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simgear/simgear/scene/model/SGPickAnimation.cxx
T
James Turner f6709e357f Support for proxy pick objects.
Pick, knob and slider animations support additional object-names,
which are always invisible and untransformed (in the case of knobs/
sliders). These objects act to extend the hover/pick area, making small
switches and knobs more usable. (Especially for users with smaller
screens / windows).
2013-04-05 17:12:58 +01:00

840 lines
27 KiB
C++

/* -*-c++-*-
*
* Copyright (C) 2013 James Turner
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
* MA 02110-1301, USA.
*
*/
#include <simgear/scene/model/SGPickAnimation.hxx>
#include <algorithm>
#include <osg/Geode>
#include <osg/PolygonOffset>
#include <osg/PolygonMode>
#include <osg/Material>
#include <osgGA/GUIEventAdapter>
#include <simgear/sg_inlines.h>
#include <simgear/scene/util/SGPickCallback.hxx>
#include <simgear/scene/material/EffectGeode.hxx>
#include <simgear/scene/util/SGSceneUserData.hxx>
#include <simgear/structure/SGBinding.hxx>
#include <simgear/scene/util/StateAttributeFactory.hxx>
#include <simgear/scene/model/SGRotateTransform.hxx>
#include <simgear/scene/model/SGTranslateTransform.hxx>
using namespace simgear;
using OpenThreads::Mutex;
using OpenThreads::ScopedLock;
static void readOptionalBindingList(const SGPropertyNode* aNode, SGPropertyNode* modelRoot,
const std::string& aName, SGBindingList& aBindings)
{
const SGPropertyNode* n = aNode->getChild(aName);
if (n)
aBindings = readBindingList(n->getChildren("binding"), modelRoot);
}
osg::Vec2d eventToWindowCoords(const osgGA::GUIEventAdapter* ea)
{
using namespace osg;
const GraphicsContext* gc = ea->getGraphicsContext();
const GraphicsContext::Traits* traits = gc->getTraits() ;
// Scale x, y to the dimensions of the window
double x = (((ea->getX() - ea->getXmin()) / (ea->getXmax() - ea->getXmin()))
* (double)traits->width);
double y = (((ea->getY() - ea->getYmin()) / (ea->getYmax() - ea->getYmin()))
* (double)traits->height);
if (ea->getMouseYOrientation() == osgGA::GUIEventAdapter::Y_INCREASING_DOWNWARDS)
y = (double)traits->height - y;
return osg::Vec2d(x, y);
}
class SGPickAnimation::PickCallback : public SGPickCallback {
public:
PickCallback(const SGPropertyNode* configNode,
SGPropertyNode* modelRoot) :
SGPickCallback(PriorityPanel),
_repeatable(configNode->getBoolValue("repeatable", false)),
_repeatInterval(configNode->getDoubleValue("interval-sec", 0.1))
{
std::vector<SGPropertyNode_ptr> bindings;
bindings = configNode->getChildren("button");
for (unsigned int i = 0; i < bindings.size(); ++i) {
_buttons.insert( bindings[i]->getIntValue() );
}
_bindingsDown = readBindingList(configNode->getChildren("binding"), modelRoot);
readOptionalBindingList(configNode, modelRoot, "mod-up", _bindingsUp);
if (configNode->hasChild("cursor")) {
_cursorName = configNode->getStringValue("cursor");
}
}
void addHoverBindings(const SGPropertyNode* hoverNode,
SGPropertyNode* modelRoot)
{
_hover = readBindingList(hoverNode->getChildren("binding"), modelRoot);
}
virtual bool buttonPressed(int button, const osgGA::GUIEventAdapter* ea, const Info&)
{
if (_buttons.find(button) == _buttons.end()) {
return false;
}
fireBindingList(_bindingsDown);
_repeatTime = -_repeatInterval; // anti-bobble: delay start of repeat
return true;
}
virtual void buttonReleased(int keyModState)
{
SG_UNUSED(keyModState);
fireBindingList(_bindingsUp);
}
virtual void update(double dt, int keyModState)
{
SG_UNUSED(keyModState);
if (!_repeatable)
return;
_repeatTime += dt;
while (_repeatInterval < _repeatTime) {
_repeatTime -= _repeatInterval;
fireBindingList(_bindingsDown);
}
}
virtual bool hover(const osg::Vec2d& windowPos, const Info& info)
{
if (_hover.empty()) {
return false;
}
SGPropertyNode_ptr params(new SGPropertyNode);
params->setDoubleValue("x", windowPos.x());
params->setDoubleValue("y", windowPos.y());
fireBindingList(_hover, params.ptr());
return true;
}
std::string getCursor() const
{ return _cursorName; }
private:
SGBindingList _bindingsDown;
SGBindingList _bindingsUp;
SGBindingList _hover;
std::set<int> _buttons;
bool _repeatable;
double _repeatInterval;
double _repeatTime;
std::string _cursorName;
};
class VncVisitor : public osg::NodeVisitor {
public:
VncVisitor(double x, double y, int mask) :
osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN),
_texX(x), _texY(y), _mask(mask), _done(false)
{
SG_LOG(SG_INPUT, SG_DEBUG, "VncVisitor constructor "
<< x << "," << y << " mask " << mask);
}
virtual void apply(osg::Node &node)
{
// Some nodes have state sets attached
touchStateSet(node.getStateSet());
if (!_done)
traverse(node);
if (_done) return;
// See whether we are a geode worth exploring
osg::Geode *g = dynamic_cast<osg::Geode*>(&node);
if (!g) return;
// Go find all its drawables
int i = g->getNumDrawables();
while (--i >= 0) {
osg::Drawable *d = g->getDrawable(i);
if (d) touchDrawable(*d);
}
// Out of optimism, do the same for EffectGeode
simgear::EffectGeode *eg = dynamic_cast<simgear::EffectGeode*>(&node);
if (!eg) return;
for (simgear::EffectGeode::DrawablesIterator di = eg->drawablesBegin();
di != eg->drawablesEnd(); di++) {
touchDrawable(**di);
}
// Now see whether the EffectGeode has an Effect
simgear::Effect *e = eg->getEffect();
if (e) {
touchStateSet(e->getDefaultStateSet());
}
}
inline void touchDrawable(osg::Drawable &d)
{
osg::StateSet *ss = d.getStateSet();
touchStateSet(ss);
}
void touchStateSet(osg::StateSet *ss)
{
if (!ss) return;
osg::StateAttribute *sa = ss->getTextureAttribute(0,
osg::StateAttribute::TEXTURE);
if (!sa) return;
osg::Texture *t = sa->asTexture();
if (!t) return;
osg::Image *img = t->getImage(0);
if (!img) return;
if (!_done) {
int pixX = _texX * img->s();
int pixY = _texY * img->t();
_done = img->sendPointerEvent(pixX, pixY, _mask);
SG_LOG(SG_INPUT, SG_DEBUG, "VncVisitor image said " << _done
<< " to coord " << pixX << "," << pixY);
}
}
inline bool wasSuccessful()
{
return _done;
}
private:
double _texX, _texY;
int _mask;
bool _done;
};
///////////////////////////////////////////////////////////////////////////////
class SGPickAnimation::VncCallback : public SGPickCallback {
public:
VncCallback(const SGPropertyNode* configNode,
SGPropertyNode* modelRoot,
osg::Group *node)
: _node(node)
{
SG_LOG(SG_INPUT, SG_DEBUG, "Configuring VNC callback");
const char *cornernames[3] = {"top-left", "top-right", "bottom-left"};
SGVec3d *cornercoords[3] = {&_topLeft, &_toRight, &_toDown};
for (int c =0; c < 3; c++) {
const SGPropertyNode* cornerNode = configNode->getChild(cornernames[c]);
*cornercoords[c] = SGVec3d(
cornerNode->getDoubleValue("x"),
cornerNode->getDoubleValue("y"),
cornerNode->getDoubleValue("z"));
}
_toRight -= _topLeft;
_toDown -= _topLeft;
_squaredRight = dot(_toRight, _toRight);
_squaredDown = dot(_toDown, _toDown);
}
virtual bool buttonPressed(int button, const osgGA::GUIEventAdapter* ea, const Info& info)
{
SGVec3d loc(info.local);
SG_LOG(SG_INPUT, SG_DEBUG, "VNC pressed " << button << ": " << loc);
loc -= _topLeft;
_x = dot(loc, _toRight) / _squaredRight;
_y = dot(loc, _toDown) / _squaredDown;
if (_x<0) _x = 0; else if (_x > 1) _x = 1;
if (_y<0) _y = 0; else if (_y > 1) _y = 1;
VncVisitor vv(_x, _y, 1 << button);
_node->accept(vv);
return vv.wasSuccessful();
}
virtual void buttonReleased(int keyModState)
{
SG_UNUSED(keyModState);
SG_LOG(SG_INPUT, SG_DEBUG, "VNC release");
VncVisitor vv(_x, _y, 0);
_node->accept(vv);
}
private:
double _x, _y;
osg::ref_ptr<osg::Group> _node;
SGVec3d _topLeft, _toRight, _toDown;
double _squaredRight, _squaredDown;
};
///////////////////////////////////////////////////////////////////////////////
SGPickAnimation::SGPickAnimation(const SGPropertyNode* configNode,
SGPropertyNode* modelRoot) :
SGAnimation(configNode, modelRoot)
{
std::vector<SGPropertyNode_ptr> names =
configNode->getChildren("proxy-name");
for (unsigned i = 0; i < names.size(); ++i) {
_proxyNames.push_back(names[i]->getStringValue());
}
}
void SGPickAnimation::apply(osg::Node* node)
{
SGAnimation::apply(node);
}
namespace
{
OpenThreads::Mutex highlightStateSetMutex;
osg::ref_ptr<osg::StateSet> static_highlightStateSet;
}
osg::StateSet* sharedHighlightStateSet()
{
ScopedLock<Mutex> lock(highlightStateSetMutex);
if (!static_highlightStateSet.valid()) {
static_highlightStateSet = new osg::StateSet;
osg::Texture2D* white = StateAttributeFactory::instance()->getWhiteTexture();
static_highlightStateSet->setTextureAttributeAndModes(0, white,
(osg::StateAttribute::ON
| osg::StateAttribute::OVERRIDE
| osg::StateAttribute::PROTECTED));
osg::PolygonOffset* polygonOffset = new osg::PolygonOffset;
polygonOffset->setFactor(-1);
polygonOffset->setUnits(-1);
static_highlightStateSet->setAttribute(polygonOffset, osg::StateAttribute::OVERRIDE);
static_highlightStateSet->setMode(GL_POLYGON_OFFSET_LINE,
osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE);
osg::PolygonMode* polygonMode = new osg::PolygonMode;
polygonMode->setMode(osg::PolygonMode::FRONT_AND_BACK,
osg::PolygonMode::LINE);
static_highlightStateSet->setAttribute(polygonMode, osg::StateAttribute::OVERRIDE);
osg::Material* material = new osg::Material;
material->setColorMode(osg::Material::OFF);
material->setAmbient(osg::Material::FRONT_AND_BACK, osg::Vec4f(0, 0, 0, 1));
// XXX Alpha < 1.0 in the diffuse material value is a signal to the
// default shader to take the alpha value from the material value
// and not the glColor. In many cases the pick animation geometry is
// transparent, so the outline would not be visible without this hack.
material->setDiffuse(osg::Material::FRONT_AND_BACK, osg::Vec4f(0, 0, 0, .95));
material->setEmission(osg::Material::FRONT_AND_BACK, osg::Vec4f(1, 1, 0, 1));
material->setSpecular(osg::Material::FRONT_AND_BACK, osg::Vec4f(0, 0, 0, 0));
static_highlightStateSet->setAttribute(
material, osg::StateAttribute::OVERRIDE | osg::StateAttribute::PROTECTED);
// The default shader has a colorMode uniform that mimics the
// behavior of Material color mode.
osg::Uniform* colorModeUniform = new osg::Uniform(osg::Uniform::INT, "colorMode");
colorModeUniform->set(0); // MODE_OFF
colorModeUniform->setDataVariance(osg::Object::STATIC);
static_highlightStateSet->addUniform(colorModeUniform,
osg::StateAttribute::OVERRIDE | osg::StateAttribute::ON);
}
return static_highlightStateSet.get();
}
void
SGPickAnimation::apply(osg::Group& group)
{
if (_objectNames.empty()) {
return;
}
osg::ref_ptr<osg::Group> renderGroup, proxyGroup, pickGroup;
group.traverse(*this);
SGSceneUserData* ud = NULL;
// iterate over all group children
int i = group.getNumChildren() - 1;
for (; 0 <= i; --i) {
osg::Node* child = group.getChild(i);
if (child->getName().empty()) {
continue;
}
std::list<std::string>::iterator it = std::find(_objectNames.begin(), _objectNames.end(), child->getName());
if (it != _objectNames.end()) {
_objectNames.erase(it);
install(*child);
//////
if (!pickGroup) {
osg::Group* mainGroup = createMainGroup(&group);
mainGroup->setName(child->getName());
if (getConfig()->getBoolValue("visible", true)) {
renderGroup = new osg::Group;
renderGroup->setName("pick render group");
mainGroup->addChild(renderGroup);
}
pickGroup = new osg::Group;
pickGroup->setName("pick highlight group");
pickGroup->setNodeMask(simgear::PICK_BIT);
pickGroup->setStateSet(sharedHighlightStateSet());
mainGroup->addChild(pickGroup);
if (!ud) {
ud = SGSceneUserData::getOrCreateSceneUserData(pickGroup);
setupCallbacks(ud, &group);
} else {
pickGroup->setUserData(ud);
}
} // of pick group setup
////////
child->setName("");
if (renderGroup.valid()) {
renderGroup->addChild(child);
}
pickGroup->addChild(child);
group.removeChild(child);
continue;
}
string_list::iterator j = std::find(_proxyNames.begin(), _proxyNames.end(), child->getName());
if (j == _proxyNames.end()) {
continue;
}
_proxyNames.erase(j);
if (!proxyGroup) {
proxyGroup = new osg::Group;
group.addChild(proxyGroup);
proxyGroup->setStateSet(sharedHighlightStateSet());
proxyGroup->setNodeMask(simgear::PICK_BIT);
if (!ud) {
ud = SGSceneUserData::getOrCreateSceneUserData(proxyGroup);
setupCallbacks(ud, &group);
} else {
proxyGroup->setUserData(ud);
}
} // of proxy group setup
proxyGroup->addChild(child);
group.removeChild(child);
} // of group children iteration
}
osg::Group*
SGPickAnimation::createMainGroup(osg::Group* pr)
{
osg::Group* g = new osg::Group;
pr->addChild(g);
return g;
}
void
SGPickAnimation::setupCallbacks(SGSceneUserData* ud, osg::Group* parent)
{
PickCallback* pickCb = NULL;
// add actions that become macro and command invocations
std::vector<SGPropertyNode_ptr> actions;
actions = getConfig()->getChildren("action");
for (unsigned int i = 0; i < actions.size(); ++i) {
pickCb = new PickCallback(actions[i], getModelRoot());
ud->addPickCallback(pickCb);
}
if (getConfig()->hasChild("hovered")) {
if (!pickCb) {
// make a trivial PickCallback to hang the hovered off of
SGPropertyNode_ptr dummyNode(new SGPropertyNode);
pickCb = new PickCallback(dummyNode.ptr(), getModelRoot());
ud->addPickCallback(pickCb);
}
pickCb->addHoverBindings(getConfig()->getNode("hovered"), getModelRoot());
}
// Look for the VNC sessions that want raw mouse input
actions = getConfig()->getChildren("vncaction");
for (unsigned int i = 0; i < actions.size(); ++i) {
ud->addPickCallback(new VncCallback(actions[i], getModelRoot(), parent));
}
}
///////////////////////////////////////////////////////////////////////////
// insert count copies of binding list A, into the output list.
// effectively makes the output list fire binding A multiple times
// in sequence
static void repeatBindings(const SGBindingList& a, SGBindingList& out, int count)
{
out.clear();
for (int i=0; i<count; ++i) {
out.insert(out.end(), a.begin(), a.end());
}
}
static bool static_knobMouseWheelAlternateDirection = false;
static bool static_knobDragAlternateAxis = false;
static double static_dragSensitivity = 1.0;
class KnobSliderPickCallback : public SGPickCallback {
public:
enum Direction
{
DIRECTION_NONE,
DIRECTION_INCREASE,
DIRECTION_DECREASE
};
enum DragDirection
{
DRAG_DEFAULT = 0,
DRAG_VERTICAL,
DRAG_HORIZONTAL
};
KnobSliderPickCallback(const SGPropertyNode* configNode,
SGPropertyNode* modelRoot) :
SGPickCallback(PriorityPanel),
_direction(DIRECTION_NONE),
_repeatInterval(configNode->getDoubleValue("interval-sec", 0.1)),
_dragDirection(DRAG_DEFAULT)
{
readOptionalBindingList(configNode, modelRoot, "action", _action);
readOptionalBindingList(configNode, modelRoot, "increase", _bindingsIncrease);
readOptionalBindingList(configNode, modelRoot, "decrease", _bindingsDecrease);
readOptionalBindingList(configNode, modelRoot, "release", _releaseAction);
readOptionalBindingList(configNode, modelRoot, "hovered", _hover);
if (configNode->hasChild("shift-action") || configNode->hasChild("shift-increase") ||
configNode->hasChild("shift-decrease"))
{
// explicit shifted behaviour - just do exactly what was provided
readOptionalBindingList(configNode, modelRoot, "shift-action", _shiftedAction);
readOptionalBindingList(configNode, modelRoot, "shift-increase", _shiftedIncrease);
readOptionalBindingList(configNode, modelRoot, "shift-decrease", _shiftedDecrease);
} else {
// default shifted behaviour - repeat normal bindings N times.
int shiftRepeat = configNode->getIntValue("shift-repeat", 10);
repeatBindings(_action, _shiftedAction, shiftRepeat);
repeatBindings(_bindingsIncrease, _shiftedIncrease, shiftRepeat);
repeatBindings(_bindingsDecrease, _shiftedDecrease, shiftRepeat);
} // of default shifted behaviour
_dragScale = configNode->getDoubleValue("drag-scale-px", 10.0);
std::string dragDir = configNode->getStringValue("drag-direction");
if (dragDir == "vertical") {
_dragDirection = DRAG_VERTICAL;
} else if (dragDir == "horizontal") {
_dragDirection = DRAG_HORIZONTAL;
}
if (configNode->hasChild("cursor")) {
_cursorName = configNode->getStringValue("cursor");
} else {
DragDirection dir = effectiveDragDirection();
if (dir == DRAG_VERTICAL) {
_cursorName = "drag-vertical";
} else if (dir == DRAG_HORIZONTAL) {
_cursorName = "drag-horizontal";
}
}
}
virtual bool buttonPressed(int button, const osgGA::GUIEventAdapter* ea, const Info&)
{
// the 'be nice to Mac / laptop' users option; alt-clicking spins the
// opposite direction. Should make this configurable
if ((button == 0) && (ea->getModKeyMask() & osgGA::GUIEventAdapter::MODKEY_ALT)) {
button = 1;
}
int increaseMouseWheel = static_knobMouseWheelAlternateDirection ? 3 : 4;
int decreaseMouseWheel = static_knobMouseWheelAlternateDirection ? 4 : 3;
_direction = DIRECTION_NONE;
if ((button == 0) || (button == increaseMouseWheel)) {
_direction = DIRECTION_INCREASE;
} else if ((button == 1) || (button == decreaseMouseWheel)) {
_direction = DIRECTION_DECREASE;
} else {
return false;
}
_lastFirePos = eventToWindowCoords(ea);
// delay start of repeat, makes dragging more usable
_repeatTime = -_repeatInterval;
_hasDragged = false;
return true;
}
virtual void buttonReleased(int keyModState)
{
// for *clicks*, we only fire on button release
if (!_hasDragged) {
fire(keyModState & osgGA::GUIEventAdapter::MODKEY_SHIFT, _direction);
}
fireBindingList(_releaseAction);
}
DragDirection effectiveDragDirection() const
{
if (_dragDirection == DRAG_DEFAULT) {
// respect the current default settings - this allows runtime
// setting of the default drag direction.
return static_knobDragAlternateAxis ? DRAG_VERTICAL : DRAG_HORIZONTAL;
}
return _dragDirection;
}
virtual void mouseMoved(const osgGA::GUIEventAdapter* ea)
{
_mousePos = eventToWindowCoords(ea);
osg::Vec2d deltaMouse = _mousePos - _lastFirePos;
if (!_hasDragged) {
double manhattanDist = deltaMouse.x() * deltaMouse.x() + deltaMouse.y() * deltaMouse.y();
if (manhattanDist < 5) {
// don't do anything, just input noise
return;
}
// user is dragging, disable repeat behaviour
_hasDragged = true;
}
double delta = (effectiveDragDirection() == DRAG_VERTICAL) ? deltaMouse.y() : deltaMouse.x();
// per-animation scale factor lets the aircraft author tune for expectations,
// eg heading setting vs 5-state switch.
// then we scale by a global sensitivity, which the user can set.
delta *= static_dragSensitivity / _dragScale;
if (fabs(delta) >= 1.0) {
// determine direction from sign of delta
Direction dir = (delta > 0.0) ? DIRECTION_INCREASE : DIRECTION_DECREASE;
fire(ea->getModKeyMask() & osgGA::GUIEventAdapter::MODKEY_SHIFT, dir);
_lastFirePos = _mousePos;
}
}
virtual void update(double dt, int keyModState)
{
if (_hasDragged) {
return;
}
_repeatTime += dt;
while (_repeatInterval < _repeatTime) {
_repeatTime -= _repeatInterval;
fire(keyModState & osgGA::GUIEventAdapter::MODKEY_SHIFT, _direction);
} // of repeat iteration
}
virtual bool hover(const osg::Vec2d& windowPos, const Info& info)
{
if (_hover.empty()) {
return false;
}
SGPropertyNode_ptr params(new SGPropertyNode);
params->setDoubleValue("x", windowPos.x());
params->setDoubleValue("y", windowPos.y());
fireBindingList(_hover, params.ptr());
return true;
}
void setCursor(const std::string& aName)
{
_cursorName = aName;
}
virtual std::string getCursor() const
{ return _cursorName; }
private:
void fire(bool isShifted, Direction dir)
{
const SGBindingList& act(isShifted ? _shiftedAction : _action);
const SGBindingList& incr(isShifted ? _shiftedIncrease : _bindingsIncrease);
const SGBindingList& decr(isShifted ? _shiftedDecrease : _bindingsDecrease);
switch (dir) {
case DIRECTION_INCREASE:
fireBindingListWithOffset(act, 1, 1);
fireBindingList(incr);
break;
case DIRECTION_DECREASE:
fireBindingListWithOffset(act, -1, 1);
fireBindingList(decr);
break;
default: break;
}
}
SGBindingList _action, _shiftedAction;
SGBindingList _releaseAction;
SGBindingList _bindingsIncrease, _shiftedIncrease,
_bindingsDecrease, _shiftedDecrease;
SGBindingList _hover;
Direction _direction;
double _repeatInterval;
double _repeatTime;
DragDirection _dragDirection;
bool _hasDragged; ///< has the mouse been dragged since the press?
osg::Vec2d _mousePos, ///< current window coords location of the mouse
_lastFirePos; ///< mouse location where we last fired the bindings
double _dragScale;
std::string _cursorName;
};
///////////////////////////////////////////////////////////////////////////////
class SGKnobAnimation::UpdateCallback : public osg::NodeCallback {
public:
UpdateCallback(SGExpressiond const* animationValue) :
_animationValue(animationValue)
{
setName("SGKnobAnimation::UpdateCallback");
}
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
{
SGRotateTransform* transform = static_cast<SGRotateTransform*>(node);
transform->setAngleDeg(_animationValue->getValue());
traverse(node, nv);
}
private:
SGSharedPtr<SGExpressiond const> _animationValue;
};
SGKnobAnimation::SGKnobAnimation(const SGPropertyNode* configNode,
SGPropertyNode* modelRoot) :
SGPickAnimation(configNode, modelRoot)
{
SGSharedPtr<SGExpressiond> value = read_value(configNode, modelRoot, "-deg",
-SGLimitsd::max(), SGLimitsd::max());
_animationValue = value->simplify();
readRotationCenterAndAxis(configNode, _center, _axis);
}
osg::Group*
SGKnobAnimation::createMainGroup(osg::Group* pr)
{
SGRotateTransform* transform = new SGRotateTransform();
UpdateCallback* uc = new UpdateCallback(_animationValue);
transform->setUpdateCallback(uc);
transform->setCenter(_center);
transform->setAxis(_axis);
pr->addChild(transform);
return transform;
}
void
SGKnobAnimation::setupCallbacks(SGSceneUserData* ud, osg::Group*)
{
ud->setPickCallback(new KnobSliderPickCallback(getConfig(), getModelRoot()));
}
void SGKnobAnimation::setAlternateMouseWheelDirection(bool aToggle)
{
static_knobMouseWheelAlternateDirection = aToggle;
}
void SGKnobAnimation::setAlternateDragAxis(bool aToggle)
{
static_knobDragAlternateAxis = aToggle;
}
void SGKnobAnimation::setDragSensitivity(double aFactor)
{
static_dragSensitivity = aFactor;
}
///////////////////////////////////////////////////////////////////////////////
class SGSliderAnimation::UpdateCallback : public osg::NodeCallback {
public:
UpdateCallback(SGExpressiond const* animationValue) :
_animationValue(animationValue)
{
setName("SGSliderAnimation::UpdateCallback");
}
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
{
SGTranslateTransform* transform = static_cast<SGTranslateTransform*>(node);
transform->setValue(_animationValue->getValue());
traverse(node, nv);
}
private:
SGSharedPtr<SGExpressiond const> _animationValue;
};
SGSliderAnimation::SGSliderAnimation(const SGPropertyNode* configNode,
SGPropertyNode* modelRoot) :
SGPickAnimation(configNode, modelRoot)
{
SGSharedPtr<SGExpressiond> value = read_value(configNode, modelRoot, "-m",
-SGLimitsd::max(), SGLimitsd::max());
_animationValue = value->simplify();
_axis = readTranslateAxis(configNode);
}
osg::Group*
SGSliderAnimation::createMainGroup(osg::Group* pr)
{
SGTranslateTransform* transform = new SGTranslateTransform();
UpdateCallback* uc = new UpdateCallback(_animationValue);
transform->setUpdateCallback(uc);
transform->setAxis(_axis);
pr->addChild(transform);
return transform;
}
void
SGSliderAnimation::setupCallbacks(SGSceneUserData* ud, osg::Group*)
{
ud->setPickCallback(new KnobSliderPickCallback(getConfig(), getModelRoot()));
}