Files
simgear/simgear/sky/moon.hxx
T
curt 427f309aea Complete overhaul of the sky/sun/moon/stars/planets. It is now an ssg
model that get's inserted into the scene graph.
2000-03-16 03:17:04 +00:00

77 lines
2.2 KiB
C++

// moon.hxx -- model earth's moon
//
// Written by Durk Talsma. Originally started October 1997, for distribution
// with the FlightGear project. Version 2 was written in August and
// September 1998. This code is based upon algorithms and data kindly
// provided by Mr. Paul Schlyter. (pausch@saaf.se).
//
// Separated out rendering pieces and converted to ssg by Curt Olson,
// March 2000
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifndef _SG_MOON_HXX_
#define _SG_MOON_HXX_
#include <plib/ssg.h>
#include <simgear/misc/fgpath.hxx>
class SGMoon {
ssgTransform *moon_transform;
ssgSimpleState *orb_state;
ssgSimpleState *halo_state;
ssgColourArray *cl;
ssgVertexArray *halo_vl;
ssgTexCoordArray *halo_tl;
public:
// Constructor
SGMoon( void );
// Destructor
~SGMoon( void );
// build the moon object
ssgBranch *build( FGPath path, double moon_size );
// repaint the moon colors based on current value of moon_anglein
// degrees relative to verticle
// 0 degrees = high noon
// 90 degrees = moon rise/set
// 180 degrees = darkest midnight
bool repaint( double moon_angle );
// reposition the moon at the specified right ascension and
// declination, offset by our current position (p) so that it
// appears fixed at a great distance from the viewer. Also add in
// an optional rotation (i.e. for the current time of day.)
bool reposition( sgVec3 p, double angle,
double rightAscension, double declination,
double moon_dist );
};
#endif // _SG_MOON_HXX_