Files
simgear/simgear/props/props.hxx
T
Julian Smith f8b5e6ab81 simgear/props/props.*: Modification to calling of listeners when property values change.
We now default to not calling parent nodes' listeners when a node's value
changes.

This avoid overheads introduced by recent addition of locking - walking up the
parent nodes needs to lock/unlock at each step, and was previously happening
whenever any node in the entire tree had its value changed, causing noticable
slowdown.

Node creation/removal still calls parent nodes' listeners as before.

If a node has new attribute VALUE_CHANGED_UP set, we do call its parent node's
listeners.

New SGPropertyNode::Attribute's VALUE_CHANGED_UP and VALUE_CHANGED_DOWN:

    VALUE_CHANGED_UP: if set, when fireValueChanged() is called we also call
    our parent node's fireValueChanged().

    VALUE_CHANGED_DOWN: if set, new and existing child nodes have their
    VALUE_CHANGED_UP and VALUE_CHANGED_DOWN attributes set.

    Once set, these attributes cannot be cleared (because to correctly handle
    this would require reference counting).

SGPropertyLockControl(): added parent_listeners arg. If true, we always call
parent node's fireValueChanged() when a node value changes; this restores
previous property system behaviour. Default is false.

Extra overall timing diagnostics.
2021-06-02 22:19:21 +01:00

1694 lines
47 KiB
C++

/**
* \file props.hxx
* Interface definition for a property list.
* Started Fall 2000 by David Megginson, david@megginson.com
* This code is released into the Public Domain.
*
* See props.html for documentation [replace with URL when available].
*
* $Id$
*/
#ifndef __PROPS_HXX
#define __PROPS_HXX
#ifdef SG_PROPS_UNTHREADSAFE
#include "props-unsafe.hxx"
#else
#ifndef PROPS_STANDALONE
#define PROPS_STANDALONE 0
#endif
#include <vector>
#include <string>
#include <iostream>
#include <sstream>
#include <typeinfo>
#include <shared_mutex>
#include <simgear/compiler.h>
#if PROPS_STANDALONE
# ifndef SG_LOG
# define SG_GENERAL 0
# define SG_ALERT 0
# define SG_WARN 1
# define SG_LOG(type, level, message) (type) ? (std::cerr <<message << endl) : (std::cout <<message << endl)
# endif
#else
# include <simgear/debug/logstream.hxx>
# include <simgear/math/SGMathFwd.hxx>
# include <simgear/math/sg_types.hxx>
#endif
#include <simgear/structure/SGReferenced.hxx>
#include <simgear/structure/SGSharedPtr.hxx>
#include <simgear/structure/SGWeakPtr.hxx>
// XXX This whole file should be in the simgear namespace, but I don't
// have the guts yet...
using namespace std;
namespace simgear
{
class PropertyInterpolationMgr;
template<typename T>
std::istream& readFrom(std::istream& stream, T& result)
{
stream >> result;
return stream;
}
/**
* Parse a string as an object of a given type.
* XXX no error behavior yet.
*
* @tparam T the return type
* @param str the string
* @return the object.
*/
template<typename T>
inline T parseString(const std::string& str)
{
std::istringstream stream(str);
T result;
readFrom(stream, result);
return result;
}
//
// Property value types
//
#ifdef NONE
#pragma warn A sloppy coder has defined NONE as a macro!
#undef NONE
#endif
#ifdef ALIAS
#pragma warn A sloppy coder has defined ALIAS as a macro!
#undef ALIAS
#endif
#ifdef UNSPECIFIED
#pragma warn A sloppy coder has defined UNSPECIFIED as a macro!
#undef UNSPECIFIED
#endif
#ifdef BOOL
#pragma warn A sloppy coder has defined BOOL as a macro!
#undef BOOL
#endif
#ifdef INT
#pragma warn A sloppy coder has defined INT as a macro!
#undef INT
#endif
#ifdef LONG
#pragma warn A sloppy coder has defined LONG as a macro!
#undef LONG
#endif
#ifdef FLOAT
#pragma warn A sloppy coder has defined FLOAT as a macro!
#undef FLOAT
#endif
#ifdef DOUBLE
#pragma warn A sloppy coder has defined DOUBLE as a macro!
#undef DOUBLE
#endif
#ifdef STRING
#pragma warn A sloppy coder has defined STRING as a macro!
#undef STRING
#endif
/// Property system which associates property names with values.
namespace props
{
/**
* The possible types of an SGPropertyNode. Types that appear after
* EXTENDED are not stored in the SGPropertyNode itself.
*/
enum Type {
NONE = 0, /**< The node hasn't been assigned a value yet. */
ALIAS, /**< The node "points" to another node. */
BOOL,
INT,
LONG,
FLOAT,
DOUBLE,
STRING,
UNSPECIFIED,
EXTENDED, /**< The node's value is not stored in the property;
* the actual value and type is retrieved from an
* SGRawValue node. This type is never returned by @see
* SGPropertyNode::getType.
*/
// Extended properties
VEC3D,
VEC4D
};
template<typename T> struct PropertyTraits;
#define DEFINTERNALPROP(TYPE, PROP) \
template<> \
struct PropertyTraits<TYPE> \
{ \
static const Type type_tag = PROP; \
enum { Internal = 1 }; \
}
DEFINTERNALPROP(bool, BOOL);
DEFINTERNALPROP(int, INT);
DEFINTERNALPROP(long, LONG);
DEFINTERNALPROP(float, FLOAT);
DEFINTERNALPROP(double, DOUBLE);
DEFINTERNALPROP(const char*, STRING);
DEFINTERNALPROP(const char[], STRING);
#undef DEFINTERNALPROP
} // namespace props
} // namespace simgear
////////////////////////////////////////////////////////////////////////
// A raw value.
//
// This is the mechanism that information-providing routines can
// use to link their own values to the property manager. Any
// SGValue can be tied to a raw value and then untied again.
//
// Note: we are forced to use inlined methods here to ensure
// that the templates will be instantiated. We're probably taking
// a small performance hit for that.
////////////////////////////////////////////////////////////////////////
/**
* Base class for SGRawValue classes that holds no type
* information. This allows some generic manipulation of the
* SGRawValue object.
*/
class SGRaw
{
public:
/**
* Get the type enumeration for the raw value.
*
* @return the type.
*/
virtual simgear::props::Type getType() const = 0;
virtual ~SGRaw() {}
/**
* Create a new deep copy of this raw value.
*
* The copy will contain its own version of the underlying value
* as well, and will be the same type.
*
* @return A deep copy of the current object.
*/
virtual SGRaw* clone() const = 0;
};
class SGRawExtended : public SGRaw
{
public:
/**
* Make an SGRawValueContainer from the SGRawValue.
*
* This is a virtual function of SGRawExtended so that
* SGPropertyNode::untie doesn't need to know the type of an
* extended property.
*/
virtual SGRawExtended* makeContainer() const = 0;
/**
* Write value out to a stream
*/
virtual std::ostream& printOn(std::ostream& stream) const = 0;
/**
* Read value from a stream and store it.
*/
virtual std::istream& readFrom(std::istream& stream) = 0;
};
// Choose between different base classes based on whether the value is
// stored internal to the property node. This frees us from defining
// the virtual functions in the SGRawExtended interface where they
// don't make sense, e.g. readFrom for the const char* type.
template<typename T, int internal = simgear::props::PropertyTraits<T>::Internal>
class SGRawBase;
template<typename T>
class SGRawBase<T, 1> : public SGRaw
{
};
template<typename T>
class SGRawBase<T, 0> : public SGRawExtended
{
virtual SGRawExtended* makeContainer() const;
virtual std::ostream& printOn(std::ostream& stream) const;
virtual std::istream& readFrom(std::istream& stream);
};
/**
* Abstract base class for a raw value.
*
* The property manager is implemented in two layers. The SGPropertyNode is the
* highest and most abstract layer, representing an LValue/RValue pair: it
* records the position of the property in the property tree and contains
* facilities for navigation to other nodes. It is guaranteed to be persistent:
* the SGPropertyNode will not change during a session, even if the property is
* bound and unbound multiple times.
*
* When the property value is not managed internally in the
* SGPropertyNode, the SGPropertyNode will contain a reference to an
* SGRawValue (this class), which provides an abstract way to get,
* set, and clone the underlying value. The SGRawValue may change
* frequently during a session as a value is retyped or bound and
* unbound to various data source, but the abstract SGPropertyNode
* layer insulates the application from those changes.
*
* The SGPropertyNode class always keeps a *copy* of a raw value, not the
* original one passed to it; if you override a derived class but do not replace
* the {@link SGRaw::clone clone()} method, strange things will happen.
*
* All derived SGRawValue classes must implement getValue(), setValue(), and
* {@link SGRaw::clone clone()} for the appropriate type.
*
* @see SGPropertyNode
* @see SGRawValuePointer
* @see SGRawValueFunctions
* @see SGRawValueFunctionsIndexed
* @see SGRawValueMethods
* @see SGRawValueMethodsIndexed
* @see SGRawValueContainer
*/
template <class T>
class SGRawValue : public SGRawBase<T>
{
public:
/**
* The default underlying value for this type.
*
* Every raw value has a default; the default is false for a
* boolean, 0 for the various numeric values, and "" for a string.
* If additional types of raw values are added in the future, they
* may need different kinds of default values (such as epoch for a
* date type). The default value is used when creating new values.
*/
static T DefaultValue()
{
return T();
}
/**
* Constructor.
*
* Use the default value for this type.
*/
SGRawValue() {}
/**
* Destructor.
*/
virtual ~SGRawValue() {}
/**
* Return the underlying value.
*
* @return The actual value for the property.
* @see #setValue
*/
virtual T getValue() const = 0;
/**
* Assign a new underlying value.
*
* If the new value cannot be set (because this is a read-only
* raw value, or because the new value is not acceptable for
* some reason) this method returns false and leaves the original
* value unchanged.
*
* @param value The actual value for the property.
* @return true if the value was set successfully, false otherwise.
* @see #getValue
*/
virtual bool setValue(T value) = 0;
/**
* Return the type tag for this raw value type.
*/
virtual simgear::props::Type getType() const
{
return simgear::props::PropertyTraits<T>::type_tag;
}
};
////////////////////////////////////////////////////////////////////////
// Default values for every type.
////////////////////////////////////////////////////////////////////////
template<> inline bool SGRawValue<bool>::DefaultValue()
{
return false;
}
template<> inline const char* SGRawValue<const char*>::DefaultValue()
{
return "";
}
/**
* A raw value bound to a pointer.
*
* This is the most efficient way to tie an external value, but also
* the most dangerous, because there is no way for the supplier to
* perform bounds checking and derived calculations except by polling
* the variable to see if it has changed. There is no default
* constructor, because this class would be meaningless without a
* pointer.
*/
template <class T>
class SGRawValuePointer : public SGRawValue<T>
{
public:
/**
* Explicit pointer constructor.
*
* Create a new raw value bound to the value of the variable
* referenced by the pointer.
*
* @param ptr The pointer to the variable to which this raw value
* will be bound.
*/
SGRawValuePointer(T* ptr) : _ptr(ptr)
{}
/**
* Destructor.
*/
virtual ~SGRawValuePointer()
{}
/**
* Get the underlying value.
*
* This method will dereference the pointer and return the
* variable's value.
*/
virtual T getValue() const
{
return *_ptr;
}
/**
* Set the underlying value.
*
* This method will dereference the pointer and change the
* variable's value.
*/
virtual bool setValue(T value)
{
*_ptr = value;
return true;
}
/**
* Create a copy of this raw value.
*
* The copy will use the same external pointer as the original.
*/
virtual SGRaw* clone() const
{
return new SGRawValuePointer(_ptr);
}
private:
T* _ptr;
};
/**
* A value managed through static functions.
*
* A read-only value will not have a setter; a write-only value will
* not have a getter.
*/
template <class T>
class SGRawValueFunctions : public SGRawValue<T>
{
public:
/**
* The template type of a static getter function.
*/
typedef T (*getter_t)();
/**
* The template type of a static setter function.
*/
typedef void (*setter_t)(T);
/**
* Explicit constructor.
*
* Create a new raw value bound to the getter and setter supplied.
*
* @param getter A static function for getting a value, or 0
* to read-disable the value.
* @param setter A static function for setting a value, or 0
* to write-disable the value.
*/
SGRawValueFunctions(getter_t getter = 0, setter_t setter = 0)
: _getter(getter), _setter(setter)
{}
/**
* Destructor.
*/
virtual ~SGRawValueFunctions()
{}
/**
* Get the underlying value.
*
* This method will invoke the getter function to get a value.
* If no getter function was supplied, this method will always
* return the default value for the type.
*/
virtual T getValue() const
{
if (_getter) return (*_getter)();
else return SGRawValue<T>::DefaultValue();
}
/**
* Set the underlying value.
*
* This method will invoke the setter function to change the
* underlying value. If no setter function was supplied, this
* method will return false.
*/
virtual bool setValue(T value)
{
if (_setter) {
(*_setter)(value);
return true;
}
else return false;
}
/**
* Create a copy of this raw value, bound to the same functions.
*/
virtual SGRaw* clone () const
{
return new SGRawValueFunctions(_getter,_setter);
}
private:
getter_t _getter;
setter_t _setter;
};
/**
* An indexed value bound to static functions.
*
* A read-only value will not have a setter; a write-only value will
* not have a getter. An indexed value is useful for binding one
* of a list of possible values (such as multiple engines for a
* plane). The index is hard-coded at creation time.
*
* @see SGRawValue
*/
template <class T>
class SGRawValueFunctionsIndexed : public SGRawValue<T>
{
public:
typedef T (*getter_t)(int);
typedef void (*setter_t)(int,T);
SGRawValueFunctionsIndexed(int index, getter_t getter = 0, setter_t setter = 0)
: _index(index), _getter(getter), _setter(setter)
{}
virtual ~SGRawValueFunctionsIndexed()
{}
virtual T getValue() const
{
if (_getter) return (*_getter)(_index);
else return SGRawValue<T>::DefaultValue();
}
virtual bool setValue(T value)
{
if (_setter) {
(*_setter)(_index, value);
return true;
}
else return false;
}
virtual SGRaw* clone() const
{
return new SGRawValueFunctionsIndexed(_index, _getter, _setter);
}
private:
int _index;
getter_t _getter;
setter_t _setter;
};
/**
* A value managed through an object and access methods.
*
* A read-only value will not have a setter; a write-only value will
* not have a getter.
*/
template <class C, class T>
class SGRawValueMethods : public SGRawValue<T>
{
public:
typedef T (C::*getter_t)() const;
typedef void (C::*setter_t)(T);
SGRawValueMethods(C &obj, getter_t getter = 0, setter_t setter = 0)
: _obj(obj), _getter(getter), _setter(setter)
{}
virtual ~SGRawValueMethods()
{}
virtual T getValue() const
{
if (_getter) {
return (_obj.*_getter)();
}
else {
return SGRawValue<T>::DefaultValue();
}
}
virtual bool setValue(T value)
{
if (_setter)
{
(_obj.*_setter)(value);
return true;
}
else return false;
}
virtual SGRaw* clone() const
{
return new SGRawValueMethods(_obj, _getter, _setter);
}
private:
C &_obj;
getter_t _getter;
setter_t _setter;
};
/**
* A string value managed through an object and access methods.
*
* This class stores the std::string returned by the getter, so that
* the value returned by c_str() is still valid.
*
* A read-only value will not have a setter; a write-only value will
* not have a getter.
*/
template <class C>
class SGStringValueMethods : public SGRawValue<const char*>
{
public:
typedef std::string (C::*getter_t)() const;
typedef void (C::*setter_t)(const std::string&);
SGStringValueMethods (C &obj, getter_t getter = 0, setter_t setter = 0)
: _obj(obj), _getter(getter), _setter(setter)
{}
virtual ~SGStringValueMethods()
{}
virtual const char* getValue() const
{
SGStringValueMethods* pthis = const_cast<SGStringValueMethods*>(this);
if (_getter) {
pthis->_value = (_obj.*_getter)();
return pthis->_value.c_str();
}
else {
return SGRawValue<const char*>::DefaultValue();
}
}
virtual bool setValue(const char* value)
{
if (_setter) {
(_obj.*_setter)(value ? value : "");
return true;
}
else return false;
}
virtual SGRaw* clone() const
{
return new SGStringValueMethods(_obj, _getter, _setter);
}
private:
C &_obj;
getter_t _getter;
setter_t _setter;
std::string _value;
};
/**
* An indexed value managed through an object and access methods.
*
* A read-only value will not have a setter; a write-only value will
* not have a getter.
*/
template <class C, class T>
class SGRawValueMethodsIndexed : public SGRawValue<T>
{
public:
typedef T (C::*getter_t)(int) const;
typedef void (C::*setter_t)(int, T);
SGRawValueMethodsIndexed(C &obj, int index, getter_t getter = 0, setter_t setter = 0)
: _obj(obj), _index(index), _getter(getter), _setter(setter)
{}
virtual ~SGRawValueMethodsIndexed()
{}
virtual T getValue() const
{
if (_getter)
{
return (_obj.*_getter)(_index);
}
else {
return SGRawValue<T>::DefaultValue();
}
}
virtual bool setValue(T value)
{
if (_setter) {
(_obj.*_setter)(_index, value);
return true;
}
else return false;
}
virtual SGRaw* clone() const
{
return new SGRawValueMethodsIndexed(_obj, _index, _getter, _setter);
}
private:
C &_obj;
int _index;
getter_t _getter;
setter_t _setter;
};
/**
* A raw value that contains its value. This provides a way for
* property nodes to contain values that shouldn't be stored in the
* property node itself.
*/
template <class T>
class SGRawValueContainer : public SGRawValue<T>
{
public:
/**
* Explicit constructor.
*/
SGRawValueContainer(const T& obj) : _obj(obj)
{}
/**
* Destructor.
*/
virtual ~SGRawValueContainer()
{}
/**
* Get the underlying value.
*/
virtual T getValue() const
{
return _obj;
}
/**
* Set the underlying value.
*
* This method will dereference the pointer and change the
* variable's value.
*/
virtual bool setValue(T value)
{
_obj = value;
return true;
}
/**
* Create a copy of this raw value.
*/
virtual SGRaw* clone() const
{
return new SGRawValueContainer(_obj);
}
private:
T _obj;
};
template<typename T>
SGRawExtended* SGRawBase<T, 0>::makeContainer() const
{
return new SGRawValueContainer<T>(
static_cast<const SGRawValue<T>*>(this)->getValue()
);
}
template<typename T>
std::ostream& SGRawBase<T, 0>::printOn(std::ostream& stream) const
{
return stream << static_cast<SGRawValue<T>*>(this)->getValue();
}
template<typename T>
std::istream& SGRawBase<T, 0>::readFrom(std::istream& stream)
{
T value;
simgear::readFrom(stream, value);
static_cast<SGRawValue<T>*>(this)->setValue(value);
return stream;
}
/**
* The smart pointer that manage reference counting
*/
class SGPropertyNode;
typedef SGSharedPtr<SGPropertyNode> SGPropertyNode_ptr;
typedef SGSharedPtr<const SGPropertyNode> SGConstPropertyNode_ptr;
namespace simgear
{
using PropertyList = std::vector<SGPropertyNode_ptr>;
}
/**
* The property change listener interface.
*
* <p>Any class that needs to listen for property changes must implement
* this interface.</p>
*/
class SGPropertyChangeListener
{
public:
virtual ~SGPropertyChangeListener();
/// Called if value of \a node has changed.
virtual void valueChanged(SGPropertyNode* node);
/// Called if \a child has been added to the given \a parent.
virtual void childAdded(SGPropertyNode* parent, SGPropertyNode* child);
/// Called if \a child has been removed from its \a parent.
virtual void childRemoved(SGPropertyNode* parent, SGPropertyNode* child);
protected:
SGPropertyChangeListener(bool recursive = false);
friend class SGPropertyNode;
virtual void register_property(SGPropertyNode* node);
virtual void unregister_property(SGPropertyNode* node);
private:
std::vector<SGPropertyNode*> _properties;
};
struct SGPropertyNodeListeners;
/* Forward declarations for internal locking implementation. */
struct SGPropertyLock;
struct SGPropertyLockShared;
struct SGPropertyLockExclusive;
/* Forward declaration for implementation details. */
struct SGPropertyNodeImpl;
/**
* A node in a property tree.
*/
class SGPropertyNode : public SGReferenced
{
public:
/**
* Access mode attributes.
*
* <p>The ARCHIVE attribute is strictly advisory, and controls
* whether the property should normally be saved and restored.</p>
*/
enum Attribute {
NO_ATTR = 0,
READ = 1,
WRITE = 2,
ARCHIVE = 4,
REMOVED = 8,
TRACE_READ = 16,
TRACE_WRITE = 32,
USERARCHIVE = 64,
PRESERVE = 128,
PROTECTED = 1 << 8,
LISTENER_SAFE = 1 << 9, /// it's safe to listen to this property, even if it's tied
VALUE_CHANGED_UP = 1 << 10, // If true, value changes are propogated to parent's listeners.
VALUE_CHANGED_DOWN = 1 << 11, // If true, sets new child nodes' VALUE_CHANGED_DOWN and VALUE_CHANGED_UP.
// beware: if you add another attribute here,
// also update value of "LAST_USED_ATTRIBUTE".
};
/** Last used attribute. */
static const int LAST_USED_ATTRIBUTE;
/** Default constructor. */
SGPropertyNode();
/** Copy constructor. */
SGPropertyNode(const SGPropertyNode &node);
/** Destructor. */
virtual ~SGPropertyNode();
//
// Basic properties.
//
/** Test whether this node contains a primitive leaf value. */
bool hasValue() const;
/** Get the node's simple (XML) name. Return value is not thread-safe. */
const char* getName() const;
/** Get the node's simple name as a string. Return value is not thread-safe. */
const std::string& getNameString() const;
/** Get the node's pretty display name, with subscript when needed. */
std::string getDisplayName(bool simplify = false) const;
/** Get the node's integer index. */
int getIndex() const;
/** Get node's position (contiguous values) in parent (*NOT* index) */
unsigned int getPosition() const;
/** Get a pointer to the node's parent. */
SGPropertyNode* getParent();
const SGPropertyNode* getParent() const;
//
// Children.
//
/** Get the number of child nodes. */
int nChildren() const;
/** Get a child node by position (*NOT* index). */
SGPropertyNode* getChild(int position);
const SGPropertyNode* getChild(int position) const;
/** Test whether a named child exists. */
bool hasChild(const char* name, int index = 0) const;
bool hasChild(const std::string& name, int index = 0) const;
/**
* Create a new child node with the given name and an unused index
*
* @param min_index Minimal index for new node (skips lower indices)
* @param append Whether to simply use the index after the last used index
* or use a lower, unused index if it exists
*/
SGPropertyNode* addChild( const char* name, int min_index = 0, bool append = true );
SGPropertyNode* addChild( const std::string& name, int min_index = 0, bool append = true );
/**
* Add existing node as child.
*
* @param min_index Minimal index for new node (skips lower indices)
* @param append Whether to simply use the index after the last used index
* or use a lower, unused index if it exists
*/
SGPropertyNode_ptr addChild(SGPropertyNode_ptr node, const std::string& name, int min_index=0, bool append=true);
/**
* Create multiple child nodes with the given name an unused indices
*
* @param count The number of nodes create
* @param min_index Minimal index for new nodes (skips lower indices)
* @param append Whether to simply use the index after the last used index
* or use a lower, unused index if it exists
*/
simgear::PropertyList addChildren( const std::string& name, size_t count, int min_index = 0, bool append = true );
/** Get a child node by name and index. */
SGPropertyNode* getChild(const char* name, int index = 0, bool create = false);
SGPropertyNode* getChild(const std::string& name, int index = 0, bool create = false);
const SGPropertyNode* getChild(const char* name, int index = 0) const;
const SGPropertyNode* getChild(const std::string& name, int index = 0) const;
/** Get a vector of all children with the specified name. */
simgear::PropertyList getChildren(const char* name) const;
simgear::PropertyList getChildren(const std::string& name) const;
/** If <node> is child of this node, remove it and return true. Otherwise return false. */
bool removeChild(SGPropertyNode* node);
/** Remove child by position and name. */
SGPropertyNode_ptr removeChild(int pos);
SGPropertyNode_ptr removeChild(const char* name, int index = 0);
SGPropertyNode_ptr removeChild(const std::string& name, int index = 0);
/** Remove all children with the specified name. */
simgear::PropertyList removeChildren(const char* name);
simgear::PropertyList removeChildren(const std::string& name);
/** Remove all children (does not change the value of the node) */
void removeAllChildren();
//
// Alias support.
//
/** Alias this node's leaf value to another's. */
bool alias(SGPropertyNode* target);
/** Alias this node's leaf value to another's by relative path. */
bool alias(const char* path);
bool alias(const std::string& path);
/** Remove any alias for this node. */
bool unalias();
/** Test whether the node's leaf value is aliased to another's. */
bool isAlias() const;
/** Get a pointer to the current alias target, if any. */
SGPropertyNode* getAliasTarget();
const SGPropertyNode* getAliasTarget() const;
//
// Path information.
//
/** Get the path to this node from the root. */
std::string getPath(bool simplify = false) const;
/** Get a pointer to the root node. */
SGPropertyNode* getRootNode();
const SGPropertyNode* getRootNode() const;
/** deep copy one node to another. */
void copy(SGPropertyNode*to) const;
/** Get a pointer to another node by relative path. */
SGPropertyNode* getNode(const char* relative_path, bool create = false);
SGPropertyNode* getNode(const std::string& relative_path, bool create = false);
const SGPropertyNode* getNode(const char* relative_path) const;
const SGPropertyNode* getNode(const std::string& relative_path) const;
/**
* Get a pointer to another node by relative path.
*
* This method leaves the index off the last member of the path,
* so that the user can specify it separately (and save some
* string building). For example, getNode("/bar[1]/foo", 3) is
* exactly equivalent to getNode("bar[1]/foo[3]"). The index
* provided overrides any given in the path itself for the last
* component.
*/
SGPropertyNode* getNode(const char* relative_path, int index, bool create = false);
SGPropertyNode* getNode(const std::string& relative_path, int index, bool create = false);
const SGPropertyNode* getNode(const char* relative_path, int index) const;
const SGPropertyNode* getNode(const std::string& relative_path, int index) const;
//
// Access Mode.
//
/** Get or set a single mode attribute for the property node. */
bool getAttribute(Attribute attr) const;
void setAttribute(Attribute attr, bool state);
/** Get or set all of the mode attributes for the property node. */
int getAttributes() const;
void setAttributes(int attr);
//
// Leaf Value (primitive).
//
/** Get the type of leaf value, if any, for this node. */
simgear::props::Type getType() const;
/** Get a value of this node. */
bool getBoolValue() const;
int getIntValue() const;
long getLongValue() const;
float getFloatValue() const;
double getDoubleValue() const;
const char* getStringValue() const;
/** Set value of this node. */
bool setBoolValue(bool value);
bool setIntValue(int value);
bool setLongValue(long value);
bool setFloatValue(float value);
bool setDoubleValue(double value);
bool setStringValue(const char* value);
bool setStringValue(const std::string& value);
/** Set a value of unspecified type for this node. */
bool setUnspecifiedValue(const char* value);
//
// Template methods for get/set value.
//
/**
* Get a value from a node. If the actual type of the node doesn't
* match the desired type, a conversion isn't guaranteed.
*/
template<typename T>
T getValue(typename std::enable_if<simgear::props::PropertyTraits<T>::Internal>::type* dummy = 0) const;
// Getter for extended property
template<typename T>
T getValue(typename std::enable_if<!simgear::props::PropertyTraits<T>::Internal>::type* dummy = 0) const;
/** Get a list of values from all children with the given name. */
template<typename T, typename T_get /* = T */> // TODO use C++11 or traits
std::vector<T> getChildValues(const std::string& name) const;
/** Get a list of values from all children with the given name. */
template<typename T>
std::vector<T> getChildValues(const std::string& name) const;
template<typename T>
bool setValue(const T& val,
typename std::enable_if<simgear::props::PropertyTraits<T>::Internal>::type* dummy = 0);
template<typename T>
bool setValue(const T& val,
typename std::enable_if<!simgear::props::PropertyTraits<T>::Internal>::type* dummy = 0);
template<int N>
bool setValue(const char(&val)[N])
{
return setValue(&val[0]);
}
template<typename T>
bool setValue(
SGPropertyLockExclusive& exclusive,
const T& val,
typename std::enable_if<!simgear::props::PropertyTraits<T>::Internal>::type* dummy = 0
);
template<typename T>
bool setValue(
SGPropertyLockExclusive& exclusive,
const T& val,
typename std::enable_if<simgear::props::PropertyTraits<T>::Internal>::type* dummy = 0
);
/**
* Set relative node to given value and afterwards make read only.
*
* @param relative_path Path to node
* @param value Value to set
*
* @return whether value could be set
*/
template<typename T>
bool setValueReadOnly(const std::string& relative_path, const T& value)
{
SGPropertyNode* node = getNode(relative_path, true);
bool ret = node->setValue(value);
node->setAttributes(READ);
return ret;
}
#if !PROPS_STANDALONE
/**
* Interpolate current value to target value within given time.
*
* @param type Type of interpolation ("numeric", "color", etc.)
* @param target Node containing target value
* @param duration Duration of interpolation (in seconds)
* @param easing Easing function (http://easings.net/)
*/
bool interpolate( const std::string& type,
const SGPropertyNode& target,
double duration = 0.6,
const std::string& easing = "swing" );
/**
* Interpolate current value to a series of values within given durations.
*
* @param type Type of interpolation ("numeric", "color", etc.)
* @param values Nodes containing intermediate and target values
* @param deltas Durations for each interpolation step (in seconds)
* @param easing Easing function (http://easings.net/)
*/
bool interpolate( const std::string& type,
const simgear::PropertyList& values,
const double_list& deltas,
const std::string& easing = "swing" );
/** Set the interpolation manager used by the interpolate methods. */
static void setInterpolationMgr(simgear::PropertyInterpolationMgr* mgr);
/** Get the interpolation manager. */
static simgear::PropertyInterpolationMgr* getInterpolationMgr();
#endif
/** Print the value of the property to a stream. */
std::ostream& printOn(std::ostream& stream) const;
//
// Data binding.
//
/** Test whether this node is bound to an external data source. */
bool isTied() const;
/** Bind this node to an external source. */
template<typename T>
bool tie(const SGRawValue<T> &rawValue, bool useDefault = true);
/** Unbind this node from any external data source. */
bool untie();
//
// Convenience methods using paths.
// TODO: add attribute methods
//
/** Get another node's type. */
simgear::props::Type getType(const char* relative_path) const;
simgear::props::Type getType(const std::string& relative_path) const;
/** Test whether another node has a leaf value. */
bool hasValue(const char* relative_path) const;
bool hasValue(const std::string& relative_path) const;
/** Get another node's value. */
bool getBoolValue(const char* relative_path, bool defaultValue = false) const;
int getIntValue(const char* relative_path, int defaultValue = 0) const;
long getLongValue(const char* relative_path, long defaultValue = 0L) const;
float getFloatValue(const char* relative_path, float defaultValue = 0.0f) const;
double getDoubleValue(const char* relative_path, double defaultValue = 0.0) const;
const char* getStringValue(const char* relative_path, const char* defaultValue = "") const;
bool getBoolValue(const std::string& relative_path, bool defaultValue = false) const;
int getIntValue(const std::string& relative_path, int defaultValue = 0) const;
long getLongValue(const std::string& relative_path, long defaultValue = 0L) const;
float getFloatValue(const std::string& relative_path, float defaultValue = 0.0f) const;
double getDoubleValue(const std::string& relative_path, double defaultValue = 0.0) const;
const char* getStringValue(const std::string& relative_path, const char* defaultValue = "") const;
/** Set another node's value. */
bool setBoolValue(const char* relative_path, bool value);
bool setIntValue(const char* relative_path, int value);
bool setLongValue(const char* relative_path, long value);
bool setFloatValue(const char* relative_path, float value);
bool setDoubleValue(const char* relative_path, double value);
bool setBoolValue(const std::string& relative_path, bool value);
bool setIntValue(const std::string& relative_path, int value);
bool setLongValue(const std::string& relative_path, long value);
bool setFloatValue(const std::string& relative_path, float value);
bool setDoubleValue(const std::string& relative_path, double value);
bool setStringValue(const char* relative_path, const char* value);
bool setStringValue(const char* relative_path, const std::string& value);
bool setStringValue(const std::string& relative_path, const char* value);
bool setStringValue(const std::string& relative_path, const std::string& value);
/** Set another node's value with no specified type. */
bool setUnspecifiedValue(const char* relative_path, const char* value);
/** Test whether another node is bound to an external data source. */
bool isTied(const char* relative_path) const;
bool isTied(const std::string& relative_path) const;
/** Bind another node to an external source. */
bool tie(const char* relative_path, const SGRawValue<bool> &rawValue, bool useDefault = true);
bool tie(const char* relative_path, const SGRawValue<int> &rawValue, bool useDefault = true);
bool tie(const char* relative_path, const SGRawValue<long> &rawValue, bool useDefault = true);
bool tie(const char* relative_path, const SGRawValue<float> &rawValue, bool useDefault = true);
bool tie(const char* relative_path, const SGRawValue<double> &rawValue, bool useDefault = true);
bool tie(const char* relative_path, const SGRawValue<const char*> &rawValue, bool useDefault = true);
bool tie(const std::string& relative_path, const SGRawValue<bool> &rawValue, bool useDefault = true);
bool tie(const std::string& relative_path, const SGRawValue<int> &rawValue, bool useDefault = true);
bool tie(const std::string& relative_path, const SGRawValue<long> &rawValue, bool useDefault = true);
bool tie(const std::string& relative_path, const SGRawValue<float> &rawValue, bool useDefault = true);
bool tie(const std::string& relative_path, const SGRawValue<double> &rawValue, bool useDefault = true);
bool tie(const std::string& relative_path, const SGRawValue<const char*> &rawValue, bool useDefault = true);
/** Unbind another node from any external data source. */
bool untie(const char* relative_path);
bool untie(const std::string& relative_path);
/**
* Add a change listener to the property. If "initial" is set call the
* listener initially.
*/
void addChangeListener(SGPropertyChangeListener* listener, bool initial = false);
/** Remove a change listener from the property. */
void removeChangeListener(SGPropertyChangeListener* listener);
/** Get the number of listeners. */
int nListeners() const;
/** Fire a value change event to all listeners. */
void fireValueChanged();
/** Fire a child-added event to all listeners. */
void fireChildAdded(SGPropertyNode* child);
/**
* Trigger a child-added and value-changed event for every child (Unlimited
* depth).
*
* @param fire_self Whether to trigger the events also for the node itself.
*
* It can be used to simulating the creation of a property tree, eg. for
* (re)initializing a subsystem which is controlled through the property tree.
*/
void fireCreatedRecursive(bool fire_self = false);
/** Fire a child-removed event to all listeners. */
void fireChildRemoved(SGPropertyNode* child);
/**
* Fire a child-removed event for every child of this node (Unlimited depth)
*
* Upon removal of a child node only for this single node a child-removed
* event is triggered. If eg. resource cleanup relies on receiving a
* child-removed event for every child this method can be used.
*/
void fireChildrenRemovedRecursive();
/** Clear any existing value and set the type to NONE. */
void clearValue();
/**
* Compare two property trees. The property trees are equal if: 1)
* They have no children, and have the same type and the values are
* equal, or 2) have the same number of children, and the
* corresponding children in each tree are equal. "corresponding"
* means have the same name and index.
*
* Attributes, removed children, and aliases aren't considered.
*/
static bool compare(const SGPropertyNode& lhs, const SGPropertyNode& rhs);
protected:
/* fire*() generally need to temporarily modify _listeners->_num_iterators
so take exclusive lock rather than shared. */
/** Protected constructor for making new nodes on demand. */
SGPropertyNode(const std::string& name, int index, SGPropertyNode* parent);
template<typename Itr>
SGPropertyNode(Itr begin, Itr end, int index, SGPropertyNode* parent);
static simgear::PropertyInterpolationMgr* _interpolation_mgr;
private:
// very internal path parsing function
template<typename SplitItr>
friend SGPropertyNode* find_node_aux(SGPropertyNode* current, SplitItr& itr, bool create, int last_index);
// Template-style getValue when lock is already held.
template<typename T>
T getValue(
SGPropertyLock& lock,
typename std::enable_if<simgear::props::PropertyTraits<T>::Internal>::type* dummy = 0
) const;
// For SGVec3d and SGVec4d.
template<typename T>
T getValue(
SGPropertyLock& lock,
typename std::enable_if<!simgear::props::PropertyTraits<T>::Internal>::type* dummy = 0
) const;
// For boost
friend size_t hash_value(const SGPropertyNode& node);
// Allow implementation code access to _mutex.
//
friend SGPropertyLock;
friend SGPropertyLockShared;
friend SGPropertyLockExclusive;
// Misc implementation access.
friend SGPropertyNodeImpl;
// Class data.
//
// Support for thread-safety.
//
mutable std::shared_mutex _mutex;
int _mutex_debug_shared = 0;
int _mutex_debug_exclusive = 0;
// Core data.
//
int _index;
std::string _name;
SGPropertyNode* _parent;
simgear::PropertyList _children;
mutable std::string _buffer;
simgear::props::Type _type;
bool _tied;
int _attr = NO_ATTR;
// The right kind of pointer...
union {
SGPropertyNode* alias;
SGRaw* val;
} _value;
union {
bool bool_val;
int int_val;
long long_val;
float float_val;
double double_val;
char* string_val;
} _local_val;
SGPropertyNodeListeners* _listeners;
};
// Convenience functions for use in templates
template<typename T>
#if PROPS_STANDALONE
T
#else
typename std::enable_if<!std::is_enum<T>::value, T>::type
#endif
getValue(const SGPropertyNode*);
template<>
inline bool getValue<bool>(const SGPropertyNode* node)
{
return node->getBoolValue();
}
template<>
inline int getValue<int>(const SGPropertyNode* node)
{
return node->getIntValue();
}
template<>
inline long getValue<long>(const SGPropertyNode* node)
{
return node->getLongValue();
}
template<>
inline float getValue<float>(const SGPropertyNode* node)
{
return node->getFloatValue();
}
template<>
inline double getValue<double>(const SGPropertyNode* node)
{
return node->getDoubleValue();
}
template<>
inline const char* getValue<const char*>(const SGPropertyNode* node)
{
return node->getStringValue();
}
template<>
inline std::string getValue<std::string>(const SGPropertyNode* node)
{
return node->getStringValue();
}
namespace simgear
{
/**
* Default trait for extracting enum values from SGPropertyNode. Create your
* own specialization for specific enum types to enable validation of values.
*/
template<class T>
struct enum_traits
{
/**
* Typename of the enum
*/
static const char* name() { return typeid(T).name(); }
/**
* @return Default value (will be used if validation fails)
*/
static T defVal() { return T(); }
/**
* @return Whether the given integer value has an enum value defined
*/
static bool validate(int) { return true; }
};
} // namespace simgear
/** Extract enum from SGPropertyNode. */
template<typename T>
#if PROPS_STANDALONE
inline T
#else
inline typename std::enable_if<std::is_enum<T>::value, T>::type
#endif
getValue(const SGPropertyNode* node)
{
typedef simgear::enum_traits<T> Traits;
int val = node->getIntValue();
if( !Traits::validate(val) )
{
SG_LOG
(
SG_GENERAL,
SG_WARN,
"Invalid value for enum (" << Traits::name() << ", val = " << val << ")"
);
return Traits::defVal();
}
return static_cast<T>(node->getIntValue());
}
inline bool setValue(SGPropertyNode* node, bool value)
{
return node->setBoolValue(value);
}
inline bool setValue(SGPropertyNode* node, int value)
{
return node->setIntValue(value);
}
inline bool setValue(SGPropertyNode* node, long value)
{
return node->setLongValue(value);
}
inline bool setValue(SGPropertyNode* node, float value)
{
return node->setFloatValue(value);
}
inline bool setValue(SGPropertyNode* node, double value)
{
return node->setDoubleValue(value);
}
inline bool setValue(SGPropertyNode* node, const char* value)
{
return node->setStringValue(value);
}
inline bool setValue(SGPropertyNode* node, const std::string& value)
{
return node->setStringValue(value.c_str());
}
/** Utility function for creation of a child property node. */
inline SGPropertyNode* makeChild(SGPropertyNode* parent, const char* name, int index = 0)
{
return parent->getChild(name, index, true);
}
namespace simgear
{
/**
* Utility function for creation of a child property node using a
* relative path.
*/
template<typename StringType>
inline SGPropertyNode*
makeNode(SGPropertyNode* parent, const StringType& name)
{
return parent->getNode(name, true);
}
}
// For boost::hash
size_t hash_value(const SGPropertyNode& node);
// Helper comparison and hash functions for common cases
namespace simgear
{
namespace props
{
struct Compare
{
bool operator()(const SGPropertyNode* lhs, const SGPropertyNode* rhs) const
{
return SGPropertyNode::compare(*lhs, *rhs);
}
bool operator()(SGPropertyNode_ptr lhs, const SGPropertyNode* rhs) const
{
return SGPropertyNode::compare(*lhs, *rhs);
}
bool operator()(const SGPropertyNode* lhs, SGPropertyNode_ptr rhs) const
{
return SGPropertyNode::compare(*lhs, *rhs);
}
bool operator()(SGPropertyNode_ptr lhs, SGPropertyNode_ptr rhs) const
{
return SGPropertyNode::compare(*lhs, *rhs);
}
};
struct Hash
{
size_t operator()(const SGPropertyNode* node) const
{
return hash_value(*node);
}
size_t operator()(SGPropertyNode_ptr node) const
{
return hash_value(*node);
}
};
} // namespace props
} // namespace simgear
/** Convenience class for change listener callbacks without
* creating a derived class implementing a "valueChanged" method.
* Also removes listener on destruction automatically.
*/
template<class T>
class SGPropertyChangeCallback
: public SGPropertyChangeListener
{
public:
SGPropertyChangeCallback(T* obj,
void (T::*method)(SGPropertyNode*),
SGPropertyNode_ptr property,
bool initial=false
)
: _obj(obj),
_callback(method),
_property(property)
{
_property->addChangeListener(this,initial);
}
SGPropertyChangeCallback(const SGPropertyChangeCallback<T>& other)
: SGPropertyChangeListener(other),
_obj(other._obj),
_callback(other._callback),
_property(other._property)
{
_property->addChangeListener(this,false);
}
virtual ~SGPropertyChangeCallback()
{
_property->removeChangeListener(this);
}
void valueChanged(SGPropertyNode* node)
{
(_obj->*_callback)(node);
}
private:
T* _obj;
void (T::*_callback)(SGPropertyNode*);
SGPropertyNode_ptr _property;
};
#endif // SG_PROPS_UNTHREADSAFE
// Sets property nodes that control property locking.
//
// active: whether we use locking.
// verbose: whether we detect and report on lock contention.
// timing: whether we gather timing information (compiled-out by default).
// parent_listeners: whether to call parent nodes' listeners when property values change.
//
void SGPropertyLockControl(
SGPropertyNode* active,
SGPropertyNode* verbose,
SGPropertyNode* timing,
SGPropertyNode* parent_listeners
);
#endif // __PROPS_HXX