an internally-managed property is nearly twice as fast as accessing one tied to methods.
1852 lines
36 KiB
C++
1852 lines
36 KiB
C++
// props.cxx - implementation of a property list.
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// Started Fall 2000 by David Megginson, david@megginson.com
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// This code is released into the Public Domain.
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//
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// See props.html for documentation [replace with URL when available].
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//
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// $Id$
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#include <simgear/compiler.h>
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#include <simgear/debug/logstream.hxx>
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#include <stdio.h>
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#include <stdlib.h>
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#include STL_IOSTREAM
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#include <algorithm>
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#include "props.hxx"
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SG_USING_STD(sort);
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////////////////////////////////////////////////////////////////////////
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// Local classes.
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////////////////////////////////////////////////////////////////////////
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/**
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* Comparator class for sorting by index.
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*/
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class CompareIndices
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{
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public:
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int operator() (const SGPropertyNode * n1, const SGPropertyNode *n2) const {
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return (n1->getIndex() < n2->getIndex());
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}
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};
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////////////////////////////////////////////////////////////////////////
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// Convenience macros for value access.
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////////////////////////////////////////////////////////////////////////
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#define TEST_READ(dflt) if (!getAttribute(READ)) return dflt
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#define TEST_WRITE if (!getAttribute(WRITE)) return false
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////////////////////////////////////////////////////////////////////////
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// Default values for every type.
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////////////////////////////////////////////////////////////////////////
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const bool SGRawValue<bool>::DefaultValue = false;
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const int SGRawValue<int>::DefaultValue = 0;
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const long SGRawValue<long>::DefaultValue = 0L;
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const float SGRawValue<float>::DefaultValue = 0.0;
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const double SGRawValue<double>::DefaultValue = 0.0L;
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const string SGRawValue<string>::DefaultValue = "";
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////////////////////////////////////////////////////////////////////////
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// Local path normalization code.
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////////////////////////////////////////////////////////////////////////
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/**
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* A component in a path.
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*/
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struct PathComponent
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{
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string name;
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int index;
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};
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/**
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* Parse the name for a path component.
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*
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* Name: [_a-zA-Z][-._a-zA-Z0-9]*
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*/
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static inline string
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parse_name (const string &path, int &i)
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{
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string name = "";
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int max = path.size();
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if (path[i] == '.') {
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i++;
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if (i < max && path[i] == '.') {
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i++;
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name = "..";
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} else {
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name = ".";
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}
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if (i < max && path[i] != '/')
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throw string(string("Illegal character after ") + name);
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}
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else if (isalpha(path[i]) || path[i] == '_') {
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name += path[i];
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i++;
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// The rules inside a name are a little
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// less restrictive.
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while (i < max) {
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if (isalpha(path[i]) || isdigit(path[i]) || path[i] == '_' ||
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path[i] == '-' || path[i] == '.') {
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name += path[i];
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} else if (path[i] == '[' || path[i] == '/') {
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break;
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} else {
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throw string("name may contain only ._- and alphanumeric characters");
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}
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i++;
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}
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}
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else {
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if (name.size() == 0)
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throw string("name must begin with alpha or '_'");
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}
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return name;
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}
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/**
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* Parse the optional integer index for a path component.
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*
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* Index: "[" [0-9]+ "]"
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*/
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static inline int
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parse_index (const string &path, int &i)
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{
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int index = 0;
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if (path[i] != '[')
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return 0;
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else
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i++;
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for (int max = path.size(); i < max; i++) {
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if (isdigit(path[i])) {
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index = (index * 10) + (path[i] - '0');
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} else if (path[i] == ']') {
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i++;
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return index;
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} else {
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break;
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}
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}
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throw string("unterminated index (looking for ']')");
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}
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/**
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* Parse a single path component.
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*
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* Component: Name Index?
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*/
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static inline PathComponent
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parse_component (const string &path, int &i)
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{
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PathComponent component;
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component.name = parse_name(path, i);
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if (component.name[0] != '.')
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component.index = parse_index(path, i);
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else
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component.index = -1;
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return component;
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}
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/**
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* Parse a path into its components.
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*/
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static void
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parse_path (const string &path, vector<PathComponent> &components)
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{
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int pos = 0;
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int max = path.size();
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// Check for initial '/'
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if (path[pos] == '/') {
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PathComponent root;
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root.name = "";
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root.index = -1;
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components.push_back(root);
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pos++;
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while (pos < max && path[pos] == '/')
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pos++;
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}
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while (pos < max) {
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components.push_back(parse_component(path, pos));
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while (pos < max && path[pos] == '/')
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pos++;
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}
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}
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////////////////////////////////////////////////////////////////////////
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// Other static utility functions.
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////////////////////////////////////////////////////////////////////////
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/**
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* Locate a child node by name and index.
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*/
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static int
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find_child (const string &name, int index, vector<SGPropertyNode *> nodes)
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{
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int nNodes = nodes.size();
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for (int i = 0; i < nNodes; i++) {
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SGPropertyNode * node = nodes[i];
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if (node->getName() == name && node->getIndex() == index)
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return i;
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}
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return -1;
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}
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/**
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* Locate another node, given a relative path.
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*/
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static SGPropertyNode *
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find_node (SGPropertyNode * current,
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const vector<PathComponent> &components,
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int position,
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bool create)
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{
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// Run off the end of the list
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if (current == 0) {
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return 0;
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}
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// Success! This is the one we want.
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else if (position >= (int)components.size()) {
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return current;
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}
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// Empty component means root.
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else if (components[position].name == "") {
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return find_node(current->getRootNode(), components, position + 1, create);
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}
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// . means current directory
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else if (components[position].name == ".") {
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return find_node(current, components, position + 1, create);
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}
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// .. means parent directory
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else if (components[position].name == "..") {
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SGPropertyNode * parent = current->getParent();
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if (parent == 0)
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throw string("Attempt to move past root with '..'");
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else
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return find_node(parent, components, position + 1, create);
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}
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// Otherwise, a child name
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else {
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SGPropertyNode * child =
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current->getChild(components[position].name,
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components[position].index,
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create);
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return find_node(child, components, position + 1, create);
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}
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}
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////////////////////////////////////////////////////////////////////////
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// Private methods from SGPropertyNode (may be inlined for speed).
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////////////////////////////////////////////////////////////////////////
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inline bool
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SGPropertyNode::get_bool () const
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{
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if (_tied)
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return _value.bool_val->getValue();
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else
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return _local_val.bool_val;
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}
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inline int
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SGPropertyNode::get_int () const
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{
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if (_tied)
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return _value.int_val->getValue();
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else
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return _local_val.int_val;
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}
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inline long
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SGPropertyNode::get_long () const
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{
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if (_tied)
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return _value.long_val->getValue();
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else
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return _local_val.long_val;
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}
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inline float
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SGPropertyNode::get_float () const
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{
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if (_tied)
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return _value.float_val->getValue();
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else
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return _local_val.float_val;
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}
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inline double
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SGPropertyNode::get_double () const
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{
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if (_tied)
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return _value.double_val->getValue();
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else
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return _local_val.double_val;
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}
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inline const string
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SGPropertyNode::get_string () const
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{
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if (_tied)
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return _value.string_val->getValue();
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else
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return *(_local_val.string_val);
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}
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inline bool
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SGPropertyNode::set_bool (bool val)
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{
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if (_tied) {
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return _value.bool_val->setValue(val);
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} else {
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_local_val.bool_val = val;
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return true;
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}
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}
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inline bool
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SGPropertyNode::set_int (int val)
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{
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if (_tied) {
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return _value.int_val->setValue(val);
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} else {
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_local_val.int_val = val;
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return true;
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}
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}
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inline bool
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SGPropertyNode::set_long (long val)
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{
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if (_tied) {
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return _value.long_val->setValue(val);
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} else {
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_local_val.long_val = val;
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return true;
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}
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}
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inline bool
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SGPropertyNode::set_float (float val)
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{
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if (_tied) {
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return _value.float_val->setValue(val);
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} else {
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_local_val.float_val = val;
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return true;
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}
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}
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inline bool
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SGPropertyNode::set_double (double val)
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{
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if (_tied) {
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return _value.double_val->setValue(val);
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} else {
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_local_val.double_val = val;
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return true;
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}
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}
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inline bool
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SGPropertyNode::set_string (const string &val)
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{
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if (_tied) {
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return _value.string_val->setValue(val);
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} else {
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(*_local_val.string_val) = val;
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return true;
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}
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}
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void
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SGPropertyNode::clear_value ()
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{
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switch (_type) {
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case NONE:
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case ALIAS:
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_value.alias = 0;
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break;
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case BOOL:
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delete _value.bool_val;
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_value.bool_val = 0;
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_local_val.bool_val = SGRawValue<bool>::DefaultValue;
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break;
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case INT:
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delete _value.int_val;
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_value.int_val = 0;
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_local_val.int_val = SGRawValue<int>::DefaultValue;
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break;
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case LONG:
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delete _value.long_val;
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_value.long_val = 0L;
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_local_val.long_val = SGRawValue<long>::DefaultValue;
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break;
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case FLOAT:
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delete _value.float_val;
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_value.float_val = 0;
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_local_val.float_val = SGRawValue<float>::DefaultValue;
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break;
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case DOUBLE:
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delete _value.double_val;
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_value.double_val = 0;
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_local_val.double_val = SGRawValue<double>::DefaultValue;
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break;
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case STRING:
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case UNSPECIFIED:
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delete _value.string_val;
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_value.string_val = 0;
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delete _local_val.string_val;
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_local_val.string_val = 0;
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break;
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}
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_tied = false;
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_type = NONE;
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}
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/**
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* Get the value as a string.
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*/
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string
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SGPropertyNode::make_string () const
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{
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if (!getAttribute(READ))
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return "";
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char buf[128];
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switch (_type) {
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case ALIAS:
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return _value.alias->getStringValue();
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case BOOL:
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if (get_bool())
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return "true";
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else
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return "false";
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case INT:
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sprintf(buf, "%d", get_int());
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return buf;
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case LONG:
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sprintf(buf, "%ld", get_long());
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return buf;
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case FLOAT:
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sprintf(buf, "%f", get_float());
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return buf;
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case DOUBLE:
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sprintf(buf, "%f", get_double());
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return buf;
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case STRING:
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case UNSPECIFIED:
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return get_string();
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case NONE:
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default:
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return "";
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}
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}
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/**
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* Trace a write access for a property.
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*/
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void
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SGPropertyNode::trace_write () const
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{
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SG_LOG(SG_GENERAL, SG_INFO, "TRACE: Write node " << getPath()
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<< ", value\"" << make_string() << '"');
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}
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/**
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* Trace a read access for a property.
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*/
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void
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SGPropertyNode::trace_read () const
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{
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SG_LOG(SG_GENERAL, SG_INFO, "TRACE: Read node " << getPath()
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<< ", value \"" << make_string() << '"');
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}
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////////////////////////////////////////////////////////////////////////
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// Public methods from SGPropertyNode.
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////////////////////////////////////////////////////////////////////////
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/**
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* Default constructor: always creates a root node.
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*/
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SGPropertyNode::SGPropertyNode ()
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: _name(""),
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_index(0),
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_parent(0),
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_path_cache(0),
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_type(NONE),
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_tied(false),
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_attr(READ|WRITE)
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{
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}
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/**
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* Copy constructor.
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*/
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SGPropertyNode::SGPropertyNode (const SGPropertyNode &node)
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: _name(node._name),
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_index(node._index),
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_parent(0), // don't copy the parent
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_path_cache(0),
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_type(node._type),
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_tied(node._tied),
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_attr(node._attr)
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{
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switch (_type) {
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case NONE:
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break;
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case ALIAS:
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_value.alias = node._value.alias;
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_tied = false;
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break;
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case BOOL:
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if (_tied) {
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_tied = true;
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_value.bool_val = node._value.bool_val->clone();
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} else {
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_tied = false;
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set_bool(node.get_bool());
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}
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break;
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case INT:
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if (_tied) {
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_tied = true;
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_value.int_val = node._value.int_val->clone();
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} else {
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_tied = false;
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set_int(node.get_int());
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}
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break;
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case LONG:
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if (_tied) {
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_tied = true;
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_value.long_val = node._value.long_val->clone();
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} else {
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_tied = false;
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set_long(node.get_long());
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}
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break;
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case FLOAT:
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if (_tied) {
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_tied = true;
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_value.float_val = node._value.float_val->clone();
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} else {
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_tied = false;
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set_float(node.get_float());
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}
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break;
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case DOUBLE:
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if (_tied) {
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_tied = true;
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_value.double_val = node._value.double_val->clone();
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} else {
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_tied = false;
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set_double(node.get_double());
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}
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break;
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case STRING:
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case UNSPECIFIED:
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if (_tied) {
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_tied = true;
|
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_value.string_val = node._value.string_val->clone();
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} else {
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_tied = false;
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_local_val.string_val = new string;
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set_string(node.get_string());
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}
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break;
|
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}
|
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}
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|
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/**
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* Convenience constructor.
|
|
*/
|
|
SGPropertyNode::SGPropertyNode (const string &name,
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int index, SGPropertyNode * parent)
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: _name(name),
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_index(index),
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_parent(parent),
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_path_cache(0),
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_type(NONE),
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_tied(false),
|
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_attr(READ|WRITE)
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{
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}
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|
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/**
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* Destructor.
|
|
*/
|
|
SGPropertyNode::~SGPropertyNode ()
|
|
{
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for (int i = 0; i < (int)_children.size(); i++) {
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delete _children[i];
|
|
}
|
|
delete _path_cache;
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clear_value();
|
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}
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|
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|
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/**
|
|
* Alias to another node.
|
|
*/
|
|
bool
|
|
SGPropertyNode::alias (SGPropertyNode * target)
|
|
{
|
|
if (target == 0 || _type == ALIAS || _tied)
|
|
return false;
|
|
clear_value();
|
|
_value.alias = target;
|
|
_type = ALIAS;
|
|
return true;
|
|
}
|
|
|
|
|
|
/**
|
|
* Alias to another node by path.
|
|
*/
|
|
bool
|
|
SGPropertyNode::alias (const string &path)
|
|
{
|
|
return alias(getNode(path, true));
|
|
}
|
|
|
|
|
|
/**
|
|
* Remove an alias.
|
|
*/
|
|
bool
|
|
SGPropertyNode::unalias ()
|
|
{
|
|
if (_type != ALIAS)
|
|
return false;
|
|
_type = NONE;
|
|
_value.alias = 0;
|
|
return true;
|
|
}
|
|
|
|
|
|
/**
|
|
* Get the target of an alias.
|
|
*/
|
|
SGPropertyNode *
|
|
SGPropertyNode::getAliasTarget ()
|
|
{
|
|
return (_type == ALIAS ? _value.alias : 0);
|
|
}
|
|
|
|
|
|
const SGPropertyNode *
|
|
SGPropertyNode::getAliasTarget () const
|
|
{
|
|
return (_type == ALIAS ? _value.alias : 0);
|
|
}
|
|
|
|
|
|
/**
|
|
* Get a non-const child by index.
|
|
*/
|
|
SGPropertyNode *
|
|
SGPropertyNode::getChild (int position)
|
|
{
|
|
if (position >= 0 && position < nChildren())
|
|
return _children[position];
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
|
|
/**
|
|
* Get a const child by index.
|
|
*/
|
|
const SGPropertyNode *
|
|
SGPropertyNode::getChild (int position) const
|
|
{
|
|
if (position >= 0 && position < nChildren())
|
|
return _children[position];
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
|
|
/**
|
|
* Get a non-const child by name and index, creating if necessary.
|
|
*/
|
|
SGPropertyNode *
|
|
SGPropertyNode::getChild (const string &name, int index, bool create)
|
|
{
|
|
int pos = find_child(name, index, _children);
|
|
if (pos >= 0) {
|
|
return _children[pos];
|
|
} else if (create) {
|
|
_children.push_back(new SGPropertyNode(name, index, this));
|
|
return _children[_children.size()-1];
|
|
} else {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Get a const child by name and index.
|
|
*/
|
|
const SGPropertyNode *
|
|
SGPropertyNode::getChild (const string &name, int index) const
|
|
{
|
|
int pos = find_child(name, index, _children);
|
|
if (pos >= 0)
|
|
return _children[pos];
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
|
|
/**
|
|
* Get all children with the same name (but different indices).
|
|
*/
|
|
vector<SGPropertyNode *>
|
|
SGPropertyNode::getChildren (const string &name)
|
|
{
|
|
vector<SGPropertyNode *> children;
|
|
int max = _children.size();
|
|
|
|
for (int i = 0; i < max; i++)
|
|
if (_children[i]->getName() == name)
|
|
children.push_back(_children[i]);
|
|
|
|
sort(children.begin(), children.end(), CompareIndices());
|
|
return children;
|
|
}
|
|
|
|
|
|
/**
|
|
* Get all children const with the same name (but different indices).
|
|
*/
|
|
vector<const SGPropertyNode *>
|
|
SGPropertyNode::getChildren (const string &name) const
|
|
{
|
|
vector<const SGPropertyNode *> children;
|
|
int max = _children.size();
|
|
|
|
for (int i = 0; i < max; i++)
|
|
if (_children[i]->getName() == name)
|
|
children.push_back(_children[i]);
|
|
|
|
sort(children.begin(), children.end(), CompareIndices());
|
|
return children;
|
|
}
|
|
|
|
|
|
string
|
|
SGPropertyNode::getPath (bool simplify) const
|
|
{
|
|
if (_parent == 0)
|
|
return "";
|
|
|
|
string path = _parent->getPath(simplify);
|
|
path += '/';
|
|
path += _name;
|
|
if (_index != 0 || !simplify) {
|
|
char buffer[128];
|
|
sprintf(buffer, "[%d]", _index);
|
|
path += buffer;
|
|
}
|
|
return path;
|
|
}
|
|
|
|
SGPropertyNode::Type
|
|
SGPropertyNode::getType () const
|
|
{
|
|
if (_type == ALIAS)
|
|
return _value.alias->getType();
|
|
else
|
|
return _type;
|
|
}
|
|
|
|
|
|
bool
|
|
SGPropertyNode::getBoolValue () const
|
|
{
|
|
// Shortcut for common case
|
|
if (_attr == (READ|WRITE) && _type == BOOL)
|
|
return get_bool();
|
|
|
|
if (getAttribute(TRACE_READ))
|
|
trace_read();
|
|
if (!getAttribute(READ))
|
|
return SGRawValue<bool>::DefaultValue;
|
|
switch (_type) {
|
|
case ALIAS:
|
|
return _value.alias->getBoolValue();
|
|
case BOOL:
|
|
return get_bool();
|
|
case INT:
|
|
return get_int() == 0 ? false : true;
|
|
case LONG:
|
|
return get_long() == 0L ? false : true;
|
|
case FLOAT:
|
|
return get_float() == 0.0 ? false : true;
|
|
case DOUBLE:
|
|
return get_double() == 0.0L ? false : true;
|
|
case STRING:
|
|
case UNSPECIFIED:
|
|
return (get_string() == "true" || getDoubleValue() != 0.0L);
|
|
case NONE:
|
|
default:
|
|
return SGRawValue<bool>::DefaultValue;
|
|
}
|
|
}
|
|
|
|
int
|
|
SGPropertyNode::getIntValue () const
|
|
{
|
|
// Shortcut for common case
|
|
if (_attr == (READ|WRITE) && _type == INT)
|
|
return get_int();
|
|
|
|
if (getAttribute(TRACE_READ))
|
|
trace_read();
|
|
if (!getAttribute(READ))
|
|
return SGRawValue<int>::DefaultValue;
|
|
switch (_type) {
|
|
case ALIAS:
|
|
return _value.alias->getIntValue();
|
|
case BOOL:
|
|
return int(get_bool());
|
|
case INT:
|
|
return get_int();
|
|
case LONG:
|
|
return int(get_long());
|
|
case FLOAT:
|
|
return int(get_float());
|
|
case DOUBLE:
|
|
return int(get_double());
|
|
case STRING:
|
|
case UNSPECIFIED:
|
|
return atoi(get_string().c_str());
|
|
case NONE:
|
|
default:
|
|
return SGRawValue<int>::DefaultValue;
|
|
}
|
|
}
|
|
|
|
long
|
|
SGPropertyNode::getLongValue () const
|
|
{
|
|
// Shortcut for common case
|
|
if (_attr == (READ|WRITE) && _type == LONG)
|
|
return get_long();
|
|
|
|
if (getAttribute(TRACE_READ))
|
|
trace_read();
|
|
if (!getAttribute(READ))
|
|
return SGRawValue<long>::DefaultValue;
|
|
switch (_type) {
|
|
case ALIAS:
|
|
return _value.alias->getLongValue();
|
|
case BOOL:
|
|
return long(get_bool());
|
|
case INT:
|
|
return long(get_int());
|
|
case LONG:
|
|
return get_long();
|
|
case FLOAT:
|
|
return long(get_float());
|
|
case DOUBLE:
|
|
return long(get_double());
|
|
case STRING:
|
|
case UNSPECIFIED:
|
|
return strtol(get_string().c_str(), 0, 0);
|
|
case NONE:
|
|
default:
|
|
return SGRawValue<long>::DefaultValue;
|
|
}
|
|
}
|
|
|
|
float
|
|
SGPropertyNode::getFloatValue () const
|
|
{
|
|
// Shortcut for common case
|
|
if (_attr == (READ|WRITE) && _type == FLOAT)
|
|
return get_float();
|
|
|
|
if (getAttribute(TRACE_READ))
|
|
trace_read();
|
|
if (!getAttribute(READ))
|
|
return SGRawValue<float>::DefaultValue;
|
|
switch (_type) {
|
|
case ALIAS:
|
|
return _value.alias->getFloatValue();
|
|
case BOOL:
|
|
return float(get_bool());
|
|
case INT:
|
|
return float(get_int());
|
|
case LONG:
|
|
return float(get_long());
|
|
case FLOAT:
|
|
return get_float();
|
|
case DOUBLE:
|
|
return float(get_double());
|
|
case STRING:
|
|
case UNSPECIFIED:
|
|
return atof(get_string().c_str());
|
|
case NONE:
|
|
default:
|
|
return SGRawValue<float>::DefaultValue;
|
|
}
|
|
}
|
|
|
|
double
|
|
SGPropertyNode::getDoubleValue () const
|
|
{
|
|
// Shortcut for common case
|
|
if (_attr == (READ|WRITE) && _type == DOUBLE)
|
|
return get_double();
|
|
|
|
if (getAttribute(TRACE_READ))
|
|
trace_read();
|
|
if (!getAttribute(READ))
|
|
return SGRawValue<double>::DefaultValue;
|
|
|
|
switch (_type) {
|
|
case ALIAS:
|
|
return _value.alias->getDoubleValue();
|
|
case BOOL:
|
|
return double(get_bool());
|
|
case INT:
|
|
return double(get_int());
|
|
case LONG:
|
|
return double(get_long());
|
|
case FLOAT:
|
|
return double(get_float());
|
|
case DOUBLE:
|
|
return get_double();
|
|
case STRING:
|
|
case UNSPECIFIED:
|
|
return strtod(get_string().c_str(), 0);
|
|
case NONE:
|
|
default:
|
|
return SGRawValue<double>::DefaultValue;
|
|
}
|
|
}
|
|
|
|
string
|
|
SGPropertyNode::getStringValue () const
|
|
{
|
|
// Shortcut for common case
|
|
if (_attr == (READ|WRITE) && _type == STRING)
|
|
return get_string();
|
|
|
|
if (getAttribute(TRACE_READ))
|
|
trace_read();
|
|
if (!getAttribute(READ))
|
|
return SGRawValue<string>::DefaultValue;
|
|
return make_string();
|
|
}
|
|
|
|
bool
|
|
SGPropertyNode::setBoolValue (bool value)
|
|
{
|
|
// Shortcut for common case
|
|
if (_attr == (READ|WRITE) && _type == BOOL)
|
|
return set_bool(value);
|
|
|
|
bool result = false;
|
|
TEST_WRITE;
|
|
if (_type == NONE || _type == UNSPECIFIED) {
|
|
clear_value();
|
|
_tied = false;
|
|
_type = BOOL;
|
|
}
|
|
|
|
switch (_type) {
|
|
case ALIAS:
|
|
result = _value.alias->setBoolValue(value);
|
|
break;
|
|
case BOOL:
|
|
result = set_bool(value);
|
|
break;
|
|
case INT:
|
|
result = set_int(int(value));
|
|
break;
|
|
case LONG:
|
|
result = set_long(long(value));
|
|
break;
|
|
case FLOAT:
|
|
result = set_float(float(value));
|
|
break;
|
|
case DOUBLE:
|
|
result = set_double(double(value));
|
|
break;
|
|
case STRING:
|
|
case UNSPECIFIED:
|
|
result = set_string(value ? "true" : "false");
|
|
break;
|
|
case NONE:
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (getAttribute(TRACE_WRITE))
|
|
trace_write();
|
|
return result;
|
|
}
|
|
|
|
bool
|
|
SGPropertyNode::setIntValue (int value)
|
|
{
|
|
// Shortcut for common case
|
|
if (_attr == (READ|WRITE) && _type == INT)
|
|
return set_int(value);
|
|
|
|
bool result = false;
|
|
TEST_WRITE;
|
|
if (_type == NONE || _type == UNSPECIFIED) {
|
|
clear_value();
|
|
_value.int_val = new SGRawValueInternal<int>;
|
|
_type = INT;
|
|
}
|
|
|
|
switch (_type) {
|
|
case ALIAS:
|
|
result = _value.alias->setIntValue(value);
|
|
break;
|
|
case BOOL:
|
|
result = set_bool(value == 0 ? false : true);
|
|
break;
|
|
case INT:
|
|
result = set_int(value);
|
|
break;
|
|
case LONG:
|
|
result = set_long(long(value));
|
|
break;
|
|
case FLOAT:
|
|
result = set_float(float(value));
|
|
break;
|
|
case DOUBLE:
|
|
result = set_double(double(value));
|
|
break;
|
|
case STRING:
|
|
case UNSPECIFIED: {
|
|
char buf[128];
|
|
sprintf(buf, "%d", value);
|
|
result = set_string(buf);
|
|
break;
|
|
}
|
|
case NONE:
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (getAttribute(TRACE_WRITE))
|
|
trace_write();
|
|
return result;
|
|
}
|
|
|
|
bool
|
|
SGPropertyNode::setLongValue (long value)
|
|
{
|
|
// Shortcut for common case
|
|
if (_attr == (READ|WRITE) && _type == LONG)
|
|
return set_long(value);
|
|
|
|
bool result = false;
|
|
TEST_WRITE;
|
|
if (_type == NONE || _type == UNSPECIFIED) {
|
|
clear_value();
|
|
_value.long_val = new SGRawValueInternal<long>;
|
|
_type = LONG;
|
|
}
|
|
|
|
switch (_type) {
|
|
case ALIAS:
|
|
result = _value.alias->setLongValue(value);
|
|
break;
|
|
case BOOL:
|
|
result = set_bool(value == 0L ? false : true);
|
|
break;
|
|
case INT:
|
|
result = set_int(int(value));
|
|
break;
|
|
case LONG:
|
|
result = set_long(value);
|
|
break;
|
|
case FLOAT:
|
|
result = set_float(float(value));
|
|
break;
|
|
case DOUBLE:
|
|
result = set_double(double(value));
|
|
break;
|
|
case STRING:
|
|
case UNSPECIFIED: {
|
|
char buf[128];
|
|
sprintf(buf, "%ld", value);
|
|
result = set_string(buf);
|
|
break;
|
|
}
|
|
case NONE:
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (getAttribute(TRACE_WRITE))
|
|
trace_write();
|
|
return result;
|
|
}
|
|
|
|
bool
|
|
SGPropertyNode::setFloatValue (float value)
|
|
{
|
|
// Shortcut for common case
|
|
if (_attr == (READ|WRITE) && _type == FLOAT)
|
|
return set_float(value);
|
|
|
|
bool result = false;
|
|
TEST_WRITE;
|
|
if (_type == NONE || _type == UNSPECIFIED) {
|
|
clear_value();
|
|
_value.float_val = new SGRawValueInternal<float>;
|
|
_type = FLOAT;
|
|
}
|
|
|
|
switch (_type) {
|
|
case ALIAS:
|
|
result = _value.alias->setFloatValue(value);
|
|
break;
|
|
case BOOL:
|
|
result = set_bool(value == 0.0 ? false : true);
|
|
break;
|
|
case INT:
|
|
result = set_int(int(value));
|
|
break;
|
|
case LONG:
|
|
result = set_long(long(value));
|
|
break;
|
|
case FLOAT:
|
|
result = set_float(value);
|
|
break;
|
|
case DOUBLE:
|
|
result = set_double(double(value));
|
|
break;
|
|
case STRING:
|
|
case UNSPECIFIED: {
|
|
char buf[128];
|
|
sprintf(buf, "%f", value);
|
|
result = set_string(buf);
|
|
break;
|
|
}
|
|
case NONE:
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (getAttribute(TRACE_WRITE))
|
|
trace_write();
|
|
return result;
|
|
}
|
|
|
|
bool
|
|
SGPropertyNode::setDoubleValue (double value)
|
|
{
|
|
// Shortcut for common case
|
|
if (_attr == (READ|WRITE) && _type == DOUBLE)
|
|
return set_double(value);
|
|
|
|
bool result = false;
|
|
TEST_WRITE;
|
|
if (_type == NONE || _type == UNSPECIFIED) {
|
|
clear_value();
|
|
_local_val.double_val = value;
|
|
_type = DOUBLE;
|
|
}
|
|
|
|
switch (_type) {
|
|
case ALIAS:
|
|
result = _value.alias->setDoubleValue(value);
|
|
break;
|
|
case BOOL:
|
|
result = set_bool(value == 0.0L ? false : true);
|
|
break;
|
|
case INT:
|
|
result = set_int(int(value));
|
|
break;
|
|
case LONG:
|
|
result = set_long(long(value));
|
|
break;
|
|
case FLOAT:
|
|
result = set_float(float(value));
|
|
break;
|
|
case DOUBLE:
|
|
result = set_double(value);
|
|
break;
|
|
case STRING:
|
|
case UNSPECIFIED: {
|
|
char buf[128];
|
|
sprintf(buf, "%f", value);
|
|
result = set_string(buf);
|
|
break;
|
|
}
|
|
case NONE:
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (getAttribute(TRACE_WRITE))
|
|
trace_write();
|
|
return result;
|
|
}
|
|
|
|
bool
|
|
SGPropertyNode::setStringValue (string value)
|
|
{
|
|
// Shortcut for common case
|
|
if (_attr == (READ|WRITE) && _type == STRING)
|
|
return set_string(value);
|
|
|
|
bool result = false;
|
|
TEST_WRITE;
|
|
if (_type == NONE || _type == UNSPECIFIED) {
|
|
clear_value();
|
|
_local_val.string_val = new string;
|
|
_type = STRING;
|
|
}
|
|
|
|
switch (_type) {
|
|
case ALIAS:
|
|
result = _value.alias->setStringValue(value);
|
|
break;
|
|
case BOOL:
|
|
result = set_bool((value == "true" || atoi(value.c_str())) ? true : false);
|
|
break;
|
|
case INT:
|
|
result = set_int(atoi(value.c_str()));
|
|
break;
|
|
case LONG:
|
|
result = set_long(strtol(value.c_str(), 0, 0));
|
|
break;
|
|
case FLOAT:
|
|
result = set_float(atof(value.c_str()));
|
|
break;
|
|
case DOUBLE:
|
|
result = set_double(strtod(value.c_str(), 0));
|
|
break;
|
|
case STRING:
|
|
case UNSPECIFIED:
|
|
result = set_string(value);
|
|
break;
|
|
case NONE:
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (getAttribute(TRACE_WRITE))
|
|
trace_write();
|
|
return result;
|
|
}
|
|
|
|
bool
|
|
SGPropertyNode::setUnspecifiedValue (string value)
|
|
{
|
|
bool result = false;
|
|
TEST_WRITE;
|
|
if (_type == NONE) {
|
|
clear_value();
|
|
_local_val.string_val = new string;
|
|
_type = UNSPECIFIED;
|
|
}
|
|
|
|
switch (_type) {
|
|
case ALIAS:
|
|
result = _value.alias->setUnspecifiedValue(value);
|
|
break;
|
|
case BOOL:
|
|
result = set_bool((value == "true" || atoi(value.c_str())) ? true : false);
|
|
break;
|
|
case INT:
|
|
result = set_int(atoi(value.c_str()));
|
|
break;
|
|
case LONG:
|
|
result = set_long(strtol(value.c_str(), 0, 0));
|
|
break;
|
|
case FLOAT:
|
|
result = set_float(atof(value.c_str()));
|
|
break;
|
|
case DOUBLE:
|
|
result = set_double(strtod(value.c_str(), 0));
|
|
break;
|
|
case STRING:
|
|
case UNSPECIFIED:
|
|
result = set_string(value);
|
|
break;
|
|
case NONE:
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (getAttribute(TRACE_WRITE))
|
|
trace_write();
|
|
return result;
|
|
}
|
|
|
|
bool
|
|
SGPropertyNode::tie (const SGRawValue<bool> &rawValue, bool useDefault)
|
|
{
|
|
if (_type == ALIAS || _tied)
|
|
return false;
|
|
|
|
useDefault = useDefault && hasValue();
|
|
bool old_val = false;
|
|
if (useDefault)
|
|
old_val = getBoolValue();
|
|
|
|
clear_value();
|
|
_type = BOOL;
|
|
_tied = true;
|
|
_value.bool_val = rawValue.clone();
|
|
|
|
if (useDefault)
|
|
setBoolValue(old_val);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
SGPropertyNode::tie (const SGRawValue<int> &rawValue, bool useDefault)
|
|
{
|
|
if (_type == ALIAS || _tied)
|
|
return false;
|
|
|
|
useDefault = useDefault && hasValue();
|
|
int old_val = 0;
|
|
if (useDefault)
|
|
old_val = getIntValue();
|
|
|
|
clear_value();
|
|
_type = INT;
|
|
_tied = true;
|
|
_value.int_val = rawValue.clone();
|
|
|
|
if (useDefault)
|
|
setIntValue(old_val);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
SGPropertyNode::tie (const SGRawValue<long> &rawValue, bool useDefault)
|
|
{
|
|
if (_type == ALIAS || _tied)
|
|
return false;
|
|
|
|
useDefault = useDefault && hasValue();
|
|
long old_val = 0;
|
|
if (useDefault)
|
|
old_val = getLongValue();
|
|
|
|
clear_value();
|
|
_type = LONG;
|
|
_tied = true;
|
|
_value.long_val = rawValue.clone();
|
|
|
|
if (useDefault)
|
|
setLongValue(old_val);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
SGPropertyNode::tie (const SGRawValue<float> &rawValue, bool useDefault)
|
|
{
|
|
if (_type == ALIAS || _tied)
|
|
return false;
|
|
|
|
useDefault = useDefault && hasValue();
|
|
float old_val = 0.0;
|
|
if (useDefault)
|
|
old_val = getFloatValue();
|
|
|
|
clear_value();
|
|
_type = FLOAT;
|
|
_tied = true;
|
|
_value.float_val = rawValue.clone();
|
|
|
|
if (useDefault)
|
|
setFloatValue(old_val);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
SGPropertyNode::tie (const SGRawValue<double> &rawValue, bool useDefault)
|
|
{
|
|
if (_type == ALIAS || _tied)
|
|
return false;
|
|
|
|
useDefault = useDefault && hasValue();
|
|
double old_val = 0.0;
|
|
if (useDefault)
|
|
old_val = getDoubleValue();
|
|
|
|
clear_value();
|
|
_type = DOUBLE;
|
|
_tied = true;
|
|
_value.double_val = rawValue.clone();
|
|
|
|
if (useDefault)
|
|
setDoubleValue(old_val);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
bool
|
|
SGPropertyNode::tie (const SGRawValue<string> &rawValue, bool useDefault)
|
|
{
|
|
if (_type == ALIAS || _tied)
|
|
return false;
|
|
|
|
useDefault = useDefault && hasValue();
|
|
string old_val;
|
|
if (useDefault)
|
|
old_val = getStringValue();
|
|
|
|
clear_value();
|
|
_type = STRING;
|
|
_tied = true;
|
|
_value.string_val = rawValue.clone();
|
|
|
|
if (useDefault)
|
|
setStringValue(old_val);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
SGPropertyNode::untie ()
|
|
{
|
|
if (!_tied)
|
|
return false;
|
|
|
|
switch (_type) {
|
|
case BOOL: {
|
|
bool val = getBoolValue();
|
|
clear_value();
|
|
_type = BOOL;
|
|
_value.bool_val = new SGRawValueInternal<bool>;
|
|
set_bool(val);
|
|
break;
|
|
}
|
|
case INT: {
|
|
int val = getIntValue();
|
|
clear_value();
|
|
_type = INT;
|
|
_value.int_val = new SGRawValueInternal<int>;
|
|
set_int(val);
|
|
break;
|
|
}
|
|
case LONG: {
|
|
long val = getLongValue();
|
|
clear_value();
|
|
_type = LONG;
|
|
_value.long_val = new SGRawValueInternal<long>;
|
|
set_long(val);
|
|
break;
|
|
}
|
|
case FLOAT: {
|
|
float val = getFloatValue();
|
|
clear_value();
|
|
_type = FLOAT;
|
|
_value.float_val = new SGRawValueInternal<float>;
|
|
set_float(val);
|
|
break;
|
|
}
|
|
case DOUBLE: {
|
|
double val = getDoubleValue();
|
|
clear_value();
|
|
_type = DOUBLE;
|
|
_value.double_val = new SGRawValueInternal<double>;
|
|
set_double(val);
|
|
break;
|
|
}
|
|
case STRING:
|
|
case UNSPECIFIED: {
|
|
string val = getStringValue();
|
|
clear_value();
|
|
_type = STRING;
|
|
_value.string_val = new SGRawValueInternal<string>;
|
|
set_string(val);
|
|
break;
|
|
}
|
|
case NONE:
|
|
default:
|
|
break;
|
|
}
|
|
|
|
_tied = false;
|
|
return true;
|
|
}
|
|
|
|
SGPropertyNode *
|
|
SGPropertyNode::getRootNode ()
|
|
{
|
|
if (_parent == 0)
|
|
return this;
|
|
else
|
|
return _parent->getRootNode();
|
|
}
|
|
|
|
const SGPropertyNode *
|
|
SGPropertyNode::getRootNode () const
|
|
{
|
|
if (_parent == 0)
|
|
return this;
|
|
else
|
|
return _parent->getRootNode();
|
|
}
|
|
|
|
SGPropertyNode *
|
|
SGPropertyNode::getNode (const string &relative_path, bool create)
|
|
{
|
|
if (_path_cache == 0)
|
|
_path_cache = new cache_map;
|
|
|
|
SGPropertyNode * result = (*_path_cache)[relative_path];
|
|
if (result == 0) {
|
|
vector<PathComponent> components;
|
|
parse_path(relative_path, components);
|
|
result = find_node(this, components, 0, create);
|
|
if (result != 0)
|
|
(*_path_cache)[relative_path] = result;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
SGPropertyNode *
|
|
SGPropertyNode::getNode (const string &relative_path, int index, bool create)
|
|
{
|
|
vector<PathComponent> components;
|
|
parse_path(relative_path, components);
|
|
if (components.size() > 0)
|
|
components[components.size()-1].index = index;
|
|
return find_node(this, components, 0, create);
|
|
}
|
|
|
|
const SGPropertyNode *
|
|
SGPropertyNode::getNode (const string &relative_path) const
|
|
{
|
|
return ((SGPropertyNode *)this)->getNode(relative_path, false);
|
|
}
|
|
|
|
const SGPropertyNode *
|
|
SGPropertyNode::getNode (const string &relative_path, int index) const
|
|
{
|
|
return ((SGPropertyNode *)this)->getNode(relative_path, index, false);
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
// Convenience methods using relative paths.
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
/**
|
|
* Test whether another node has a value attached.
|
|
*/
|
|
bool
|
|
SGPropertyNode::hasValue (const string &relative_path) const
|
|
{
|
|
const SGPropertyNode * node = getNode(relative_path);
|
|
return (node == 0 ? false : node->hasValue());
|
|
}
|
|
|
|
|
|
/**
|
|
* Get the value type for another node.
|
|
*/
|
|
SGPropertyNode::Type
|
|
SGPropertyNode::getType (const string &relative_path) const
|
|
{
|
|
const SGPropertyNode * node = getNode(relative_path);
|
|
return (node == 0 ? UNSPECIFIED : (Type)(node->getType()));
|
|
}
|
|
|
|
|
|
/**
|
|
* Get a bool value for another node.
|
|
*/
|
|
bool
|
|
SGPropertyNode::getBoolValue (const string &relative_path,
|
|
bool defaultValue) const
|
|
{
|
|
const SGPropertyNode * node = getNode(relative_path);
|
|
return (node == 0 ? defaultValue : node->getBoolValue());
|
|
}
|
|
|
|
|
|
/**
|
|
* Get an int value for another node.
|
|
*/
|
|
int
|
|
SGPropertyNode::getIntValue (const string &relative_path,
|
|
int defaultValue) const
|
|
{
|
|
const SGPropertyNode * node = getNode(relative_path);
|
|
return (node == 0 ? defaultValue : node->getIntValue());
|
|
}
|
|
|
|
|
|
/**
|
|
* Get a long value for another node.
|
|
*/
|
|
long
|
|
SGPropertyNode::getLongValue (const string &relative_path,
|
|
long defaultValue) const
|
|
{
|
|
const SGPropertyNode * node = getNode(relative_path);
|
|
return (node == 0 ? defaultValue : node->getLongValue());
|
|
}
|
|
|
|
|
|
/**
|
|
* Get a float value for another node.
|
|
*/
|
|
float
|
|
SGPropertyNode::getFloatValue (const string &relative_path,
|
|
float defaultValue) const
|
|
{
|
|
const SGPropertyNode * node = getNode(relative_path);
|
|
return (node == 0 ? defaultValue : node->getFloatValue());
|
|
}
|
|
|
|
|
|
/**
|
|
* Get a double value for another node.
|
|
*/
|
|
double
|
|
SGPropertyNode::getDoubleValue (const string &relative_path,
|
|
double defaultValue) const
|
|
{
|
|
const SGPropertyNode * node = getNode(relative_path);
|
|
return (node == 0 ? defaultValue : node->getDoubleValue());
|
|
}
|
|
|
|
|
|
/**
|
|
* Get a string value for another node.
|
|
*/
|
|
string
|
|
SGPropertyNode::getStringValue (const string &relative_path,
|
|
string defaultValue) const
|
|
{
|
|
const SGPropertyNode * node = getNode(relative_path);
|
|
return (node == 0 ? defaultValue : node->getStringValue());
|
|
}
|
|
|
|
|
|
/**
|
|
* Set a bool value for another node.
|
|
*/
|
|
bool
|
|
SGPropertyNode::setBoolValue (const string &relative_path, bool value)
|
|
{
|
|
return getNode(relative_path, true)->setBoolValue(value);
|
|
}
|
|
|
|
|
|
/**
|
|
* Set an int value for another node.
|
|
*/
|
|
bool
|
|
SGPropertyNode::setIntValue (const string &relative_path, int value)
|
|
{
|
|
return getNode(relative_path, true)->setIntValue(value);
|
|
}
|
|
|
|
|
|
/**
|
|
* Set a long value for another node.
|
|
*/
|
|
bool
|
|
SGPropertyNode::setLongValue (const string &relative_path, long value)
|
|
{
|
|
return getNode(relative_path, true)->setLongValue(value);
|
|
}
|
|
|
|
|
|
/**
|
|
* Set a float value for another node.
|
|
*/
|
|
bool
|
|
SGPropertyNode::setFloatValue (const string &relative_path, float value)
|
|
{
|
|
return getNode(relative_path, true)->setFloatValue(value);
|
|
}
|
|
|
|
|
|
/**
|
|
* Set a double value for another node.
|
|
*/
|
|
bool
|
|
SGPropertyNode::setDoubleValue (const string &relative_path, double value)
|
|
{
|
|
return getNode(relative_path, true)->setDoubleValue(value);
|
|
}
|
|
|
|
|
|
/**
|
|
* Set a string value for another node.
|
|
*/
|
|
bool
|
|
SGPropertyNode::setStringValue (const string &relative_path, string value)
|
|
{
|
|
return getNode(relative_path, true)->setStringValue(value);
|
|
}
|
|
|
|
|
|
/**
|
|
* Set an unknown value for another node.
|
|
*/
|
|
bool
|
|
SGPropertyNode::setUnspecifiedValue (const string &relative_path, string value)
|
|
{
|
|
return getNode(relative_path, true)->setUnspecifiedValue(value);
|
|
}
|
|
|
|
|
|
/**
|
|
* Test whether another node is tied.
|
|
*/
|
|
bool
|
|
SGPropertyNode::isTied (const string &relative_path) const
|
|
{
|
|
const SGPropertyNode * node = getNode(relative_path);
|
|
return (node == 0 ? false : node->isTied());
|
|
}
|
|
|
|
|
|
/**
|
|
* Tie a node reached by a relative path, creating it if necessary.
|
|
*/
|
|
bool
|
|
SGPropertyNode::tie (const string &relative_path,
|
|
const SGRawValue<bool> &rawValue,
|
|
bool useDefault)
|
|
{
|
|
return getNode(relative_path, true)->tie(rawValue, useDefault);
|
|
}
|
|
|
|
|
|
/**
|
|
* Tie a node reached by a relative path, creating it if necessary.
|
|
*/
|
|
bool
|
|
SGPropertyNode::tie (const string &relative_path,
|
|
const SGRawValue<int> &rawValue,
|
|
bool useDefault)
|
|
{
|
|
return getNode(relative_path, true)->tie(rawValue, useDefault);
|
|
}
|
|
|
|
|
|
/**
|
|
* Tie a node reached by a relative path, creating it if necessary.
|
|
*/
|
|
bool
|
|
SGPropertyNode::tie (const string &relative_path,
|
|
const SGRawValue<long> &rawValue,
|
|
bool useDefault)
|
|
{
|
|
return getNode(relative_path, true)->tie(rawValue, useDefault);
|
|
}
|
|
|
|
|
|
/**
|
|
* Tie a node reached by a relative path, creating it if necessary.
|
|
*/
|
|
bool
|
|
SGPropertyNode::tie (const string &relative_path,
|
|
const SGRawValue<float> &rawValue,
|
|
bool useDefault)
|
|
{
|
|
return getNode(relative_path, true)->tie(rawValue, useDefault);
|
|
}
|
|
|
|
|
|
/**
|
|
* Tie a node reached by a relative path, creating it if necessary.
|
|
*/
|
|
bool
|
|
SGPropertyNode::tie (const string &relative_path,
|
|
const SGRawValue<double> &rawValue,
|
|
bool useDefault)
|
|
{
|
|
return getNode(relative_path, true)->tie(rawValue, useDefault);
|
|
}
|
|
|
|
|
|
/**
|
|
* Tie a node reached by a relative path, creating it if necessary.
|
|
*/
|
|
bool
|
|
SGPropertyNode::tie (const string &relative_path,
|
|
const SGRawValue<string> &rawValue,
|
|
bool useDefault)
|
|
{
|
|
return getNode(relative_path, true)->tie(rawValue, useDefault);
|
|
}
|
|
|
|
|
|
/**
|
|
* Attempt to untie another node reached by a relative path.
|
|
*/
|
|
bool
|
|
SGPropertyNode::untie (const string &relative_path)
|
|
{
|
|
SGPropertyNode * node = getNode(relative_path);
|
|
return (node == 0 ? false : node->untie());
|
|
}
|
|
|
|
// end of props.cxx
|