We now default to not calling parent nodes' listeners when a node's value
changes.
This avoid overheads introduced by recent addition of locking - walking up the
parent nodes needs to lock/unlock at each step, and was previously happening
whenever any node in the entire tree had its value changed, causing noticable
slowdown.
Node creation/removal still calls parent nodes' listeners as before.
If a node has new attribute VALUE_CHANGED_UP set, we do call its parent node's
listeners.
New SGPropertyNode::Attribute's VALUE_CHANGED_UP and VALUE_CHANGED_DOWN:
VALUE_CHANGED_UP: if set, when fireValueChanged() is called we also call
our parent node's fireValueChanged().
VALUE_CHANGED_DOWN: if set, new and existing child nodes have their
VALUE_CHANGED_UP and VALUE_CHANGED_DOWN attributes set.
Once set, these attributes cannot be cleared (because to correctly handle
this would require reference counting).
SGPropertyLockControl(): added parent_listeners arg. If true, we always call
parent node's fireValueChanged() when a node value changes; this restores
previous property system behaviour. Default is false.
Extra overall timing diagnostics.
1694 lines
47 KiB
C++
1694 lines
47 KiB
C++
/**
|
|
* \file props.hxx
|
|
* Interface definition for a property list.
|
|
* Started Fall 2000 by David Megginson, david@megginson.com
|
|
* This code is released into the Public Domain.
|
|
*
|
|
* See props.html for documentation [replace with URL when available].
|
|
*
|
|
* $Id$
|
|
*/
|
|
#ifndef __PROPS_HXX
|
|
#define __PROPS_HXX
|
|
|
|
#ifdef SG_PROPS_UNTHREADSAFE
|
|
#include "props-unsafe.hxx"
|
|
#else
|
|
|
|
#ifndef PROPS_STANDALONE
|
|
#define PROPS_STANDALONE 0
|
|
#endif
|
|
|
|
#include <vector>
|
|
#include <string>
|
|
#include <iostream>
|
|
#include <sstream>
|
|
#include <typeinfo>
|
|
#include <shared_mutex>
|
|
|
|
#include <simgear/compiler.h>
|
|
#if PROPS_STANDALONE
|
|
# ifndef SG_LOG
|
|
# define SG_GENERAL 0
|
|
# define SG_ALERT 0
|
|
# define SG_WARN 1
|
|
# define SG_LOG(type, level, message) (type) ? (std::cerr <<message << endl) : (std::cout <<message << endl)
|
|
# endif
|
|
#else
|
|
# include <simgear/debug/logstream.hxx>
|
|
# include <simgear/math/SGMathFwd.hxx>
|
|
# include <simgear/math/sg_types.hxx>
|
|
#endif
|
|
|
|
#include <simgear/structure/SGReferenced.hxx>
|
|
#include <simgear/structure/SGSharedPtr.hxx>
|
|
#include <simgear/structure/SGWeakPtr.hxx>
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|
|
|
// XXX This whole file should be in the simgear namespace, but I don't
|
|
// have the guts yet...
|
|
|
|
using namespace std;
|
|
|
|
namespace simgear
|
|
{
|
|
|
|
class PropertyInterpolationMgr;
|
|
|
|
template<typename T>
|
|
std::istream& readFrom(std::istream& stream, T& result)
|
|
{
|
|
stream >> result;
|
|
return stream;
|
|
}
|
|
|
|
/**
|
|
* Parse a string as an object of a given type.
|
|
* XXX no error behavior yet.
|
|
*
|
|
* @tparam T the return type
|
|
* @param str the string
|
|
* @return the object.
|
|
*/
|
|
template<typename T>
|
|
inline T parseString(const std::string& str)
|
|
{
|
|
std::istringstream stream(str);
|
|
T result;
|
|
readFrom(stream, result);
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|
return result;
|
|
}
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|
|
|
//
|
|
// Property value types
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|
//
|
|
|
|
#ifdef NONE
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|
#pragma warn A sloppy coder has defined NONE as a macro!
|
|
#undef NONE
|
|
#endif
|
|
|
|
#ifdef ALIAS
|
|
#pragma warn A sloppy coder has defined ALIAS as a macro!
|
|
#undef ALIAS
|
|
#endif
|
|
|
|
#ifdef UNSPECIFIED
|
|
#pragma warn A sloppy coder has defined UNSPECIFIED as a macro!
|
|
#undef UNSPECIFIED
|
|
#endif
|
|
|
|
#ifdef BOOL
|
|
#pragma warn A sloppy coder has defined BOOL as a macro!
|
|
#undef BOOL
|
|
#endif
|
|
|
|
#ifdef INT
|
|
#pragma warn A sloppy coder has defined INT as a macro!
|
|
#undef INT
|
|
#endif
|
|
|
|
#ifdef LONG
|
|
#pragma warn A sloppy coder has defined LONG as a macro!
|
|
#undef LONG
|
|
#endif
|
|
|
|
#ifdef FLOAT
|
|
#pragma warn A sloppy coder has defined FLOAT as a macro!
|
|
#undef FLOAT
|
|
#endif
|
|
|
|
#ifdef DOUBLE
|
|
#pragma warn A sloppy coder has defined DOUBLE as a macro!
|
|
#undef DOUBLE
|
|
#endif
|
|
|
|
#ifdef STRING
|
|
#pragma warn A sloppy coder has defined STRING as a macro!
|
|
#undef STRING
|
|
#endif
|
|
|
|
/// Property system which associates property names with values.
|
|
namespace props
|
|
{
|
|
/**
|
|
* The possible types of an SGPropertyNode. Types that appear after
|
|
* EXTENDED are not stored in the SGPropertyNode itself.
|
|
*/
|
|
enum Type {
|
|
NONE = 0, /**< The node hasn't been assigned a value yet. */
|
|
ALIAS, /**< The node "points" to another node. */
|
|
BOOL,
|
|
INT,
|
|
LONG,
|
|
FLOAT,
|
|
DOUBLE,
|
|
STRING,
|
|
UNSPECIFIED,
|
|
EXTENDED, /**< The node's value is not stored in the property;
|
|
* the actual value and type is retrieved from an
|
|
* SGRawValue node. This type is never returned by @see
|
|
* SGPropertyNode::getType.
|
|
*/
|
|
// Extended properties
|
|
VEC3D,
|
|
VEC4D
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|
};
|
|
|
|
template<typename T> struct PropertyTraits;
|
|
|
|
#define DEFINTERNALPROP(TYPE, PROP) \
|
|
template<> \
|
|
struct PropertyTraits<TYPE> \
|
|
{ \
|
|
static const Type type_tag = PROP; \
|
|
enum { Internal = 1 }; \
|
|
}
|
|
|
|
DEFINTERNALPROP(bool, BOOL);
|
|
DEFINTERNALPROP(int, INT);
|
|
DEFINTERNALPROP(long, LONG);
|
|
DEFINTERNALPROP(float, FLOAT);
|
|
DEFINTERNALPROP(double, DOUBLE);
|
|
DEFINTERNALPROP(const char*, STRING);
|
|
DEFINTERNALPROP(const char[], STRING);
|
|
#undef DEFINTERNALPROP
|
|
|
|
} // namespace props
|
|
} // namespace simgear
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
// A raw value.
|
|
//
|
|
// This is the mechanism that information-providing routines can
|
|
// use to link their own values to the property manager. Any
|
|
// SGValue can be tied to a raw value and then untied again.
|
|
//
|
|
// Note: we are forced to use inlined methods here to ensure
|
|
// that the templates will be instantiated. We're probably taking
|
|
// a small performance hit for that.
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
/**
|
|
* Base class for SGRawValue classes that holds no type
|
|
* information. This allows some generic manipulation of the
|
|
* SGRawValue object.
|
|
*/
|
|
class SGRaw
|
|
{
|
|
public:
|
|
/**
|
|
* Get the type enumeration for the raw value.
|
|
*
|
|
* @return the type.
|
|
*/
|
|
virtual simgear::props::Type getType() const = 0;
|
|
virtual ~SGRaw() {}
|
|
|
|
/**
|
|
* Create a new deep copy of this raw value.
|
|
*
|
|
* The copy will contain its own version of the underlying value
|
|
* as well, and will be the same type.
|
|
*
|
|
* @return A deep copy of the current object.
|
|
*/
|
|
virtual SGRaw* clone() const = 0;
|
|
|
|
};
|
|
|
|
class SGRawExtended : public SGRaw
|
|
{
|
|
public:
|
|
/**
|
|
* Make an SGRawValueContainer from the SGRawValue.
|
|
*
|
|
* This is a virtual function of SGRawExtended so that
|
|
* SGPropertyNode::untie doesn't need to know the type of an
|
|
* extended property.
|
|
*/
|
|
virtual SGRawExtended* makeContainer() const = 0;
|
|
/**
|
|
* Write value out to a stream
|
|
*/
|
|
virtual std::ostream& printOn(std::ostream& stream) const = 0;
|
|
/**
|
|
* Read value from a stream and store it.
|
|
*/
|
|
virtual std::istream& readFrom(std::istream& stream) = 0;
|
|
};
|
|
|
|
// Choose between different base classes based on whether the value is
|
|
// stored internal to the property node. This frees us from defining
|
|
// the virtual functions in the SGRawExtended interface where they
|
|
// don't make sense, e.g. readFrom for the const char* type.
|
|
template<typename T, int internal = simgear::props::PropertyTraits<T>::Internal>
|
|
class SGRawBase;
|
|
|
|
template<typename T>
|
|
class SGRawBase<T, 1> : public SGRaw
|
|
{
|
|
};
|
|
|
|
template<typename T>
|
|
class SGRawBase<T, 0> : public SGRawExtended
|
|
{
|
|
virtual SGRawExtended* makeContainer() const;
|
|
virtual std::ostream& printOn(std::ostream& stream) const;
|
|
virtual std::istream& readFrom(std::istream& stream);
|
|
};
|
|
|
|
/**
|
|
* Abstract base class for a raw value.
|
|
*
|
|
* The property manager is implemented in two layers. The SGPropertyNode is the
|
|
* highest and most abstract layer, representing an LValue/RValue pair: it
|
|
* records the position of the property in the property tree and contains
|
|
* facilities for navigation to other nodes. It is guaranteed to be persistent:
|
|
* the SGPropertyNode will not change during a session, even if the property is
|
|
* bound and unbound multiple times.
|
|
*
|
|
* When the property value is not managed internally in the
|
|
* SGPropertyNode, the SGPropertyNode will contain a reference to an
|
|
* SGRawValue (this class), which provides an abstract way to get,
|
|
* set, and clone the underlying value. The SGRawValue may change
|
|
* frequently during a session as a value is retyped or bound and
|
|
* unbound to various data source, but the abstract SGPropertyNode
|
|
* layer insulates the application from those changes.
|
|
*
|
|
* The SGPropertyNode class always keeps a *copy* of a raw value, not the
|
|
* original one passed to it; if you override a derived class but do not replace
|
|
* the {@link SGRaw::clone clone()} method, strange things will happen.
|
|
*
|
|
* All derived SGRawValue classes must implement getValue(), setValue(), and
|
|
* {@link SGRaw::clone clone()} for the appropriate type.
|
|
*
|
|
* @see SGPropertyNode
|
|
* @see SGRawValuePointer
|
|
* @see SGRawValueFunctions
|
|
* @see SGRawValueFunctionsIndexed
|
|
* @see SGRawValueMethods
|
|
* @see SGRawValueMethodsIndexed
|
|
* @see SGRawValueContainer
|
|
*/
|
|
template <class T>
|
|
class SGRawValue : public SGRawBase<T>
|
|
{
|
|
public:
|
|
|
|
/**
|
|
* The default underlying value for this type.
|
|
*
|
|
* Every raw value has a default; the default is false for a
|
|
* boolean, 0 for the various numeric values, and "" for a string.
|
|
* If additional types of raw values are added in the future, they
|
|
* may need different kinds of default values (such as epoch for a
|
|
* date type). The default value is used when creating new values.
|
|
*/
|
|
static T DefaultValue()
|
|
{
|
|
return T();
|
|
}
|
|
|
|
/**
|
|
* Constructor.
|
|
*
|
|
* Use the default value for this type.
|
|
*/
|
|
SGRawValue() {}
|
|
|
|
/**
|
|
* Destructor.
|
|
*/
|
|
virtual ~SGRawValue() {}
|
|
|
|
/**
|
|
* Return the underlying value.
|
|
*
|
|
* @return The actual value for the property.
|
|
* @see #setValue
|
|
*/
|
|
virtual T getValue() const = 0;
|
|
|
|
/**
|
|
* Assign a new underlying value.
|
|
*
|
|
* If the new value cannot be set (because this is a read-only
|
|
* raw value, or because the new value is not acceptable for
|
|
* some reason) this method returns false and leaves the original
|
|
* value unchanged.
|
|
*
|
|
* @param value The actual value for the property.
|
|
* @return true if the value was set successfully, false otherwise.
|
|
* @see #getValue
|
|
*/
|
|
virtual bool setValue(T value) = 0;
|
|
|
|
/**
|
|
* Return the type tag for this raw value type.
|
|
*/
|
|
virtual simgear::props::Type getType() const
|
|
{
|
|
return simgear::props::PropertyTraits<T>::type_tag;
|
|
}
|
|
};
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
// Default values for every type.
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
template<> inline bool SGRawValue<bool>::DefaultValue()
|
|
{
|
|
return false;
|
|
}
|
|
|
|
template<> inline const char* SGRawValue<const char*>::DefaultValue()
|
|
{
|
|
return "";
|
|
}
|
|
|
|
/**
|
|
* A raw value bound to a pointer.
|
|
*
|
|
* This is the most efficient way to tie an external value, but also
|
|
* the most dangerous, because there is no way for the supplier to
|
|
* perform bounds checking and derived calculations except by polling
|
|
* the variable to see if it has changed. There is no default
|
|
* constructor, because this class would be meaningless without a
|
|
* pointer.
|
|
*/
|
|
template <class T>
|
|
class SGRawValuePointer : public SGRawValue<T>
|
|
{
|
|
public:
|
|
|
|
/**
|
|
* Explicit pointer constructor.
|
|
*
|
|
* Create a new raw value bound to the value of the variable
|
|
* referenced by the pointer.
|
|
*
|
|
* @param ptr The pointer to the variable to which this raw value
|
|
* will be bound.
|
|
*/
|
|
SGRawValuePointer(T* ptr) : _ptr(ptr)
|
|
{}
|
|
|
|
/**
|
|
* Destructor.
|
|
*/
|
|
virtual ~SGRawValuePointer()
|
|
{}
|
|
|
|
/**
|
|
* Get the underlying value.
|
|
*
|
|
* This method will dereference the pointer and return the
|
|
* variable's value.
|
|
*/
|
|
virtual T getValue() const
|
|
{
|
|
return *_ptr;
|
|
}
|
|
|
|
/**
|
|
* Set the underlying value.
|
|
*
|
|
* This method will dereference the pointer and change the
|
|
* variable's value.
|
|
*/
|
|
virtual bool setValue(T value)
|
|
{
|
|
*_ptr = value;
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Create a copy of this raw value.
|
|
*
|
|
* The copy will use the same external pointer as the original.
|
|
*/
|
|
virtual SGRaw* clone() const
|
|
{
|
|
return new SGRawValuePointer(_ptr);
|
|
}
|
|
|
|
private:
|
|
T* _ptr;
|
|
};
|
|
|
|
|
|
/**
|
|
* A value managed through static functions.
|
|
*
|
|
* A read-only value will not have a setter; a write-only value will
|
|
* not have a getter.
|
|
*/
|
|
template <class T>
|
|
class SGRawValueFunctions : public SGRawValue<T>
|
|
{
|
|
public:
|
|
|
|
/**
|
|
* The template type of a static getter function.
|
|
*/
|
|
typedef T (*getter_t)();
|
|
|
|
/**
|
|
* The template type of a static setter function.
|
|
*/
|
|
typedef void (*setter_t)(T);
|
|
|
|
/**
|
|
* Explicit constructor.
|
|
*
|
|
* Create a new raw value bound to the getter and setter supplied.
|
|
*
|
|
* @param getter A static function for getting a value, or 0
|
|
* to read-disable the value.
|
|
* @param setter A static function for setting a value, or 0
|
|
* to write-disable the value.
|
|
*/
|
|
SGRawValueFunctions(getter_t getter = 0, setter_t setter = 0)
|
|
: _getter(getter), _setter(setter)
|
|
{}
|
|
|
|
/**
|
|
* Destructor.
|
|
*/
|
|
virtual ~SGRawValueFunctions()
|
|
{}
|
|
|
|
/**
|
|
* Get the underlying value.
|
|
*
|
|
* This method will invoke the getter function to get a value.
|
|
* If no getter function was supplied, this method will always
|
|
* return the default value for the type.
|
|
*/
|
|
virtual T getValue() const
|
|
{
|
|
if (_getter) return (*_getter)();
|
|
else return SGRawValue<T>::DefaultValue();
|
|
}
|
|
|
|
/**
|
|
* Set the underlying value.
|
|
*
|
|
* This method will invoke the setter function to change the
|
|
* underlying value. If no setter function was supplied, this
|
|
* method will return false.
|
|
*/
|
|
virtual bool setValue(T value)
|
|
{
|
|
if (_setter) {
|
|
(*_setter)(value);
|
|
return true;
|
|
}
|
|
else return false;
|
|
}
|
|
|
|
/**
|
|
* Create a copy of this raw value, bound to the same functions.
|
|
*/
|
|
virtual SGRaw* clone () const
|
|
{
|
|
return new SGRawValueFunctions(_getter,_setter);
|
|
}
|
|
|
|
private:
|
|
getter_t _getter;
|
|
setter_t _setter;
|
|
};
|
|
|
|
|
|
/**
|
|
* An indexed value bound to static functions.
|
|
*
|
|
* A read-only value will not have a setter; a write-only value will
|
|
* not have a getter. An indexed value is useful for binding one
|
|
* of a list of possible values (such as multiple engines for a
|
|
* plane). The index is hard-coded at creation time.
|
|
*
|
|
* @see SGRawValue
|
|
*/
|
|
template <class T>
|
|
class SGRawValueFunctionsIndexed : public SGRawValue<T>
|
|
{
|
|
public:
|
|
typedef T (*getter_t)(int);
|
|
typedef void (*setter_t)(int,T);
|
|
|
|
SGRawValueFunctionsIndexed(int index, getter_t getter = 0, setter_t setter = 0)
|
|
: _index(index), _getter(getter), _setter(setter)
|
|
{}
|
|
|
|
virtual ~SGRawValueFunctionsIndexed()
|
|
{}
|
|
|
|
virtual T getValue() const
|
|
{
|
|
if (_getter) return (*_getter)(_index);
|
|
else return SGRawValue<T>::DefaultValue();
|
|
}
|
|
|
|
virtual bool setValue(T value)
|
|
{
|
|
if (_setter) {
|
|
(*_setter)(_index, value);
|
|
return true;
|
|
}
|
|
else return false;
|
|
}
|
|
|
|
virtual SGRaw* clone() const
|
|
{
|
|
return new SGRawValueFunctionsIndexed(_index, _getter, _setter);
|
|
}
|
|
|
|
private:
|
|
int _index;
|
|
getter_t _getter;
|
|
setter_t _setter;
|
|
};
|
|
|
|
|
|
/**
|
|
* A value managed through an object and access methods.
|
|
*
|
|
* A read-only value will not have a setter; a write-only value will
|
|
* not have a getter.
|
|
*/
|
|
template <class C, class T>
|
|
class SGRawValueMethods : public SGRawValue<T>
|
|
{
|
|
public:
|
|
typedef T (C::*getter_t)() const;
|
|
typedef void (C::*setter_t)(T);
|
|
|
|
SGRawValueMethods(C &obj, getter_t getter = 0, setter_t setter = 0)
|
|
: _obj(obj), _getter(getter), _setter(setter)
|
|
{}
|
|
|
|
virtual ~SGRawValueMethods()
|
|
{}
|
|
|
|
virtual T getValue() const
|
|
{
|
|
if (_getter) {
|
|
return (_obj.*_getter)();
|
|
}
|
|
else {
|
|
return SGRawValue<T>::DefaultValue();
|
|
}
|
|
}
|
|
|
|
virtual bool setValue(T value)
|
|
{
|
|
if (_setter)
|
|
{
|
|
(_obj.*_setter)(value);
|
|
return true;
|
|
}
|
|
else return false;
|
|
}
|
|
|
|
virtual SGRaw* clone() const
|
|
{
|
|
return new SGRawValueMethods(_obj, _getter, _setter);
|
|
}
|
|
|
|
private:
|
|
C &_obj;
|
|
getter_t _getter;
|
|
setter_t _setter;
|
|
};
|
|
|
|
|
|
/**
|
|
* A string value managed through an object and access methods.
|
|
*
|
|
* This class stores the std::string returned by the getter, so that
|
|
* the value returned by c_str() is still valid.
|
|
*
|
|
* A read-only value will not have a setter; a write-only value will
|
|
* not have a getter.
|
|
*/
|
|
template <class C>
|
|
class SGStringValueMethods : public SGRawValue<const char*>
|
|
{
|
|
public:
|
|
typedef std::string (C::*getter_t)() const;
|
|
typedef void (C::*setter_t)(const std::string&);
|
|
|
|
SGStringValueMethods (C &obj, getter_t getter = 0, setter_t setter = 0)
|
|
: _obj(obj), _getter(getter), _setter(setter)
|
|
{}
|
|
|
|
virtual ~SGStringValueMethods()
|
|
{}
|
|
|
|
virtual const char* getValue() const
|
|
{
|
|
SGStringValueMethods* pthis = const_cast<SGStringValueMethods*>(this);
|
|
if (_getter) {
|
|
pthis->_value = (_obj.*_getter)();
|
|
return pthis->_value.c_str();
|
|
}
|
|
else {
|
|
return SGRawValue<const char*>::DefaultValue();
|
|
}
|
|
}
|
|
|
|
virtual bool setValue(const char* value)
|
|
{
|
|
if (_setter) {
|
|
(_obj.*_setter)(value ? value : "");
|
|
return true;
|
|
}
|
|
else return false;
|
|
}
|
|
|
|
virtual SGRaw* clone() const
|
|
{
|
|
return new SGStringValueMethods(_obj, _getter, _setter);
|
|
}
|
|
|
|
private:
|
|
C &_obj;
|
|
getter_t _getter;
|
|
setter_t _setter;
|
|
std::string _value;
|
|
};
|
|
|
|
|
|
/**
|
|
* An indexed value managed through an object and access methods.
|
|
*
|
|
* A read-only value will not have a setter; a write-only value will
|
|
* not have a getter.
|
|
*/
|
|
template <class C, class T>
|
|
class SGRawValueMethodsIndexed : public SGRawValue<T>
|
|
{
|
|
public:
|
|
typedef T (C::*getter_t)(int) const;
|
|
typedef void (C::*setter_t)(int, T);
|
|
SGRawValueMethodsIndexed(C &obj, int index, getter_t getter = 0, setter_t setter = 0)
|
|
: _obj(obj), _index(index), _getter(getter), _setter(setter)
|
|
{}
|
|
|
|
virtual ~SGRawValueMethodsIndexed()
|
|
{}
|
|
|
|
virtual T getValue() const
|
|
{
|
|
if (_getter)
|
|
{
|
|
return (_obj.*_getter)(_index);
|
|
}
|
|
else {
|
|
return SGRawValue<T>::DefaultValue();
|
|
}
|
|
}
|
|
virtual bool setValue(T value)
|
|
{
|
|
if (_setter) {
|
|
(_obj.*_setter)(_index, value);
|
|
return true;
|
|
}
|
|
else return false;
|
|
}
|
|
|
|
virtual SGRaw* clone() const
|
|
{
|
|
return new SGRawValueMethodsIndexed(_obj, _index, _getter, _setter);
|
|
}
|
|
|
|
private:
|
|
C &_obj;
|
|
int _index;
|
|
getter_t _getter;
|
|
setter_t _setter;
|
|
};
|
|
|
|
/**
|
|
* A raw value that contains its value. This provides a way for
|
|
* property nodes to contain values that shouldn't be stored in the
|
|
* property node itself.
|
|
*/
|
|
template <class T>
|
|
class SGRawValueContainer : public SGRawValue<T>
|
|
{
|
|
public:
|
|
|
|
/**
|
|
* Explicit constructor.
|
|
*/
|
|
SGRawValueContainer(const T& obj) : _obj(obj)
|
|
{}
|
|
|
|
/**
|
|
* Destructor.
|
|
*/
|
|
virtual ~SGRawValueContainer()
|
|
{}
|
|
|
|
/**
|
|
* Get the underlying value.
|
|
*/
|
|
virtual T getValue() const
|
|
{
|
|
return _obj;
|
|
}
|
|
|
|
/**
|
|
* Set the underlying value.
|
|
*
|
|
* This method will dereference the pointer and change the
|
|
* variable's value.
|
|
*/
|
|
virtual bool setValue(T value)
|
|
{
|
|
_obj = value;
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Create a copy of this raw value.
|
|
*/
|
|
virtual SGRaw* clone() const
|
|
{
|
|
return new SGRawValueContainer(_obj);
|
|
}
|
|
|
|
private:
|
|
T _obj;
|
|
};
|
|
|
|
template<typename T>
|
|
SGRawExtended* SGRawBase<T, 0>::makeContainer() const
|
|
{
|
|
return new SGRawValueContainer<T>(
|
|
static_cast<const SGRawValue<T>*>(this)->getValue()
|
|
);
|
|
}
|
|
|
|
template<typename T>
|
|
std::ostream& SGRawBase<T, 0>::printOn(std::ostream& stream) const
|
|
{
|
|
return stream << static_cast<SGRawValue<T>*>(this)->getValue();
|
|
}
|
|
|
|
template<typename T>
|
|
std::istream& SGRawBase<T, 0>::readFrom(std::istream& stream)
|
|
{
|
|
T value;
|
|
simgear::readFrom(stream, value);
|
|
static_cast<SGRawValue<T>*>(this)->setValue(value);
|
|
return stream;
|
|
}
|
|
|
|
/**
|
|
* The smart pointer that manage reference counting
|
|
*/
|
|
class SGPropertyNode;
|
|
typedef SGSharedPtr<SGPropertyNode> SGPropertyNode_ptr;
|
|
typedef SGSharedPtr<const SGPropertyNode> SGConstPropertyNode_ptr;
|
|
|
|
namespace simgear
|
|
{
|
|
using PropertyList = std::vector<SGPropertyNode_ptr>;
|
|
}
|
|
|
|
/**
|
|
* The property change listener interface.
|
|
*
|
|
* <p>Any class that needs to listen for property changes must implement
|
|
* this interface.</p>
|
|
*/
|
|
class SGPropertyChangeListener
|
|
{
|
|
public:
|
|
virtual ~SGPropertyChangeListener();
|
|
|
|
/// Called if value of \a node has changed.
|
|
virtual void valueChanged(SGPropertyNode* node);
|
|
|
|
/// Called if \a child has been added to the given \a parent.
|
|
virtual void childAdded(SGPropertyNode* parent, SGPropertyNode* child);
|
|
|
|
/// Called if \a child has been removed from its \a parent.
|
|
virtual void childRemoved(SGPropertyNode* parent, SGPropertyNode* child);
|
|
|
|
protected:
|
|
SGPropertyChangeListener(bool recursive = false);
|
|
friend class SGPropertyNode;
|
|
virtual void register_property(SGPropertyNode* node);
|
|
virtual void unregister_property(SGPropertyNode* node);
|
|
|
|
private:
|
|
std::vector<SGPropertyNode*> _properties;
|
|
};
|
|
|
|
|
|
struct SGPropertyNodeListeners;
|
|
|
|
/* Forward declarations for internal locking implementation. */
|
|
struct SGPropertyLock;
|
|
struct SGPropertyLockShared;
|
|
struct SGPropertyLockExclusive;
|
|
|
|
/* Forward declaration for implementation details. */
|
|
struct SGPropertyNodeImpl;
|
|
|
|
/**
|
|
* A node in a property tree.
|
|
*/
|
|
class SGPropertyNode : public SGReferenced
|
|
{
|
|
public:
|
|
|
|
/**
|
|
* Access mode attributes.
|
|
*
|
|
* <p>The ARCHIVE attribute is strictly advisory, and controls
|
|
* whether the property should normally be saved and restored.</p>
|
|
*/
|
|
enum Attribute {
|
|
NO_ATTR = 0,
|
|
READ = 1,
|
|
WRITE = 2,
|
|
ARCHIVE = 4,
|
|
REMOVED = 8,
|
|
TRACE_READ = 16,
|
|
TRACE_WRITE = 32,
|
|
USERARCHIVE = 64,
|
|
PRESERVE = 128,
|
|
PROTECTED = 1 << 8,
|
|
LISTENER_SAFE = 1 << 9, /// it's safe to listen to this property, even if it's tied
|
|
VALUE_CHANGED_UP = 1 << 10, // If true, value changes are propogated to parent's listeners.
|
|
VALUE_CHANGED_DOWN = 1 << 11, // If true, sets new child nodes' VALUE_CHANGED_DOWN and VALUE_CHANGED_UP.
|
|
// beware: if you add another attribute here,
|
|
// also update value of "LAST_USED_ATTRIBUTE".
|
|
};
|
|
|
|
/** Last used attribute. */
|
|
static const int LAST_USED_ATTRIBUTE;
|
|
|
|
/** Default constructor. */
|
|
SGPropertyNode();
|
|
|
|
/** Copy constructor. */
|
|
SGPropertyNode(const SGPropertyNode &node);
|
|
|
|
/** Destructor. */
|
|
virtual ~SGPropertyNode();
|
|
|
|
//
|
|
// Basic properties.
|
|
//
|
|
|
|
/** Test whether this node contains a primitive leaf value. */
|
|
bool hasValue() const;
|
|
|
|
/** Get the node's simple (XML) name. Return value is not thread-safe. */
|
|
const char* getName() const;
|
|
|
|
/** Get the node's simple name as a string. Return value is not thread-safe. */
|
|
const std::string& getNameString() const;
|
|
|
|
/** Get the node's pretty display name, with subscript when needed. */
|
|
std::string getDisplayName(bool simplify = false) const;
|
|
|
|
/** Get the node's integer index. */
|
|
int getIndex() const;
|
|
|
|
/** Get node's position (contiguous values) in parent (*NOT* index) */
|
|
unsigned int getPosition() const;
|
|
|
|
/** Get a pointer to the node's parent. */
|
|
SGPropertyNode* getParent();
|
|
const SGPropertyNode* getParent() const;
|
|
|
|
//
|
|
// Children.
|
|
//
|
|
|
|
/** Get the number of child nodes. */
|
|
int nChildren() const;
|
|
|
|
/** Get a child node by position (*NOT* index). */
|
|
SGPropertyNode* getChild(int position);
|
|
const SGPropertyNode* getChild(int position) const;
|
|
|
|
/** Test whether a named child exists. */
|
|
bool hasChild(const char* name, int index = 0) const;
|
|
bool hasChild(const std::string& name, int index = 0) const;
|
|
|
|
/**
|
|
* Create a new child node with the given name and an unused index
|
|
*
|
|
* @param min_index Minimal index for new node (skips lower indices)
|
|
* @param append Whether to simply use the index after the last used index
|
|
* or use a lower, unused index if it exists
|
|
*/
|
|
SGPropertyNode* addChild( const char* name, int min_index = 0, bool append = true );
|
|
SGPropertyNode* addChild( const std::string& name, int min_index = 0, bool append = true );
|
|
|
|
/**
|
|
* Add existing node as child.
|
|
*
|
|
* @param min_index Minimal index for new node (skips lower indices)
|
|
* @param append Whether to simply use the index after the last used index
|
|
* or use a lower, unused index if it exists
|
|
*/
|
|
SGPropertyNode_ptr addChild(SGPropertyNode_ptr node, const std::string& name, int min_index=0, bool append=true);
|
|
|
|
/**
|
|
* Create multiple child nodes with the given name an unused indices
|
|
*
|
|
* @param count The number of nodes create
|
|
* @param min_index Minimal index for new nodes (skips lower indices)
|
|
* @param append Whether to simply use the index after the last used index
|
|
* or use a lower, unused index if it exists
|
|
*/
|
|
simgear::PropertyList addChildren( const std::string& name, size_t count, int min_index = 0, bool append = true );
|
|
|
|
/** Get a child node by name and index. */
|
|
SGPropertyNode* getChild(const char* name, int index = 0, bool create = false);
|
|
SGPropertyNode* getChild(const std::string& name, int index = 0, bool create = false);
|
|
const SGPropertyNode* getChild(const char* name, int index = 0) const;
|
|
const SGPropertyNode* getChild(const std::string& name, int index = 0) const;
|
|
|
|
/** Get a vector of all children with the specified name. */
|
|
simgear::PropertyList getChildren(const char* name) const;
|
|
simgear::PropertyList getChildren(const std::string& name) const;
|
|
|
|
/** If <node> is child of this node, remove it and return true. Otherwise return false. */
|
|
bool removeChild(SGPropertyNode* node);
|
|
|
|
/** Remove child by position and name. */
|
|
SGPropertyNode_ptr removeChild(int pos);
|
|
SGPropertyNode_ptr removeChild(const char* name, int index = 0);
|
|
SGPropertyNode_ptr removeChild(const std::string& name, int index = 0);
|
|
|
|
/** Remove all children with the specified name. */
|
|
simgear::PropertyList removeChildren(const char* name);
|
|
simgear::PropertyList removeChildren(const std::string& name);
|
|
|
|
/** Remove all children (does not change the value of the node) */
|
|
void removeAllChildren();
|
|
|
|
//
|
|
// Alias support.
|
|
//
|
|
|
|
/** Alias this node's leaf value to another's. */
|
|
bool alias(SGPropertyNode* target);
|
|
|
|
/** Alias this node's leaf value to another's by relative path. */
|
|
bool alias(const char* path);
|
|
bool alias(const std::string& path);
|
|
|
|
/** Remove any alias for this node. */
|
|
bool unalias();
|
|
|
|
/** Test whether the node's leaf value is aliased to another's. */
|
|
bool isAlias() const;
|
|
|
|
/** Get a pointer to the current alias target, if any. */
|
|
SGPropertyNode* getAliasTarget();
|
|
const SGPropertyNode* getAliasTarget() const;
|
|
|
|
//
|
|
// Path information.
|
|
//
|
|
|
|
/** Get the path to this node from the root. */
|
|
std::string getPath(bool simplify = false) const;
|
|
|
|
/** Get a pointer to the root node. */
|
|
SGPropertyNode* getRootNode();
|
|
const SGPropertyNode* getRootNode() const;
|
|
|
|
/** deep copy one node to another. */
|
|
void copy(SGPropertyNode*to) const;
|
|
|
|
/** Get a pointer to another node by relative path. */
|
|
SGPropertyNode* getNode(const char* relative_path, bool create = false);
|
|
SGPropertyNode* getNode(const std::string& relative_path, bool create = false);
|
|
const SGPropertyNode* getNode(const char* relative_path) const;
|
|
const SGPropertyNode* getNode(const std::string& relative_path) const;
|
|
|
|
/**
|
|
* Get a pointer to another node by relative path.
|
|
*
|
|
* This method leaves the index off the last member of the path,
|
|
* so that the user can specify it separately (and save some
|
|
* string building). For example, getNode("/bar[1]/foo", 3) is
|
|
* exactly equivalent to getNode("bar[1]/foo[3]"). The index
|
|
* provided overrides any given in the path itself for the last
|
|
* component.
|
|
*/
|
|
SGPropertyNode* getNode(const char* relative_path, int index, bool create = false);
|
|
SGPropertyNode* getNode(const std::string& relative_path, int index, bool create = false);
|
|
const SGPropertyNode* getNode(const char* relative_path, int index) const;
|
|
const SGPropertyNode* getNode(const std::string& relative_path, int index) const;
|
|
|
|
//
|
|
// Access Mode.
|
|
//
|
|
|
|
/** Get or set a single mode attribute for the property node. */
|
|
bool getAttribute(Attribute attr) const;
|
|
void setAttribute(Attribute attr, bool state);
|
|
|
|
/** Get or set all of the mode attributes for the property node. */
|
|
int getAttributes() const;
|
|
void setAttributes(int attr);
|
|
|
|
//
|
|
// Leaf Value (primitive).
|
|
//
|
|
|
|
/** Get the type of leaf value, if any, for this node. */
|
|
simgear::props::Type getType() const;
|
|
|
|
/** Get a value of this node. */
|
|
bool getBoolValue() const;
|
|
int getIntValue() const;
|
|
long getLongValue() const;
|
|
float getFloatValue() const;
|
|
double getDoubleValue() const;
|
|
const char* getStringValue() const;
|
|
|
|
/** Set value of this node. */
|
|
bool setBoolValue(bool value);
|
|
bool setIntValue(int value);
|
|
bool setLongValue(long value);
|
|
bool setFloatValue(float value);
|
|
bool setDoubleValue(double value);
|
|
bool setStringValue(const char* value);
|
|
bool setStringValue(const std::string& value);
|
|
|
|
/** Set a value of unspecified type for this node. */
|
|
bool setUnspecifiedValue(const char* value);
|
|
|
|
//
|
|
// Template methods for get/set value.
|
|
//
|
|
|
|
/**
|
|
* Get a value from a node. If the actual type of the node doesn't
|
|
* match the desired type, a conversion isn't guaranteed.
|
|
*/
|
|
template<typename T>
|
|
T getValue(typename std::enable_if<simgear::props::PropertyTraits<T>::Internal>::type* dummy = 0) const;
|
|
|
|
// Getter for extended property
|
|
template<typename T>
|
|
T getValue(typename std::enable_if<!simgear::props::PropertyTraits<T>::Internal>::type* dummy = 0) const;
|
|
|
|
/** Get a list of values from all children with the given name. */
|
|
template<typename T, typename T_get /* = T */> // TODO use C++11 or traits
|
|
std::vector<T> getChildValues(const std::string& name) const;
|
|
|
|
/** Get a list of values from all children with the given name. */
|
|
template<typename T>
|
|
std::vector<T> getChildValues(const std::string& name) const;
|
|
|
|
template<typename T>
|
|
bool setValue(const T& val,
|
|
typename std::enable_if<simgear::props::PropertyTraits<T>::Internal>::type* dummy = 0);
|
|
|
|
template<typename T>
|
|
bool setValue(const T& val,
|
|
typename std::enable_if<!simgear::props::PropertyTraits<T>::Internal>::type* dummy = 0);
|
|
|
|
template<int N>
|
|
bool setValue(const char(&val)[N])
|
|
{
|
|
return setValue(&val[0]);
|
|
}
|
|
|
|
template<typename T>
|
|
bool setValue(
|
|
SGPropertyLockExclusive& exclusive,
|
|
const T& val,
|
|
typename std::enable_if<!simgear::props::PropertyTraits<T>::Internal>::type* dummy = 0
|
|
);
|
|
|
|
template<typename T>
|
|
bool setValue(
|
|
SGPropertyLockExclusive& exclusive,
|
|
const T& val,
|
|
typename std::enable_if<simgear::props::PropertyTraits<T>::Internal>::type* dummy = 0
|
|
);
|
|
|
|
/**
|
|
* Set relative node to given value and afterwards make read only.
|
|
*
|
|
* @param relative_path Path to node
|
|
* @param value Value to set
|
|
*
|
|
* @return whether value could be set
|
|
*/
|
|
template<typename T>
|
|
bool setValueReadOnly(const std::string& relative_path, const T& value)
|
|
{
|
|
SGPropertyNode* node = getNode(relative_path, true);
|
|
bool ret = node->setValue(value);
|
|
node->setAttributes(READ);
|
|
return ret;
|
|
}
|
|
|
|
#if !PROPS_STANDALONE
|
|
/**
|
|
* Interpolate current value to target value within given time.
|
|
*
|
|
* @param type Type of interpolation ("numeric", "color", etc.)
|
|
* @param target Node containing target value
|
|
* @param duration Duration of interpolation (in seconds)
|
|
* @param easing Easing function (http://easings.net/)
|
|
*/
|
|
bool interpolate( const std::string& type,
|
|
const SGPropertyNode& target,
|
|
double duration = 0.6,
|
|
const std::string& easing = "swing" );
|
|
|
|
/**
|
|
* Interpolate current value to a series of values within given durations.
|
|
*
|
|
* @param type Type of interpolation ("numeric", "color", etc.)
|
|
* @param values Nodes containing intermediate and target values
|
|
* @param deltas Durations for each interpolation step (in seconds)
|
|
* @param easing Easing function (http://easings.net/)
|
|
*/
|
|
bool interpolate( const std::string& type,
|
|
const simgear::PropertyList& values,
|
|
const double_list& deltas,
|
|
const std::string& easing = "swing" );
|
|
|
|
/** Set the interpolation manager used by the interpolate methods. */
|
|
static void setInterpolationMgr(simgear::PropertyInterpolationMgr* mgr);
|
|
|
|
/** Get the interpolation manager. */
|
|
static simgear::PropertyInterpolationMgr* getInterpolationMgr();
|
|
#endif
|
|
|
|
/** Print the value of the property to a stream. */
|
|
std::ostream& printOn(std::ostream& stream) const;
|
|
|
|
//
|
|
// Data binding.
|
|
//
|
|
|
|
/** Test whether this node is bound to an external data source. */
|
|
bool isTied() const;
|
|
|
|
/** Bind this node to an external source. */
|
|
template<typename T>
|
|
bool tie(const SGRawValue<T> &rawValue, bool useDefault = true);
|
|
|
|
/** Unbind this node from any external data source. */
|
|
bool untie();
|
|
|
|
//
|
|
// Convenience methods using paths.
|
|
// TODO: add attribute methods
|
|
//
|
|
|
|
/** Get another node's type. */
|
|
simgear::props::Type getType(const char* relative_path) const;
|
|
simgear::props::Type getType(const std::string& relative_path) const;
|
|
|
|
/** Test whether another node has a leaf value. */
|
|
bool hasValue(const char* relative_path) const;
|
|
bool hasValue(const std::string& relative_path) const;
|
|
|
|
/** Get another node's value. */
|
|
bool getBoolValue(const char* relative_path, bool defaultValue = false) const;
|
|
int getIntValue(const char* relative_path, int defaultValue = 0) const;
|
|
long getLongValue(const char* relative_path, long defaultValue = 0L) const;
|
|
float getFloatValue(const char* relative_path, float defaultValue = 0.0f) const;
|
|
double getDoubleValue(const char* relative_path, double defaultValue = 0.0) const;
|
|
const char* getStringValue(const char* relative_path, const char* defaultValue = "") const;
|
|
|
|
bool getBoolValue(const std::string& relative_path, bool defaultValue = false) const;
|
|
int getIntValue(const std::string& relative_path, int defaultValue = 0) const;
|
|
long getLongValue(const std::string& relative_path, long defaultValue = 0L) const;
|
|
float getFloatValue(const std::string& relative_path, float defaultValue = 0.0f) const;
|
|
double getDoubleValue(const std::string& relative_path, double defaultValue = 0.0) const;
|
|
const char* getStringValue(const std::string& relative_path, const char* defaultValue = "") const;
|
|
|
|
/** Set another node's value. */
|
|
bool setBoolValue(const char* relative_path, bool value);
|
|
bool setIntValue(const char* relative_path, int value);
|
|
bool setLongValue(const char* relative_path, long value);
|
|
bool setFloatValue(const char* relative_path, float value);
|
|
bool setDoubleValue(const char* relative_path, double value);
|
|
|
|
bool setBoolValue(const std::string& relative_path, bool value);
|
|
bool setIntValue(const std::string& relative_path, int value);
|
|
bool setLongValue(const std::string& relative_path, long value);
|
|
bool setFloatValue(const std::string& relative_path, float value);
|
|
bool setDoubleValue(const std::string& relative_path, double value);
|
|
|
|
bool setStringValue(const char* relative_path, const char* value);
|
|
bool setStringValue(const char* relative_path, const std::string& value);
|
|
|
|
bool setStringValue(const std::string& relative_path, const char* value);
|
|
bool setStringValue(const std::string& relative_path, const std::string& value);
|
|
|
|
/** Set another node's value with no specified type. */
|
|
bool setUnspecifiedValue(const char* relative_path, const char* value);
|
|
|
|
/** Test whether another node is bound to an external data source. */
|
|
bool isTied(const char* relative_path) const;
|
|
bool isTied(const std::string& relative_path) const;
|
|
|
|
/** Bind another node to an external source. */
|
|
bool tie(const char* relative_path, const SGRawValue<bool> &rawValue, bool useDefault = true);
|
|
bool tie(const char* relative_path, const SGRawValue<int> &rawValue, bool useDefault = true);
|
|
bool tie(const char* relative_path, const SGRawValue<long> &rawValue, bool useDefault = true);
|
|
bool tie(const char* relative_path, const SGRawValue<float> &rawValue, bool useDefault = true);
|
|
bool tie(const char* relative_path, const SGRawValue<double> &rawValue, bool useDefault = true);
|
|
bool tie(const char* relative_path, const SGRawValue<const char*> &rawValue, bool useDefault = true);
|
|
|
|
bool tie(const std::string& relative_path, const SGRawValue<bool> &rawValue, bool useDefault = true);
|
|
bool tie(const std::string& relative_path, const SGRawValue<int> &rawValue, bool useDefault = true);
|
|
bool tie(const std::string& relative_path, const SGRawValue<long> &rawValue, bool useDefault = true);
|
|
bool tie(const std::string& relative_path, const SGRawValue<float> &rawValue, bool useDefault = true);
|
|
bool tie(const std::string& relative_path, const SGRawValue<double> &rawValue, bool useDefault = true);
|
|
bool tie(const std::string& relative_path, const SGRawValue<const char*> &rawValue, bool useDefault = true);
|
|
|
|
/** Unbind another node from any external data source. */
|
|
bool untie(const char* relative_path);
|
|
bool untie(const std::string& relative_path);
|
|
|
|
/**
|
|
* Add a change listener to the property. If "initial" is set call the
|
|
* listener initially.
|
|
*/
|
|
void addChangeListener(SGPropertyChangeListener* listener, bool initial = false);
|
|
|
|
/** Remove a change listener from the property. */
|
|
void removeChangeListener(SGPropertyChangeListener* listener);
|
|
|
|
/** Get the number of listeners. */
|
|
int nListeners() const;
|
|
|
|
/** Fire a value change event to all listeners. */
|
|
void fireValueChanged();
|
|
|
|
/** Fire a child-added event to all listeners. */
|
|
void fireChildAdded(SGPropertyNode* child);
|
|
|
|
/**
|
|
* Trigger a child-added and value-changed event for every child (Unlimited
|
|
* depth).
|
|
*
|
|
* @param fire_self Whether to trigger the events also for the node itself.
|
|
*
|
|
* It can be used to simulating the creation of a property tree, eg. for
|
|
* (re)initializing a subsystem which is controlled through the property tree.
|
|
*/
|
|
void fireCreatedRecursive(bool fire_self = false);
|
|
|
|
/** Fire a child-removed event to all listeners. */
|
|
void fireChildRemoved(SGPropertyNode* child);
|
|
|
|
/**
|
|
* Fire a child-removed event for every child of this node (Unlimited depth)
|
|
*
|
|
* Upon removal of a child node only for this single node a child-removed
|
|
* event is triggered. If eg. resource cleanup relies on receiving a
|
|
* child-removed event for every child this method can be used.
|
|
*/
|
|
void fireChildrenRemovedRecursive();
|
|
|
|
/** Clear any existing value and set the type to NONE. */
|
|
void clearValue();
|
|
|
|
/**
|
|
* Compare two property trees. The property trees are equal if: 1)
|
|
* They have no children, and have the same type and the values are
|
|
* equal, or 2) have the same number of children, and the
|
|
* corresponding children in each tree are equal. "corresponding"
|
|
* means have the same name and index.
|
|
*
|
|
* Attributes, removed children, and aliases aren't considered.
|
|
*/
|
|
static bool compare(const SGPropertyNode& lhs, const SGPropertyNode& rhs);
|
|
|
|
protected:
|
|
|
|
/* fire*() generally need to temporarily modify _listeners->_num_iterators
|
|
so take exclusive lock rather than shared. */
|
|
|
|
/** Protected constructor for making new nodes on demand. */
|
|
SGPropertyNode(const std::string& name, int index, SGPropertyNode* parent);
|
|
|
|
template<typename Itr>
|
|
SGPropertyNode(Itr begin, Itr end, int index, SGPropertyNode* parent);
|
|
|
|
static simgear::PropertyInterpolationMgr* _interpolation_mgr;
|
|
|
|
private:
|
|
|
|
// very internal path parsing function
|
|
template<typename SplitItr>
|
|
friend SGPropertyNode* find_node_aux(SGPropertyNode* current, SplitItr& itr, bool create, int last_index);
|
|
|
|
// Template-style getValue when lock is already held.
|
|
template<typename T>
|
|
T getValue(
|
|
SGPropertyLock& lock,
|
|
typename std::enable_if<simgear::props::PropertyTraits<T>::Internal>::type* dummy = 0
|
|
) const;
|
|
|
|
// For SGVec3d and SGVec4d.
|
|
template<typename T>
|
|
T getValue(
|
|
SGPropertyLock& lock,
|
|
typename std::enable_if<!simgear::props::PropertyTraits<T>::Internal>::type* dummy = 0
|
|
) const;
|
|
|
|
// For boost
|
|
friend size_t hash_value(const SGPropertyNode& node);
|
|
|
|
// Allow implementation code access to _mutex.
|
|
//
|
|
friend SGPropertyLock;
|
|
friend SGPropertyLockShared;
|
|
friend SGPropertyLockExclusive;
|
|
|
|
// Misc implementation access.
|
|
friend SGPropertyNodeImpl;
|
|
|
|
// Class data.
|
|
//
|
|
|
|
// Support for thread-safety.
|
|
//
|
|
mutable std::shared_mutex _mutex;
|
|
int _mutex_debug_shared = 0;
|
|
int _mutex_debug_exclusive = 0;
|
|
|
|
// Core data.
|
|
//
|
|
int _index;
|
|
std::string _name;
|
|
SGPropertyNode* _parent;
|
|
simgear::PropertyList _children;
|
|
mutable std::string _buffer;
|
|
simgear::props::Type _type;
|
|
bool _tied;
|
|
int _attr = NO_ATTR;
|
|
|
|
// The right kind of pointer...
|
|
union {
|
|
SGPropertyNode* alias;
|
|
SGRaw* val;
|
|
} _value;
|
|
|
|
union {
|
|
bool bool_val;
|
|
int int_val;
|
|
long long_val;
|
|
float float_val;
|
|
double double_val;
|
|
char* string_val;
|
|
} _local_val;
|
|
|
|
SGPropertyNodeListeners* _listeners;
|
|
};
|
|
|
|
// Convenience functions for use in templates
|
|
template<typename T>
|
|
#if PROPS_STANDALONE
|
|
T
|
|
#else
|
|
typename std::enable_if<!std::is_enum<T>::value, T>::type
|
|
#endif
|
|
getValue(const SGPropertyNode*);
|
|
|
|
template<>
|
|
inline bool getValue<bool>(const SGPropertyNode* node)
|
|
{
|
|
return node->getBoolValue();
|
|
}
|
|
|
|
template<>
|
|
inline int getValue<int>(const SGPropertyNode* node)
|
|
{
|
|
return node->getIntValue();
|
|
}
|
|
|
|
template<>
|
|
inline long getValue<long>(const SGPropertyNode* node)
|
|
{
|
|
return node->getLongValue();
|
|
}
|
|
|
|
template<>
|
|
inline float getValue<float>(const SGPropertyNode* node)
|
|
{
|
|
return node->getFloatValue();
|
|
}
|
|
|
|
template<>
|
|
inline double getValue<double>(const SGPropertyNode* node)
|
|
{
|
|
return node->getDoubleValue();
|
|
}
|
|
|
|
template<>
|
|
inline const char* getValue<const char*>(const SGPropertyNode* node)
|
|
{
|
|
return node->getStringValue();
|
|
}
|
|
|
|
template<>
|
|
inline std::string getValue<std::string>(const SGPropertyNode* node)
|
|
{
|
|
return node->getStringValue();
|
|
}
|
|
|
|
namespace simgear
|
|
{
|
|
/**
|
|
* Default trait for extracting enum values from SGPropertyNode. Create your
|
|
* own specialization for specific enum types to enable validation of values.
|
|
*/
|
|
template<class T>
|
|
struct enum_traits
|
|
{
|
|
/**
|
|
* Typename of the enum
|
|
*/
|
|
static const char* name() { return typeid(T).name(); }
|
|
|
|
/**
|
|
* @return Default value (will be used if validation fails)
|
|
*/
|
|
static T defVal() { return T(); }
|
|
|
|
/**
|
|
* @return Whether the given integer value has an enum value defined
|
|
*/
|
|
static bool validate(int) { return true; }
|
|
};
|
|
} // namespace simgear
|
|
|
|
/** Extract enum from SGPropertyNode. */
|
|
template<typename T>
|
|
#if PROPS_STANDALONE
|
|
inline T
|
|
#else
|
|
inline typename std::enable_if<std::is_enum<T>::value, T>::type
|
|
#endif
|
|
getValue(const SGPropertyNode* node)
|
|
{
|
|
typedef simgear::enum_traits<T> Traits;
|
|
int val = node->getIntValue();
|
|
if( !Traits::validate(val) )
|
|
{
|
|
SG_LOG
|
|
(
|
|
SG_GENERAL,
|
|
SG_WARN,
|
|
"Invalid value for enum (" << Traits::name() << ", val = " << val << ")"
|
|
);
|
|
return Traits::defVal();
|
|
}
|
|
return static_cast<T>(node->getIntValue());
|
|
}
|
|
|
|
inline bool setValue(SGPropertyNode* node, bool value)
|
|
{
|
|
return node->setBoolValue(value);
|
|
}
|
|
|
|
inline bool setValue(SGPropertyNode* node, int value)
|
|
{
|
|
return node->setIntValue(value);
|
|
}
|
|
|
|
inline bool setValue(SGPropertyNode* node, long value)
|
|
{
|
|
return node->setLongValue(value);
|
|
}
|
|
|
|
inline bool setValue(SGPropertyNode* node, float value)
|
|
{
|
|
return node->setFloatValue(value);
|
|
}
|
|
|
|
inline bool setValue(SGPropertyNode* node, double value)
|
|
{
|
|
return node->setDoubleValue(value);
|
|
}
|
|
|
|
inline bool setValue(SGPropertyNode* node, const char* value)
|
|
{
|
|
return node->setStringValue(value);
|
|
}
|
|
|
|
inline bool setValue(SGPropertyNode* node, const std::string& value)
|
|
{
|
|
return node->setStringValue(value.c_str());
|
|
}
|
|
|
|
/** Utility function for creation of a child property node. */
|
|
inline SGPropertyNode* makeChild(SGPropertyNode* parent, const char* name, int index = 0)
|
|
{
|
|
return parent->getChild(name, index, true);
|
|
}
|
|
|
|
namespace simgear
|
|
{
|
|
/**
|
|
* Utility function for creation of a child property node using a
|
|
* relative path.
|
|
*/
|
|
template<typename StringType>
|
|
inline SGPropertyNode*
|
|
makeNode(SGPropertyNode* parent, const StringType& name)
|
|
{
|
|
return parent->getNode(name, true);
|
|
}
|
|
}
|
|
|
|
// For boost::hash
|
|
size_t hash_value(const SGPropertyNode& node);
|
|
|
|
// Helper comparison and hash functions for common cases
|
|
|
|
namespace simgear
|
|
{
|
|
namespace props
|
|
{
|
|
struct Compare
|
|
{
|
|
bool operator()(const SGPropertyNode* lhs, const SGPropertyNode* rhs) const
|
|
{
|
|
return SGPropertyNode::compare(*lhs, *rhs);
|
|
}
|
|
bool operator()(SGPropertyNode_ptr lhs, const SGPropertyNode* rhs) const
|
|
{
|
|
return SGPropertyNode::compare(*lhs, *rhs);
|
|
}
|
|
bool operator()(const SGPropertyNode* lhs, SGPropertyNode_ptr rhs) const
|
|
{
|
|
return SGPropertyNode::compare(*lhs, *rhs);
|
|
}
|
|
bool operator()(SGPropertyNode_ptr lhs, SGPropertyNode_ptr rhs) const
|
|
{
|
|
return SGPropertyNode::compare(*lhs, *rhs);
|
|
}
|
|
};
|
|
|
|
struct Hash
|
|
{
|
|
size_t operator()(const SGPropertyNode* node) const
|
|
{
|
|
return hash_value(*node);
|
|
}
|
|
size_t operator()(SGPropertyNode_ptr node) const
|
|
{
|
|
return hash_value(*node);
|
|
}
|
|
};
|
|
} // namespace props
|
|
} // namespace simgear
|
|
|
|
/** Convenience class for change listener callbacks without
|
|
* creating a derived class implementing a "valueChanged" method.
|
|
* Also removes listener on destruction automatically.
|
|
*/
|
|
template<class T>
|
|
class SGPropertyChangeCallback
|
|
: public SGPropertyChangeListener
|
|
{
|
|
public:
|
|
SGPropertyChangeCallback(T* obj,
|
|
void (T::*method)(SGPropertyNode*),
|
|
SGPropertyNode_ptr property,
|
|
bool initial=false
|
|
)
|
|
: _obj(obj),
|
|
_callback(method),
|
|
_property(property)
|
|
{
|
|
_property->addChangeListener(this,initial);
|
|
}
|
|
|
|
SGPropertyChangeCallback(const SGPropertyChangeCallback<T>& other)
|
|
: SGPropertyChangeListener(other),
|
|
_obj(other._obj),
|
|
_callback(other._callback),
|
|
_property(other._property)
|
|
{
|
|
_property->addChangeListener(this,false);
|
|
}
|
|
|
|
virtual ~SGPropertyChangeCallback()
|
|
{
|
|
_property->removeChangeListener(this);
|
|
}
|
|
|
|
void valueChanged(SGPropertyNode* node)
|
|
{
|
|
(_obj->*_callback)(node);
|
|
}
|
|
|
|
private:
|
|
T* _obj;
|
|
void (T::*_callback)(SGPropertyNode*);
|
|
SGPropertyNode_ptr _property;
|
|
};
|
|
|
|
|
|
#endif // SG_PROPS_UNTHREADSAFE
|
|
|
|
// Sets property nodes that control property locking.
|
|
//
|
|
// active: whether we use locking.
|
|
// verbose: whether we detect and report on lock contention.
|
|
// timing: whether we gather timing information (compiled-out by default).
|
|
// parent_listeners: whether to call parent nodes' listeners when property values change.
|
|
//
|
|
void SGPropertyLockControl(
|
|
SGPropertyNode* active,
|
|
SGPropertyNode* verbose,
|
|
SGPropertyNode* timing,
|
|
SGPropertyNode* parent_listeners
|
|
);
|
|
|
|
#endif // __PROPS_HXX
|