Basically working, at last. Among other things, create effects in models loaded directly from .ac files; this can happen, for example, with the random models from the materials library.
38 lines
1.2 KiB
C++
38 lines
1.2 KiB
C++
// CopyOp.hxx - Simgear CopyOp for copying our own classes
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//
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// Copyright (C) 2009 Tim Moore timoore@redhat.com
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU Library General Public
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// License along with this library; if not, write to the
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// Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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// Boston, MA 02111-1307, USA.
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#ifndef SIMGEAR_COPYOP_HXX
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#define SIMGEAR_COPYOP_HXX 1
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#include <osg/CopyOp>
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namespace simgear
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{
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class CopyOp : public osg::CopyOp
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{
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public:
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CopyOp(osg::CopyOp::CopyFlags flags = osg::CopyOp::SHALLOW_COPY)
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: osg::CopyOp(flags)
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{
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}
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using osg::CopyOp::operator();
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virtual osg::Object* operator()(const osg::Object* obj) const;
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};
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}
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#endif
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