Makefile.am SGStateAttributeVisitor.hxx SGTextureStateAttributeVisitor.hxx Added Files: SGStateAttributeVisitor.cxx SGTextureStateAttributeVisitor.cxx: Move implementation into cxx files
43 lines
1.4 KiB
C++
43 lines
1.4 KiB
C++
/* -*-c++-*-
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*
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* Copyright (C) 2006 Mathias Froehlich
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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* MA 02110-1301, USA.
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*
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*/
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#ifndef SG_SCENE_TEXTURESTATEATTRIBUTEVISITOR_HXX
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#define SG_SCENE_TEXTURESTATEATTRIBUTEVISITOR_HXX
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#include <osg/Geode>
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#include <osg/Node>
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#include <osg/NodeVisitor>
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#include <osg/StateSet>
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class SGTextureStateAttributeVisitor : public osg::NodeVisitor {
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public:
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SGTextureStateAttributeVisitor();
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virtual void apply(int textureUnit, osg::StateSet::RefAttributePair& refAttr);
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virtual void apply(int textureUnit, osg::StateSet::AttributeList& attrList);
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virtual void apply(osg::StateSet::TextureAttributeList& attrList);
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virtual void apply(osg::StateSet* stateSet);
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virtual void apply(osg::Node& node);
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virtual void apply(osg::Geode& node);
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};
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#endif
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