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simgear/simgear/scene/util/DeletionManager.cxx
T

64 lines
1.8 KiB
C++

// DeletionManager.hxx -- defer deletions to a safe time
//
// Copyright (C) 2012 Tim Moore timoore33@gmail.com
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the
// Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
// Boston, MA 02110-1301, USA.
#include "DeletionManager.hxx"
#include <OpenThreads/ScopedLock>
#include <osg/Node>
#include "OsgSingleton.hxx"
namespace simgear
{
using namespace osg;
bool DeletionManager::handle(const osgGA::GUIEventAdapter& ea,
osgGA::GUIActionAdapter&,
osg::Object*, osg::NodeVisitor*)
{
if (ea.getEventType() == osgGA::GUIEventAdapter::FRAME)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
_staleObjects.resize(0);
}
return false;
}
void DeletionManager::addStaleObject(Referenced* obj)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
_staleObjects.push_back(obj);
}
void DeletionManager::uninstall(Node* node)
{
node->removeEventCallback(instance());
}
void DeletionManager::install(Node* node)
{
node->addEventCallback(instance());
}
DeletionManager* DeletionManager::instance()
{
return SingletonRefPtr<DeletionManager>::instance();
}
}