- coplied license headers from h(xx) files to respective c(xx) files - removed trailing spaces - fixe $Id$ - fixed typos
293 lines
7.8 KiB
C++
293 lines
7.8 KiB
C++
// Copyright (C) 2006 Mathias Froehlich - Mathias.Froehlich@web.de
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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#ifndef SGVec3_H
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#define SGVec3_H
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/// 3D Vector Class
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template<typename T>
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class SGVec3 {
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public:
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typedef T value_type;
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/// Default constructor. Does not initialize at all.
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/// If you need them zero initialized, use SGVec3::zeros()
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SGVec3(void)
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{
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/// Initialize with nans in the debug build, that will guarantee to have
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/// a fast uninitialized default constructor in the release but shows up
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/// uninitialized values in the debug build very fast ...
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#ifndef NDEBUG
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for (unsigned i = 0; i < 3; ++i)
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_data[i] = SGLimits<T>::quiet_NaN();
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#endif
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}
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/// Constructor. Initialize by the given values
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SGVec3(T x, T y, T z)
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{ _data[0] = x; _data[1] = y; _data[2] = z; }
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/// Constructor. Initialize by the content of a plain array,
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/// make sure it has at least 3 elements
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explicit SGVec3(const T* data)
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{ _data[0] = data[0]; _data[1] = data[1]; _data[2] = data[2]; }
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/// Constructor. Initialize by a geodetic coordinate
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/// Note that this conversion is relatively expensive to compute
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SGVec3(const SGGeod& geod)
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{ SGGeodesy::SGGeodToCart(geod, *this); }
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/// Constructor. Initialize by a geocentric coordinate
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/// Note that this conversion is relatively expensive to compute
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SGVec3(const SGGeoc& geoc)
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{ SGGeodesy::SGGeocToCart(geoc, *this); }
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/// Access by index, the index is unchecked
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const T& operator()(unsigned i) const
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{ return _data[i]; }
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/// Access by index, the index is unchecked
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T& operator()(unsigned i)
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{ return _data[i]; }
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/// Access raw data by index, the index is unchecked
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const T& operator[](unsigned i) const
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{ return _data[i]; }
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/// Access raw data by index, the index is unchecked
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T& operator[](unsigned i)
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{ return _data[i]; }
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/// Access the x component
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const T& x(void) const
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{ return _data[0]; }
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/// Access the x component
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T& x(void)
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{ return _data[0]; }
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/// Access the y component
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const T& y(void) const
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{ return _data[1]; }
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/// Access the y component
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T& y(void)
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{ return _data[1]; }
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/// Access the z component
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const T& z(void) const
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{ return _data[2]; }
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/// Access the z component
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T& z(void)
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{ return _data[2]; }
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/// Get the data pointer
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const T* data(void) const
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{ return _data; }
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/// Get the data pointer
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T* data(void)
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{ return _data; }
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/// Readonly interface function to ssg's sgVec3/sgdVec3
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const T (&sg(void) const)[3]
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{ return _data; }
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/// Interface function to ssg's sgVec3/sgdVec3
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T (&sg(void))[3]
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{ return _data; }
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/// Inplace addition
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SGVec3& operator+=(const SGVec3& v)
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{ _data[0] += v(0); _data[1] += v(1); _data[2] += v(2); return *this; }
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/// Inplace subtraction
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SGVec3& operator-=(const SGVec3& v)
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{ _data[0] -= v(0); _data[1] -= v(1); _data[2] -= v(2); return *this; }
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/// Inplace scalar multiplication
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template<typename S>
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SGVec3& operator*=(S s)
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{ _data[0] *= s; _data[1] *= s; _data[2] *= s; return *this; }
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/// Inplace scalar multiplication by 1/s
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template<typename S>
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SGVec3& operator/=(S s)
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{ return operator*=(1/T(s)); }
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/// Return an all zero vector
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static SGVec3 zeros(void)
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{ return SGVec3(0, 0, 0); }
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/// Return unit vectors
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static SGVec3 e1(void)
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{ return SGVec3(1, 0, 0); }
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static SGVec3 e2(void)
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{ return SGVec3(0, 1, 0); }
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static SGVec3 e3(void)
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{ return SGVec3(0, 0, 1); }
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private:
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/// The actual data
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T _data[3];
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};
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/// Unary +, do nothing ...
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template<typename T>
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inline
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const SGVec3<T>&
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operator+(const SGVec3<T>& v)
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{ return v; }
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/// Unary -, do nearly nothing
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template<typename T>
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inline
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SGVec3<T>
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operator-(const SGVec3<T>& v)
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{ return SGVec3<T>(-v(0), -v(1), -v(2)); }
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/// Binary +
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template<typename T>
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inline
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SGVec3<T>
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operator+(const SGVec3<T>& v1, const SGVec3<T>& v2)
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{ return SGVec3<T>(v1(0)+v2(0), v1(1)+v2(1), v1(2)+v2(2)); }
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/// Binary -
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template<typename T>
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inline
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SGVec3<T>
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operator-(const SGVec3<T>& v1, const SGVec3<T>& v2)
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{ return SGVec3<T>(v1(0)-v2(0), v1(1)-v2(1), v1(2)-v2(2)); }
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/// Scalar multiplication
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template<typename S, typename T>
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inline
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SGVec3<T>
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operator*(S s, const SGVec3<T>& v)
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{ return SGVec3<T>(s*v(0), s*v(1), s*v(2)); }
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/// Scalar multiplication
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template<typename S, typename T>
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inline
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SGVec3<T>
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operator*(const SGVec3<T>& v, S s)
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{ return SGVec3<T>(s*v(0), s*v(1), s*v(2)); }
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/// Scalar dot product
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template<typename T>
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inline
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T
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dot(const SGVec3<T>& v1, const SGVec3<T>& v2)
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{ return v1(0)*v2(0) + v1(1)*v2(1) + v1(2)*v2(2); }
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/// The euclidean norm of the vector, that is what most people call length
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template<typename T>
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inline
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T
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norm(const SGVec3<T>& v)
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{ return sqrt(dot(v, v)); }
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/// The euclidean norm of the vector, that is what most people call length
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template<typename T>
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inline
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T
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length(const SGVec3<T>& v)
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{ return sqrt(dot(v, v)); }
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/// The 1-norm of the vector, this one is the fastest length function we
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/// can implement on modern cpu's
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template<typename T>
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inline
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T
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norm1(const SGVec3<T>& v)
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{ return fabs(v(0)) + fabs(v(1)) + fabs(v(2)); }
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/// Vector cross product
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template<typename T>
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inline
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SGVec3<T>
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cross(const SGVec3<T>& v1, const SGVec3<T>& v2)
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{
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return SGVec3<T>(v1(1)*v2(2) - v1(2)*v2(1),
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v1(2)*v2(0) - v1(0)*v2(2),
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v1(0)*v2(1) - v1(1)*v2(0));
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}
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/// The euclidean norm of the vector, that is what most people call length
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template<typename T>
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inline
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SGVec3<T>
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normalize(const SGVec3<T>& v)
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{ return (1/norm(v))*v; }
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/// Return true if exactly the same
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template<typename T>
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inline
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bool
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operator==(const SGVec3<T>& v1, const SGVec3<T>& v2)
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{ return v1(0) == v2(0) && v1(1) == v2(1) && v1(2) == v2(2); }
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/// Return true if not exactly the same
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template<typename T>
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inline
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bool
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operator!=(const SGVec3<T>& v1, const SGVec3<T>& v2)
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{ return ! (v1 == v2); }
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/// Return true if equal to the relative tolerance tol
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template<typename T>
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inline
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bool
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equivalent(const SGVec3<T>& v1, const SGVec3<T>& v2, T rtol, T atol)
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{ return norm1(v1 - v2) < rtol*(norm1(v1) + norm1(v2)) + atol; }
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/// Return true if equal to the relative tolerance tol
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template<typename T>
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inline
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bool
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equivalent(const SGVec3<T>& v1, const SGVec3<T>& v2, T rtol)
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{ return norm1(v1 - v2) < rtol*(norm1(v1) + norm1(v2)); }
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/// Return true if about equal to roundoff of the underlying type
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template<typename T>
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inline
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bool
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equivalent(const SGVec3<T>& v1, const SGVec3<T>& v2)
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{
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T tol = 100*SGLimits<T>::epsilon();
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return equivalent(v1, v2, tol, tol);
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}
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#ifndef NDEBUG
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template<typename T>
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inline
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bool
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isNaN(const SGVec3<T>& v)
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{
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return SGMisc<T>::isNaN(v(0)) ||
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SGMisc<T>::isNaN(v(1)) || SGMisc<T>::isNaN(v(2));
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}
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#endif
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/// Output to an ostream
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template<typename char_type, typename traits_type, typename T>
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inline
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std::basic_ostream<char_type, traits_type>&
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operator<<(std::basic_ostream<char_type, traits_type>& s, const SGVec3<T>& v)
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{ return s << "[ " << v(0) << ", " << v(1) << ", " << v(2) << " ]"; }
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/// Two classes doing actually the same on different types
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typedef SGVec3<float> SGVec3f;
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typedef SGVec3<double> SGVec3d;
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inline
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SGVec3f
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toVec3f(const SGVec3d& v)
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{ return SGVec3f((float)v(0), (float)v(1), (float)v(2)); }
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inline
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SGVec3d
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toVec3d(const SGVec3f& v)
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{ return SGVec3d(v(0), v(1), v(2)); }
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#endif
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