Files
simgear/simgear/math/sg_random.c
Stuart Buchanan 279445d6bc For clouds, use a RNG seed that only changes every 10 minutes.
This allows multi-process deploymentes to keep their clouds in sync.
2012-11-09 20:25:53 +00:00

115 lines
3.3 KiB
C

// sg_random.c -- routines to handle random number generation
//
// Written by Curtis Olson, started July 1997.
//
// Copyright (C) 1997 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
/*
* "Cleaned up" and simplified Mersenne Twister implementation.
* Vastly smaller and more easily understood and embedded. Stores the
* state in a user-maintained structure instead of static memory, so
* you can have more than one, or save snapshots of the RNG state.
* Lacks the "init_by_array()" feature of the original code in favor
* of the simpler 32 bit seed initialization. Lacks the floating
* point generator, which is an orthogonal problem not related to
* random number generation. Verified to be identical to the original
* MT199367ar code through the first 10M generated numbers.
*/
#ifdef HAVE_CONFIG_H
# include <simgear_config.h>
#endif
#include <stdio.h>
#include <stdlib.h> // for random(), srandom()
#include <time.h> // for time() to seed srandom()
#include "sg_random.h"
// Structure for the random number functions.
mt random_seed;
#define MT(i) mt->array[i]
void mt_init(mt *mt, unsigned int seed)
{
int i;
MT(0)= seed;
for(i=1; i<MT_N; i++)
MT(i) = (1812433253 * (MT(i-1) ^ (MT(i-1) >> 30)) + i);
mt->index = MT_N+1;
}
void mt_init_time_10(mt *mt)
{
mt_init(mt, (unsigned int) time(NULL) / 600);
}
unsigned int mt_rand32(mt *mt)
{
unsigned int i, y;
if(mt->index >= MT_N) {
for(i=0; i<MT_N; i++) {
y = (MT(i) & 0x80000000) | (MT((i+1)%MT_N) & 0x7fffffff);
MT(i) = MT((i+MT_M)%MT_N) ^ (y>>1) ^ (y&1 ? 0x9908b0df : 0);
}
mt->index = 0;
}
y = MT(mt->index++);
y ^= (y >> 11);
y ^= (y << 7) & 0x9d2c5680;
y ^= (y << 15) & 0xefc60000;
y ^= (y >> 18);
return y;
}
double mt_rand(mt *mt)
{
/* divided by 2^32-1 */
return (double)mt_rand32(mt) * (1.0/4294967295.0);
}
// Seed the random number generater with time() so we don't see the
// same sequence every time
void sg_srandom_time() {
mt_init(&random_seed, (unsigned int) time(NULL));
}
// Seed the random number generater with time() in 10 minute intervals
// so we get the same sequence within 10 minutes interval.
// This is useful for synchronizing two display systems.
void sg_srandom_time_10() {
mt_init(&random_seed, (unsigned int) time(NULL) / 600);
}
// Seed the random number generater with your own seed so can set up
// repeatable randomization.
void sg_srandom( unsigned int seed ) {
mt_init(&random_seed, seed);
}
// return a random number between [0.0, 1.0)
double sg_random() {
return mt_rand(&random_seed);
}