917 lines
37 KiB
C++
917 lines
37 KiB
C++
/*
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*
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* Copyright (c) 2001 César Blecua Udías All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* CESAR BLECUA UDIAS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
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* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*/
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#ifndef __SG_EXTENSIONS_HXX
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#define __SG_EXTENSIONS_HXX 1
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#if defined(__CYGWIN__) && !defined(WIN32) /* && !defined(USING_X) */
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#define WIN32
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#endif
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#if defined(WIN32) /* MINGW and MSC predefine WIN32 */
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# include <windows.h>
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#endif
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#include <simgear/compiler.h>
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#include <osg/GL>
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#if !defined(__APPLE__) && !defined(WIN32)
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# include <GL/glx.h>
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#endif
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#if defined(__cplusplus)
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extern "C" {
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#endif
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#ifndef APIENTRY
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#define APIENTRY
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#endif
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bool SGSearchExtensionsString(const char *extString, const char *extName);
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bool SGIsOpenGLExtensionSupported(const char *extName);
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#ifdef __APPLE__
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// don't use an inline function for symbol lookup, since it is too big
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void* macosxGetGLProcAddress(const char *func);
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#elif !defined( WIN32 )
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void *SGGetGLProcAddress(const char *func);
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#endif
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inline void (*SGLookupFunction(const char *func))()
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{
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#if defined( WIN32 )
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return (void (*)()) wglGetProcAddress(func);
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#elif defined( __APPLE__ )
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return (void (*)()) macosxGetGLProcAddress(func);
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#else // UNIX, default
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return (void (*)()) SGGetGLProcAddress(func);
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#endif
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}
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/*
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* OpenGL 1.2 and 1.3 enumerants
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*/
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#ifndef GL_VERSION_1_2
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#define GL_CLAMP_TO_EDGE 0x812F
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#define GL_TEXTURE_WRAP_R 0x8072
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#define GL_BLEND_EQUATION 0x8009
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#define GL_MIN 0x8007
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#define GL_MAX 0x8008
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#define GL_FUNC_ADD 0x8006
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#define GL_FUNC_SUBTRACT 0x800A
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#define GL_FUNC_REVERSE_SUBTRACT 0x800B
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#define GL_BLEND_COLOR 0x8005
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#define GL_CONSTANT_COLOR 0x8001
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#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
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#define GL_CONSTANT_ALPHA 0x8003
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#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
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#endif
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typedef void (APIENTRY * glBlendEquationProc) (GLenum mode );
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typedef void (APIENTRY * glBlendColorProc) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
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/* OpenGL extension declarations */
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/*
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* glPointParameterf and glPointParameterfv
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*/
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#ifndef GL_EXT_point_parameters
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#define GL_EXT_point_parameters 1
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#define GL_POINT_SIZE_MIN_EXT 0x8126
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#define GL_DISTANCE_ATTENUATION_EXT 0x8129
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#endif
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#ifndef GL_ARB_point_parameters
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#define GL_ARB_point_parameters 1
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#define GL_POINT_SIZE_MIN_ARB 0x8126
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#define GL_DISTANCE_ATTENUATION_ARB 0x8129
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#endif
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typedef void (APIENTRY * glPointParameterfProc)(GLenum pname, GLfloat param);
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typedef void (APIENTRY * glPointParameterfvProc)(GLenum pname, const GLfloat *params);
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/*
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* glActiveTextureARB
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*/
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#ifndef GL_ARB_multitexture
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#define GL_ARB_multitexture 1
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#define GL_TEXTURE0_ARB 0x84C0
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#define GL_TEXTURE1_ARB 0x84C1
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#define GL_TEXTURE2_ARB 0x84C2
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#define GL_TEXTURE3_ARB 0x84C3
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#define GL_TEXTURE4_ARB 0x84C4
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#define GL_TEXTURE5_ARB 0x84C5
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#define GL_TEXTURE6_ARB 0x84C6
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#define GL_TEXTURE7_ARB 0x84C7
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#define GL_TEXTURE8_ARB 0x84C8
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#define GL_TEXTURE9_ARB 0x84C9
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#define GL_TEXTURE10_ARB 0x84CA
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#define GL_TEXTURE11_ARB 0x84CB
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#define GL_TEXTURE12_ARB 0x84CC
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#define GL_TEXTURE13_ARB 0x84CD
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#define GL_TEXTURE14_ARB 0x84CE
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#define GL_TEXTURE15_ARB 0x84CF
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#define GL_TEXTURE16_ARB 0x84D0
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#define GL_TEXTURE17_ARB 0x84D1
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#define GL_TEXTURE18_ARB 0x84D2
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#define GL_TEXTURE19_ARB 0x84D3
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#define GL_TEXTURE20_ARB 0x84D4
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#define GL_TEXTURE21_ARB 0x84D5
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#define GL_TEXTURE22_ARB 0x84D6
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#define GL_TEXTURE23_ARB 0x84D7
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#define GL_TEXTURE24_ARB 0x84D8
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#define GL_TEXTURE25_ARB 0x84D9
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#define GL_TEXTURE26_ARB 0x84DA
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#define GL_TEXTURE27_ARB 0x84DB
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#define GL_TEXTURE28_ARB 0x84DC
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#define GL_TEXTURE29_ARB 0x84DD
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#define GL_TEXTURE30_ARB 0x84DE
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#define GL_TEXTURE31_ARB 0x84DF
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#define GL_ACTIVE_TEXTURE_ARB 0x84E0
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#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
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#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
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#endif
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typedef void (APIENTRY * glActiveTextureProc)(GLenum texture);
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typedef void (APIENTRY * glClientActiveTextureProc)(GLenum texture);
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/*
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* GL_EXT_separate_specular_color
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*/
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#ifndef GL_LIGHT_MODEL_COLOR_CONTROL
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#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
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#define GL_SINGLE_COLOR 0x81F9
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#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
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#endif
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/*
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* GL_ARB_texture_cube_map
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*/
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#ifndef GL_ARB_texture_cube_map
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#define GL_ARB_texture_cube_map 1
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#define GL_NORMAL_MAP_ARB 0x8511
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#define GL_REFLECTION_MAP_ARB 0x8512
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#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
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#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
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#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
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#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
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#endif
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/*
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* GL_ARB_texture_env_combine
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*/
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#ifndef GL_ARB_texture_env_combine
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#define GL_ARB_texture_env_combine 1
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#define GL_COMBINE_ARB 0x8570
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#define GL_COMBINE_RGB_ARB 0x8571
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#define GL_COMBINE_ALPHA_ARB 0x8572
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#define GL_RGB_SCALE_ARB 0x8573
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#define GL_ADD_SIGNED_ARB 0x8574
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#define GL_INTERPOLATE_ARB 0x8575
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#define GL_SUBTRACT_ARB 0x84E7
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#define GL_CONSTANT_ARB 0x8576
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#define GL_PRIMARY_COLOR_ARB 0x8577
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#define GL_PREVIOUS_ARB 0x8578
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#define GL_SOURCE0_RGB_ARB 0x8580
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#define GL_SOURCE1_RGB_ARB 0x8581
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#define GL_SOURCE2_RGB_ARB 0x8582
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#define GL_SOURCE0_ALPHA_ARB 0x8588
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#define GL_SOURCE1_ALPHA_ARB 0x8589
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#define GL_SOURCE2_ALPHA_ARB 0x858A
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#define GL_OPERAND0_RGB_ARB 0x8590
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#define GL_OPERAND1_RGB_ARB 0x8591
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#define GL_OPERAND2_RGB_ARB 0x8592
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#define GL_OPERAND0_ALPHA_ARB 0x8598
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#define GL_OPERAND1_ALPHA_ARB 0x8599
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#define GL_OPERAND2_ALPHA_ARB 0x859A
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#endif
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/*
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* GL_ARB_texture_env_dot3
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*/
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#ifndef GL_ARB_texture_env_dot3
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#define GL_ARB_texture_env_dot3 1
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#define GL_DOT3_RGB_ARB 0x86AE
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#define GL_DOT3_RGBA_ARB 0x86AF
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#endif
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/*
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* ARB_depth_texture
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*/
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#ifndef GL_ARB_depth_texture
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#define GL_ARB_depth_texture 1
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#define GL_DEPTH_COMPONENT16_ARB 0x81A5
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#define GL_DEPTH_COMPONENT24_ARB 0x81A6
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#define GL_DEPTH_COMPONENT32_ARB 0x81A7
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#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
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#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
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#endif
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/*
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* ARB_multisample
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*/
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#ifndef GL_ARB_multisample
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#define GL_ARB_multisample 1
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#define GL_MULTISAMPLE_ARB 0x809D
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#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
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#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
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#define GL_SAMPLE_COVERAGE_ARB 0x80A0
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#define GL_SAMPLE_BUFFERS_ARB 0x80A8
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#define GL_SAMPLES_ARB 0x80A9
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#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
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#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
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#define GL_MULTISAMPLE_BIT_ARB 0x20000000
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#define GL_DOUBLEBUFFER 0x0C32
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#define GL_AUX_BUFFERS 0x0C00
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#define WGL_SAMPLE_BUFFERS_ARB 0x2041
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#define WGL_SAMPLES_ARB 0x2042
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#endif
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#ifndef GL_SGIS_generate_mipmap
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#define GL_SGIS_generate_mipmap 1
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#define GL_GENERATE_MIPMAP_SGIS 0x8191
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#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
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#endif
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/* WGL spcific OpenGL extenstions */
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#ifdef WIN32
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/*
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* WGL_ARB_extensions_string
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*/
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#ifndef WGL_ARB_extensions_string
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#define WGL_ARB_extensions_string 1
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typedef const char * (APIENTRY * wglGetExtensionsStringARBProc) (HDC hDC);
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#endif
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/*
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* WGL_ARB_pbuffer
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*/
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#ifndef WGL_ARB_pbuffer
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#define WGL_ARB_pbuffer 1
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#define WGL_DRAW_TO_PBUFFER_ARB 0x202D
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#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E
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#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F
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#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030
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#define WGL_PBUFFER_LARGEST_ARB 0x2033
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#define WGL_PBUFFER_WIDTH_ARB 0x2034
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#define WGL_PBUFFER_HEIGHT_ARB 0x2035
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#define WGL_PBUFFER_LOST_ARB 0x2036
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DECLARE_HANDLE(HPBUFFERARB);
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typedef HPBUFFERARB (APIENTRY * wglCreatePbufferARBProc) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
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typedef HDC (APIENTRY * wglGetPbufferDCARBProc) (HPBUFFERARB hPbuffer);
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typedef int (APIENTRY * wglReleasePbufferDCARBProc) (HPBUFFERARB hPbuffer, HDC hDC);
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typedef BOOL (APIENTRY * wglDestroyPbufferARBProc) (HPBUFFERARB hPbuffer);
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typedef BOOL (APIENTRY * wglQueryPbufferARBProc) (HPBUFFERARB hPbuffer, int iAttribute, int *piValue);
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#endif
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/*
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* ARB_pixel_format
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*/
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#ifndef WGL_ARB_pixel_format
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#define WGL_ARB_pixel_format 1
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#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
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#define WGL_DRAW_TO_WINDOW_ARB 0x2001
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#define WGL_DRAW_TO_BITMAP_ARB 0x2002
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#define WGL_ACCELERATION_ARB 0x2003
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#define WGL_NEED_PALETTE_ARB 0x2004
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#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
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#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
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#define WGL_SWAP_METHOD_ARB 0x2007
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#define WGL_NUMBER_OVERLAYS_ARB 0x2008
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#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
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#define WGL_TRANSPARENT_ARB 0x200A
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#define WGL_SHARE_DEPTH_ARB 0x200C
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#define WGL_SHARE_STENCIL_ARB 0x200D
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#define WGL_SHARE_ACCUM_ARB 0x200E
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#define WGL_SUPPORT_GDI_ARB 0x200F
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#define WGL_SUPPORT_OPENGL_ARB 0x2010
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#define WGL_DOUBLE_BUFFER_ARB 0x2011
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#define WGL_STEREO_ARB 0x2012
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#define WGL_PIXEL_TYPE_ARB 0x2013
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#define WGL_COLOR_BITS_ARB 0x2014
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#define WGL_RED_BITS_ARB 0x2015
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#define WGL_RED_SHIFT_ARB 0x2016
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#define WGL_GREEN_BITS_ARB 0x2017
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#define WGL_GREEN_SHIFT_ARB 0x2018
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#define WGL_BLUE_BITS_ARB 0x2019
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#define WGL_BLUE_SHIFT_ARB 0x201A
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#define WGL_ALPHA_BITS_ARB 0x201B
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#define WGL_ALPHA_SHIFT_ARB 0x201C
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#define WGL_ACCUM_BITS_ARB 0x201D
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#define WGL_ACCUM_RED_BITS_ARB 0x201E
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#define WGL_ACCUM_GREEN_BITS_ARB 0x201F
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#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
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#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
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#define WGL_DEPTH_BITS_ARB 0x2022
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#define WGL_STENCIL_BITS_ARB 0x2023
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#define WGL_AUX_BUFFERS_ARB 0x2024
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#define WGL_NO_ACCELERATION_ARB 0x2025
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#define WGL_GENERIC_ACCELERATION_ARB 0x2026
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#define WGL_FULL_ACCELERATION_ARB 0x2027
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#define WGL_SWAP_EXCHANGE_ARB 0x2028
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#define WGL_SWAP_COPY_ARB 0x2029
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#define WGL_SWAP_UNDEFINED_ARB 0x202A
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#define WGL_TYPE_RGBA_ARB 0x202B
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#define WGL_TYPE_COLORINDEX_ARB 0x202C
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#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
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#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
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#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
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#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
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#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
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typedef BOOL (APIENTRY * wglGetPixelFormatAttribivARBProc) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
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typedef BOOL (APIENTRY * wglGetPixelFormatAttribfvARBProc) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues);
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typedef BOOL (APIENTRY * wglChoosePixelFormatARBProc) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
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#endif
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/*
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* ARB_render_texture
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*/
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#ifndef WGL_ARB_render_texture
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#define WGL_ARB_render_texture 1
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#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070
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#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071
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#define WGL_TEXTURE_FORMAT_ARB 0x2072
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#define WGL_TEXTURE_TARGET_ARB 0x2073
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#define WGL_MIPMAP_TEXTURE_ARB 0x2074
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#define WGL_TEXTURE_RGB_ARB 0x2075
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#define WGL_TEXTURE_RGBA_ARB 0x2076
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#define WGL_NO_TEXTURE_ARB 0x2077
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#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078
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#define WGL_TEXTURE_1D_ARB 0x2079
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#define WGL_TEXTURE_2D_ARB 0x207A
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#define WGL_NO_TEXTURE_ARB 0x2077
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#define WGL_MIPMAP_LEVEL_ARB 0x207B
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#define WGL_CUBE_MAP_FACE_ARB 0x207C
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#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D
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#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E
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#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F
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#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080
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#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081
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#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082
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#define WGL_FRONT_LEFT_ARB 0x2083
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#define WGL_FRONT_RIGHT_ARB 0x2084
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#define WGL_BACK_LEFT_ARB 0x2085
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#define WGL_BACK_RIGHT_ARB 0x2086
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#define WGL_AUX0_ARB 0x2087
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#define WGL_AUX1_ARB 0x2088
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#define WGL_AUX2_ARB 0x2089
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#define WGL_AUX3_ARB 0x208A
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#define WGL_AUX4_ARB 0x208B
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#define WGL_AUX5_ARB 0x208C
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#define WGL_AUX6_ARB 0x208D
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#define WGL_AUX7_ARB 0x208E
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#define WGL_AUX8_ARB 0x208F
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#define WGL_AUX9_ARB 0x2090
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typedef BOOL (APIENTRY * wglBindTexImageARBProc) (HPBUFFERARB hPbuffer, int iBuffer);
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|
typedef BOOL (APIENTRY * wglReleaseTexImageARBProc) (HPBUFFERARB hPbuffer, int iBuffer);
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|
typedef BOOL (APIENTRY * wglSetPbufferAttribARBProc) (HPBUFFERARB hPbuffer, const int *piAttribList);
|
|
#endif
|
|
|
|
#elif !defined(__APPLE__) /* !WIN32 */
|
|
|
|
/* GLX pcific OpenGL extenstions */
|
|
#include <GL/glx.h>
|
|
|
|
#ifndef GLX_ARB_multisample
|
|
#define GLX_ARB_multisample1
|
|
#define GLX_SAMPLE_BUFFERS_ARB 100001
|
|
#define GLX_SAMPLES_ARB 100000
|
|
#endif
|
|
|
|
#ifndef GLX_SGIX_pbuffer
|
|
#define GLX_SGIX_pbuffer 1
|
|
#define GLX_DOUBLEBUFFER 5
|
|
#define GLX_AUX_BUFFERS 0x00000010
|
|
#endif
|
|
|
|
#ifndef GLXPbuffer
|
|
# ifdef GLXPbufferSGIX
|
|
# define GLXPbuffer GLXPbufferSGIX
|
|
# endif
|
|
#endif
|
|
#ifndef GLXFBConfig
|
|
# ifdef GLXFBConfigSGIX
|
|
# define GLXFBConfig GLXFBConfigSGIX
|
|
# endif
|
|
#endif
|
|
|
|
typedef GLXFBConfig *(*glXChooseFBConfigProc) (Display *dpy, int screen, int *attribList, int *nitems);
|
|
typedef GLXPbuffer (*glXCreateGLXPbufferProc) (Display *dpy, GLXFBConfig config, unsigned int width, unsigned int height, int *attrib_list);
|
|
typedef GLXPbuffer (*glXCreatePbufferProc) (Display *dpy, GLXFBConfig config, int *attrib_list);
|
|
typedef XVisualInfo *(*glXGetVisualFromFBConfigProc) (Display *dpy, GLXFBConfig config);
|
|
typedef GLXContext (*glXCreateContextWithConfigProc) (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct);
|
|
typedef GLXContext (*glXCreateContextProc) (Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct);
|
|
typedef void (*glXDestroyPbufferProc) (Display *dpy, GLXPbuffer pbuf);
|
|
typedef int (*glXQueryGLXPbufferSGIXProc) (Display *, GLXPbuffer, int, unsigned int *);
|
|
typedef void (*glXQueryDrawableProc) (Display *, GLXDrawable, int, unsigned int *);
|
|
#endif /* WIN32 */
|
|
|
|
|
|
/* NVIDIA specific extension */
|
|
|
|
/*
|
|
* NV_texture_rectangle
|
|
*/
|
|
|
|
#ifndef GL_NV_texture_rectangle
|
|
#define GL_NV_texture_rectangle 1
|
|
#define GL_TEXTURE_RECTANGLE_NV 0x84F5
|
|
#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
|
|
#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
|
|
#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
|
|
#endif
|
|
|
|
/*
|
|
* NV_texture_rectangle
|
|
*/
|
|
|
|
#ifndef GL_EXT_texture_rectangle
|
|
#define GL_EXT_texture_rectangle 1
|
|
#define GL_TEXTURE_RECTANGLE_EXT 0x84F5
|
|
#define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6
|
|
#define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7
|
|
#define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8
|
|
#endif
|
|
|
|
/*
|
|
* WGL_NV_texture_rectangle
|
|
*/
|
|
|
|
#ifndef WGL_NV_texture_rectangle
|
|
#define WGL_NV_texture_rectangle 1
|
|
#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0
|
|
#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1
|
|
#define WGL_TEXTURE_RECTANGLE_NV 0x20A2
|
|
#endif
|
|
|
|
/*
|
|
* NV_render_depth_texture
|
|
*/
|
|
|
|
#ifndef WGL_NV_render_depth_texture
|
|
#define WGL_NV_render_depth_texture 1
|
|
#define WGL_NO_TEXTURE_ARB 0x2077
|
|
#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3
|
|
#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4
|
|
#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5
|
|
#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6
|
|
#define WGL_DEPTH_COMPONENT_NV 0x20A7
|
|
#endif
|
|
|
|
/*
|
|
* NV_float_buffer
|
|
*/
|
|
#ifndef GL_NV_float_buffer
|
|
#define GL_NV_float_buffer 1
|
|
#define GL_FLOAT_R_NV 0x8880
|
|
#define GL_FLOAT_RG_NV 0x8881
|
|
#define GL_FLOAT_RGB_NV 0x8882
|
|
#define GL_FLOAT_RGBA_NV 0x8883
|
|
#define GL_FLOAT_R16_NV 0x8884
|
|
#define GL_FLOAT_R32_NV 0x8885
|
|
#define GL_FLOAT_RG16_NV 0x8886
|
|
#define GL_FLOAT_RG32_NV 0x8887
|
|
#define GL_FLOAT_RGB16_NV 0x8888
|
|
#define GL_FLOAT_RGB32_NV 0x8889
|
|
#define GL_FLOAT_RGBA16_NV 0x888A
|
|
#define GL_FLOAT_RGBA32_NV 0x888B
|
|
#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
|
|
#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
|
|
#define GL_FLOAT_RGBA_MODE_NV 0x888E
|
|
#endif
|
|
#ifndef GLX_NV_float_buffer
|
|
#define GLX_NV_float_buffer 1
|
|
#define GLX_FLOAT_COMPONENTS_NV 0x20B0
|
|
#define GLX_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1
|
|
#define GLX_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2
|
|
#define GLX_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3
|
|
#define GLX_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4
|
|
#define GLX_TEXTURE_FLOAT_R_NV 0x20B5
|
|
#define GLX_TEXTURE_FLOAT_RG_NV 0x20B6
|
|
#define GLX_TEXTURE_FLOAT_RGB_NV 0x20B7
|
|
#define GLX_TEXTURE_FLOAT_RGBA_NV 0x20B8
|
|
#endif
|
|
#ifndef WGL_NV_float_buffer
|
|
#define WGL_NV_float_buffer 1
|
|
#define WGL_FLOAT_COMPONENTS_NV 0x20B0
|
|
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1
|
|
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2
|
|
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3
|
|
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4
|
|
#define WGL_TEXTURE_FLOAT_R_NV 0x20B5
|
|
#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6
|
|
#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7
|
|
#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8
|
|
#endif
|
|
|
|
|
|
/* ATI specific extension */
|
|
|
|
/*
|
|
* ATI_pixel_format_float
|
|
*/
|
|
#ifndef WGL_ATI_pixel_format_float
|
|
#define WGL_ATI_pixel_format_float 1
|
|
#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0
|
|
#define GL_RGBA_FLOAT_MODE_ATI 0x8820
|
|
#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
|
|
#endif
|
|
|
|
/*
|
|
* ATI_texture_float
|
|
*/
|
|
#ifndef GL_ATI_texture_float
|
|
#define GL_ATI_texture_float 1
|
|
#define GL_RGBA_FLOAT32_ATI 0x8814
|
|
#define GL_RGB_FLOAT32_ATI 0x8815
|
|
#define GL_ALPHA_FLOAT32_ATI 0x8816
|
|
#define GL_INTENSITY_FLOAT32_ATI 0x8817
|
|
#define GL_LUMINANCE_FLOAT32_ATI 0x8818
|
|
#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
|
|
#define GL_RGBA_FLOAT16_ATI 0x881A
|
|
#define GL_RGB_FLOAT16_ATI 0x881B
|
|
#define GL_ALPHA_FLOAT16_ATI 0x881C
|
|
#define GL_INTENSITY_FLOAT16_ATI 0x881D
|
|
#define GL_LUMINANCE_FLOAT16_ATI 0x881E
|
|
#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
|
|
#endif
|
|
|
|
/*
|
|
* ARB point sprite
|
|
*/
|
|
#ifndef GL_ARB_point_sprite
|
|
#define GL_ARB_point_sprite 1
|
|
#define GL_POINT_SPRITE_ARB 0x8861
|
|
#define GL_COORD_REPLACE_ARB 0x8862
|
|
#endif
|
|
|
|
#ifndef GL_NV_point_sprite
|
|
#define GL_NV_point_sprite 1
|
|
#define GL_POINT_SPRITE_NV 0x8861
|
|
#define GL_COORD_REPLACE_NV 0x8862
|
|
#define GL_POINT_SPRITE_R_MODE_NV 0x8863
|
|
#endif
|
|
|
|
#ifndef GL_VERSION_2_0
|
|
#define GL_POINT_SPRITE 0x8861
|
|
#define GL_COORD_REPLACE 0x8862
|
|
#endif
|
|
|
|
/*
|
|
* ARB_vertex_program
|
|
*/
|
|
#ifndef GL_ARB_vertex_program
|
|
#define GL_ARB_vertex_program 1
|
|
#define GL_COLOR_SUM_ARB 0x8458
|
|
#define GL_VERTEX_PROGRAM_ARB 0x8620
|
|
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
|
|
#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
|
|
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
|
|
#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
|
|
#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
|
|
#define GL_PROGRAM_LENGTH_ARB 0x8627
|
|
#define GL_PROGRAM_STRING_ARB 0x8628
|
|
#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
|
|
#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
|
|
#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
|
|
#define GL_CURRENT_MATRIX_ARB 0x8641
|
|
#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
|
|
#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
|
|
#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
|
|
#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
|
|
#define GL_PROGRAM_BINDING_ARB 0x8677
|
|
#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
|
|
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
|
|
#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
|
|
#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
|
|
#define GL_PROGRAM_FORMAT_ARB 0x8876
|
|
#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
|
|
#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
|
|
#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
|
|
#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
|
|
#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
|
|
#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
|
|
#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
|
|
#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
|
|
#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
|
|
#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
|
|
#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
|
|
#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
|
|
#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
|
|
#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
|
|
#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
|
|
#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
|
|
#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
|
|
#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
|
|
#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
|
|
#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
|
|
#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
|
|
#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
|
|
#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
|
|
#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
|
|
#define GL_MATRIX0_ARB 0x88C0
|
|
#define GL_MATRIX1_ARB 0x88C1
|
|
#define GL_MATRIX2_ARB 0x88C2
|
|
#define GL_MATRIX3_ARB 0x88C3
|
|
#define GL_MATRIX4_ARB 0x88C4
|
|
#define GL_MATRIX5_ARB 0x88C5
|
|
#define GL_MATRIX6_ARB 0x88C6
|
|
#define GL_MATRIX7_ARB 0x88C7
|
|
#define GL_MATRIX8_ARB 0x88C8
|
|
#define GL_MATRIX9_ARB 0x88C9
|
|
#define GL_MATRIX10_ARB 0x88CA
|
|
#define GL_MATRIX11_ARB 0x88CB
|
|
#define GL_MATRIX12_ARB 0x88CC
|
|
#define GL_MATRIX13_ARB 0x88CD
|
|
#define GL_MATRIX14_ARB 0x88CE
|
|
#define GL_MATRIX15_ARB 0x88CF
|
|
#define GL_MATRIX16_ARB 0x88D0
|
|
#define GL_MATRIX17_ARB 0x88D1
|
|
#define GL_MATRIX18_ARB 0x88D2
|
|
#define GL_MATRIX19_ARB 0x88D3
|
|
#define GL_MATRIX20_ARB 0x88D4
|
|
#define GL_MATRIX21_ARB 0x88D5
|
|
#define GL_MATRIX22_ARB 0x88D6
|
|
#define GL_MATRIX23_ARB 0x88D7
|
|
#define GL_MATRIX24_ARB 0x88D8
|
|
#define GL_MATRIX25_ARB 0x88D9
|
|
#define GL_MATRIX26_ARB 0x88DA
|
|
#define GL_MATRIX27_ARB 0x88DB
|
|
#define GL_MATRIX28_ARB 0x88DC
|
|
#define GL_MATRIX29_ARB 0x88DD
|
|
#define GL_MATRIX30_ARB 0x88DE
|
|
#define GL_MATRIX31_ARB 0x88DF
|
|
#endif
|
|
|
|
/*
|
|
* ARB_fragment_program
|
|
*/
|
|
#ifndef GL_ARB_fragment_program
|
|
#define GL_ARB_fragment_program 1
|
|
#define GL_FRAGMENT_PROGRAM_ARB 0x8804
|
|
#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
|
|
#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
|
|
#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
|
|
#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
|
|
#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
|
|
#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
|
|
#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
|
|
#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
|
|
#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
|
|
#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
|
|
#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
|
|
#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
|
|
#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
|
|
#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
|
|
#endif
|
|
|
|
typedef void (APIENTRY * glVertexAttrib1dProc) (GLuint index, GLdouble x);
|
|
typedef void (APIENTRY * glVertexAttrib1dvProc) (GLuint index, const GLdouble *v);
|
|
typedef void (APIENTRY * glVertexAttrib1fProc) (GLuint index, GLfloat x);
|
|
typedef void (APIENTRY * glVertexAttrib1fvProc) (GLuint index, const GLfloat *v);
|
|
typedef void (APIENTRY * glVertexAttrib1sProc) (GLuint index, GLshort x);
|
|
typedef void (APIENTRY * glVertexAttrib1svProc) (GLuint index, const GLshort *v);
|
|
typedef void (APIENTRY * glVertexAttrib2dProc) (GLuint index, GLdouble x, GLdouble y);
|
|
typedef void (APIENTRY * glVertexAttrib2dvProc) (GLuint index, const GLdouble *v);
|
|
typedef void (APIENTRY * glVertexAttrib2fProc) (GLuint index, GLfloat x, GLfloat y);
|
|
typedef void (APIENTRY * glVertexAttrib2fvProc) (GLuint index, const GLfloat *v);
|
|
typedef void (APIENTRY * glVertexAttrib2sProc) (GLuint index, GLshort x, GLshort y);
|
|
typedef void (APIENTRY * glVertexAttrib2svProc) (GLuint index, const GLshort *v);
|
|
typedef void (APIENTRY * glVertexAttrib3dProc) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
|
|
typedef void (APIENTRY * glVertexAttrib3dvProc) (GLuint index, const GLdouble *v);
|
|
typedef void (APIENTRY * glVertexAttrib3fProc) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
|
|
typedef void (APIENTRY * glVertexAttrib3fvProc) (GLuint index, const GLfloat *v);
|
|
typedef void (APIENTRY * glVertexAttrib3sProc) (GLuint index, GLshort x, GLshort y, GLshort z);
|
|
typedef void (APIENTRY * glVertexAttrib3svProc) (GLuint index, const GLshort *v);
|
|
typedef void (APIENTRY * glVertexAttrib4NbvProc) (GLuint index, const GLbyte *v);
|
|
typedef void (APIENTRY * glVertexAttrib4NivProc) (GLuint index, const GLint *v);
|
|
typedef void (APIENTRY * glVertexAttrib4NsvProc) (GLuint index, const GLshort *v);
|
|
typedef void (APIENTRY * glVertexAttrib4NubProc) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
|
|
typedef void (APIENTRY * glVertexAttrib4NubvProc) (GLuint index, const GLubyte *v);
|
|
typedef void (APIENTRY * glVertexAttrib4NuivProc) (GLuint index, const GLuint *v);
|
|
typedef void (APIENTRY * glVertexAttrib4NusvProc) (GLuint index, const GLushort *v);
|
|
typedef void (APIENTRY * glVertexAttrib4bvProc) (GLuint index, const GLbyte *v);
|
|
typedef void (APIENTRY * glVertexAttrib4dProc) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
|
typedef void (APIENTRY * glVertexAttrib4dvProc) (GLuint index, const GLdouble *v);
|
|
typedef void (APIENTRY * glVertexAttrib4fProc) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
typedef void (APIENTRY * glVertexAttrib4fvProc) (GLuint index, const GLfloat *v);
|
|
typedef void (APIENTRY * glVertexAttrib4ivProc) (GLuint index, const GLint *v);
|
|
typedef void (APIENTRY * glVertexAttrib4sProc) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
|
|
typedef void (APIENTRY * glVertexAttrib4svProc) (GLuint index, const GLshort *v);
|
|
typedef void (APIENTRY * glVertexAttrib4ubvProc) (GLuint index, const GLubyte *v);
|
|
typedef void (APIENTRY * glVertexAttrib4uivProc) (GLuint index, const GLuint *v);
|
|
typedef void (APIENTRY * glVertexAttrib4usvProc) (GLuint index, const GLushort *v);
|
|
typedef void (APIENTRY * glVertexAttribPointerProc) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
|
|
typedef void (APIENTRY * glEnableVertexAttribArrayProc) (GLuint index);
|
|
typedef void (APIENTRY * glDisableVertexAttribArrayProc) (GLuint index);
|
|
typedef void (APIENTRY * glProgramStringProc) (GLenum target, GLenum format, GLsizei len, const GLvoid *string);
|
|
typedef void (APIENTRY * glBindProgramProc) (GLenum target, GLuint program);
|
|
typedef void (APIENTRY * glDeleteProgramsProc) (GLsizei n, const GLuint *programs);
|
|
typedef void (APIENTRY * glGenProgramsProc) (GLsizei n, GLuint *programs);
|
|
typedef void (APIENTRY * glProgramEnvParameter4dProc) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
|
typedef void (APIENTRY * glProgramEnvParameter4dvProc) (GLenum target, GLuint index, const GLdouble *params);
|
|
typedef void (APIENTRY * glProgramEnvParameter4fProc) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
typedef void (APIENTRY * glProgramEnvParameter4fvProc) (GLenum target, GLuint index, const GLfloat *params);
|
|
typedef void (APIENTRY * glProgramLocalParameter4dProc) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
|
typedef void (APIENTRY * glProgramLocalParameter4dvProc) (GLenum target, GLuint index, const GLdouble *params);
|
|
typedef void (APIENTRY * glProgramLocalParameter4fProc) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
typedef void (APIENTRY * glProgramLocalParameter4fvProc) (GLenum target, GLuint index, const GLfloat *params);
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typedef void (APIENTRY * glGetProgramEnvParameterdvProc) (GLenum target, GLuint index, GLdouble *params);
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typedef void (APIENTRY * glGetProgramEnvParameterfvProc) (GLenum target, GLuint index, GLfloat *params);
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typedef void (APIENTRY * glGetProgramLocalParameterdvProc) (GLenum target, GLuint index, GLdouble *params);
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typedef void (APIENTRY * glGetProgramLocalParameterfvProc) (GLenum target, GLuint index, GLfloat *params);
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typedef void (APIENTRY * glGetProgramivProc) (GLenum target, GLenum pname, GLint *params);
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typedef void (APIENTRY * glGetProgramStringProc) (GLenum target, GLenum pname, GLvoid *string);
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typedef void (APIENTRY * glGetVertexAttribdvProc) (GLuint index, GLenum pname, GLdouble *params);
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typedef void (APIENTRY * glGetVertexAttribfvProc) (GLuint index, GLenum pname, GLfloat *params);
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typedef void (APIENTRY * glGetVertexAttribivProc) (GLuint index, GLenum pname, GLint *params);
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typedef void (APIENTRY * glGetVertexAttribPointervProc) (GLuint index, GLenum pname, GLvoid* *pointer);
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typedef GLboolean (APIENTRY * glIsProgramProc) (GLuint program);
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/*
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* ARB_shader_objects
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*/
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#ifndef GL_ARB_shader_objects
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#define GL_ARB_shader_objects 1
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/* GL types for handling shader object handles and program/shader text */
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typedef char GLcharARB; /* native character */
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typedef unsigned int GLhandleARB; /* shader object handle */
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#define GL_PROGRAM_OBJECT_ARB 0x8B40
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#define GL_SHADER_OBJECT_ARB 0x8B48
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#define GL_OBJECT_TYPE_ARB 0x8B4E
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#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
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#define GL_FLOAT_VEC2_ARB 0x8B50
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#define GL_FLOAT_VEC3_ARB 0x8B51
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#define GL_FLOAT_VEC4_ARB 0x8B52
|
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#define GL_INT_VEC2_ARB 0x8B53
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|
#define GL_INT_VEC3_ARB 0x8B54
|
|
#define GL_INT_VEC4_ARB 0x8B55
|
|
#define GL_BOOL_ARB 0x8B56
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|
#define GL_BOOL_VEC2_ARB 0x8B57
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#define GL_BOOL_VEC3_ARB 0x8B58
|
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#define GL_BOOL_VEC4_ARB 0x8B59
|
|
#define GL_FLOAT_MAT2_ARB 0x8B5A
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#define GL_FLOAT_MAT3_ARB 0x8B5B
|
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#define GL_FLOAT_MAT4_ARB 0x8B5C
|
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#define GL_SAMPLER_1D_ARB 0x8B5D
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#define GL_SAMPLER_2D_ARB 0x8B5E
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|
#define GL_SAMPLER_3D_ARB 0x8B5F
|
|
#define GL_SAMPLER_CUBE_ARB 0x8B60
|
|
#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
|
|
#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
|
|
#define GL_SAMPLER_2D_RECT_ARB 0x8B63
|
|
#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
|
|
#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
|
|
#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
|
|
#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
|
|
#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
|
|
#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
|
|
#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
|
|
#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
|
|
#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
|
|
#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
|
|
#endif
|
|
|
|
typedef void (APIENTRY * glDeleteObjectProc) (GLhandleARB obj);
|
|
typedef GLhandleARB (APIENTRY * glGetHandleProc) (GLenum pname);
|
|
typedef void (APIENTRY * glDetachObjectProc) (GLhandleARB containerObj, GLhandleARB attachedObj);
|
|
typedef GLhandleARB (APIENTRY * glCreateShaderObjectProc) (GLenum shaderType);
|
|
typedef void (APIENTRY * glShaderSourceProc) (GLhandleARB shaderObj, GLsizei count, const GLcharARB* *string, const GLint *length);
|
|
typedef void (APIENTRY * glCompileShaderProc) (GLhandleARB shaderObj);
|
|
typedef GLhandleARB (APIENTRY * glCreateProgramObjectProc) (void);
|
|
typedef void (APIENTRY * glAttachObjectProc) (GLhandleARB containerObj, GLhandleARB obj);
|
|
typedef void (APIENTRY * glLinkProgramProc) (GLhandleARB programObj);
|
|
typedef void (APIENTRY * glUseProgramObjectProc) (GLhandleARB programObj);
|
|
typedef void (APIENTRY * glValidateProgramProc) (GLhandleARB programObj);
|
|
typedef void (APIENTRY * glUniform1fProc) (GLint location, GLfloat v0);
|
|
typedef void (APIENTRY * glUniform2fProc) (GLint location, GLfloat v0, GLfloat v1);
|
|
typedef void (APIENTRY * glUniform3fProc) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
|
|
typedef void (APIENTRY * glUniform4fProc) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
|
|
typedef void (APIENTRY * glUniform1iProc) (GLint location, GLint v0);
|
|
typedef void (APIENTRY * glUniform2iProc) (GLint location, GLint v0, GLint v1);
|
|
typedef void (APIENTRY * glUniform3iProc) (GLint location, GLint v0, GLint v1, GLint v2);
|
|
typedef void (APIENTRY * glUniform4iProc) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
|
|
typedef void (APIENTRY * glUniform1fvProc) (GLint location, GLsizei count, const GLfloat *value);
|
|
typedef void (APIENTRY * glUniform2fvProc) (GLint location, GLsizei count, const GLfloat *value);
|
|
typedef void (APIENTRY * glUniform3fvProc) (GLint location, GLsizei count, const GLfloat *value);
|
|
typedef void (APIENTRY * glUniform4fvProc) (GLint location, GLsizei count, const GLfloat *value);
|
|
typedef void (APIENTRY * glUniform1ivProc) (GLint location, GLsizei count, const GLint *value);
|
|
typedef void (APIENTRY * glUniform2ivProc) (GLint location, GLsizei count, const GLint *value);
|
|
typedef void (APIENTRY * glUniform3ivProc) (GLint location, GLsizei count, const GLint *value);
|
|
typedef void (APIENTRY * glUniform4ivProc) (GLint location, GLsizei count, const GLint *value);
|
|
typedef void (APIENTRY * glUniformMatrix2fvProc) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
typedef void (APIENTRY * glUniformMatrix3fvProc) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
typedef void (APIENTRY * glUniformMatrix4fvProc) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
typedef void (APIENTRY * glGetObjectParameterfvProc) (GLhandleARB obj, GLenum pname, GLfloat *params);
|
|
typedef void (APIENTRY * glGetObjectParameterivProc) (GLhandleARB obj, GLenum pname, GLint *params);
|
|
typedef void (APIENTRY * glGetInfoLogProc) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
|
|
typedef void (APIENTRY * glGetAttachedObjectsProc) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj);
|
|
typedef GLint (APIENTRY * glGetUniformLocationProc) (GLhandleARB programObj, const GLcharARB *name);
|
|
typedef void (APIENTRY * glGetActiveUniformProc) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
|
|
typedef void (APIENTRY * glGetUniformfvProc) (GLhandleARB programObj, GLint location, GLfloat *params);
|
|
typedef void (APIENTRY * glGetUniformivProc) (GLhandleARB programObj, GLint location, GLint *params);
|
|
typedef void (APIENTRY * glGetShaderSourceProc) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);
|
|
|
|
/*
|
|
* ARB_vertex_shader
|
|
*/
|
|
#ifndef GL_ARB_vertex_shader
|
|
#define GL_ARB_vertex_shader 1
|
|
#define GL_VERTEX_SHADER_ARB 0x8B31
|
|
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
|
|
#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
|
|
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
|
|
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
|
|
#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
|
|
#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
|
|
#endif
|
|
|
|
typedef void (APIENTRY * glBindAttribLocationProc) (GLhandleARB programObj, GLuint index, const GLcharARB *name);
|
|
typedef void (APIENTRY * glGetActiveAttribProc) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
|
|
typedef GLint (APIENTRY * glGetAttribLocationProc) (GLhandleARB programObj, const GLcharARB *name);
|
|
|
|
/*
|
|
* ARB_fragment_shader
|
|
*/
|
|
#ifndef GL_ARB_fragment_shader
|
|
#define GL_ARB_fragment_shader1
|
|
#define GL_FRAGMENT_SHADER_ARB 0x8B30
|
|
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
|
|
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
|
|
#endif
|
|
|
|
/*
|
|
* NV_fragment_program
|
|
*/
|
|
#ifndef GL_NV_fragment_program
|
|
#define GL_NV_fragment_program 1
|
|
#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
|
|
#define GL_FRAGMENT_PROGRAM_NV 0x8870
|
|
#define GL_MAX_TEXTURE_COORDS_NV 0x8871
|
|
#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
|
|
#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
|
|
#define GL_PROGRAM_ERROR_STRING_NV 0x8874
|
|
#endif
|
|
#ifndef GL_NV_vertex_program
|
|
#define GL_NV_vertex_program 1
|
|
#define GL_VERTEX_PROGRAM_NV 0x8620
|
|
#define GL_PROGRAM_ERROR_POSITION_NV 0x864B
|
|
#endif
|
|
|
|
typedef void (APIENTRY * glBindProgramNVProc) (GLenum target, GLuint id);
|
|
typedef void (APIENTRY * glDeleteProgramsNVProc) (GLsizei n, const GLuint *programs);
|
|
typedef void (APIENTRY * glGenProgramsNVProc) (GLsizei n, GLuint *programs);
|
|
typedef void (APIENTRY * glLoadProgramNVProc) (GLenum target, GLuint id, GLsizei len, const GLubyte *program);
|
|
typedef void (APIENTRY * glProgramParameter4fvNVProc) (GLenum target, GLuint index, const GLfloat *v);
|
|
|
|
#if defined(__cplusplus)
|
|
}
|
|
#endif
|
|
|
|
|
|
#endif // !__SG_EXTENSIONS_HXX
|
|
|