Files
simgear/simgear/scene/model/ModelRegistry.cxx
T
frohlich daa0fbdc6b Do not modify danymically generated textures.
Modified Files:
	simgear/scene/model/ModelRegistry.cxx
2009-06-11 15:55:11 +02:00

611 lines
20 KiB
C++

// ModelRegistry.hxx -- interface to the OSG model registry
//
// Copyright (C) 2005-2007 Mathias Froehlich
// Copyright (C) 2007 Tim Moore <timoore@redhat.com>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifdef HAVE_CONFIG_H
# include <simgear_config.h>
#endif
#include "ModelRegistry.hxx"
#include <algorithm>
#include <utility>
#include <vector>
#include <OpenThreads/ScopedLock>
#include <osg/observer_ptr>
#include <osg/ref_ptr>
#include <osg/Group>
#include <osg/NodeCallback>
#include <osg/Switch>
#include <osg/Material>
#include <osg/MatrixTransform>
#include <osgDB/Archive>
#include <osgDB/FileNameUtils>
#include <osgDB/FileUtils>
#include <osgDB/ReadFile>
#include <osgDB/WriteFile>
#include <osgDB/Registry>
#include <osgDB/SharedStateManager>
#include <osgUtil/Optimizer>
#include <simgear/scene/util/SGSceneFeatures.hxx>
#include <simgear/scene/util/SGStateAttributeVisitor.hxx>
#include <simgear/scene/util/SGTextureStateAttributeVisitor.hxx>
#include <simgear/scene/util/NodeAndDrawableVisitor.hxx>
#include <simgear/structure/exception.hxx>
#include <simgear/props/props.hxx>
#include <simgear/props/props_io.hxx>
#include <simgear/props/condition.hxx>
#include "BoundingVolumeBuildVisitor.hxx"
using namespace std;
using namespace osg;
using namespace osgUtil;
using namespace osgDB;
using namespace simgear;
using OpenThreads::ReentrantMutex;
using OpenThreads::ScopedLock;
// Little helper class that holds an extra reference to a
// loaded 3d model.
// Since we clone all structural nodes from our 3d models,
// the database pager will only see one single reference to
// top node of the model and expire it relatively fast.
// We attach that extra reference to every model cloned from
// a base model in the pager. When that cloned model is deleted
// this extra reference is deleted too. So if there are no
// cloned models left the model will expire.
namespace {
class SGDatabaseReference : public Observer {
public:
SGDatabaseReference(Referenced* referenced) :
mReferenced(referenced)
{ }
virtual void objectDeleted(void*)
{
mReferenced = 0;
}
private:
ref_ptr<Referenced> mReferenced;
};
// Set the name of a Texture to the simple name of its image
// file. This can be used to do livery substitution after the image
// has been deallocated.
class TextureNameVisitor : public NodeAndDrawableVisitor {
public:
TextureNameVisitor(NodeVisitor::TraversalMode tm = NodeVisitor::TRAVERSE_ALL_CHILDREN) :
NodeAndDrawableVisitor(tm)
{
}
virtual void apply(Node& node)
{
nameTextures(node.getStateSet());
traverse(node);
}
virtual void apply(Drawable& drawable)
{
nameTextures(drawable.getStateSet());
}
protected:
void nameTextures(StateSet* stateSet)
{
if (!stateSet)
return;
int numUnits = stateSet->getTextureAttributeList().size();
for (int i = 0; i < numUnits; ++i) {
StateAttribute* attr
= stateSet->getTextureAttribute(i, StateAttribute::TEXTURE);
Texture2D* texture = dynamic_cast<Texture2D*>(attr);
if (!texture || !texture->getName().empty())
continue;
const Image *image = texture->getImage();
if (!image)
continue;
texture->setName(image->getFileName());
}
}
};
// Change the StateSets of a model to hold different textures based on
// a livery path.
class TextureUpdateVisitor : public NodeAndDrawableVisitor {
public:
TextureUpdateVisitor(const FilePathList& pathList) :
NodeAndDrawableVisitor(NodeVisitor::TRAVERSE_ALL_CHILDREN),
_pathList(pathList)
{
}
virtual void apply(Node& node)
{
StateSet* stateSet = cloneStateSet(node.getStateSet());
if (stateSet)
node.setStateSet(stateSet);
traverse(node);
}
virtual void apply(Drawable& drawable)
{
StateSet* stateSet = cloneStateSet(drawable.getStateSet());
if (stateSet)
drawable.setStateSet(stateSet);
}
// Copied from Mathias' earlier SGTextureUpdateVisitor
protected:
Texture2D* textureReplace(int unit, const StateAttribute* attr)
{
const Texture2D* texture = dynamic_cast<const Texture2D*>(attr);
if (!texture)
return 0;
const Image* image = texture->getImage();
const string* fullFilePath = 0;
if (image) {
// The currently loaded file name
fullFilePath = &image->getFileName();
} else {
fullFilePath = &texture->getName();
}
// The short name
string fileName = getSimpleFileName(*fullFilePath);
if (fileName.empty())
return 0;
// The name that should be found with the current database path
string fullLiveryFile = findFileInPath(fileName, _pathList);
// If it is empty or they are identical then there is nothing to do
if (fullLiveryFile.empty() || fullLiveryFile == *fullFilePath)
return 0;
Image* newImage = readImageFile(fullLiveryFile);
if (!newImage)
return 0;
CopyOp copyOp(CopyOp::DEEP_COPY_ALL & ~CopyOp::DEEP_COPY_IMAGES);
Texture2D* newTexture = static_cast<Texture2D*>(copyOp(texture));
if (!newTexture) {
return 0;
} else {
newTexture->setImage(newImage);
return newTexture;
}
}
StateSet* cloneStateSet(const StateSet* stateSet)
{
typedef pair<int, Texture2D*> Tex2D;
vector<Tex2D> newTextures;
StateSet* result = 0;
if (!stateSet)
return 0;
int numUnits = stateSet->getTextureAttributeList().size();
if (numUnits > 0) {
for (int i = 0; i < numUnits; ++i) {
const StateAttribute* attr
= stateSet->getTextureAttribute(i, StateAttribute::TEXTURE);
Texture2D* newTexture = textureReplace(i, attr);
if (newTexture)
newTextures.push_back(Tex2D(i, newTexture));
}
if (!newTextures.empty()) {
result = static_cast<StateSet*>(stateSet->clone(CopyOp()));
for (vector<Tex2D>::iterator i = newTextures.begin();
i != newTextures.end();
++i) {
result->setTextureAttribute(i->first, i->second);
}
}
}
return result;
}
private:
FilePathList _pathList;
};
// Create new userdata structs in a copied model.
// The BVH trees are shared with the original model, but the velocity fields
// should usually be distinct fields for distinct models.
class UserDataCopyVisitor : public osg::NodeVisitor {
public:
UserDataCopyVisitor() :
osg::NodeVisitor(osg::NodeVisitor::NODE_VISITOR,
osg::NodeVisitor::TRAVERSE_ALL_CHILDREN)
{
}
virtual void apply(osg::Node& node)
{
osg::ref_ptr<SGSceneUserData> userData;
userData = SGSceneUserData::getSceneUserData(&node);
if (userData.valid()) {
SGSceneUserData* newUserData = new SGSceneUserData(*userData);
newUserData->setVelocity(0);
node.setUserData(newUserData);
}
node.traverse(*this);
}
};
class SGTexCompressionVisitor : public SGTextureStateAttributeVisitor {
public:
virtual void apply(int, StateSet::RefAttributePair& refAttr)
{
Texture2D* texture;
texture = dynamic_cast<Texture2D*>(refAttr.first.get());
if (!texture)
return;
// Do not touch dynamically generated textures.
if (texture->getReadPBuffer())
return;
if (texture->getDataVariance() == osg::Object::DYNAMIC)
return;
// If no image attached, we assume this one is dynamically generated
Image* image = texture->getImage(0);
if (!image)
return;
int s = image->s();
int t = image->t();
if (s <= t && 32 <= s) {
SGSceneFeatures::instance()->setTextureCompression(texture);
} else if (t < s && 32 <= t) {
SGSceneFeatures::instance()->setTextureCompression(texture);
}
}
};
class SGTexDataVarianceVisitor : public SGTextureStateAttributeVisitor {
public:
virtual void apply(int, StateSet::RefAttributePair& refAttr)
{
Texture* texture;
texture = dynamic_cast<Texture*>(refAttr.first.get());
if (!texture)
return;
// Cannot be static if this is a render to texture thing
if (texture->getReadPBuffer())
return;
if (texture->getDataVariance() == osg::Object::DYNAMIC)
return;
// If no image attached, we assume this one is dynamically generated
Image* image = texture->getImage(0);
if (!image)
return;
texture->setDataVariance(Object::STATIC);
}
virtual void apply(StateSet* stateSet)
{
if (!stateSet)
return;
stateSet->setDataVariance(Object::STATIC);
SGTextureStateAttributeVisitor::apply(stateSet);
}
};
} // namespace
Node* DefaultProcessPolicy::process(Node* node, const string& filename,
const ReaderWriter::Options* opt)
{
TextureNameVisitor nameVisitor;
node->accept(nameVisitor);
return node;
}
ReaderWriter::ReadResult
ModelRegistry::readImage(const string& fileName,
const ReaderWriter::Options* opt)
{
ScopedLock<ReentrantMutex> lock(readerMutex);
CallbackMap::iterator iter
= imageCallbackMap.find(getFileExtension(fileName));
// XXX Workaround for OSG plugin bug
{
if (iter != imageCallbackMap.end() && iter->second.valid())
return iter->second->readImage(fileName, opt);
string absFileName = findDataFile(fileName, opt);
if (!fileExists(absFileName)) {
SG_LOG(SG_IO, SG_ALERT, "Cannot find image file \""
<< fileName << "\"");
return ReaderWriter::ReadResult::FILE_NOT_FOUND;
}
Registry* registry = Registry::instance();
ReaderWriter::ReadResult res;
res = registry->readImageImplementation(absFileName, opt);
if (!res.success()) {
SG_LOG(SG_IO, SG_WARN, "Image loading failed:" << res.message());
return res;
}
if (res.loadedFromCache())
SG_LOG(SG_IO, SG_INFO, "Returning cached image \""
<< res.getImage()->getFileName() << "\"");
else
SG_LOG(SG_IO, SG_INFO, "Reading image \""
<< res.getImage()->getFileName() << "\"");
return res;
}
}
osg::Node* DefaultCachePolicy::find(const string& fileName,
const ReaderWriter::Options* opt)
{
Registry* registry = Registry::instance();
osg::Node* cached
= dynamic_cast<Node*>(registry->getFromObjectCache(fileName));
if (cached)
SG_LOG(SG_IO, SG_INFO, "Got cached model \""
<< fileName << "\"");
else
SG_LOG(SG_IO, SG_INFO, "Reading model \""
<< fileName << "\"");
return cached;
}
void DefaultCachePolicy::addToCache(const string& fileName,
osg::Node* node)
{
Registry::instance()->addEntryToObjectCache(fileName, node);
}
// Optimizations we don't use:
// Don't use this one. It will break animation names ...
// opts |= osgUtil::Optimizer::REMOVE_REDUNDANT_NODES;
//
// opts |= osgUtil::Optimizer::REMOVE_LOADED_PROXY_NODES;
// opts |= osgUtil::Optimizer::COMBINE_ADJACENT_LODS;
// opts |= osgUtil::Optimizer::CHECK_GEOMETRY;
// opts |= osgUtil::Optimizer::SPATIALIZE_GROUPS;
// opts |= osgUtil::Optimizer::COPY_SHARED_NODES;
// opts |= osgUtil::Optimizer::TESSELATE_GEOMETRY;
// opts |= osgUtil::Optimizer::OPTIMIZE_TEXTURE_SETTINGS;
OptimizeModelPolicy::OptimizeModelPolicy(const string& extension) :
_osgOptions(Optimizer::SHARE_DUPLICATE_STATE
| Optimizer::MERGE_GEOMETRY
| Optimizer::FLATTEN_STATIC_TRANSFORMS
| Optimizer::TRISTRIP_GEOMETRY)
{
}
osg::Node* OptimizeModelPolicy::optimize(osg::Node* node,
const string& fileName,
const osgDB::ReaderWriter::Options* opt)
{
osgUtil::Optimizer optimizer;
optimizer.optimize(node, _osgOptions);
// Make sure the data variance of sharable objects is set to
// STATIC so that textures will be globally shared.
SGTexDataVarianceVisitor dataVarianceVisitor;
node->accept(dataVarianceVisitor);
SGTexCompressionVisitor texComp;
node->accept(texComp);
return node;
}
osg::Node* DefaultCopyPolicy::copy(osg::Node* model, const string& fileName,
const osgDB::ReaderWriter::Options* opt)
{
// Add an extra reference to the model stored in the database.
// That is to avoid expiring the object from the cache even if it is still
// in use. Note that the object cache will think that a model is unused
// if the reference count is 1. If we clone all structural nodes here
// we need that extra reference to the original object
SGDatabaseReference* databaseReference;
databaseReference = new SGDatabaseReference(model);
CopyOp::CopyFlags flags = CopyOp::DEEP_COPY_ALL;
flags &= ~CopyOp::DEEP_COPY_TEXTURES;
flags &= ~CopyOp::DEEP_COPY_IMAGES;
flags &= ~CopyOp::DEEP_COPY_STATESETS;
flags &= ~CopyOp::DEEP_COPY_STATEATTRIBUTES;
flags &= ~CopyOp::DEEP_COPY_ARRAYS;
flags &= ~CopyOp::DEEP_COPY_PRIMITIVES;
// This will safe display lists ...
flags &= ~CopyOp::DEEP_COPY_DRAWABLES;
flags &= ~CopyOp::DEEP_COPY_SHAPES;
osg::Node* res = CopyOp(flags)(model);
res->addObserver(databaseReference);
// Update liveries
TextureUpdateVisitor liveryUpdate(opt->getDatabasePathList());
res->accept(liveryUpdate);
// Copy the userdata fields, still sharing the boundingvolumes,
// but introducing new data for velocities.
UserDataCopyVisitor userDataCopyVisitor;
res->accept(userDataCopyVisitor);
return res;
}
string OSGSubstitutePolicy::substitute(const string& name,
const ReaderWriter::Options* opt)
{
string fileSansExtension = getNameLessExtension(name);
string osgFileName = fileSansExtension + ".osg";
string absFileName = findDataFile(osgFileName, opt);
return absFileName;
}
void
BuildLeafBVHPolicy::buildBVH(const std::string& fileName, osg::Node* node)
{
SG_LOG(SG_IO, SG_INFO, "Building leaf attached boundingvolume tree for \""
<< fileName << "\".");
BoundingVolumeBuildVisitor bvBuilder(true);
node->accept(bvBuilder);
}
void
BuildGroupBVHPolicy::buildBVH(const std::string& fileName, osg::Node* node)
{
SG_LOG(SG_IO, SG_INFO, "Building group attached boundingvolume tree for \""
<< fileName << "\".");
BoundingVolumeBuildVisitor bvBuilder(false);
node->accept(bvBuilder);
}
void
NoBuildBVHPolicy::buildBVH(const std::string& fileName, osg::Node*)
{
SG_LOG(SG_IO, SG_INFO, "Omitting boundingvolume tree for \""
<< fileName << "\".");
}
ModelRegistry::ModelRegistry() :
_defaultCallback(new DefaultCallback(""))
{
}
void
ModelRegistry::addImageCallbackForExtension(const string& extension,
Registry::ReadFileCallback* callback)
{
imageCallbackMap.insert(CallbackMap::value_type(extension, callback));
}
void
ModelRegistry::addNodeCallbackForExtension(const string& extension,
Registry::ReadFileCallback* callback)
{
nodeCallbackMap.insert(CallbackMap::value_type(extension, callback));
}
ReaderWriter::ReadResult
ModelRegistry::readNode(const string& fileName,
const ReaderWriter::Options* opt)
{
ScopedLock<ReentrantMutex> lock(readerMutex);
// XXX Workaround for OSG plugin bug.
Registry* registry = Registry::instance();
ReaderWriter::ReadResult res;
CallbackMap::iterator iter
= nodeCallbackMap.find(getFileExtension(fileName));
ReaderWriter::ReadResult result;
if (iter != nodeCallbackMap.end() && iter->second.valid())
result = iter->second->readNode(fileName, opt);
else
result = _defaultCallback->readNode(fileName, opt);
return result;
}
class SGReadCallbackInstaller {
public:
SGReadCallbackInstaller()
{
// XXX I understand why we want this, but this seems like a weird
// place to set this option.
Referenced::setThreadSafeReferenceCounting(true);
Registry* registry = Registry::instance();
ReaderWriter::Options* options = new ReaderWriter::Options;
int cacheOptions = ReaderWriter::Options::CACHE_ALL;
options->
setObjectCacheHint((ReaderWriter::Options::CacheHintOptions)cacheOptions);
registry->setOptions(options);
registry->getOrCreateSharedStateManager()->
setShareMode(SharedStateManager::SHARE_STATESETS);
registry->setReadFileCallback(ModelRegistry::instance());
}
};
static SGReadCallbackInstaller readCallbackInstaller;
// we get optimal geometry from the loader.
struct ACOptimizePolicy : public OptimizeModelPolicy {
ACOptimizePolicy(const string& extension) :
OptimizeModelPolicy(extension)
{
_osgOptions &= ~Optimizer::TRISTRIP_GEOMETRY;
}
Node* optimize(Node* node, const string& fileName,
const ReaderWriter::Options* opt)
{
ref_ptr<Node> optimized
= OptimizeModelPolicy::optimize(node, fileName, opt);
Group* group = dynamic_cast<Group*>(optimized.get());
MatrixTransform* transform
= dynamic_cast<MatrixTransform*>(optimized.get());
if (((transform && transform->getMatrix().isIdentity()) || group)
&& group->getName().empty()
&& group->getNumChildren() == 1) {
optimized = static_cast<Node*>(group->getChild(0));
group = dynamic_cast<Group*>(optimized.get());
if (group && group->getName().empty()
&& group->getNumChildren() == 1)
optimized = static_cast<Node*>(group->getChild(0));
}
return optimized.release();
}
};
struct ACProcessPolicy {
ACProcessPolicy(const string& extension) {}
Node* process(Node* node, const string& filename,
const ReaderWriter::Options* opt)
{
Matrix m(1, 0, 0, 0,
0, 0, 1, 0,
0, -1, 0, 0,
0, 0, 0, 1);
// XXX Does there need to be a Group node here to trick the
// optimizer into optimizing the static transform?
osg::Group* root = new Group;
MatrixTransform* transform = new MatrixTransform;
root->addChild(transform);
transform->setDataVariance(Object::STATIC);
transform->setMatrix(m);
transform->addChild(node);
return root;
}
};
typedef ModelRegistryCallback<ACProcessPolicy, DefaultCachePolicy,
ACOptimizePolicy, DefaultCopyPolicy,
OSGSubstitutePolicy, BuildLeafBVHPolicy>
ACCallback;
namespace
{
ModelRegistryCallbackProxy<ACCallback> g_acRegister("ac");
}