1. Anything that comes in from OSG will always be logged; it seems somewhat redundant to have to set the FG log level to be identical to the OSG log level to see these messages. 2. Console output will now have delta time (since start), priority and class. 3. Log file output wil also have delta time (since start), priority and class. Times are displayed as delta decimal seconds since the logger was created e.g. 1294.06 [INFO]:terrain Some log message
217 lines
5.8 KiB
C++
217 lines
5.8 KiB
C++
/** \file logstream.hxx
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* Stream based logging mechanism.
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*/
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// Written by Bernie Bright, 1998
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//
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// Copyright (C) 1998 Bernie Bright - bbright@c031.aone.net.au
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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// $Id$
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#ifndef _LOGSTREAM_H
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#define _LOGSTREAM_H
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#include <simgear/compiler.h>
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#include <simgear/debug/debug_types.h>
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#include <sstream>
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#include <vector>
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#include <memory>
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// forward decls
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class SGPath;
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namespace simgear
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{
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class LogCallback
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{
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public:
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virtual ~LogCallback() {}
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virtual void operator()(sgDebugClass c, sgDebugPriority p,
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const char* file, int line, const std::string& aMessage) = 0;
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void setLogLevels(sgDebugClass c, sgDebugPriority p);
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protected:
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LogCallback(sgDebugClass c, sgDebugPriority p);
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bool shouldLog(sgDebugClass c, sgDebugPriority p) const;
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static const char* debugClassToString(sgDebugClass c);
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static const char* debugPriorityToString(sgDebugPriority p);
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private:
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sgDebugClass m_class;
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sgDebugPriority m_priority;
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};
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/**
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* Helper force a console on platforms where it might optional, when
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* we need to show a console. This basically means Windows at the
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* moment - on other plaforms it's a no-op
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*/
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void requestConsole();
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void shutdownLogging();
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} // of namespace simgear
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/**
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* Class to manage the debug logging stream.
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*/
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class logstream
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{
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public:
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~logstream();
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static void initGlobalLogstream();
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/**
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* Helper force a console on platforms where it might optional, when
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* we need to show a console. This basically means Windows at the
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* moment - on other plaforms it's a no-op
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*/
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void requestConsole();
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/**
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* Set the global log class and priority level.
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* @param c debug class
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* @param p priority
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*/
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void setLogLevels( sgDebugClass c, sgDebugPriority p );
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bool would_log( sgDebugClass c, sgDebugPriority p ) const;
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void logToFile( const SGPath& aPath, sgDebugClass c, sgDebugPriority p );
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void set_log_priority( sgDebugPriority p);
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void set_log_classes( sgDebugClass c);
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sgDebugClass get_log_classes() const;
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sgDebugPriority get_log_priority() const;
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/**
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* set developer mode on/off. In developer mode, SG_DEV_WARN messags
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* are treated as warnings. In normal (non-developer) mode they are
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* treated as SG_DEBUG.
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*/
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void setDeveloperMode(bool devMode);
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/**
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* the core logging method
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*/
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void log( sgDebugClass c, sgDebugPriority p,
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const char* fileName, int line, const std::string& msg);
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/**
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* output formatted hex dump of memory block
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*/
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void hexdump(sgDebugClass c, sgDebugPriority p, const char* fileName, int line, const void *mem, unsigned int len, unsigned int columns = 16);
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/**
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* support for the SG_POPUP logging class
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* set the content of the popup message
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*/
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void popup( const std::string& msg);
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/**
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* retrieve the contents of the popup message and clear it's internal
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* content. The return value may be an empty string.
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*/
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std::string get_popup();
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/**
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* return true if a new popup message is available. false otherwise.
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*/
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bool has_popup();
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/**
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* \relates logstream
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* Return the one and only logstream instance.
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* We use a function instead of a global object so we are assured that cerr
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* has been initialised.
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* @return current logstream
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*/
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friend logstream& sglog();
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/**
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* register a logging callback. Note callbacks are run in a
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* dedicated thread, so callbacks which pass data to other threads
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* must use appropriate locking.
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*/
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void addCallback(simgear::LogCallback* cb);
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void removeCallback(simgear::LogCallback* cb);
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void removeCallbacks();
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/**
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* optionally record all entries and submit them to new log callbacks that
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* are added. This allows simplified logging configuration, but still including
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* early startup information in all logs.
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*/
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void setStartupLoggingEnabled(bool enabled);
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/**
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* Set up the logstream for running in test mode. For example the callbacks
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* will be unregistered and the behaviour of the would_log() function
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* sanitized.
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*/
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void setTestingMode(bool testMode);
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private:
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// constructor
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logstream();
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std::vector<std::string> popup_msgs;
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class LogStreamPrivate;
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std::unique_ptr<LogStreamPrivate> d;
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};
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logstream& sglog();
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/** \def SG_LOG(C,P,M)
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* Log a message.
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* @param C debug class
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* @param P priority
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* @param M message
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*/
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# define SG_LOGX(C,P,M) \
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do { if(sglog().would_log(C,P)) { \
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std::ostringstream os; os << M; \
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sglog().log(C, P, __FILE__, __LINE__, os.str()); \
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if ((P) == SG_POPUP) sglog().popup(os.str()); \
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} } while(0)
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#ifdef FG_NDEBUG
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# define SG_LOG(C,P,M) do { if((P) == SG_POPUP) SG_LOGX(C,P,M) } while(0)
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# define SG_HEXDUMP(C,P,MEM,LEN)
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#else
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# define SG_LOG(C,P,M) SG_LOGX(C,P,M)
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# define SG_LOG_HEXDUMP(C,P,MEM,LEN) if(sglog().would_log(C,P)) sglog().hexdump(C, P, __FILE__, __LINE__, MEM, LEN)
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#endif
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#define SG_ORIGIN __FILE__ ":" SG_STRINGIZE(__LINE__)
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#endif // _LOGSTREAM_H
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