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TextureNameVisitor nameVisitor;
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node->accept(nameVisitor);
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return node;
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}
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ReaderWriter::ReadResult
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ModelRegistry::readImage(const string& fileName,
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const ReaderWriter::Options* opt)
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{
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ScopedLock<ReentrantMutex> lock(readerMutex);
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CallbackMap::iterator iter
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= imageCallbackMap.find(getFileExtension(fileName));
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// XXX Workaround for OSG plugin bug
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{
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if (iter != imageCallbackMap.end() && iter->second.valid())
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return iter->second->readImage(fileName, opt);
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string absFileName = findDataFile(fileName, opt);
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if (!fileExists(absFileName)) {
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SG_LOG(SG_IO, SG_ALERT, "Cannot find image file \""
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<< fileName << "\"");
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return ReaderWriter::ReadResult::FILE_NOT_FOUND;
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}
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Registry* registry = Registry::instance();
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ReaderWriter::ReadResult res;
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res = registry->readImageImplementation(absFileName, opt);
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if (!res.success()) {
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SG_LOG(SG_IO, SG_WARN, "Image loading failed:" << res.message());
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return res;
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}
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if (res.loadedFromCache())
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SG_LOG(SG_IO, SG_INFO, "Returning cached image \""
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<< res.getImage()->getFileName() << "\"");
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else
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SG_LOG(SG_IO, SG_INFO, "Reading image \""
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<< res.getImage()->getFileName() << "\"");
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return res;
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}
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}
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osg::Node* DefaultCachePolicy::find(const string& fileName,
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const ReaderWriter::Options* opt)
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{
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Registry* registry = Registry::instance();
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osg::Node* cached
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= dynamic_cast<Node*>(registry->getFromObjectCache(fileName));
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if (cached)
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SG_LOG(SG_IO, SG_INFO, "Got cached model \""
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<< fileName << "\"");
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else
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SG_LOG(SG_IO, SG_INFO, "Reading model \""
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<< fileName << "\"");
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return cached;
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}
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void DefaultCachePolicy::addToCache(const string& fileName,
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osg::Node* node)
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{
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Registry::instance()->addEntryToObjectCache(fileName, node);
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}
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// Optimizations we don't use:
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// Don't use this one. It will break animation names ...
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// opts |= osgUtil::Optimizer::REMOVE_REDUNDANT_NODES;
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//
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// opts |= osgUtil::Optimizer::REMOVE_LOADED_PROXY_NODES;
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// opts |= osgUtil::Optimizer::COMBINE_ADJACENT_LODS;
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// opts |= osgUtil::Optimizer::CHECK_GEOMETRY;
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// opts |= osgUtil::Optimizer::SPATIALIZE_GROUPS;
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// opts |= osgUtil::Optimizer::COPY_SHARED_NODES;
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// opts |= osgUtil::Optimizer::TESSELATE_GEOMETRY;
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// opts |= osgUtil::Optimizer::OPTIMIZE_TEXTURE_SETTINGS;
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OptimizeModelPolicy::OptimizeModelPolicy(const string& extension) :
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_osgOptions(Optimizer::SHARE_DUPLICATE_STATE
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| Optimizer::MERGE_GEOMETRY
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| Optimizer::FLATTEN_STATIC_TRANSFORMS
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| Optimizer::TRISTRIP_GEOMETRY)
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{
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}
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osg::Node* OptimizeModelPolicy::optimize(osg::Node* node,
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const string& fileName,
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const osgDB::ReaderWriter::Options* opt)
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{
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osgUtil::Optimizer optimizer;
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optimizer.optimize(node, _osgOptions);
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// Make sure the data variance of sharable objects is set to
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// STATIC so that textures will be globally shared.
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SGTexDataVarianceVisitor dataVarianceVisitor;
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node->accept(dataVarianceVisitor);
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SGTexCompressionVisitor texComp;
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node->accept(texComp);
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return node;
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}
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osg::Node* DefaultCopyPolicy::copy(osg::Node* model, const string& fileName,
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const osgDB::ReaderWriter::Options* opt)
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{
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// Add an extra reference to the model stored in the database.
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// That is to avoid expiring the object from the cache even if it is still
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// in use. Note that the object cache will think that a model is unused
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// if the reference count is 1. If we clone all structural nodes here
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// we need that extra reference to the original object
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SGDatabaseReference* databaseReference;
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databaseReference = new SGDatabaseReference(model);
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CopyOp::CopyFlags flags = CopyOp::DEEP_COPY_ALL;
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flags &= ~CopyOp::DEEP_COPY_TEXTURES;
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flags &= ~CopyOp::DEEP_COPY_IMAGES;
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flags &= ~CopyOp::DEEP_COPY_STATESETS;
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flags &= ~CopyOp::DEEP_COPY_STATEATTRIBUTES;
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flags &= ~CopyOp::DEEP_COPY_ARRAYS;
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flags &= ~CopyOp::DEEP_COPY_PRIMITIVES;
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// This will safe display lists ...
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flags &= ~CopyOp::DEEP_COPY_DRAWABLES;
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flags &= ~CopyOp::DEEP_COPY_SHAPES;
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osg::Node* res = CopyOp(flags)(model);
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res->addObserver(databaseReference);
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// Update liveries
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TextureUpdateVisitor liveryUpdate(opt->getDatabasePathList());
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res->accept(liveryUpdate);
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// Copy the userdata fields, still sharing the boundingvolumes,
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// but introducing new data for velocities.
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UserDataCopyVisitor userDataCopyVisitor;
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res->accept(userDataCopyVisitor);
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return res;
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}
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string OSGSubstitutePolicy::substitute(const string& name,
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const ReaderWriter::Options* opt)
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{
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string fileSansExtension = getNameLessExtension(name);
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string osgFileName = fileSansExtension + ".osg";
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string absFileName = findDataFile(osgFileName, opt);
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return absFileName;
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}
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void
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BuildLeafBVHPolicy::buildBVH(const std::string& fileName, osg::Node* node)
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{
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SG_LOG(SG_IO, SG_INFO, "Building leaf attached boundingvolume tree for \""
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<< fileName << "\".");
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BoundingVolumeBuildVisitor bvBuilder(true);
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node->accept(bvBuilder);
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}
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void
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BuildGroupBVHPolicy::buildBVH(const std::string& fileName, osg::Node* node)
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{
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SG_LOG(SG_IO, SG_INFO, "Building group attached boundingvolume tree for \""
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<< fileName << "\".");
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BoundingVolumeBuildVisitor bvBuilder(false);
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node->accept(bvBuilder);
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}
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void
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NoBuildBVHPolicy::buildBVH(const std::string& fileName, osg::Node*)
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{
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SG_LOG(SG_IO, SG_INFO, "Omitting boundingvolume tree for \""
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<< fileName << "\".");
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}
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ModelRegistry::ModelRegistry() :
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_defaultCallback(new DefaultCallback(""))
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{
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}
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void
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ModelRegistry::addImageCallbackForExtension(const string& extension,
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Registry::ReadFileCallback* callback)
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{
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imageCallbackMap.insert(CallbackMap::value_type(extension, callback));
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}
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void
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ModelRegistry::addNodeCallbackForExtension(const string& extension,
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Registry::ReadFileCallback* callback)
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{
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nodeCallbackMap.insert(CallbackMap::value_type(extension, callback));
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}
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ReaderWriter::ReadResult
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ModelRegistry::readNode(const string& fileName,
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const ReaderWriter::Options* opt)
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{
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ScopedLock<ReentrantMutex> lock(readerMutex);
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// XXX Workaround for OSG plugin bug.
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Registry* registry = Registry::instance();
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ReaderWriter::ReadResult res;
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CallbackMap::iterator iter
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= nodeCallbackMap.find(getFileExtension(fileName));
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ReaderWriter::ReadResult result;
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if (iter != nodeCallbackMap.end() && iter->second.valid())
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result = iter->second->readNode(fileName, opt);
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else
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result = _defaultCallback->readNode(fileName, opt);
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return result;
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|
}
|
|
|
|
class SGReadCallbackInstaller {
|
|
public:
|
|
SGReadCallbackInstaller()
|
|
{
|
|
// XXX I understand why we want this, but this seems like a weird
|
|
// place to set this option.
|
|
Referenced::setThreadSafeReferenceCounting(true);
|
|
|
|
Registry* registry = Registry::instance();
|
|
ReaderWriter::Options* options = new ReaderWriter::Options;
|
|
int cacheOptions = ReaderWriter::Options::CACHE_ALL;
|
|
options->
|
|
setObjectCacheHint((ReaderWriter::Options::CacheHintOptions)cacheOptions);
|
|
registry->setOptions(options);
|
|
registry->getOrCreateSharedStateManager()->
|
|
setShareMode(SharedStateManager::SHARE_STATESETS);
|
|
registry->setReadFileCallback(ModelRegistry::instance());
|
|
}
|
|
};
|
|
|
|
static SGReadCallbackInstaller readCallbackInstaller;
|
|
|
|
// we get optimal geometry from the loader.
|
|
struct ACOptimizePolicy : public OptimizeModelPolicy {
|
|
ACOptimizePolicy(const string& extension) :
|
|
OptimizeModelPolicy(extension)
|
|
{
|
|
_osgOptions &= ~Optimizer::TRISTRIP_GEOMETRY;
|
|
}
|
|
Node* optimize(Node* node, const string& fileName,
|
|
const ReaderWriter::Options* opt)
|
|
{
|
|
ref_ptr<Node> optimized
|
|
= OptimizeModelPolicy::optimize(node, fileName, opt);
|
|
Group* group = dynamic_cast<Group*>(optimized.get());
|
|
MatrixTransform* transform
|
|
= dynamic_cast<MatrixTransform*>(optimized.get());
|
|
if (((transform && transform->getMatrix().isIdentity()) || group)
|
|
&& group->getName().empty()
|
|
&& group->getNumChildren() == 1) {
|
|
optimized = static_cast<Node*>(group->getChild(0));
|
|
group = dynamic_cast<Group*>(optimized.get());
|
|
if (group && group->getName().empty()
|
|
&& group->getNumChildren() == 1)
|
|
optimized = static_cast<Node*>(group->getChild(0));
|
|
}
|
|
return optimized.release();
|
|
}
|
|
};
|
|
|
|
struct ACProcessPolicy {
|
|
ACProcessPolicy(const string& extension) {}
|
|
Node* process(Node* node, const string& filename,
|
|
const ReaderWriter::Options* opt)
|
|
{
|
|
Matrix m(1, 0, 0, 0,
|
|
0, 0, 1, 0,
|
|
0, -1, 0, 0,
|
|
0, 0, 0, 1);
|
|
// XXX Does there need to be a Group node here to trick the
|
|
// optimizer into optimizing the static transform?
|
|
osg::Group* root = new Group;
|
|
MatrixTransform* transform = new MatrixTransform;
|
|
root->addChild(transform);
|
|
|
|
transform->setDataVariance(Object::STATIC);
|
|
transform->setMatrix(m);
|
|
transform->addChild(node);
|
|
|
|
return root;
|
|
}
|
|
};
|
|
|
|
typedef ModelRegistryCallback<ACProcessPolicy, DefaultCachePolicy,
|
|
ACOptimizePolicy, DefaultCopyPolicy,
|
|
OSGSubstitutePolicy, BuildLeafBVHPolicy>
|
|
ACCallback;
|
|
|
|
namespace
|
|
{
|
|
ModelRegistryCallbackProxy<ACCallback> g_acRegister("ac");
|
|
}
|